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[December] Module Tiericide - Warp Disruption Field Generators

First post
Author
CCP Larrikin
C C P
C C P Alliance
#1 - 2015-11-05 10:33:40 UTC  |  Edited by: CCP Logibro
Hi M8s!

As part of our December release, we're doing a module tiericide pass on Warp Disruption Field Generators. Tell us what you think!

Goals
  • Provide meaningful options within the module set

Changes
  • Scripted Warp Disruption Field Generators now Scramble, disabling MJDs and MWDs
  • Added Meta modules
  • Added Faction modules
  • Changed icon for Warp Disruption Field Generators

Stats
  • Warp Disruption Field Generator I [Meta Level 0; Powergrid 80; CPU 50; Activation 150; Mass Modifier -80%; Thrust Bonus -75% (-5); Velocity Bonus -85% (-5); Signature Radius Bonus 50%; Bubble Range 16km]
  • Pitfall Compact Warp Disruption Field Generator [Meta Level 1; Powergrid 76; CPU 45; Activation 150; Mass Modifier -80%; Thrust Bonus -75% (-5); Velocity Bonus -85% (-5); Signature Radius Bonus 50%; Bubble Range 18km]
  • Clutch Restrained Warp Disruption Field Generator [Meta Level 1; Powergrid 80; CPU 50; Activation 150; Mass Modifier -80%; Thrust Bonus -70% (-5); Velocity Bonus -80% (-5); Signature Radius Bonus 50%; Bubble Range 18km]
  • M-36 Enduring Warp Disruption Field Generator [Meta Level 0; Powergrid 80; CPU 50; Activation 100; Mass Modifier -80%; Thrust Bonus -75% (-5); Velocity Bonus -85% (-5); Signature Radius Bonus 50%; Bubble Range 18km]
  • Warp Disruption Field Generator II [Meta Level 0; Powergrid 84; CPU 55; Activation 150; Mass Modifier -80%; Thrust Bonus -80% (-5); Velocity Bonus -90% (-5); Signature Radius Bonus 50%; Bubble Range 20km]
  • True Sansha Warp Disruption Field Generator [Meta Level 0; Powergrid 84; CPU 50; Activation 150; Mass Modifier -80%; Thrust Bonus -70% (-5); Velocity Bonus -80% (-5); Signature Radius Bonus 50%; Bubble Range 21km]
  • CONCORD Warp Disruption Field Generator [Meta Level 0; Powergrid 84; CPU 50; Activation 150; Mass Modifier -80%; Thrust Bonus -70% (-5); Velocity Bonus -80% (-5); Signature Radius Bonus 50%; Bubble Range 21km]

Link to an image
Link to a Google Doc

Q&A
Q: Where will we get the new meta and faction modules?!
A: Meta modules will drop from NPCs like current meta modules. The Faction modules will drop & be in LP stores like current Sansha and CONCORD modules.

Q: Shouldn't the Sansha module be a True Sansha Module?
A: Yeh...let me fix that.

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Shala Raan
Trillionaire.pro
#2 - 2015-11-05 10:39:28 UTC
I really like the meta variants, however I noticed that the CONCORD and the Sansha ones have similar stats - is that intended?
Mizhir
TURN LEFT
HYDRA RELOADED
#3 - 2015-11-05 10:41:34 UTC
30km scram range? Damn that is nasty for kiters.

❤️️💛💚💙💜

cpu939
Eternal Darkness.
Initiative Mercenaries
#4 - 2015-11-05 10:43:47 UTC
i really like this
Rain6637
NulzSec
#5 - 2015-11-05 10:44:09 UTC
This isn't random, nope. infinipoint won't be the only thing that will stop MJD destroyers from activating their hand of god micro doomsday.
Tora Bushido
EVE Corporation 987654321-POP
The Marmite Collective
#6 - 2015-11-05 10:45:13 UTC
When can I join your fan club ? Lol

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Bam Stroker
Deep Core Mining Inc.
Caldari State
#7 - 2015-11-05 10:46:58 UTC
Tora Bushido wrote:
When can I join your fan club ? Lol

Hey you get your dirty hands off my man.

