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PvE changes

Author
Kooshti
Pator Tech School
Minmatar Republic
#41 - 2015-10-29 09:02:52 UTC
cant have your cake and eat it mate
Jeremiah Saken
The Fall of Leviathan
#42 - 2015-10-29 09:05:17 UTC
Kooshti wrote:
cant have your cake and eat it mate

Question
Did you mean "have a cookie and eat a cookie"?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Kooshti
Pator Tech School
Minmatar Republic
#43 - 2015-10-29 09:12:56 UTC
if you wanted
Kooshti
Pator Tech School
Minmatar Republic
#44 - 2015-10-29 09:14:23 UTC
i personally think standings should have consequences, if im liked by pirates i shouldnt be liked by the police, even though they dont anyway
Jeremiah Saken
The Fall of Leviathan
#45 - 2015-10-29 09:38:36 UTC
So trader from Caldari should be restriced to trade with Caldari and Amarr only? Just because there is FW, artificialy made for PvP players, I should suffer consequenses of it? Without any action take against there should't be any restrictions to travel safely.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Kooshti
Pator Tech School
Minmatar Republic
#46 - 2015-10-29 09:42:02 UTC
Jeremiah Saken wrote:
So trader from Caldari should be restriced to trade with Caldari and Amarr only? Just because there is FW, artificialy made for PvP players, I should suffer consequenses of it? Without any action take against there should't be any restrictions to travel safely.


trader is different, they don't engage in combat, however i shoot ded so i shouldnt be able to travel safely just like caldari who shoot gallente should not be allowed to travel safely through gallente space
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#47 - 2015-10-29 09:44:55 UTC
Jeremiah Saken wrote:
So trader from Caldari should be restriced to trade with Caldari and Amarr only? Just because there is FW, artificialy made for PvP players, I should suffer consequenses of it? Without any action take against there should't be any restrictions to travel safely.

The hatred between the Empires is not to artificially make FW.

It goes a long way further back than that and exists independent of the FW system.
Lim Hiaret
Hiaret Family
#48 - 2015-10-29 09:47:10 UTC
Will we see kill missions against other capsuleers? Like a faction handing out kill mission against capsuleers that droped their standing to abysmal. This could even include kill rights, bribed from a corrupt CONCORD official.
Jeremiah Saken
The Fall of Leviathan
#49 - 2015-10-29 10:02:51 UTC
Kooshti wrote:
trader is different, they don't engage in combat, however i shoot ded so i shouldnt be able to travel safely just like caldari who shoot gallente should not be allowed to travel safely through gallente space

It's already there, enlist to FW and you will be shoot by opponents factions.
Scipio Artelius wrote:
The hatred between the Empires is not to artificially make FW.

It goes a long way further back than that and exists independent of the FW system.

"The Lore". In the game where role-play don't exist? It would be rather hassle than improvement.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Kooshti
Pator Tech School
Minmatar Republic
#50 - 2015-10-29 10:16:12 UTC  |  Edited by: Kooshti
Jeremiah Saken wrote:
Kooshti wrote:
trader is different, they don't engage in combat, however i shoot ded so i shouldnt be able to travel safely just like caldari who shoot gallente should not be allowed to travel safely through gallente space

It's already there, enlist to FW and you will be shoot by opponents factions.
Scipio Artelius wrote:
The hatred between the Empires is not to artificially make FW.

It goes a long way further back than that and exists independent of the FW system.

"The Lore". In the game where role-play don't exist? It would be rather hassle than improvement.


So why should people who choose to shoot real players be penalised differently from those who shoot the npc versions? roleplay very much does exist in this game you seem pretty ignorant to not notice it
Jeremiah Saken
The Fall of Leviathan
#51 - 2015-10-29 10:26:24 UTC
Kooshti wrote:
So why should people who choose to shoot real players be penalised differently from those who shoot the npc versions? roleplay very much does exist in this game you seem pretty ignorant to not notice it

They are not, choosing NPC missions against opposing faction (and shoot NPCs) will reduce faction standing toward it.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#52 - 2015-10-29 10:27:28 UTC
Jeremiah Saken wrote:
Scipio Artelius wrote:
The hatred between the Empires is not to artificially make FW.

It goes a long way further back than that and exists independent of the FW system.

"The Lore". In the game where role-play don't exist? It would be rather hassle than improvement.

Whether RP exists or not, doesn't make the previous statement any less wrong.
Jeremiah Saken
The Fall of Leviathan
#53 - 2015-10-29 10:36:29 UTC
Scipio Artelius wrote:
Whether RP exists or not, doesn't make the previous statement any less wrong.

Never said it was wrong.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#54 - 2015-10-29 10:47:59 UTC
Jeremiah Saken wrote:
Scipio Artelius wrote:
Whether RP exists or not, doesn't make the previous statement any less wrong.

Never said it was wrong.

Yes, I'm sure you didn'y say your own statement was wrong, but it was.

