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How exactly will Citadel refit changes impact WH space

Author
Sorvolge
Gregarious Games Mechanized Federation
Solyaris Chtonium
#1 - 2015-10-25 16:15:46 UTC
Although I no longer live in a wh, I haven't seen any posts on the subject in regards to these proposed changes, and am interested in how these changes will impact pve gangs trying to run escalations, as refitting capitals under fire is something of a necessity, atleast in small gangs. Will the changes impact refitting only from other capitals, or mobile depos as well? Does this new capital class set off its own escalation event? I feel like these changes will have a million small / large impacts on WH space, both PvE and PvP, and while I know people have mixed feelings on the subject, it still is an important aspect of the game that the devs don't overlook with these capital and refit changes :/
Romvex
TURN LEFT
#2 - 2015-10-25 17:47:24 UTC  |  Edited by: Romvex
"lol whats a wormhole"

- CCP
TigerXtrm
KarmaFleet
Goonswarm Federation
#3 - 2015-10-25 18:13:10 UTC
Refitting during combat is probably the lamest use of a mechanic that clever players ever came up with. Glad to see it removed.

Don't forget you're getting a brand new line of 'Force Auxilary' ships in return that take over the remote repping role. I'm sure there are going to be plenty of ways to utilize those in wormhole PVE.

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Nadine Jones
Holes with Worms
#4 - 2015-10-25 18:36:41 UTC
TigerXtrm wrote:
Refitting during combat is probably the lamest use of a mechanic that clever players ever came up with. Glad to see it removed.


"Oh noez! Someone might have an advantage from doing something other than pressing F1! CCPlz nerf!"
Goonswarm Grunt 8764
Nevyn Auscent
Broke Sauce
#5 - 2015-10-25 19:32:49 UTC
You can still refit under fire. You just can't refit with a weapons timer.
However considering all the other kinds of changes to Capitals, like them getting actual sub cap blap guns that track like large turrets (Where are the large ones that track like medium and the mediums that track like smalls CCP, why do only drones and missiles get this) that will make it much easier to kill with the dreads, T2 weapons & modules etc.
Trying to actually say what impact a single change is going to have is pretty impossible.
Jack Hayson
The Scope
Gallente Federation
#6 - 2015-10-25 21:38:51 UTC
Nevyn Auscent wrote:
You can still refit under fire. You just can't refit with a weapons timer.

Yeah, sure. I'll just stop repping the fleet and watch everyone blow up so that I can refit my triage.
Sounds like a good plan.
Well, considering that I'll be jammed anyway it shouldn't make much of a difference.

Btw. dreads can already track sub caps when they have support in the form of webs and painters. The new guns are a nerf, not a buff.
Delt0r Garsk
Shits N Giggles
#7 - 2015-10-25 22:44:47 UTC
XL guns are getting nuffed to not be able to apply damage to subcaps. That means escal dreads will need to use the new tracking guns. Right now they are talking about 2-3k damage *in siege*. That means it is going to take much longer and your vulnerable for longer. further the total EHP of dreads and caps is getting a hit.

One thing is for sure. You won't be able to run escals the way we do now. But i don't see that as a bad thing.

Citadels sound great for WH space. Since now you don't have to have either dozens of POS or a fairly communal ship arrays.

However I am still not totally happy with the "they don't shoot unless manned", it makes drive buys far too easy. I don't really want to be a bigger corp and people take holidays. We just can't be on for 3/6/21 hours every single week. It is one of the reasons i play eve over other games. I don't have to grind XP/SP. I dont' have to log in every week. Bigger groups this is no problem. But WH space is one area that smaller groups can do fine in. It just seems silly and one reason i just wont deploy a citadel until we are a bigger corp.

Having said that. 2 weeks ago i did forget to fuel a pos that was offline all weekend and no one touched it. Had about 12 tengus in it. Dont' worry i moved em all now.

AKA the scientist.

Death and Glory!

Well fun is also good.

Paul Panala
School of Applied Knowledge
Caldari State
#8 - 2015-10-27 20:48:31 UTC
Delt0r Garsk wrote:
However I am still not totally happy with the "they don't shoot unless manned", it makes drive buys far too easy. I don't really want to be a bigger corp and people take holidays. We just can't be on for 3/6/21 hours every single week.


