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Player Features and Ideas Discussion

 
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Should flying consume fuel?

Author
Jones Deninard
Terminal Velocity Enterprises
#1 - 2015-10-26 21:22:43 UTC
I was thinking, which was probably my first mistake, and it occurred to me that our ships have essentially unlimited endurance as long as nothing blows them up. I started wondering if it would add any intrigue if we consumed fuel to be in space. Let's say that we add a bay to every ship for some type of fuel, isotope, or whatever. Stront, or the racial isotope for the ship type. Anytime you are moving, it is consumed at a rate proportionate to ship propulsion percentage. Let's even say that afterburner increases consumption 150% and micro warp drive by 200%. I can imagine a frigate could hold enough fuel for 2-4 hrs of flight time, and capitals maybe a week. The ability to refuel in space could be limited to logi since in RL this is what logistics really means.

It would have a big effect on roams and choices made for fleet comps. It would also make mining, ratting, and missioning in hostile space something that would require planning in order to have fuel available.

The one thing I don't know about is what if you run out in space, does your ship shut down and eject your pod, propulsion consumes capacitor so you have limited. Mobility, etc.

Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2015-10-26 21:29:01 UTC
Game wise - extremely tedious and i dont think we need to nerf the simple task of moving. No thanks.

Lore wise - Today we have submarines that can run for decades without refueling.

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Ix Method
Doomheim
#3 - 2015-10-26 21:35:30 UTC  |  Edited by: Ix Method
This idea was godawful in Elite and still is today, sorry and all. It hampers gameplay to no real end.

If we're ripping off other games I'd take a wireframe Jita though. Or an Imperial Trader. Do do do do doooooooo do do dooo.

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Zimmer Jones
Aliastra
Gallente Federation
#4 - 2015-10-26 21:48:04 UTC
This one was a fast find, one of my most whimsical ideas:

https://forums.eveonline.com/default.aspx?g=posts&m=5068183

Can't have fuel used for warping, your pod would need it too.

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Atomeon
Federal Navy Academy
Gallente Federation
#5 - 2015-10-26 22:07:08 UTC
Terrible idea because it doesnt "add" something to game.
I cant even imagine if you run out of fuel in the middle of nowhere (like a WH) i can not seeany solution than a double self destruct to "unstuck" from there.
Reaver Glitterstim
The Scope
Gallente Federation
#6 - 2015-10-26 22:07:09 UTC
Jones Deninard wrote:
I was thinking, which was probably my first mistake

Thinking is never a mistake. Don't berate yourself, you wonderful little snowflake.


Should flying consume fuel? It's an honest question. The answer is no.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

voetius
Grundrisse
#7 - 2015-10-26 22:18:16 UTC

I've played a few space games, most haven't had fuel. The ones that did allowed you to auto-refuel at a station to avoid the hassle of having to remember to refuel before taking off for somewhere. So it just became a tax or inconvenience depending on whether you had "auto refuel" on or off.
Rayzilla Zaraki
Yin Jian Enterprises
#8 - 2015-10-26 23:20:25 UTC
Fuel consumption for day-to-day type activities really doesn't add anything useful to the game. Yeah, it's realistic, but who wants to have to remember to fill up all the time? Not this guy!

As was stated, we have ships today that can run for years on one "tank" of fuel. I suppose Eve could do that, but to what end? It adds nothing to the game.

Remember, ideas like this can be a slippery slope. First, its fuel to just fly around. The next thing you know, you have to pay tolls to use all the gates or to dock in all the stations. It just becomes a needless ISK sink and, frankly, would destroy the new player experience.

Yeah, I know two internet spaceship games, one live, the other up and coming, will use fuel consumption but I think those games operate on a much more micro level than Eve. For them, it makes sense, not for Eve.

o7

Gate campers are just Carebears with anger issues.

Nyalnara
Marauder Initiative
#9 - 2015-10-26 23:44:19 UTC
Jones Deninard wrote:
I was thinking, which was probably my first mistake, and it occurred to me that our ships have essentially unlimited endurance as long as nothing blows them up. I started wondering if it would add any intrigue if we consumed fuel to be in space. Let's say that we add a bay to every ship for some type of fuel, isotope, or whatever.



My engine is fueled by magic.

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Non, je ne suis pas gentil.

Lara Sunji
Doomheim
#10 - 2015-10-27 00:11:32 UTC
I'd hate to stop for fuel every few hours or whatever. I'd really hate to be floating in space because I didn't pick up some fuel earlier. Yikes.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#11 - 2015-10-27 02:19:02 UTC
Now, this is a bad idea, but what about ancillary MWD? Uses fuel to go, something like 30% boost over regular, lasts something like a minute and a half before it must reload.

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Reaver Glitterstim
The Scope
Gallente Federation
#12 - 2015-10-27 07:55:04 UTC
Bobb Bobbington wrote:
Now, this is a bad idea, but what about ancillary MWD? Uses fuel to go, something like 30% boost over regular, lasts something like a minute and a half before it must reload.

Or an ancillary AB that uses fuel to briefly act like a MWD.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

oohthey ioh
Doomheim
#13 - 2015-10-27 09:42:57 UTC
Reaver Glitterstim wrote:
Bobb Bobbington wrote:
Now, this is a bad idea, but what about ancillary MWD? Uses fuel to go, something like 30% boost over regular, lasts something like a minute and a half before it must reload.

Or an ancillary AB that uses fuel to briefly act like a MWD.


Both of those wont work, most fights people will die or dock back up after, so unless it lasts few cycles then an huge reload, it wont work, due to most ships dont tend to have an spare mid, when they do they tend to be dual proped.

How ever it might be cool for for capital ships.