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December Features now live on Singularity

First post
Author
CCP Paradox
#1 - 2015-11-12 18:36:27 UTC  |  Edited by: CCP Phantom
Hi everyone,

Singularity has now been updated to include features for the next release. This thread is for general feedback, so please use feature-specific threads linked below where applicable.

Mass Tests:
19th November 17:00

Features:
Please note that features will come in over time and that the list does not necessarily comprise the entire content of the release.

Team Game of Drones
Changes to gridsize

Team Psycho Sisters
New Camera Controls

Team Tri Lambda
New FX available
New Visual Damage system on Singularity
Cider Engine Update

Team Five 0
T2 Logi & Navy EWAR Frigates + Balance changes
Modules: Tiericide and Tweaks

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Judy Mikakka
Sniggerdly
Pandemic Legion
#2 - 2015-11-12 18:54:42 UTC  |  Edited by: Judy Mikakka
Can we please have an option to turn off the new camera features, because I personally feel they're awful, and I know i'm not alone on that one, thanks~

P.S with the new icon of warp disruptor field generators, the focus script icon needs to be updated as well
Bezdar22
Destructive Influence
Northern Coalition.
#3 - 2015-11-12 19:01:25 UTC
Judy Mikakka wrote:
Can we please have an option to turn off the new camera features, because I personally feel they're awful, and I know i'm not alone on that one, thanks~


i agree hundred percent
Bezdar22
Destructive Influence
Northern Coalition.
#4 - 2015-11-12 19:02:01 UTC
i agree with judy can we plz has this new camera option off plz
Konstantin Panfilov
Alpha Company
#5 - 2015-11-12 21:05:20 UTC
F***** camera.
What old camera back?
Yadaryon Vondawn
Vicanthya
#6 - 2015-11-12 22:28:51 UTC  |  Edited by: Yadaryon Vondawn
Moved the camera feedback points to the relevant thread

Points:
1: The effect of a tracking computer (range/tracking) is new but the same for both scripts. Is it an idea to seperate this? I think meaningful decisions/gameplay can be made due this.

2: The new effect of sensor boosters is way less obtrusive, great job.

3: Ship spinning in the fitting window is way faster than before, when I want to look at a certain spot of my ship I now overshoot it.

4: The description of Drifter Incursion sites in the Journal is still lacking. No info is given safe for the pilot amount, payout and objective. Please add background intelligence/lore as is the case with Sansha.

5: What is up with this?

6: This is legit awesome

7: No information box when I warp to Shattered Ice Field

8: Vigilant Tyrannos is supposed to have a boot print in here behind? (Could this be boot.ini!?)

9: New web effect is pretty



Will update if I come across more
Stefan Silviu
Rise Of Exiles
Shadow Ultimatum
#7 - 2015-11-12 23:21:14 UTC
Judy Mikakka wrote:
Can we please have an option to turn off the new camera features, because I personally feel they're awful, and I know i'm not alone on that one, thanks~

P.S with the new icon of warp disruptor field generators, the focus script icon needs to be updated as well

yuup , that's about all
Avon Salinder
#8 - 2015-11-13 00:33:53 UTC  |  Edited by: Avon Salinder
Just wanted to say that many of the new effects are brilliant, especially eccm which has long been in need of toning down. Engine effects are excellent, though the colour switch from standard thrusters to warp speed isn't noticable on amarr, gallente or caldari ships (blue>blue), minmatar looks fantastic though (red/orange>blue).

The new depth of field setting is brilliant, it really gives space a more epic feel, and the smoothing effect for the camera movement is very nice, even if it can be a bit nauseating and sluggish (might want to address those issues). Not sure I like the way zooming all the way in switches to POV camera, which to me seems to be a niche thing that won't appeal to everyone, especially since the controls are absolute, not relative to the hull position (very unintuitive). Leave the POV setting to the switch, it's too easy to end up looking straight ahead by accident. This isn't World of Warships where your camera can still pivot around and see what's going on.
Shade Millith
Tactical Farmers.
Pandemic Horde
#9 - 2015-11-13 01:45:17 UTC  |  Edited by: Shade Millith
Posted this in another thread on it, but I should probably put it in the main thread.





Again, you've manged to make the new camera with the exact same problems the 'Old' New Map camera had.

In regards to the "Normal Camera" mode. The Alt-2 one.
Please stop making the camera controls less responsive, and stop adding extra weight and momentum behind it.
It feels laggy, and doesn't respond as well, especially in the vertical.
The automatic FOV zoom you've put in feels nauseating. Like, full on legit "I'm going to stop testing this because it's screwing with my eyes and stomach"
The automatic shift to Tactical view is annoying if I don't want to use it, but be zoomed out.
Right mouse button to move the camera's view doesn't work, and the manual FOV zoom that could be used like binoculars is gone too.
It also randomly shifts and moves around when you turn the ship because of the offset you've put in, and is FAR worse than the old camera bobbing. Which you'd just made an option to remove.
And speaking of the camera offset, I don't like it. I don't want the camera to shift around and move while I'm in combat. That's making it more difficult to click on icons in space. Terrible idea.