The new structures are only vulnerable a few hours a week (depending on size) and you get to specify those time windows. So you do not need to be logged on 23/7, just make sure you have people on during the window. The windows are VERY short, only 3 hours a week for a med sized.
Mr Mieyli
Doomheim
#9 - 2015-10-28 08:16:00 UTC
In combat refitting is a pretty bad mechanic really. It bypasses the whole concept of making fitting trade -offs to fill a specific role. I'll be sad to see it go but it is probably for the best.

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Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#10 - 2015-10-28 08:32:45 UTC
Delt0r Garsk wrote:
However I am still not totally happy with the "they don't shoot unless manned", it makes drive buys far too easy.

I guess on the plus side though, the Citadels aren't vulnerable to attack 24/7 like a POS tower is.

Only vulnerable for certain periods each week, so if a medium (3 hours per week) or large (7 hours per week???) is built, then it shouldn't be too difficult for an active group to be around their Citadel in the periods it's possible to attack it.
Delt0r Garsk
Shits N Giggles
#11 - 2015-10-28 09:13:29 UTC
Scipio Artelius wrote:
Delt0r Garsk wrote:
However I am still not totally happy with the "they don't shoot unless manned", it makes drive buys far too easy.

I guess on the plus side though, the Citadels aren't vulnerable to attack 24/7 like a POS tower is.

Only vulnerable for certain periods each week, so if a medium (3 hours per week) or large (7 hours per week???) is built, then it shouldn't be too difficult for an active group to be around their Citadel in the periods it's possible to attack it.

The problem is we go on holidays. We have real jobs etc. I play eve because i can go away for few weeks. We had a month this year where no one was online. I was in Mexico one of the other guys was having a baby etc... It is not a problem now, only something that wants to kill my towers can. However if someone comes past a citadel that doesn't shoot back and is the vulnerability window, they don't have to anything but shoot for a while with almost no commitment of a force. And since i am in WH, we lose *everything*.

A Big bloody space station should shoot back. Sure when away i can still be evicted much easier than if i was online. But they at least need to bring a serious fleet (logi etc), not just a battleship or 2.

AKA the scientist.

Death and Glory!

Well fun is also good.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#12 - 2015-10-28 09:20:15 UTC  |  Edited by: Scipio Artelius
Delt0r Garsk wrote:
Scipio Artelius wrote:
Delt0r Garsk wrote:
However I am still not totally happy with the "they don't shoot unless manned", it makes drive buys far too easy.

I guess on the plus side though, the Citadels aren't vulnerable to attack 24/7 like a POS tower is.

Only vulnerable for certain periods each week, so if a medium (3 hours per week) or large (7 hours per week???) is built, then it shouldn't be too difficult for an active group to be around their Citadel in the periods it's possible to attack it.

The problem is we go on holidays. We have real jobs etc. I play eve because i can go away for few weeks. We had a month this year where no one was online. I was in Mexico one of the other guys was having a baby etc... It is not a problem now, only something that wants to kill my towers can. However if someone comes past a citadel that doesn't shoot back and is the vulnerability window, they don't have to anything but shoot for a while with almost no commitment of a force. And since i am in WH, we lose *everything*.

A Big bloody space station should shoot back. Sure when away i can still be evicted much easier than if i was online. But they at least need to bring a serious fleet (logi etc), not just a battleship or 2.

Do you use a POS now?

How does that work? Who fuels it? Who's there to respond if it gets attacked at anytime? You really can't have someone on for 3 hours in a week when a medium is vulnerable, just to fight off the first timer?

And are you in a WH where others can bring in a heap of Capitals to attack your Citadel if you put one up?

Seems if that's the case, even having a POS must be difficult as that can be attacked at anytime.
Delt0r Garsk
Shits N Giggles
#13 - 2015-10-28 09:27:43 UTC
Scipio Artelius wrote:
Delt0r Garsk wrote:
Scipio Artelius wrote:
Delt0r Garsk wrote:
However I am still not totally happy with the "they don't shoot unless manned", it makes drive buys far too easy.

I guess on the plus side though, the Citadels aren't vulnerable to attack 24/7 like a POS tower is.

Only vulnerable for certain periods each week, so if a medium (3 hours per week) or large (7 hours per week???) is built, then it shouldn't be too difficult for an active group to be around their Citadel in the periods it's possible to attack it.

The problem is we go on holidays. We have real jobs etc. I play eve because i can go away for few weeks. We had a month this year where no one was online. I was in Mexico one of the other guys was having a baby etc... It is not a problem now, only something that wants to kill my towers can. However if someone comes past a citadel that doesn't shoot back and is the vulnerability window, they don't have to anything but shoot for a while with almost no commitment of a force. And since i am in WH, we lose *everything*.

