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Any questions for tomorrow's o7 show? (Thursday Oct 29)

First post
Author
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#21 - 2015-10-28 17:23:58 UTC
Max Kolonko wrote:
Large Citadels in C2-C4 WH's

Since Vegas we had information that Large and XL Citadels will require Freighter so they can not be brought into C2-C4's directly and have to be build inside WH, but today's devpost said that its still being discussed if Large will fit in orcas maybe, so can be brought to low-class WH without need for assembly in the WH itself. So what is it: Do we need to build large and XL in C204's or only XL and Large can be brought in with Orca??




Yitterbum answered this like 14 times today and 3 different threads. they are investigatign and will get back to us
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#22 - 2015-10-28 17:24:48 UTC
Bagrat Skalski wrote:
How will new squadrons work? Will it be just one ship flying in space that is representing whole squadron? Sad



Yes, one entity in space representing the drones
Deacon Abox
Black Eagle5
Villore Accords
#23 - 2015-10-28 17:33:17 UTC
Yes, are you going to rethink the destruction of the sp system with your recent blog saying sp can be sold and bought. Oh and the blood raider accelerators. Camels nose . . .

This account ends in a few hours. Would like to hear a reason to resub. But prepared to hear that you are going to keep destroying the game from within.Ugh

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#24 - 2015-10-28 17:59:29 UTC
Kenneth Feld wrote:
Hendrink Collie wrote:
Structures

CCP Ytterbium mentioned that "You'll be able to set up groups to kick people out when assuming direct control - just in case that nasty spy is shooting on your own ships during a fleet battle."

Does that mean you will be able to kick people out of the station? If you are indeed able to kick people out of the station, will they not be tethered?



No, the person in control of the citadel ie gunner


Aww, -1 trololol Sad
Trii Seo
Goonswarm Federation
#25 - 2015-10-28 18:05:19 UTC
Black Ops rebalance?

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Gneeznow
Ship spinners inc
#26 - 2015-10-28 18:08:52 UTC
Do people who own carriers now keep their carriers or do they get force auxiliaries?

A lot of people use their carriers for repping rather than combat, be nice to have the option to pick which one you get. Suppose it's just as easy to sell a carrier and buy an auxiliary once the prices have stabalised.
Borat Guereen
ARRAKIS Ltd.
#27 - 2015-10-28 18:19:03 UTC  |  Edited by: Borat Guereen
Structures

Dear devs, would you consider transitioning POS to nomadic starbases ships instead of simply removing them altogether?

This is from my CSM XI campaign platform
"having all current POS become Orca-style ships once they run out of fuel or are unanchored. All the POS’s online deployable would be automatically stored in their cargo bay. Such “towering” ship would have the capacity to travel in New Eden like an Orca does. The fuel bay of this ship/POS could only be filled inside a Station or a Citadel, and they could head back to be anchored near a moon and be onlined again. As such, they would become a truly nomadic asset with a built-in limited deployment time before they have to travel back again for refueling. It would allow existing POSes to smoothly transition to a role that is different from Citadels, without becoming extinct, provided the problematic shield can be replaced by the new tethering mechanic."

Candidate for CSM XII

baltec1
Bat Country
Pandemic Horde
#28 - 2015-10-28 18:45:11 UTC
Capitals

How fast will a Moros move when using a capital Micro Warpdrive (yes I want to nano it).
Rek Seven
The Scope
Gallente Federation
#29 - 2015-10-28 19:49:00 UTC
Will there be any Citadel fittings or mods that will be unique to wormhole space?
Max Kolonko
Caldari Provisions
Caldari State
#30 - 2015-10-28 20:08:04 UTC
Interaction with Citadel while tethered:

Can I interact with my assets inside citadel while tethered? Can I use services of Citadel? Can I change ships without actually docking inside?


Unmanned ship in tether zone:

What happens if I eject from ship while tethered? Will my ship be available to grab by anyone or will it be tethered and only other people with access could board it?
Max Kolonko
Caldari Provisions
Caldari State
#31 - 2015-10-28 20:10:04 UTC
Capital and Citadel focus groups:

When can we expect focus groups to start forming?
Thelonious Blake
Monk's Dream
#32 - 2015-10-28 21:17:14 UTC  |  Edited by: Thelonious Blake
Structures, Industry

Given POSes will be going out of the scene, do you plan reworking combat booster production? What about reactions?

Edit:

Structures, D-Scan

At the moment it's a valid mechanic to anchor a POS at a moon which is off d-scan from the gates in system and thus hide it from the less determined traffickers. If the new structures are seen in the overview or the probe scanner as anomalies you are basically removing said mechanic and making the intel about structeres overly (in my opinion) accessible. Not a question, more of a concern.
Feledain
Elmsfeuer
#33 - 2015-10-28 21:43:23 UTC
Will Drones get a similar treatment as Fighters?
So they act as a single entity?
Vincent Athena
V.I.C.E.
#34 - 2015-10-28 22:18:35 UTC
Stuructures question:

What happens when I unanchor and scoop my citadel? That is, how long to I have to wait, what happens to the modules, services, and rigs, what happens to assets, market orders and jobs?

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Vincent Athena
V.I.C.E.
#35 - 2015-10-28 22:21:50 UTC
This one has been answered!

Max Kolonko wrote:
Interaction with Citadel while tethered:


Unmanned ship in tether zone:

What happens if I eject from ship while tethered? Will my ship be available to grab by anyone or will it be tethered and only other people with access could board it?


CCP Ytterbium wrote:
Alright, to recap where we're at with this.


Tethering:



  • If you leave your active ship the tether will not protect the ship left behind and will tether to your capsule.


[/list]

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Ilany
Nightingale Enterprises
#36 - 2015-10-28 22:39:50 UTC
EVE Store: ETA.
Xavindo Sirober
Native Freshfood
Minmatar Republic
#37 - 2015-10-28 22:58:23 UTC  |  Edited by: Xavindo Sirober
Capitals, Fighters

There any expected prices of the new meta fighters estimates, and the survivability of an average squadron? will they become primary by NPC's /rats, or is it viable to rat
Horus V
The Destined
#38 - 2015-10-28 23:11:15 UTC
Will the new structures make sound and flashing red lights when attacked?

V

Hegh Batlh
Stille Gewalt
#39 - 2015-10-28 23:15:27 UTC
Falloff for Neuts and Remote Assistance Modules

Yeah it´s not about structures, capital or sovchanges ;D
But I think this is a change thats coming and it seems no one talks about it.
As logistic Pilot I think it is a huge change and shouldn´t be taken lightly.

My question is:
Is there any change in the feedback the game gives us Logi-Pilots for example like the dps-numbers in the log-window?

Because with the dps-log you can see your dps numbers and when they are too low you know what to do change ammo or change range to target etc.

Without a decent display of repair amout - it´s not so easy to be at the right range (repair amout vs distance to enemy).
Yeah you can say be @ optimal range but somtimes a little farther away is better ;D

Greetz Hegh
Camios
Sebiestor Tribe
Minmatar Republic
#40 - 2015-10-29 00:15:54 UTC
Capitals, Fighters

How to lock and repair or damage them? Is every squadron composed by up to twelve different objects in space that can be targeted singularly?
Will fighter be sold in squadrons or singularly? How much will they cost?
What level of dps or ewar power are they going to have, when compared to usual EW drones?

Best regards
C.