These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

New announcement NPC roams and W Space

First post
Author
Koston Eld
Extra Galactic Expeditions
#1 - 2015-10-27 21:47:58 UTC
Pulled from Mittani article about standings and pve activities from Eve Vegas round table.

THE SOUND OF THE SPACE POLICE

The announcement of NPC patrols and convoys certainly came as a surprise to the room. These will be faction-specific groups of NPCs that wander around solar systems, jumping between stars, and engaging players. The patrols will be in every part of space, from highsec to wormholes, and will act far more like players on a roam. For example, players might run across a Minmatar patrol deep in Amarr faction warfare space, and be enticed to engage them with a boost to their standings with the Amarr Navy. If the engagement turns south for our hypothetical players, the Minmatar patrol will likely attempt to pursue and destroy them.

***Similar situations will unfold in wormhole space, with Sleepers or Drifters fighting players across the dynamic constellations of J-space.

!!These patrols will even scan down and use wormholes on their own. If players are engaging the Sleepers, we are promised that nearby Drifters will find the players and gang up against them.!!

Taken from:
https://www.themittani.com/features/huge-changes-coming-drifters-standings-and-more

This sounds like npcs will warp to wormholes and open them maybe? Later in the article it talks about standings hits for running sleeper sites and drifters and sleepers hunting players down and killing them in high sec. Pretty crazy stuff. This is all a pipe dream so far but if implemented, npc's aren't usually d-scanned because of the high number of rats in systems. We might no longer be able to close our home holes.

Thoughts?
Borsek
KarmaFleet
Goonswarm Federation
#2 - 2015-10-27 23:13:41 UTC
It's gonna be ****. I think everyone is with me when I say change is bad.

Seriously though, pvp is what this game is about, not pve. Nobody wants fancy rats, peeople want rats so they can brutally murder the other guy farming them. And unless the mechanics are random targeting, you will end up with players who are hated by the sleepers in frigs, acting like magnets, and a farming fleet waiting for the prey to bite. Npcs can always be studied and countered, no matter how much you enshroud them or randomize them. They will be figured out and farmed like the cattle they are.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#3 - 2015-10-28 00:00:50 UTC
Great. Now people will camp gates for NPCs
Phoenix Jones
Small-Arms Fire
#4 - 2015-10-28 01:39:15 UTC
Tinfoil ATM. Stop panicking. Worry about it when it happens.

Yaay!!!!

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#5 - 2015-10-28 07:54:27 UTC
Dunno on numerous occasions we have tagged enemy fleets, a-f , and just followed tags.


Rek Seven
University of Caille
Gallente Federation
#6 - 2015-10-28 08:41:18 UTC
I think it has amazing potential to make eve feel alive and exciting. Fighting sleepers in a site where you know all the triggers and all the outcomes is one thing but when you are forced to enguage them on their terms unprepared and unsuspecting, that is entirely different.

The only thing that concerns me is the idea of sleepers hunting me down when I need to get stuff done in Empire... Surly concord will save me?! Sad

It sounds like this is a long way off but fingers crossed, it will be worth the wait.
unimatrix0030
University of Caille
Gallente Federation
#7 - 2015-10-28 09:55:54 UTC
Making the universe feel more alive is always a good thing.
The way it is done needs more info.
Will they open wormholes and spawn the other side?
What about loot,salvage and bounty's?
To soon to tell the possible impact of these things.

No local in null sec would fix everything!

Peonza Chan
Gloryhole Initiative
#8 - 2015-10-30 09:30:28 UTC
The results will depend of whether they could implement dynamic behaviour on NPCS, and when I say dynamic I say really adaptative behaviour, not some ifs here and there. And I really doubt CCP can come with really unpredictable npcs, because humans.

I'd love to see wh npcs camping a hole, calling for reinforcements or fleeing if fight is not going well, but at the very end players will analyze fixed patterns and exploit them.

New content is always welcome, if only to analyze it and come with an optimized way to exploit it. But personally, my curiosity only lasts until I know npc patterns, so I'm not really excited about new NPCs if they don't come with a new AI.
calaretu
Honestly We didnt know
#9 - 2015-10-30 14:30:54 UTC
I really like the ideas Affinity have here but its at least 2 years out. Much of the ideas here was brought up by players on the pve soundboard corbexx arranged some months ago.

Also all in all pve is a big part of Eve that is long overdue an overhaul
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#10 - 2015-10-30 19:36:19 UTC
There is room for the exact implementation to fail, but the idea or more dynamic and mobile NPCs is compelling. When you play an MMO like Guild Wars 2 you find yourself starting in one direction, then intrigued and pulled off in another by NPC events. Hours later you're halfway across the map doing something you didn't even know about before.

Dynamic NPCs are a minor thing but add a lot to gameplay variety and content discovery. The whole "Sleepers come after you" thing could go overboard but overall the concept has a lot of awesome potential.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Tipa Riot
Federal Navy Academy
Gallente Federation
#11 - 2015-10-30 22:06:46 UTC
NPCs should not be content drivers but facilitators for PvP, else they are there to be shot for bounty and loot.

I'm my own NPC alt.

unimatrix0030
University of Caille
Gallente Federation
#12 - 2015-10-31 20:14:23 UTC  |  Edited by: unimatrix0030
Chance Ravinne wrote:

Dynamic NPCs are a minor thing but add a lot to gameplay variety and content discovery. The whole "Sleepers come after you" thing could go overboard but overall the concept has a lot of awesome potential.

