These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

Skills & Skillpoints

Author
Ghastly Gorilla
State War Academy
Caldari State
#1 - 2015-11-03 08:43:29 UTC
Strange that there is no choice where to distribute your starting skill points.

I think a nice improvement would be the following:

A starting pool of skill points and a limited number of starting skills to which you may distribute those points. Keep mandatory ones as low as possible - ie frigate 1, guns1 or something like that.

A choice from a few presets - Miner, Salvager, Combat pilot, you get the picture.

The lack of character customisation is a real turn off, as this is something I really like about RPG-style games.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#2 - 2015-11-03 09:42:13 UTC
I like your hair

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Avvy
Doomheim
#3 - 2015-11-03 11:44:30 UTC
Lan Wang wrote:
I like your hair



I don't. Mind you I don't like mine either, looks like it was painted on.
Ghastly Gorilla
State War Academy
Caldari State
#4 - 2015-11-03 12:00:14 UTC
I'm tired of being judged by my looks. What about my amazing comments regarding character creation?
Ralph King-Griffin
New Eden Tech Support
#5 - 2015-11-03 12:11:09 UTC
Ghastly Gorilla wrote:
I'm tired of being judged by my looks. What about my amazing comments regarding character creation?

Post one and we'll judge that then.
Ghastly Gorilla
State War Academy
Caldari State
#6 - 2015-11-03 12:37:06 UTC
Ralph King-Griffin wrote:
Ghastly Gorilla wrote:
I'm tired of being judged by my looks. What about my amazing comments regarding character creation?

Post one and we'll judge that then.


Ah, the legendary harsh forums of Eve Online. You sure told me!

I see they are already charging for tailored skill packages:

https://secure.eveonline.com/ContentPacks/?utm_source=launcher&utm_medium=banner&utm_content=contentpacks_en&utm_campaign=contentpacks
Memphis Baas
#7 - 2015-11-03 12:43:25 UTC  |  Edited by: Memphis Baas
It's unfortunate that CCP doesn't allow trial accounts to post anywhere but here, and sometimes we get suggestions or general comments from trial newbies, but mostly we expect and reply to questions about the game and help requests.

Character creation has changed a number of times in the past, and one of the systems they switched AWAY from was exactly what you suggested.

Newbies don't know much about the game, and the fact that you have to buy and train some 160-180 different skills for this game, as opposed to 20-40 different abilities that characters in other MMOs get, is somewhat of a shock. The number of skills is information overload for newbies, and the fact that they have to come up with 5-10 million ISK almost right away, to buy the skillbooks they need, is also somewhat of a shock.

You believe you'd have more choice if given the skillpoints, but in truth you'll have to train the 80-100 support skills anyway, no matter what, because armor, shields, speed, agility, and resists matter even if you're a trader or industrialist, due to the ever-present PVP in this game. So it's not really choice, it's just more expense (having to buy the skill books) and more clicking (having to set them up in the queue to train).
Cara Forelli
State War Academy
Caldari State
#8 - 2015-11-03 14:29:50 UTC  |  Edited by: Cara Forelli
Being able to train whatever you want (any race, any profession) regardless of your character origin is one of the core principals of EVE. We don't want enforced specialization. We want to be able to choose what to specialize in or even to not specialize at all. What you suggest would either be restrictive (a long slog to change your specialty and train up core skills) or pointless (too few SP to matter anyway).

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Ghastly Gorilla
State War Academy
Caldari State
#9 - 2015-11-03 14:42:51 UTC
I had hybrid weapon skills forced on me when I wanted to specialise in missiles. A choice at character creation would have been nice.
Pietro Vitale
Better Off Red
Unspoken Alliance.
#10 - 2015-11-03 14:49:23 UTC
Well...that's 8 minutes you'll never get back. Roll
Ghastly Gorilla
State War Academy
Caldari State
#11 - 2015-11-03 14:56:31 UTC
17 levels trained over 8 skills that I don't need. 66,821 SP I could have put elsewhere.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#12 - 2015-11-03 14:58:23 UTC
no gun skill is a wasted skill

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Avvy
Doomheim
#13 - 2015-11-03 15:50:30 UTC
Ghastly Gorilla wrote:
17 levels trained over 8 skills that I don't need. 66,821 SP I could have put elsewhere.



Hope you can sell the sp to those, I wouldn't mind getting rid of mining 2 and industry 1, ok so not much xp, but I dislike having skills I'll never use.
Avvy
Doomheim
#14 - 2015-11-03 15:53:48 UTC
Lan Wang wrote:
no gun skill is a wasted skill



It is if you never use that type of turret.
Azda Ja
Native Freshfood
Minmatar Republic
#15 - 2015-11-03 15:56:19 UTC
Ghastly Gorilla wrote:
17 levels trained over 8 skills that I don't need. 66,821 SP I could have put elsewhere.

If you know you don't need them, then you're not a newbie and shouldn't be posting 'feedback' in this subforum. If you actually are a newbie, then quite frankly you don't know that you don't need them.

