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Player Features and Ideas Discussion

 
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Add any skill to the queue (with pre-reqs, ofc.)

Author
Never Enough
The Candle Factory
#1 - 2015-11-09 04:51:15 UTC
Please allow us to add any skill to the queue as long as all pre-requisite skills are already in the queue.

For example,
one could add frigate 1+2+3, destroyer 1+2+3, cruiser 1+2+3, battlecruiser 1+2+3, battleship 1
in a single visit to the skill shop,
and not to worry about having to wake up in the middle of the night just to inject yet another skillbook.

If you try to remove one of pre-req skills from the queue,
a warning will pop up saying "This operation will also remove those skills from the queue: [list]".
If you click Yes, skill chain will be removed from the queue,
but skills will remain in "injected" state, at level 0.
Zerinia
Lom Corporation
#2 - 2015-11-09 05:02:18 UTC
Never Enough wrote:
Please allow us to add any skill to the queue as long as all pre-requisite skills are already in the queue.

For example,
one could add frigate 1+2+3, destroyer 1+2+3, cruiser 1+2+3, battlecruiser 1+2+3, battleship 1
in a single visit to the skill shop,
and not to worry about having to wake up in the middle of the night just to inject yet another skillbook.

If you try to remove one of pre-req skills from the queue,
a warning will pop up saying "This operation will also remove those skills from the queue: [list]".
If you click Yes, skill chain will be removed from the queue,
but skills will remain in "injected" state, at level 0.

I support this idea.
Netan MalDoran
Hail To The King
The Silent Syndicate
#3 - 2015-11-09 12:57:20 UTC
Makes sense, +1

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Intar Medris
KarmaFleet University
#4 - 2015-11-09 16:54:21 UTC
+1

This is next logical step after removing the queue cap. Imagine setting up a long term skill plan, and then just counting down the days till it completes.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Iain Cariaba
#5 - 2015-11-09 17:09:54 UTC
I'll just leave this here.

Oh, and this.

Search feature is your friend.
Reported for redundancy.
Intar Medris
KarmaFleet University
#6 - 2015-11-09 18:04:02 UTC
Iain Cariaba wrote:
I'll just leave this here.

Oh, and this.

Search feature is your friend.
Reported for redundancy.



Both those threads are locked, and over a year old. They may as well not exist.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Netan MalDoran
Hail To The King
The Silent Syndicate
#7 - 2015-11-09 19:20:27 UTC
Iain Cariaba wrote:
I'll just leave this here.

Oh, and this.

Search feature is your friend.
Reported for redundancy.


Not to mention the one that was locked for redundancy was not the same thing.

Your comment is irrelevant.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Nevyn Auscent
Broke Sauce
#8 - 2015-11-09 20:00:38 UTC
Any skill that is injected can currently be trained regardless of if you meet the pre-reqs.
This is so that players who got a skill and then had CCP change the requirements can still train the skill.

Your proposed change would break this ability.
Braden Fanguard
Science and Trade Institute
Caldari State
#9 - 2015-11-09 20:17:16 UTC
Nevyn Auscent wrote:
Any skill that is injected can currently be trained regardless of if you meet the pre-reqs.
This is so that players who got a skill and then had CCP change the requirements can still train the skill.

Your proposed change would break this ability.


how exactly would this break that?
Intar Medris
KarmaFleet University
#10 - 2015-11-09 20:27:55 UTC
Nevyn Auscent wrote:
Any skill that is injected can currently be trained regardless of if you meet the pre-reqs.
This is so that players who got a skill and then had CCP change the requirements can still train the skill.

Your proposed change would break this ability.



CCP made to where they had prerequisite skills needed for the skill with the changed requirements.

I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen.

Ellendras Silver
CrashCat Corporation
#11 - 2015-11-09 20:51:07 UTC
Braden Fanguard wrote:
Nevyn Auscent wrote:
Any skill that is injected can currently be trained regardless of if you meet the pre-reqs.
This is so that players who got a skill and then had CCP change the requirements can still train the skill.