You said it, discovery, it might help to make all the things less predictable. More discovery in the big know, euh unkown of wh-space sounds good.
So long as the excesses are in check that is.
So what do we consider excesses?
The amount of dps the could add to a sleeper site, pvp battle? Should it scale?
Attacking posses yes or no? online ones or offline ones?
NPC's giving security status , standing, yes or no?
Sleeper salvage yes or no?
bounty's yes or no?

No idea about the dps, but perhaps scaling would make it excess less.
Acttacking offlines ones should be ok, not sure if active ones are attacked how easy it should be to kill them.(maybe a show case for ccp on how they see citadel destuctions?
NPC standings and security status are always a pluss as are loot,salvage and bountys.
It could give some things to do if you are alone( a bit like the blood raider ones. If it gets more people in space it is good.

No local in null sec would fix everything!

Alundil
Rolled Out
#13 - 2015-11-02 19:03:25 UTC
Dynamic NPCs and improved PvE is going to be one of the few things that has a chance of "saving" EVE. Given the statistics released at EVE Vegas'15 showing that less than 20% of the games population ever engages in PvP it would seem foolish (or at the very least tone deaf and blind) to continue beating the drum of 'PvP is the end all be all, only thing that matters, will increase subs, etc" whatever the claims always are. The data from CCP clearly shows those claims spurious and misinformed.

Most MMO players do not want to do PvP. We (wormholers in general seem to be very PvP focused) are outliers in this regard, both among EVE's playerbase but also the wider MMO population. It's probably high past time that we recognized that very real fact.

That isn't too say "drop your PvP fleets and "breadline" all week long(ahem)" but it does mean that we ought to be more receptive, as a whole, to new, interesting and innovative experiences of a PvE variety as those are the only things that are going to bring in and retain the >80% of players who have never engaged in PvP and who quite possibly have no interest in doing so. Growing the overall population is the only way that we see more people in that 80% group explore into wspace and possibly put down roots.

So as much as this makes me grit my teeth and because I'm terrible at PvE (you have no idea the number of Domis I lost years ago trying to run COSMOS missions thinking they were worth something or the amount of Caldari Navy LP I have saved up from my first half year of playing - that I still haven't spent because I cba to figure out the best use for it), I think CCP better do something to improve and enhance what the overwhelming majority of players want to see in a MMO. In other words, increase the immersion factor, improve the story line, improve the NPC and PvE experience so it isn't the single most boring thing in EVE (next to mining) so that they can actually retain the willing and paying subscribers who aren't only interested in shooting people in the face and "violencing spaceships".

/CCpls

I'm right behind you

Necharo Rackham
The Red Circle Inc.
Ministry of Inappropriate Footwork
#14 - 2015-11-02 21:57:42 UTC
I'm not entirely sure; It all depends on the execution. Beyond a limited set of tactics, generally CCP have made NPCs harder by upping their resists/speed/lowering their sig, giving them ewar with insane range and so on. If they actually had more interesting behavour then perhaps that might help.

OTOH, think of incursion constellations in null - people will pretty much avoid them in larger ships - unless they are moving through in significant force, because of the risk of getting pointed and not being able to get away. If NPCs actually got in the way - significantly - of players engaging players then it becomes a further barrier in place against PVP - whilst simultaneously not being that appealing to those who want to PVE.
Peonza Chan
Gloryhole Initiative
#15 - 2015-11-03 09:23:03 UTC
Alundil wrote:
...but it does mean that we ought to be more receptive, as a whole, to new, interesting and innovative experiences of a PvE variety...

receptive? yes
excited? not a single bit
why?
Necharo Rackham wrote:
...generally CCP have made NPCs harder by upping their resists/speed/lowering their sig, giving them ewar with insane range and so on...
aldhura
Blackjack and Exotic Dancers
Top Tier
#16 - 2015-11-05 20:09:25 UTC
Best get all you Jita stocks built up, no one going to be able to haul anything if NPC join forces the code to gank HS haulers and manufacturers. Even null bears have to sell their wares somewhere.
Kalel Nimrott
Caldari Provisions
#17 - 2015-11-06 00:02:04 UTC
Imagine an escalation and all of the sudden roaming sleepers...

Bob Artis, you will be missed.

O7

Lloyd Roses
Artificial Memories
#18 - 2015-11-06 01:47:54 UTC
Kalel Nimrott wrote:
Imagine an escalation and all of the sudden roaming sleepers...


Dozens of RR sleeper frigs, just because.
Alundil
Rolled Out
#19 - 2015-11-07 00:39:33 UTC
Peonza Chan wrote:
Alundil wrote:
...but it does mean that we ought to be more receptive, as a whole, to new, interesting and innovative experiences of a PvE variety...

receptive? yes
excited? not a single bit
why?
Necharo Rackham wrote:
...generally CCP have made NPCs harder by upping their resists/speed/lowering their sig, giving them ewar with insane range and so on...



Simply because "...CCP has generally made NPCs harder by tweaking ships stats" is not a good reason to not push CCP to improve the PvE experience in meaningful ways. (read: not simple stat changes but instead improved AI, more dynamic scenarios, procedurally generated dungeons, etc) And when they legitimately try, they should receive support and constructive criticism (a hard thing for the players of this game I know).

PvE, like it or not, is the largest activity in the game. More players do that than anything else. Good PvE will retain players (and possibly even bring in new players). Bad PvE not.

It's relatively simple in that regard.

I'm right behind you