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Changes to gridsize

First post
Author
CCP Claymore
C C P
C C P Alliance
#1 - 2015-11-12 17:02:22 UTC  |  Edited by: CCP Claymore
Hello players,

With the latest update on Singularity you might notice some strange goings on.

For some of the work Team Game of Drones are doing in the build up to Citadels we have made the grid size bigger.

How much bigger?

MUCH BIGGER!

What is this going to affect?

As with many of the changes Game of Drones are making we really hope you will not notice much but there are some pretty big exceptions with this one.

1. Your safe spots are possibly not so safe anymore, other people can probably see you now.
2. When running some missions you will be able to see rooms you should not be able to see, we are aware of this and are working out what to do.
3. Anchoring POS might have some issues, we are aware of this.

Please let us know if you run into any issues by submitting a bug report through the F12 menu in the client. Please report the bug before restarting the client as your logs are super important for tracking down issues.

Thank you and fly safe.
o7

Known Issues:
1. You can't anchor a POS.
2. Some POS are close enough to stations they are visible and warpable from the station.
3. Certain mission with many rooms can show rooms they should not yet be showing.

Quality Assurance Analyst Team Psycho Sisters

Kierss Mann
Pator Tech School
Minmatar Republic
#2 - 2015-11-12 17:15:10 UTC  |  Edited by: Kierss Mann
CCP Claymore wrote:
Hello players,

With the latest update on Singularity you might notice some strange goings on.

For some of the work Team Game of Drones are doing in the build up to Citadels we have made the grid size bigger.

How much bigger?

MUCH BIGGER!

What is this going to affect?

As with many of the changes Game of Drones are making we really hope you will not notice much but there are some pretty big exceptions with this one.

1. Your safe spots are possibly not so safe anymore, other people can probably see you now.
2. When running some missions you will be able to see rooms you should not be able to see, we are aware of this and are working out what to do.
3. Anchoring POS might have some issues, we are aware of this.

Please let us know if you run into any issues by submitting a bug report through the F12 menu in the client. Please report the bug before restarting the client as your logs are super important for tracking down issues.

Thank you and fly safe.
o7

Could you tell us how big it is now going to be?
The grid size
CCP Claymore
C C P
C C P Alliance
#3 - 2015-11-12 17:24:30 UTC
Kierss Mann wrote:
CCP Claymore wrote:
Hello players,

With the latest update on Singularity you might notice some strange goings on.

For some of the work Team Game of Drones are doing in the build up to Citadels we have made the grid size bigger.

How much bigger?

MUCH BIGGER!

What is this going to affect?

As with many of the changes Game of Drones are making we really hope you will not notice much but there are some pretty big exceptions with this one.

1. Your safe spots are possibly not so safe anymore, other people can probably see you now.
2. When running some missions you will be able to see rooms you should not be able to see, we are aware of this and are working out what to do.
3. Anchoring POS might have some issues, we are aware of this.

Please let us know if you run into any issues by submitting a bug report through the F12 menu in the client. Please report the bug before restarting the client as your logs are super important for tracking down issues.

Thank you and fly safe.
o7

Could you tell us how big it is now going to be?
The grid size


Not at the moment, at the moment we are going to stick with bigger while we play about with it.

Quality Assurance Analyst Team Psycho Sisters

War Kitten
Panda McLegion
#4 - 2015-11-12 17:30:43 UTC
By the sound of #3...

"3. Anchoring POS might have some issues, we are aware of this."

...It sounds like two+ moons could be on the same grid!

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Omnathious Deninard
University of Caille
Gallente Federation
#5 - 2015-11-12 17:32:56 UTC
As far as the anomalies and mission pockets are considered, you could increase the distance between them to make sure they never could part of the same grid.

Maybe 4~5 times the grid distance apart.

If you don't follow the rules, neither will I.

CCP Claymore
C C P
C C P Alliance
#6 - 2015-11-12 17:34:49 UTC
Omnathious Deninard wrote:
As far as the anomalies and mission pockets are considered, you could increase the distance between them to make sure they never could part of the same grid.

Maybe 4~5 times the grid distance apart.


We are looking at numbers as we speak. Big smile

Quality Assurance Analyst Team Psycho Sisters

Arionu
Iminoneih Ltd
#7 - 2015-11-12 18:51:48 UTC
I already noticed on SISI that in several locations where a station is on the orbit of a moon you now have a POS and a station (or several stations) on the same grid. Previously having the POS on its own grid provided a certain amount of safety when your POS was hidden.

This makes many locations less desirable if you want to hide your POS and the mechanic is implemented as is regarding POS anchoring locations.
Bienator II
madmen of the skies
#8 - 2015-11-12 19:44:29 UTC
will you also change how the grids grow? because it is not the first time that i was 200k off a gate during larger fights and could not see things which are at a gate. Since 200k should be within the normal grid size i assumed there is something wrong with the algorithm which handles grid splits and growth.