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CCP Larrikin
C C P
C C P Alliance
#8 - 2015-11-05 10:50:08 UTC
Shala Raan wrote:
I really like the meta variants, however I noticed that the CONCORD and the Sansha ones have similar stats - is that intended?

The faction versions have the same statistics by design.

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Basil Vulpine
Blueprint Haus
Blades of Grass
#9 - 2015-11-05 10:52:10 UTC
I see bubble size on the T2 module is down from 24km to 20km.

Does it make more sense to leave the bubble size where it was but adjust the range adjustment of the script so that you control the scripted point range?
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#10 - 2015-11-05 10:54:38 UTC  |  Edited by: ChromeStriker
Will mean Hics wont need to take up a mid for a scram.... i like it... "double bubbles" as standard.

Basil Vulpine wrote:
I see bubble size on the T2 module is down from 24km to 20km.


Really???

No Worries

CCP Larrikin
C C P
C C P Alliance
#11 - 2015-11-05 10:57:30 UTC  |  Edited by: CCP Larrikin
Basil Vulpine wrote:
I see bubble size on the T2 module is down from 24km to 20km.

Does it make more sense to leave the bubble size where it was but adjust the range adjustment of the script so that you control the scripted point range?


These numbers are pre-skills.

T2 with max skills will have a 24km 25km bubble.


EDIT: Sorry, 25km max bubble, not 24km

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

xttz
GoonWaffe
Goonswarm Federation
#12 - 2015-11-05 10:59:23 UTC
Can you add a note to these modules stating their effect on capital ships using gates?

This isn't documented anywhere in-game, only in patch notes.
Airi Cho
Dark-Rising
Wrecking Machine.
#13 - 2015-11-05 11:01:33 UTC
what will be the max range on a fiend?
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#14 - 2015-11-05 11:02:04 UTC
xttz wrote:
Can you add a note to these modules stating their effect on capital ships using gates?

This isn't documented anywhere in-game, only in patch notes.


And or sations Twisted

No Worries

xttz
GoonWaffe
Goonswarm Federation
#15 - 2015-11-05 11:05:07 UTC
Will warp scramble effects prevent ships being dragged along by the new AoE MJDs?
Saisin
Chao3's Rogue Operatives Corp
Chao3 Alliance
#16 - 2015-11-05 11:07:50 UTC
Very interesting..

I hope the regular focused script will still disrupt up to 30km, and that the scram version will have a range of at least 12 or 13km.

This way, the next step would be to make disruption field generator scram script also prevent warping from within a bubble, and this can take care of the nullification of interceptors in a very nice way and make the HIC relevant in fights around citadels and gates once scram also prevent docking!

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Check out the Minarchist Space Project

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#17 - 2015-11-05 11:08:47 UTC
still no rr on hics? why? until that happens I'll keep on training large gun spec 5s before I train hic 5, so useless.

and you could make that block of stats a bit more readable
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#18 - 2015-11-05 11:10:24 UTC
Saisin wrote:
Very interesting..

I hope the regular focused script will still disrupt up to 30km, and that the scram version will have a range of at least 12 or 13km.

This way, the next step would be to make disruption field generator scram script also prevent warping from within a bubble, and this can take care of the nullification of interceptors in a very nice way and make the HIC relevant in fights around citadels and gates once scram also prevent docking!



there is nly one script....

And scramming bubble would be BAD!

No Worries

xttz
GoonWaffe
Goonswarm Federation
#19 - 2015-11-05 11:11:31 UTC
TrouserDeagle wrote:
still no rr on hics? why? until that happens I'll keep on training large gun spec 5s before I train hic 5, so useless.

and you could make that block of stats a bit more readable


Or you could train Basic Reading Comprehension I


Destoya
Habitual Euthanasia
Pandemic Legion
#20 - 2015-11-05 11:12:31 UTC
Are you concerned that the reduced gap between T1 and T2 will severely diminish the value of Gravitron Physics V which is only used for T2 WDFG and T2 Capital Tractors?

Will the drop rate of meta WDFGs or the build cost of T1 WDFG's be modified to ensure that the market isn't flooded by mission loot?
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