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Science & Industry

 
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Industrialist Player adding Science to its Load.

Author
Gadolf Agalder
Sebiestor Tribe
Minmatar Republic
#1 - 2015-11-01 19:37:02 UTC  |  Edited by: Gadolf Agalder
I am a 3 years new veteran who started in hauling as Industrial activity.

I will now add (and not only branch into) Science to my Load of work to increase my marketability and since I like Science more than Industry.
Sure, there is a good part of Social Science in Industry, since Industry is directly related to Business.
However, Business is also directly related to many other fields .

I do not plan to make a Business out of Science in EVE Online, however, I will indirectly use it to complement my Business goals and actitvity efficiency.

I already found many ways where Science does apply to improve anonymity in EVE to start.
This can in turn be used to increase profit by reducing potential of targeting and success of boycott.

Of course, Industry also has limited business use, even though it is more directly related to business than Science may be.


Any good tips from fellow EVE Online players or offer to associate or other?
Tau Cabalander
Retirement Retreat
Working Stiffs
#2 - 2015-11-01 23:19:19 UTC  |  Edited by: Tau Cabalander
Erm... you've got me confused.

If you've got Industry 1, you are probably good-to-go for small-time manufacturing. That's all that is needed in many cases.

The science skills cover research (material and time efficiency), invention, manufacturing, and some ship module usage (Graviton Physics). Of course one should look at some of the Production skills if you plan to manufacture.

In some cases, one must be able to use an item in order to research the BPO or manufacture with it, notably rigs, gas harvesters, etc. Rigging 5 is a requirement for T3 cruiser subsystem manufacture.

Also, one needs trade skills to optimize buying materials and selling items produced, as well as hauling to move them (can be contracted out, but that cuts into profits).

Then to increase NPC corp and faction standing, to reduce trade costs, you may want to be mission capable. Level 3 distribution missions can be done in a cargo expanded Magnate, but are mind-numbing boring. Level 3 security missions are adequate and most can be done in an assault frigate. All level 3 & 4 missions can be done in a strategic cruiser. There are also some Social skills to increase standing gain and loyalty point rewards.


My basic industry alt with just over 6 months multi-character training (6 PLEX) plus a bonus month from CCP last x-mas. Basically level 4 Science & Production, level 3 everything else (some non-Production higher thanks to bonus training):
http://eveboard.com/pilot/Yuyi_Yamato
Gadolf Agalder
Sebiestor Tribe
Minmatar Republic
#3 - 2015-11-02 15:58:17 UTC
Tau Cabalander wrote:
Erm... you've got me confused.

#1. If you've got Industry 1, you are probably good-to-go for small-time manufacturing. That's all that is needed in many cases.

#2. The science skills cover research (material and time efficiency), invention, manufacturing, and some ship module usage (Graviton Physics). Of course one should look at some of the Production skills if you plan to manufacture.

#3. In some cases, one must be able to use an item in order to research the BPO or manufacture with it, notably rigs, gas harvesters, etc. Rigging 5 is a requirement for T3 cruiser subsystem manufacture.

#4. Also, one needs trade skills to optimize buying materials and selling items produced, as well as hauling to move them (can be contracted out, but that cuts into profits).

#5. Then to increase NPC corp and faction standing, to reduce trade costs, you may want to be mission capable. Level 3 distribution missions can be done in a cargo expanded Magnate, but are mind-numbing boring. Level 3 security missions are adequate and most can be done in an assault frigate. All level 3 & 4 missions can be done in a strategic cruiser. There are also some Social skills to increase standing gain and loyalty point rewards.


#6. My basic industry alt with just over 6 months multi-character training (6 PLEX) plus a bonus month from CCP last x-mas. Basically level 4 Science & Production, level 3 everything else (some non-Production higher thanks to bonus training):
http://eveboard.com/pilot/Yuyi_Yamato

A#1.
Pretty sure all pilots now start with Industry 1 although this may have been changed recently.

A#2.
I didn't know that the Science skills cover research (material and time efficiency).
In fact, I still don't understand what the research and material + time efficiency relates to .

Same for invention , I don't know and didn't verify yet.
I know about manufacturing , at least the part that is shown in the tutorial.
Even sometimes during the tutorial, the starting station's slots for manufacturing of low level T1 items with BPC are full, and I must now go to the nearest or next nearest stations...
Sometimes in the nearest systems...

I forgot what the Production skills are as well at this time,
but I read and have
Material Efficiency skill changed to Advanced Industry - Test ...
Advanced Industry - on 2 of my pilots...
I also have Mass Production, but apparently may have used it only once.

I believe the only use of Graviton Physics so far is for my Black Ops pilot which require Science V.

#3.
I have never done BPO yet.
I wonder how much the easiest BPO would cost to make and what it would require, security wise.