Some presets would be nice true, but let's be honest the actual difference between any of the 'packs' would be marginal at best. This is not a class based RPG. 65k SP is nothing; It's what, maybe a day and a half of training? You can still customize to your heart's content, in the actual game, as opposed to some inconsequential choices in the creation screen.

Grrr.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#16 - 2015-11-03 15:57:11 UTC
dont expect to just only fire 1 kind of weapon, one day you will discover the true power of turret weapons and then all regrets will be washed away :)

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Avvy
Doomheim
#17 - 2015-11-03 16:00:21 UTC  |  Edited by: Avvy
Azda Ja wrote:
Ghastly Gorilla wrote:
17 levels trained over 8 skills that I don't need. 66,821 SP I could have put elsewhere.

If you know you don't need them, then you're not a newbie and shouldn't be posting 'feedback' in this subforum. If you actually are a newbie, then quite frankly you don't know that you don't need them.

Some presets would be nice true, but let's be honest the actual difference between any of the 'packs' would be marginal at best. This is not a class based RPG. 65k SP is nothing; It's what, maybe a day and a half of training? You can still customize to your heart's content, in the actual game, as opposed to some inconsequential choices in the creation screen.



Think I'd have preferred no pre-sets just a blank sheet with a pile of sp to place where I wanted.

Don't have to be an old player to know that you may prefer missiles, doesn't mean you know if they're any good or not.
Ralph King-Griffin
New Eden Tech Support
#18 - 2015-11-03 16:11:44 UTC  |  Edited by: Ralph King-Griffin
Ghastly Gorilla wrote:
17 levels trained over 8 skills that I don't need. 66,821 SP I could have put elsewhere.

Actually it's sp you likley wouldn't have had otherwise,
CCP ,generally speaking, give with one hand and slap you with the other so be thankful you have what you do.

The notion you have isn't a bad one in and of itself
but this is definitely the first time I've seen someone complaining about free sp in here (ncq&a) .

CCP aren't generally very flexible when it comes to things like sp however they are tabling the notion of you being able to sell sp , there's a dev blog about it and I suggest that you go read it.


Edit: beginning to suspect this is an alt after rereading the thread, possibly avy's .
ergherhdfgh
Imperial Academy
Amarr Empire
#19 - 2015-11-03 16:47:43 UTC
Ghastly Gorilla wrote:
17 levels trained over 8 skills that I don't need. 66,821 SP I could have put elsewhere.

Up until a couple weeks ago 65K skill points is all that you had to start off with. Now you get something like 400k so it's an improvement.

As far as being customizeable this game is nearly infinitely customizable. You can train into anything. Further unlike most other MMOs you can participate with veterans on equal ground from day one. Eve is much more about what you know and who you fly with than your skill points. You are coming from a perspective that you have gained playing other MMOs and it just does not apply here. If you can let go of those non-applicable viewpoints you might actually enjoy Eve.

I can't say this enough, Eve is not like other MMOs and you can't play it as if it were. Open your mind and try things out with a fresh perspective and see what happens.

New players don't really understand the game and have a bad habbit of playing Eve as if it were other MMOs and appling skill points in manners that don't work well here. I think that giving them skill points to place where ever they want right off the bat is a bad idea. Regardless of if it is or not you train at somewhere around 45K to 65K skillpoints per day so in the grand scheme of things the amount of skill points that you are arguing about here is insignificant and you even arguing about what you've been given when you have the option to train whatever you want just goes to show how you don't understand the game and need to spend more time learning and less time commenting on things that you don't understand.

Eve combat is much more about match ups and counters than it is about skill points and specialization. In that regard having options is almost always far better than hyper specialization. So with that in mind you thinking that those 66K skill points are wasted just again goes to show how limited your understanding of this game is.

I typically recommend that newer players and especially trials train up lots of different ship and weapon types as well as professional choices and try everything. So in that case training all racial frigates and weapons skills to level 3 so that you can try them all out is a good practice and again in the grand scheme of things very little time.

If you could do me a little favor here, if you do stick with Eve I would love it if you could come back here after playing for a while maybe in like a year or so. Then comment on what you think of this thread or how your opinions have changed. If the thread gets locked by that time just send me an in game mail.

I can almost guarantee that a year from now you will get a little chuckle at what you are posting now.

Want to talk? Join Cara's channel in game: House Forelli

Jack Hayson
The Scope
Gallente Federation
#20 - 2015-11-03 18:13:31 UTC
Ghastly Gorilla wrote:
A choice from a few presets - Miner, Salvager, Combat pilot, you get the picture.

We already have that - you simply don't get to choose between them because you get all of them.

Having to choose from a number of presets might make new players believe that there is some sort of "class" mechanic and that they would need to re-roll a new character if they wanted to try a different aspect of the game.

To a certain degree we already have that with the races and I've heard of several newbros who thought they had to create a new character because their friends were from a different "faction" or because they wanted to try out ships from another race.
12Next page