Your proposed change would break this ability.


how exactly would this break that?


because the server doesn't care about preq if you have the skill injected you can train it. So to make the TS request possible a lot has to change. I support the idea very much but i fear it is too much work for CCP they should rewrite all the code and work out any bugs or possible exploitations etc

[u]Carpe noctem[/u]

Thron Legacy
White Zulu
Scorpion Federation
#12 - 2015-11-09 21:00:12 UTC
Dont wanna say its legacy code

But legacy code


If we add this we might not be able to run industry jobs anymore
Nevyn Auscent
Broke Sauce
#13 - 2015-11-09 21:00:43 UTC
Intar Medris wrote:

CCP made to where they had prerequisite skills needed for the skill with the changed requirements.

As someone who currently has skills injected I don't have the pre-reqs for I can tell you 100% that CCP did not do this.
Netan MalDoran
Hail To The King
The Silent Syndicate
#14 - 2015-11-09 22:34:22 UTC
Thron Legacy wrote:
Dont wanna say its legacy code

But legacy code


If we add this we might not be able to run industry jobs anymore


1: This doesn't even touch industry, sooo, are you high bro?

2: If it really is legacy code, then it cant be THAT bad considering that the patch notes for Parallax states that the entire skill training code was rewritten......sooo again, you're argument is irrelevant.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Ellendras Silver
CrashCat Corporation
#15 - 2015-11-09 22:53:32 UTC
Nevyn Auscent wrote:
Intar Medris wrote:

CCP made to where they had prerequisite skills needed for the skill with the changed requirements.

As someone who currently has skills injected I don't have the pre-reqs for I can tell you 100% that CCP did not do this.


there is a difference, there are prerequisites for injecting a skill and there are prerequisites for flying a ship or using a certain module. for instance i have marauders trained to lvl 3 but no BS at lvl 5 yet (few days away)

but you cant inject small pulse laser specialization if you do not have small energy turret at lvl 5

so enlighten us which skill are you talking about?

[u]Carpe noctem[/u]

Nyalnara
Marauder Initiative
#16 - 2015-11-09 23:04:08 UTC
Ellendras Silver wrote:
Nevyn Auscent wrote:
Intar Medris wrote:

CCP made to where they had prerequisite skills needed for the skill with the changed requirements.

As someone who currently has skills injected I don't have the pre-reqs for I can tell you 100% that CCP did not do this.


there is a difference, there are prerequisites for injecting a skill and there are prerequisites for flying a ship or using a certain module. for instance i have marauders trained to lvl 3 but no BS at lvl 5 yet (few days away)

but you cant inject small pulse laser specialization if you do not have small energy turret at lvl 5

so enlighten us which skill are you talking about?


Command Ships. Just saying.

French half-noob.

Non, je ne suis pas gentil.

Nevyn Auscent
Broke Sauce
#17 - 2015-11-09 23:19:16 UTC
Nyalnara wrote:


Command Ships. Just saying.

That was one.
Orca's were another significant skill change for the requirements though they mostly became easier.

There have been quite a few in the last few years and they specifically changed how skill training worked to allow you to train any injected skill without the pre-requisites changed.
As a result you can't go allowing people to inject any skill regardless of pre-reqs because that will then conflict with the fact you can train any skill injected regardless.

The net result of those two things combining would be skills no longer have any pre-requisites.
Iain Cariaba
#18 - 2015-11-10 04:41:21 UTC
Netan MalDoran wrote:
Iain Cariaba wrote:
I'll just leave this here.

Oh, and this.

Search feature is your friend.
Reported for redundancy.


Not to mention the one that was locked for redundancy was not the same thing.

Your comment is irrelevant.

This thread is what's irrelevant. If you feel you have something new to add to an existing but locked thread, you file a petition to unlock the thread. So far, I see nothing that wasn't beaten into a mushy red pulp in the existing locked threads, so the redundancy comment stands.
Serendipity Lost
Repo Industries
#19 - 2015-11-10 12:31:23 UTC
I should just be able to type ratting carrier bot in the header and the skill que should auto populate as long as I have all the books in my hangar in Jita.

Planning skill training plans is bothersome and uninteresting to me. It should me made more user friendly and less tedious.
Xe'Cara'eos
A Big Enough Lever
#20 - 2015-11-10 16:09:31 UTC
CCP really do need to do something about these old & dodgy skill queue issues.....
I support OP's idea (but not until I've finished training CS V!)

+1

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.