The friendship between Amarr-Caldari and Gallente-Minmatar was not because FW was created. It existed long before that.
Jeremiah Saken
The Fall of Leviathan
#55 - 2015-10-29 11:05:41 UTC
Scipio Artelius wrote:
The friendship between Amarr-Caldari and Gallente-Minmatar was not because FW was created. It existed long before that.

Like I wrote before never said your statement was wrong, and I'm fully aware FW was after 2 vs 2 lore.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Prof Anarchia
Perkone
Caldari State
#56 - 2015-10-29 11:53:53 UTC
Finally...a move in the right direction. Only a slight move, but it's something nonetheless.

But with suggested timescales it does mean there is no reason for me to play for two years.

For those who say CCP can't afford to sustain a "themepark" game I beg to differ - they have created the most incredible template, stunning visuals and so on, so the groundwork is laid. Rather than wasting design time introducing yet more ships and other things that are surplus to requirement if they invested heavily in lore and PVE tens of thousands would flock to the game and stay there (assuming they develop rich storylines). I can't understand why they haven't done it before. It seems, to me at least, glaringly obvious. Whenever people talk about how CCP fails to keep new players in the game they seem to focus on PLEX prices or ganking or the steep learning curve. Personally I think it has more to do with the poor state of PVE and lack of an overarching and cohesive story.

But then I support a fully fledged PVE version of Eve so I'm fairly confident my views don't count.


Vollhov
Viziam
Amarr Empire
#57 - 2015-10-29 12:13:47 UTC  |  Edited by: Vollhov
When it was the first to "break" the invasion of drifters. Many PVE players refused to fly to the invasion. Because they were afraid spoiling relations with the "drifter".
With the Drifters '+' fatsepalm
The proposal to rename.
Drifters Оnline. "Iron ********"

End of Time. I'm not fanatic, I'm just a servant by Her Majesty the Empress Jamyl Sarum I. It's time to leave this world to me. YC111 to YC117.12.10 20:00

Kooshti
Pator Tech School
Minmatar Republic
#58 - 2015-10-29 12:29:32 UTC
Prof Anarchia wrote:
Finally...a move in the right direction. Only a slight move, but it's something nonetheless.

But with suggested timescales it does mean there is no reason for me to play for two years.

For those who say CCP can't afford to sustain a "themepark" game I beg to differ - they have created the most incredible template, stunning visuals and so on, so the groundwork is laid. Rather than wasting design time introducing yet more ships and other things that are surplus to requirement if they invested heavily in lore and PVE tens of thousands would flock to the game and stay there (assuming they develop rich storylines). I can't understand why they haven't done it before. It seems, to me at least, glaringly obvious. Whenever people talk about how CCP fails to keep new players in the game they seem to focus on PLEX prices or ganking or the steep learning curve. Personally I think it has more to do with the poor state of PVE and lack of an overarching and cohesive story.

But then I support a fully fledged PVE version of Eve so I'm fairly confident my views don't count.




you have sisi if you want fully fledged pve version, its been explained a million times the pvp is needed to support markets. ok dont play for 2 years, get new missions then grind for another year and you will be bored and back on the forums moaning for more content to be spoon fed to you.

people like you are never happy i dont know why ccp bother catering anything to you're sort
Johan Civire
Caldari Provisions
Caldari State
#59 - 2015-10-29 12:36:19 UTC
This is more a pvp vs pve players here. not about the content...... However i agree on both sides. Can not say more because its already say.
Prof Anarchia
Perkone
Caldari State
#60 - 2015-10-29 13:16:48 UTC
[/quote]

you have sisi if you want fully fledged pve version, its been explained a million times the pvp is needed to support markets. ok dont play for 2 years, get new missions then grind for another year and you will be bored and back on the forums moaning for more content to be spoon fed to you.

people like you are never happy i dont know why ccp bother catering anything to you're sort
[/quote]

Well, thanks for referring to me as a "sort". My imagination extends much further than "repeat missions", which admittedly would be (and are) extremely boring. And I am far from being the "people like me are never happy".

But there's no need to argue here - I do understand the appeal of "the sandbox"; I just think it only appeals to a small demographic (I may be wrong, tis only my viewpoint). I consider spending hours flying round looking for a red cross to shoot boring (and what exactly is the point in the first place?). I also consider all enterprises where the sole aim is the maximisation of virtual currency boring.

What I don't find boring is an intriguing story - and I will argue that history is on my side here. From Homer to Eastenders (a British soap), and thousands of classics inbetween, people love and consume stories, voraciously. Will the guy get the girl, will the hubristic king lose his kingdom, or in more modern parlance, will the single mum with three kids who has just lost her job be able to pay the rent next month to avoid eviction? Stories. Lore. That's what fascinates. We are, intrinsically, a story-driven species.

Building Eve upon a firm bedrock of lore with a multiplicity of stories and game mechanisms would, in my view, ensure the game's continuity. At the moment there is nothing to care about in the game. I know there are those who, for whatever reason, enjoy staring at an asteroid for hours at a time, or sitting on a gate - but what is it people say they are really doing when engaged in such activities? They are watching stories on Netflix! Well, why not bring the story to New Eden?