(i mean you could increase grid size and it would not really change anything if the underlying mechanics are suboptimal)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Vincent Athena
Photosynth
#9 - 2015-11-12 19:48:45 UTC
This is most likely outside your current effort, but....

Awhile ago an idea of a new way to do grids occurred to me.

1) Every grid is a fixed cube that never changes.
2) A client sees what is in its grid and the surrounding 26 grids.

Result: You never have the issue of two ships being a few km apart, yet not being able to see each other. The closest any two items could be and not see each other is one cube size. (Say, 1000 km).
You also never have to move grid boundaries, nor can players do so for their own..... reasons.

Know a Frozen fan? Check this out

Frozen fanfiction

Atruin Egivand
Lightspeed Enterprises
Goonswarm Federation
#10 - 2015-11-12 19:50:53 UTC
Those new and awesomely oversized extra-big grids will surely break in totally new and exciting ways Roll

Can't say I'm a big fan of that.
Styphon the Black
Forced Euthanasia
#11 - 2015-11-12 22:58:27 UTC
Just curious in highly populated areas where there will be a ton of ships/missions etc. all on grid together will these massive multi AU size grids end up crashing our computers as our graphics cards strain to keep up?
Ariete
Aliastra
Gallente Federation
#12 - 2015-11-13 00:13:38 UTC
Well i have been messing around with grids and so far ive been able to get and so far i have been able to get it to 1.8 million km.
Ashterothi
The Order of Thelemic Ascension
The Invited
#13 - 2015-11-13 07:42:57 UTC
Please make it so you cannot see inside of a FW plex from the accel gate, and vice versa.

Thanks
Tragot Gomndor
Three Sword Inc
#14 - 2015-11-13 09:13:14 UTC
Remember guys, this is still SISI. They will make sure you will not look inside a mission in the end :D

I'm not sure if those grids are really modern enough anyway. Couldnt you, CCP, add new visibility system to EVE? For example, a client can always see like 500km and everything beyond that range is not visible.
Not sure if that would create a looooot of lag if there are 5000 objects around and each client needs to "if/then" check all of them.

Then change command ship boosters to range based of, for example, 1AU.

NONONONONONO TO CAPS IN HIGHSEC NO

CCP Claymore
C C P
C C P Alliance
#15 - 2015-11-13 09:27:22 UTC
Arionu wrote:
I already noticed on SISI that in several locations where a station is on the orbit of a moon you now have a POS and a station (or several stations) on the same grid. Previously having the POS on its own grid provided a certain amount of safety when your POS was hidden.

This makes many locations less desirable if you want to hide your POS and the mechanic is implemented as is regarding POS anchoring locations.


Can you provide me with some locations please? System, planet, moon, station?

This is the kind of thing we are looking for as we do not want to break gameplay, but we really want to make the grids bigger. Lol

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#16 - 2015-11-13 09:30:52 UTC
Bienator II wrote:
will you also change how the grids grow? because it is not the first time that i was 200k off a gate during larger fights and could not see things which are at a gate. Since 200k should be within the normal grid size i assumed there is something wrong with the algorithm which handles grid splits and growth.

(i mean you could increase grid size and it would not really change anything if the underlying mechanics are suboptimal)


We will not be changing how they grow, but theoretically they should not need to......famous last words maybe as we know how creative you folks can be.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#17 - 2015-11-13 09:32:33 UTC
Atruin Egivand wrote:
Those new and awesomely oversized extra-big grids will surely break in totally new and exciting ways Roll

Can't say I'm a big fan of that.


Hopefully I do my job properly and we break them in new and exciting ways before we hit TQ. Ugh

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#18 - 2015-11-13 09:34:18 UTC
Styphon the Black wrote:
Just curious in highly populated areas where there will be a ton of ships/missions etc. all on grid together will these massive multi AU size grids end up crashing our computers as our graphics cards strain to keep up?


Hopefully not, we have been speaking to the graphics team as this is obviously a concern to us and they were ok with it but we will be performance testing to make sure.

You should never see another players mission unless you are ninja salvaging P

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#19 - 2015-11-13 09:36:04 UTC
Ariete wrote:
Well i have been messing around with grids and so far ive been able to get and so far i have been able to get it to 1.8 million km.


haha good effort sir!

Did anything break? If it did I hope you sent me a bug report through the F12 menu?

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#20 - 2015-11-13 09:37:05 UTC
Ashterothi wrote:
Please make it so you cannot see inside of a FW plex from the accel gate, and vice versa.

Thanks


Absolutely! You should never be able to see into a mission or anything that requires an acceleration gate. At the moment there are some sites where you can, but we are working on fixing that.

Quality Assurance Analyst Team Psycho Sisters

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