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JUUUUUKEBOOOOOX!

Author
admiral root
Red Galaxy
#61 - 2015-11-08 01:19:52 UTC
Kuronaga wrote:
So how long until we get the customizable jukebox that we had prior to the whole thing being gutted?


Winamp. It really whips the jukebox's ass.

No, your rights end in optimal+2*falloff

Spruillo
Lord Narg Corporation
#62 - 2015-11-08 02:44:08 UTC
I CAN LISTEN 2 TOoL WHILE GETTING BLOWED UP AGAIN INSTEAD OF THE CREEPY MINMATAR STATION SOUNDS MY .1 ISK TRADER ALT IS IN?
THIS WILL B DEALT WTH.

PLAYIN SPACE TRUCKS VROOM VROOM

Spruillo
Lord Narg Corporation
#63 - 2015-11-08 02:45:57 UTC
I GOT MY BEST KILLS BACK WHEN WE HAD MWTALLICA

PLAYIN SPACE TRUCKS VROOM VROOM

Spruillo
Lord Narg Corporation
#64 - 2015-11-08 02:47:57 UTC
NOW I MAKE MORE MONEY THAN GOD STATION TRADING AND

PLAYIN SPACE TRUCKS VROOM VROOM

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#65 - 2015-11-08 08:54:39 UTC
admiral root wrote:
Kuronaga wrote:
So how long until we get the customizable jukebox that we had prior to the whole thing being gutted?


Winamp. It really whips the jukebox's ass.



Winamp doesn't load my playlist automatically when the game starts and turn off when the game turns off. Winamp doesn't have region subfolders that change the music automatically based on location. Not having to do these things to create a mood every time I turn the game on is what creates auditory immersion.

That's why development studios generally have professional sound design guys, and don't simply tell their customers to turn on winamp. Imagine if an Elder Scrolls game came out with no sound track. You can imagine people would be upset, right? That game is all about immersion. Well, the same thing applies here. It's for people who want an immersive experience and are somewhat annoyed by the fact that CCP has taken a very anti-immersion stance in regards to this game -- particularly within the realm of sound design.

Granted this applies more to pilots who don't run 4 accounts at the same time. But hey, we do exist.