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Does warp velocity affect warp acceleration

First post
Author
Siigari Kitawa
Operation Sleepless
#1 - 2012-01-06 04:02:24 UTC
Per topic, my corpmate and I are trying to figure out whether or not the maximum warp speed of a ship affects the time after a ship reaches 75% max velocity and begins to enter warp to the time the ship is at warp (the "boom.")

I believe it does not affect it, because if I warp in an interceptor for example my warp speed goes up after the boom. We're talking about implants basically.

So if I run the Nomad set of implants but pick the HY-2/2.5 over the Nomad Omega, I will shave more time off at max warp velocity. He is trying to discover if that affects my warp up time, which I don't think it does.

Could somebody please shed some light on this?

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Corina Jarr
en Welle Shipping Inc.
#2 - 2012-01-06 04:32:56 UTC
Siigari Kitawa wrote:
Per topic, my corpmate and I are trying to figure out whether or not the maximum warp speed of a ship affects the time after a ship reaches 75% max velocity and begins to enter warp to the time the ship is at warp (the "boom.")

I believe it does not affect it, because if I warp in an interceptor for example my warp speed goes up after the boom. We're talking about implants basically.

So if I run the Nomad set of implants but pick the HY-2/2.5 over the Nomad Omega, I will shave more time off at max warp velocity. He is trying to discover if that affects my warp up time, which I don't think it does.

Could somebody please shed some light on this?

All ships accelerate at the same rate once in warp. Nothing effects it, other than reaching your destination.
Vyl Vit
#3 - 2012-01-06 05:00:15 UTC  |  Edited by: Vyl Vit
"Warp Speed
This article lists warp speeds for different shiptypes, as well as explaining the relevance of warp speed and the difference between warp speed and the speed of going to warp.

Most players are unaware that different shiptypes warp at different speeds, seriously impacting traveltime. As you travel between locations in a solarsystem, your ship can go to warp. To do so, it will align itself up with its destination, accelerate to 3/4 of its (current) maximum speed and enter a "warp tunnel". Once it is in the warp tunnel, it will quickly accellerate to its maximum warp speed, as listed in the table below...."


http://eve.grismar.net/wikka.php?wakka=WarpSpeed

What I'm finding difficult to get clarification on is: Do larger ships warp slower, as well as align and achieve warp speed slower. Or, as the above post says, do all ships travel while in warp at the same speed, and the only difference is alignment and achieving 3/4 impulse power. (Thanks, Scotty.)

Implants and ship mods can aid in alignment speed, as well as speed going into warp. As, once you're in warp, you're relatively invulnerable, there's no need to augment that portion of the show. What folks should be mindful of in a fleet is, the bigger ships aren't going to arrive at the same time as the smaller ones if one doesn't stagger departures to accomodate the slower ships. Unless, of course, it's no big deal if the BSs arrive a bit later than the frigs...dessies, etc.

Paradise is like where you are right now, only much, much better.

Lady Spank
Get Out Nasty Face
#4 - 2012-01-06 05:09:58 UTC
Drug smuggler needs help with smuggling drugs. LOL.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Khandhad
Ministry of War
Amarr Empire
#5 - 2012-01-06 05:13:05 UTC
Corina Jarr wrote:
Siigari Kitawa wrote:
Per topic, my corpmate and I are trying to figure out whether or not the maximum warp speed of a ship affects the time after a ship reaches 75% max velocity and begins to enter warp to the time the ship is at warp (the "boom.")

I believe it does not affect it, because if I warp in an interceptor for example my warp speed goes up after the boom. We're talking about implants basically.

So if I run the Nomad set of implants but pick the HY-2/2.5 over the Nomad Omega, I will shave more time off at max warp velocity. He is trying to discover if that affects my warp up time, which I don't think it does.

Could somebody please shed some light on this?

All ships accelerate at the same rate once in warp. Nothing effects it, other than reaching your destination.


This cannot be true, because all ships take the same amount of time to reach top speed when in warp. If the time is the same and final velocities are different, it is impossible to have the same acceleration. I've timed it to be about 6.5 seconds, regardless of ship time, from the time it goes from initiating warp to top speed.

I argue that the kinematic equations from general physics still hold. The average acceleration for a faster ship will be faster, and the distance travelled in that time is proportional to the acceleration (1/2*a*t^2)
Siigari Kitawa
Operation Sleepless
#6 - 2012-01-06 06:36:00 UTC
Okay so I got the HY-2 and the LG Nomads. By the way, my freighter shows only as warping at .80 AU/s instead of .86 AU/s. Why? No change to spin-up time in warp, only flat warp speed bonus (and less than I expected.)

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Jita Alt666
#7 - 2012-01-06 08:02:44 UTC
Perhaps you should have waited for longer than 2 hours during Eve's lowest concurrent connection period to allow other pilots to offer more tangible advice.
Vyl Vit
#8 - 2012-01-06 08:04:20 UTC
I offer no advice. I make random observations.
If you mistake what I say for advice, woebetide you.

Paradise is like where you are right now, only much, much better.

Siigari Kitawa
Operation Sleepless
#9 - 2012-01-06 08:07:27 UTC
It's still the best possible for this circumstance, but I have a problem with the fact that .75 x 1.15 = 0.8. That is incorrect, which is all I am complaining about.

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rodyas
Tie Fighters Inc
#10 - 2012-01-06 10:43:43 UTC
A ships agility helps with going into warp, then the AU count is warp speed. Usually bigger ships are less agile so it takes longer to get into warp, as well as have a lower warp speed usually. CCP is still kind of newtonian where smaller things move faster and bigger things move slower, if both have same amount of energy given to them.

Signature removed for inappropriate language - CCP Eterne

CCP Greyscale
C C P
C C P Alliance
#11 - 2012-01-06 10:45:06 UTC
No.