#4.
I do have trade skills, I also train trade skills on all of my previous pilots and alts since I will use them to trade.
That is the only way I get to make income in EVE Online so I will need those skills.
The one pilot with Trade skills at this time is almost perfect by now.
As for ... "as well as hauling to move them (can be contracted out, but that cuts into profits)."
I strongly disagree with that statement in the sense that it is the only way that I ever made 2 billion from the game so far.
Also, secondly, doing so limits all loses to zero percent which is a great advantage considering I already lost over 10b ISK to 20b ISK (potentially over 200b ISK factoring more facts in).
And finally, thirdly, since the risk of losses are limited to zero, the only other loses or profit cuts are related to contracting errors, such as miscalculation of taxes and so on. Those can fairly easily be remedied with minimal arithmetic skills or mathematical skill put in practice and applied to the task at hand, no matter how scientific it is.
Also, since there is no loss from risk of loss (unless miscalculating, which can potentially be no one else's fault) it then makes sense to pay someone to suffer the risk to pay you 15% if they lose the haul while collateralized.

#5.
I already do mission level 4 in domi and I use backup sometimes to speed up the dps.
However, while security mission provide the most in one category, I am not sure they may be the best for standing.
It is possible that they are.
It is important to verify before starting missions to increase standing.
If I remember correctly, security missions provide the most LP which is not standing, and the most ISK reward which is not standing.
Distribution missions may provide the most standing.

I will try to find the link where this info is clearly described and understandable.

#6.
http://eveboard.com/pilot/Doug_Shahni
Trader with all if not most Trade Skills...

Right from the start, I read that your pilot has:
In Science:
Laboratory Operation
Metallurgy
Research
and
Science
up to level V...

There are other skills , some probably up to IV which I didn't verify yet but are currently described in the EVElopedia.
I also read that you have some Encryption Methods skills learned.

In Production:
Advanced Industry
Advanced Small Ship Construction
Industry
Mass Production
are up to level V.
I have none of those skills yet.

When I find where and how to manufacture ships or modules, I may find out what to do with them.
Also extremely important would be the material efficiency, from Advance Industry, because the required material for production is part of the cost.
Elena Thiesant
The Scope
Gallente Federation
#4 - 2015-11-02 20:08:33 UTC
Gadolf Agalder wrote:

#3.
I have never done BPO yet.
I wonder how much the easiest BPO would cost to make and what it would require, security wise.


You can't create BPOs. Blueprint Originals are bought from NPCs on the market.

Gadolf Agalder
Sebiestor Tribe
Minmatar Republic
#5 - 2015-11-02 21:41:21 UTC
Elena Thiesant wrote:
Gadolf Agalder wrote:

#3.
I have never done BPO yet.
I wonder how much the easiest BPO would cost to make and what it would require, security wise.


You can't create BPOs. Blueprint Originals are bought from NPCs on the market.


lol
Lieu Thiesant
University of Caille
Gallente Federation
#6 - 2015-11-02 22:56:21 UTC  |  Edited by: Lieu Thiesant
Elena Thiesant wrote:

You can't create BPOs. Blueprint Originals are bought from NPCs on the market.


Did I see you somewhere?

I thought I read that to create BPO one had to research them, or is it the other way around?
Get the BPO from whichever source and create BPCs from them?

For instance:
http://bpoaccess.com/
is not:
http://oldforums.eveonline.com/?a=topic&threadID=870784
and the old forums is most likely outdated from
2008.09.11 16:51:00
Lloyd Roses
Artificial Memories
#7 - 2015-11-03 10:44:02 UTC
Gadolf Agalder wrote:

A#2.
I didn't know that the Science skills cover research (material and time efficiency).
In fact, I still don't understand what the research and material + time efficiency relates to .
[...]
Same for invention , I don't know and didn't verify yet.
I know about manufacturing , at least the part that is shown in the tutorial.
Even sometimes during the tutorial, the starting station's slots for manufacturing of low level T1 items with BPC are full, and I must now go to the nearest or next nearest stations...
Sometimes in the nearest systems...
[...]
I forgot what the Production skills are as well at this time,
but I read and have
Material Efficiency skill changed to Advanced Industry - Test ...
Advanced Industry - on 2 of my pilots...
I also have Mass Production, but apparently may have used it only once.
[...]
#3.
I have never done BPO yet.
I wonder how much the easiest BPO would cost to make and what it would require, security wise.


Material and Time efficiency (ME and TE) are reducing the input requirements and the production time for a given job. Building a svipul takes roughly a day and they need a singe digit amount of a variety of materials. If you have ME 3 on your BPC, it will reduce the input requirements by 3%. You need to run a fair number of svipuls at a time to profit off the ME in that case, or rounded values will eliminate the advantage from ME. The svipul BPC is acquired by reverse engineering a small hull section, which works just like invention.

You can buy BPOs at the respective NPC station or with a slight markup in one of the tradehubs. Their prices range from a few thousand ISK for frigsized ammunition to billions of ISK for things like Battleships or outpost/capital components.
BPOs are reusable blueprints, you can create copies (BPCs) off those BPOs to increase your manufacturing volume or to use them for invention, or sell them on the market. A Procurer BPO is worth over a billion ISK, copies that you can use are traded for a fraction on the contract market.

Invention allows you to consume a BPC together with some miscellanious materials to get a chance at creating a T2/T3 blueprint. There are no T2 BPOs (besides those once handed out about 10 years ago, grrr ccp), so everything T2 is usually built off invented BPCs.