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Player Features and Ideas Discussion

 
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what about this? Implant Production.

Author
Magarine
Deliverers of Pain
#1 - 2015-11-06 09:07:12 UTC  |  Edited by: Magarine
http://oldforums.eveonline.com/?a=topic&threadID=1110239

there was never a statement from ccp :-(

here the Post in german community-forum where the idea comes from in Original:

https://www.eveger.de/forum/showthread.php?22492-Produktion-von-Implantaten
FT Diomedes
The Graduates
#2 - 2015-11-06 13:15:38 UTC
Many people have called for player-produced implants. They have been at the top of my Christmas wish-list for several years. All CCP has said is that they would like to make this happen, eventually...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Lloyd Roses
Artificial Memories
#3 - 2015-11-06 13:24:37 UTC
Ascendancies have been a first step, I don't even know where shattered villard wheels come from tbh.

Implants might be the biggest part of LP-conversions, implant production might need the LP-stores being looked into at the same time. With the sheer number of players involved in any LP-yielding activities, this endeavour sounds like an enormous task.
FT Diomedes
The Graduates
#4 - 2015-11-06 13:30:32 UTC
Lloyd Roses wrote:
Ascendancies have been a first step, I don't even know where shattered villard wheels come from tbh.

Implants might be the biggest part of LP-conversions, implant production might need the LP-stores being looked into at the same time. With the sheer number of players involved in any LP-yielding activities, this endeavour sounds like an enormous task.


I'm all about taking the LP stores out behind the woodshed and shooting them. Then rebuilding them from scratch. There are years and years of kludge and wasted potential locked up in the LP stores.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Haatakan Reppola
Science and Trade Institute
Caldari State
#5 - 2015-11-06 13:41:30 UTC
FT Diomedes wrote:
Lloyd Roses wrote:
Ascendancies have been a first step, I don't even know where shattered villard wheels come from tbh.

Implants might be the biggest part of LP-conversions, implant production might need the LP-stores being looked into at the same time. With the sheer number of players involved in any LP-yielding activities, this endeavour sounds like an enormous task.


I'm all about taking the LP stores out behind the woodshed and shooting them. Then rebuilding them from scratch. There are years and years of kludge and wasted potential locked up in the LP stores.


Sadly it dont work like that, there have to be a new system in place before you take the old one out back Cry
elitatwo
Zansha Expansion
Brave Collective
#6 - 2015-11-06 13:52:52 UTC
Thank you FT, I would love that too.

And yes that warpspeed implants already come as blueprint copies. Some faction modules are too "expensive" (airquotes not in terms of isk value but tag value, if we starving isk sinks already, so why would the LP stores with better prices be a bad place for them escapes me) as is and could be changed to a high isk value in those stores to make up for the loss of tags, if any.

I would also wish that set-implants would drop as complete sets so the pricetags on those wouldn't be so out of whack as they are now.

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LordInvisible
Federal Defense Union
Gallente Federation
#7 - 2015-11-06 14:00:06 UTC
elitatwo wrote:
Thank you FT, I would love that too.

And yes that warpspeed implants already come as blueprint copies. Some faction modules are too "expensive" (airquotes not in terms of isk value but tag value, if we starving isk sinks already, so why would the LP stores with better prices be a bad place for them escapes me) as is and could be changed to a high isk value in those stores to make up for the loss of tags, if any.

I would also wish that set-implants would drop as complete sets so the pricetags on those wouldn't be so out of whack as they are now.


set implants as in pirate implants?

And I dont see any implants too expensive tbh..
FT Diomedes
The Graduates
#8 - 2015-11-06 16:27:56 UTC
LordInvisible wrote:
elitatwo wrote:
Thank you FT, I would love that too.

And yes that warpspeed implants already come as blueprint copies. Some faction modules are too "expensive" (airquotes not in terms of isk value but tag value, if we starving isk sinks already, so why would the LP stores with better prices be a bad place for them escapes me) as is and could be changed to a high isk value in those stores to make up for the loss of tags, if any.

I would also wish that set-implants would drop as complete sets so the pricetags on those wouldn't be so out of whack as they are now.


set implants as in pirate implants?

And I dont see any implants too expensive tbh..


She is talking about faction modules that require many times the market value in Navy tags to purchase from the LP store. This effectively puts those modules off the market (and there are enough of the equivalent pirate faction variant to fill the demand).

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Xe'Cara'eos
A Big Enough Lever
#9 - 2015-11-06 18:58:23 UTC
I would have absolutely NO objection to LP stores only selling BPC's for implants, with the materials needed to make implants being mostly PI/mins and some exploration stuff (no more wasted data sheets!), possibly also some datacores (certain datacore prices go up to above what you buy them from your R&D agent from.....)

actually - all implants drops should be converted to implant BPC drops (1-run only)

I'd like to see module drops be wiped out too, possibly with the exception of player ship destruction

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.