A Big bloody space station should shoot back. Sure when away i can still be evicted much easier than if i was online. But they at least need to bring a serious fleet (logi etc), not just a battleship or 2.

Do you use a POS now?

How does that work? Who fuels it. You really can't have someone on for 3 hours in a week when a medium is vulnerable?

Seems if that's the case, even having a POS must be difficult as that can be attacked at anytime.

Yes A large POS works well because you can't sit there and blap in anything less than a fleet for POS blaping, and in a WH that is a bit of a PITA. You got to want to do it. Meaning you don't do it as a drive by. You need at least logi or a cap. And yea a large POS is about 1 month of fuel. I landed back here with about a 3 days of fuel left in all the POSes.

Clearly a month is a bit extreme. But I can easily see a a week being a pain during holidays. I am not asking for unmanned stations to be good. Just enough that a lone BS or a few t3 can't stay on grid forever. Sure they can get friends, as they can now. But just a bit more commitment than... hay its a unfueled pos.

And i don't really want to be a bigger corp. 5-10 real players is about right for they way i like to play.

So it stands. I don't like the fact it won't shoot back unless manned.

AKA the scientist.

Death and Glory!

Well fun is also good.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#14 - 2015-10-28 09:44:07 UTC  |  Edited by: Scipio Artelius
Delt0r Garsk wrote:
Yes A large POS works well because you can't sit there and blap in anything less than a fleet for POS blaping, and in a WH that is a bit of a PITA. You got to want to do it. Meaning you don't do it as a drive by. You need at least logi or a cap. And yea a large POS is about 1 month of fuel. I landed back here with about a 3 days of fuel left in all the POSes.

Clearly a month is a bit extreme. But I can easily see a a week being a pain during holidays. I am not asking for unmanned stations to be good. Just enough that a lone BS or a few t3 can't stay on grid forever. Sure they can get friends, as they can now. But just a bit more commitment than... hay its a unfueled pos.

And i don't really want to be a bigger corp. 5-10 real players is about right for they way i like to play.

So it stands. I don't like the fact it won't shoot back unless manned.

We have very little detail so far, but I certainly don't have the impression that a lone BS or a few T3 are going to do much more than scratch the paint.

Staying on grid forever is going to be kind of boring, given that a medium POS will be vulnerable in 3 x 1 hour blocks. If they don't reinforce in that time, bad luck from what we have so far. I guess they can wait around on grid for another couple of days to the next vulnerable period and try again.

On top of that, Damage is going to be mitigated so that attackers need at least 30 minutes on grid, meaning a loan BS or a few T3 are going to have to be able to reinforce it in a 30-60 minute window, or the repair mechanics kick in (again, little detail at this point) and your Citadel goes back to full health.
Rek Seven
University of Caille
Gallente Federation
#15 - 2015-10-28 10:02:55 UTC  |  Edited by: Rek Seven
Unless Sleeper capital are introduced, dreads will be useless in PVE and from what i hear CCP are going to stop people farming in their own system and force them to use other connections to earn isk. This will result in a massive drop in dread use in wormhole space, and as dreads are the only ship that really needs to refit, the change to refitting becomes irrelevant.
Delt0r Garsk
Shits N Giggles
#16 - 2015-10-28 11:51:21 UTC
Scipio Artelius wrote:
Delt0r Garsk wrote:
...

We have very little detail so far, but I certainly don't have the impression that a lone BS or a few T3 are going to do much more than scratch the paint.

Staying on grid forever is going to be kind of boring, given that a medium POS will be vulnerable in 3 x 1 hour blocks. If they don't reinforce in that time, bad luck from what we have so far. I guess they can wait around on grid for another couple of days to the next vulnerable period and try again.

On top of that, Damage is going to be mitigated so that attackers need at least 30 minutes on grid, meaning a loan BS or a few T3 are going to have to be able to reinforce it in a 30-60 minute window, or the repair mechanics kick in (again, little detail at this point) and your Citadel goes back to full health.

The window stays open while attacked. That is they can attack with 1 min left on the window and it stays vulnerable until either reinforced or repaired. That is they must stop shooting for 15 mins or reinforce the thing. Since nothing is shooting back there is no reason to leave grid.

Yea we don't really know what the passive regain is on these things. It may be fairly low however.

AKA the scientist.

Death and Glory!

Well fun is also good.