(Nothing changes warp acceleration because the code doesn't currently support it.)
Jorn Isu
Caldari Provisions
Caldari State
#12 - 2012-01-06 11:35:40 UTC  |  Edited by: Jorn Isu
CCP Greyscale wrote:
No.


(Nothing changes warp acceleration because the code doesn't currently support it.)

So, just trying to make sure I understand the whole mechanic:

1) you align
2) Once you have a 75%(?) of your current max velocity, you enter warp
3) Your ship accelerates at a high, increasing rate ( exponential? superexponential? do tell!)
4) once your ship hits it's max (let's call it 6 AU/sec), It has traveled "N" AUs, and it stops accelerating
5) Once your ship is within "N" AUs of its destination, it begins to decelerate at a rate defined as the inverse of whatever the acceleration in 3) is.
6) you come out of warp.

Correct? my main question is how the rate of acceleration is defined.

Also, warp acceleration rigs would be an awesome long-term "implement when someone is bored" goal, assuming the warp mechanics aren't buried in a mountain of spaghetti.
Mara Rinn
Cosmic Goo Convertor
#13 - 2012-01-06 11:43:00 UTC
Jorn Isu wrote:
So, just trying to make sure I understand the whole mechanic:

1) you align
2) Once you have a 75%(?) of your current max velocity, you enter warp
3) Your ship accelerates at a high, increasing rate (logarithmic acceleration? exponential? do tell!)
4) once your ship hits it's max (let's call it 6 AU/sec), It has traveled "N" AUs, and it stops accelerating
5) Once your ship is within "N" AUs of its destination, it begins to decelerate at a rate defined as the inverse of whatever the acceleration in 3) is.
6) you come out of warp.

Correct? my main question is how the rate of acceleration is defined.


Velocity ∝ 2^t m/s

Or in words: your ship doubles speed every second until it hits its maximum warp speed. At the other end it halves speed every second until it drops out of warp.

You can easily verify that ships accelerate at the same rate by putting a freighter and a frigate side by side, aligning to a far distant celestial, and selecting "warp to" within the same second as each other (do not fleet warp, this will warp both ships at the same warp speed). The freighter and frigate will remain side by side until their warp speed reaches the freighter's maximum, at which point each ship will perceive the other as winking out of existence.
Jorn Isu
Caldari Provisions
Caldari State
#14 - 2012-01-06 11:45:26 UTC
Mara Rinn wrote:
Jorn Isu wrote:
So, just trying to make sure I understand the whole mechanic:

1) you align
2) Once you have a 75%(?) of your current max velocity, you enter warp
3) Your ship accelerates at a high, increasing rate (logarithmic acceleration? exponential? do tell!)
4) once your ship hits it's max (let's call it 6 AU/sec), It has traveled "N" AUs, and it stops accelerating
5) Once your ship is within "N" AUs of its destination, it begins to decelerate at a rate defined as the inverse of whatever the acceleration in 3) is.
6) you come out of warp.

Correct? my main question is how the rate of acceleration is defined.


Velocity ∝ 2^t m/s

Or in words: your ship doubles speed every second until it hits its maximum warp speed. At the other end it halves speed every second until it drops out of warp.

You can easily verify that ships accelerate at the same rate by putting a freighter and a frigate side by side, aligning to a far distant celestial, and selecting "warp to" within the same second as each other (do not fleet warp, this will warp both ships at the same warp speed). The freighter and frigate will remain side by side until their warp speed reaches the freighter's maximum, at which point each ship will perceive the other as winking out of existence.
exponential then, thanks :)
Ciar Meara
PIE Inc.
Khimi Harar
#15 - 2012-01-06 12:04:13 UTC  |  Edited by: Ciar Meara
From what I remember my malediction had an au of 13 in warp that could be augmented by rigs. so long warps could be scouted with speed. Most tech II cruiser and such have 3.75 and others like industrials have even lower warp max speeds.

I don't know how the build up between ships is compared though, I think it is an exponential thing where you build up au speed faster and faster until you reach your max.

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malaire
#16 - 2012-01-06 13:08:46 UTC  |  Edited by: malaire
Mara Rinn wrote:
Velocity ∝ 2^t m/s

Or in words: your ship doubles speed every second until it hits its maximum warp speed. At the other end it halves speed every second until it drops out of warp.


That can't be true. My interceptor needs about 10-11 seconds to get from aligned 646 m/s to 21 AU/s = 3 141 558 000 000 m/s. If speed would only double every second that would've taken 32 seconds.

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Rhinanna
Brutor Tribe
Minmatar Republic
#17 - 2012-01-06 13:45:58 UTC
I believe its doubled from a 'base warp speed' as opposed to the speed of the ship before it enters warp. The base warp speed is the same for all ships, otherwise the faster ships would accelerate faster which has already been proven incorrect.

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

I'thari
#18 - 2012-01-06 14:32:31 UTC
Jorn Isu wrote:
my main question is how the rate of (warp) acceleration is defined.

Same for everything... never entered warp at the same moment as slower/faster ship? (not being in same fleet, ofc) - they travel in same "bubble" as you 'till one of you reaches max warp speed.

Disclaimer:

Every single character used in this post is a work of fiction. Any similarities with real-world alphabet, or - god forbid - language is purely unintnetional!

Solstice Project
Sebiestor Tribe
Minmatar Republic
#19 - 2012-01-06 14:54:14 UTC
Uhm ... isn't the decelleration phase much longer then the acceleration phase ??
Siigari Kitawa
Operation Sleepless
#20 - 2012-01-06 16:26:11 UTC
Okay so now that the warp acceleration not being affected by warp speed is out of the way, what is the deal with my implant not giving me my full bonus?

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