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So I learned something about manual piloting today.

First post
Author
Hal Morsh
Doomheim
#1 - 2015-11-08 15:48:28 UTC  |  Edited by: Hal Morsh
When manual piloting came out I fiddled with it even though everyone else was whining at it's uselessness.

Now I tinker with it from time to time when I get baked but today I noticed something. When I took an incursus out to fly to a station for a contract I had to wait for someone akf to tell me where the station was, and so I went to a pve combat site with a pvp incursus.

Lone behold I learned if I lock the camera into the custom position so both my ship and the enemies ship is on screen, I can tell the movements of the enemy ship relative to my ship and how fast its going. Just have to pay attention to your own speed and the rotation of space/your ship to see where hes going relative to you, and how fast.

This is usefull to me because when I learned enemy speed could be listed I got all excited untill it ended up cluttering my view some more. So I never used it. But this turns spaceships into practically world of space ships gameplay wise, with a lot more clicky micromanagement. ( unless you already use hotkeys too for your modules)


The hard part is resisting the urge to SPIN THE SCREEN, because then you have to relock the camera and lose out on the stuff you were paying attention to. It's enlightening to play EVE different, and I would assume learning to actually pilot manually would give you an edge on fighting head to head.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Markus Reese
Deep Core Mining Inc.
Caldari State
#2 - 2015-11-08 15:55:02 UTC
The one drawback is it can be tricky to get transversal movement going.

I have been playing with a polarized fit confessor of late so essentially no tank. Transversal is vital. But the C control is nice for tackle and such as it really makes it easier to corkscrew in.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Jenshae Chiroptera
#3 - 2015-11-08 19:34:15 UTC
Manual piloting done right can avoid those jerky automatic stop and orbit in another direction behaviours.
There was a good click tutorial about halving your screen distance from your enemy for orbiting in also. Some of that may apply to manual key controls.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Moon Moon Burdy
New Eden Tech Support
#4 - 2015-11-09 04:00:31 UTC
My takeaway from this thread is that manual piloting can be easier performed if one uses a custom camera control. Also, this information pales in relevancy and importance to proper English grammar.

Thanks, OP. Thanks grammar-CONCORD.

Fly eloquently, spacefriends.

Moon

Things that went boom

Storytime with Moon Moon New stories semi frequently-ish!

Promising Young Murderer, Education Appreciated.

Maekchu
Doomheim
#5 - 2015-11-09 05:40:00 UTC
Manual piloting (using the keyboard) is useless as ever, since everything can already be done better using the mouse.

But I learned a lot about grammar. Thank You GD.

Any linguistics out there that can recommend some grammar books for people who want to improve their language? :D
La Rynx
School of Applied Knowledge
Caldari State
#6 - 2015-11-09 06:20:41 UTC

after figuring out how those controls work.i started using them more.

it helps in pve, in pvp i am not sure.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Shiloh Templeton
Cheyenne HET Co
#7 - 2015-11-10 04:28:12 UTC
Hal Morsh wrote:
It's enlightening to play EVE different, and I would assume learning to actually pilot manually would give you an edge on fighting head to head.
Thanks for the tip. I'd forgotten about manual piloting but I may play around with it again.

What key mapping do you use?
Herzog Wolfhammer
Sigma Special Tactics Group
#8 - 2015-11-10 19:01:57 UTC
One thing I wonder about is this:

If you are stationary and trying to hit a ship with traversal that beats your turrets, but then on the next pass (assuming you are being orbited) you turn in the same direction of travel as the target, does this cancel out that traversal speed to some effect?
For example, if the traversal is 200 M/s but I'm turning on a short radius such that at the range of the target, the distance from the point on which I make my turn, my point of impact is moving at 200 M/s, have I, through making that turn, cancelled the traversal?


I ask this because this could make manual piloting more viable, but I have noticed at times that I can hit stuff better when trying to turn with the target, but never confirmed this or had solid evidence (nor time to research).

Bring back DEEEEP Space!

ISD Supogo
ISD BH
ISD Alliance
#9 - 2015-11-11 01:40:48 UTC
Removed a bunch of off-topic and trolling posts.

Quote:

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ISD BH Supogo

Bughunter

Equipment Certification and Anomaly Investigations Division (ECAID)

Interstellar Services Department

Jenshae Chiroptera
#10 - 2015-11-14 11:37:22 UTC
Herzog Wolfhammer wrote:
... you turn in the same direction of travel as the target, does this cancel out that traversal speed to some effect? ....
Yes.
I have seen really good pilots use a dreadnaught to hit an enemy frigate or cruiser. It does require the smaller ship to be on an almost direct approach for the small transversal to be negated to almost zero, as a dreadnaught can't go very fast, however.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.