Yes, it looks pretty, just like the 'Old' New Map. It feels dynamic and like a Space Ship show in TV, just like the 'Old' New Map. But it feels horrible to actually use, just like the 'Old' New Map.



Please stop thinking about what looks pretty, and think about the responsiveness and it's use as a tool.

I'll have another go a bit later to try some more once my stomach has settled.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2015-11-13 09:20:28 UTC  |  Edited by: Rivr Luzade
Radial menu does not activate anymore when you hold-click on the structure of a station, and only activates when you hold-click the actual icon. On gates, however, the radial menu activates when I hold-click on the gate structure.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Yadaryon Vondawn
Vicanthya
#11 - 2015-11-13 12:18:29 UTC  |  Edited by: Yadaryon Vondawn
Sieged Revelation guns are jumpy right before firing

Can the capsuleer logoff and weapons timer get a more gradual blink? Almost all blinks in EVE are 'moving' while these blink on and off very sharp so to speak
Torgeir Hekard
I MYSELF AND ME
#12 - 2015-11-16 07:16:46 UTC
I've researched some new T2 dessie blueprints, and it turns out, when tying to manufacture them "the selected activity is not supported at the current facility". The current facility being a random hisec station with an industry facility, namely Osmon 6-6.

Is it me, or is it the blueprints?
Ben Musana
Doomheim
#13 - 2015-11-17 13:04:55 UTC  |  Edited by: Ben Musana
Hello CCP,

i have no idea which team is involved after reading there individual threads, so i write it here down:

The probes are to bright now in the new probe map. Adjust it to the current (TQ beta probe launcher) defaults and all is fine. Hard to see the 'red' marker for moving them.

Another issue with the probes - you have to press shift first to be able to move the probes because no movements on the probes are displayed after launching them.

I posted the following issue already after the last release but still missing the patch, maybe you find here the time to fix it: If you stack the Probe Window and Directional Window (text mode windows) together where the probe window is the first, then after each session change (dock/undock/jump gate) - the probe scanner window will be selected regardless of previous choosen window.

And finally, if you set the camera center (ESC->Display->Camera Center) to a non default position, the probe scanner window should also use those settings to center the map - doesnt work on TQ too. This feature would be helpfull for people with smaller monitors and a bunch of open windows on one side.

Regards

Ben Musana
Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2015-11-20 14:36:00 UTC
Since I just heard CCP Guard and Mimic drool over the "more lively" new orbit camera: No, whobbly, shaky, inertial camera around ships is not cool, let alone useful. It is already hard enough to hit things with your mouse when they move, we do not need the camera to make our lifes even harder than it already is. As long as this stuff remains optional and only useful for video/movie directors, I have no problem with it but if this turns into the standard feature and replaces the much better current camera, you are just going to introduce yet another mechanic that forces mistakes so that people lose ships instead of making people lose ships through piloting.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Petrified
Old and Petrified Syndication
#15 - 2015-11-20 23:25:51 UTC
Yadaryon Vondawn wrote:
...
8: Vigilant Tyrannos is supposed to have a boot print in here behind? (Could this be boot.ini!?)...


Lol
Maybe Tyrannos needed a boot to get his ship started.

Though, in that case, he's got one heck of a big shoe size. Drifters = Zentradi? Nah....

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

nate albush
Iron Whales
Goonswarm Federation
#16 - 2015-11-21 21:27:55 UTC
i cant seem to get the test server working on my mac which it has been working but since the changes it hasnt worked for me and ik a few others are having the same problem
Rain6637
GoonWaffe
Goonswarm Federation
#17 - 2015-11-28 16:25:40 UTC
Tried the new camera, and it blackscreened my client and other times locked my camera controls, making them unresponsive. Switching back to regular camera fixed it.
Tappits
Sniggerdly
Pandemic Legion
#18 - 2015-11-30 01:11:40 UTC
I like the new cam... and it makes a few people mad is also a + point to having no way to go back to the old one......
Nicola Arman
Deep Maw Salvage
#19 - 2015-12-01 04:56:27 UTC  |  Edited by: Nicola Arman
Currently the

Tracking Camera: Center Tracking Position
Tracking Camera: Custom Tracking Position
Tracking Camera: Toggle point camera to selected item
Tracking Camera: Toggle Tracking Position Mode

Shortcuts seem to have no functionality while the New Camera is being used.

Orbit Camera seems very sluggish.

Also, the New Camera has brought the ship's POV too close by a few gradients if that makes any sense. At max settings space looks much crisper using the old camera. The stars look less distant and more fake with the New Camera.

Lastly, in First Person Mode there is a lack of turret impact sounds. You hear the shots being fired but you don't hear them making contact like you would outside the ship. Maybe this is intended?

These are cool as f.u.c.k. features though.
Great job so far CCP!
..also meant to stick this in the camera forum...
iwannadig
Doomheim
#20 - 2015-12-01 15:53:21 UTC
No Endurance at the moment?
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