These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why does it matter if people are isk rich?

Author
Endeavour Starfleet
#41 - 2012-01-06 03:27:22 UTC
Any kind of Isk inflation in EVE is a far far less effect on noobs than the fact that few corps will take them due to the way POS and corp permissions work. EVE is hard as hell to solo at first for good reason of which to encourage grouping.

So other issues besides people being isk rich are the problem. Making a new modular corp and POS permission system should help empty hisec quite nicely.
Nikodiemus
Ganja Clade
Shadow Cartel
#42 - 2012-01-06 04:02:57 UTC
The biggest problem with Eve and the Isk market is not people being too easily able to make isk - isk can be a ***** to make by normal or casual or even hobbyist players. The people that make Isk such a pain are those that drain money from the Eve economy and sink it into PLEX.

The argument that PLEX is a xfer of game time from one to another is well and dandy, but if I bought my nyx and fund its upkeep through plex while maintaining a holding character, or at best using my other acct to pay for it, this transfer of time and resources from one player to another is just a sink.

There are many ways where this fella can use isk that doesn't effect the economy byt trading, buying, etc. from that fella, but the point remains.

PLEX creates and extremely complex and difficult to predict economic force in a game where player created actions, especially economies, are central.
Skydell
Bad Girl Posse
#43 - 2012-01-06 04:58:28 UTC
Isk Wealthy is optical.

China server Plex go for 2 billion ISk. That's massive ISK.

Our server also doesn't look at distribution. The people saying there is more ISK in EVE have no way of determining who has that ISK. It's very much at the structural level the same as real world capitalism. Most of it is held by the 1% and I assure you, any of the people reading this is NOT in the 1% group. (Exception might be Chribba)

We all might "think" we are rich and that's reflective of real world too. The truth being, most of us sit on very little in percentage of what is in the game. 99% of the money is in 1% of the wallets.

There is also the issue of asset perspective. That ISK is liquid ships in alliances that won't ever use it. So it's not even really in the game. They keep it in the even they get wiped out and that never happens. Mostly because we see decimations months in advance and can avoid them.

Branch is a good example. Goons did nothing there and won't. They displaced players but Branch residence were in evac as soon as it became clear the unbeatable Goon NAP train was coming. Add to that any ships that are lost don't really require that much ISK to replace because the people who have all the ISK also control the Ship industries. So they keep thier ISK and just stop selling thier minerals, using it to make thier ships. That was the original purpose of it, to replace ships but when no ships need replacement, it becomes surplus and the ISK distribution system kicks in.

The only thing we need to look at is PLEX. When PLEX are at 2 billion a pop, then EVE has hyper inflation because everyone is sitting on 50 billion ISK.
Aineko Macx
#44 - 2012-01-06 07:03:38 UTC
Skydell wrote:
The only thing we need to look at is PLEX. When PLEX are at 2 billion a pop, then EVE has hyper inflation because everyone is sitting on 50 billion ISK.

That's only one side of the equation. The other is how willing people are to shell out RL cash for a virtual currency. And between china and the western countries that populate most of TQ that parameter is not the same.
Ocih
Space Mermaids
#45 - 2012-01-06 07:18:06 UTC
Aineko Macx wrote:
Skydell wrote:
The only thing we need to look at is PLEX. When PLEX are at 2 billion a pop, then EVE has hyper inflation because everyone is sitting on 50 billion ISK.

That's only one side of the equation. The other is how willing people are to shell out RL cash for a virtual currency. And between china and the western countries that populate most of TQ that parameter is not the same.


That's real world economics though and while it of course impacts EVE as a business, I would say the RMT value of EVE has far deeper impacts on the virtual economy of EVE.

EVE China has 30K subs. The ability to grind is much higher. The need to PvP off that grind time isn't there. They have null sec NAP that makes goon NAP look like dollarama compared to Wal-mart. I understand you are saying there might be less Plex in the China server. I just don't think that's the reason. I suspect the available plex for the pop is similar to the number here. They just have way more ISK.

That all said, Plex is still the marker for ISK available in game because Plex is the hardest asset in the game, on both servers.
Selinate
#46 - 2012-01-06 07:21:28 UTC
shiny faction fit ship > ****** T1 fit ship.
Aineko Macx
#47 - 2012-01-06 07:59:38 UTC  |  Edited by: Aineko Macx
Ocih wrote:
That's real world economics though and while it of course impacts EVE as a business, I would say the RMT value of EVE has far deeper impacts on the virtual economy of EVE.

EVE China has 30K subs. The ability to grind is much higher. The need to PvP off that grind time isn't there. They have null sec NAP that makes goon NAP look like dollarama compared to Wal-mart. I understand you are saying there might be less Plex in the China server. I just don't think that's the reason. I suspect the available plex for the pop is similar to the number here. They just have way more ISK.

That all said, Plex is still the marker for ISK available in game because Plex is the hardest asset in the game, on both servers.

I agree, I was just pointing out another influencing factor. To confirm PLEX price is strongly correlated with player wealth there we'd have to have some CEVE stats, though.
Also do note they are still running Tyrannis, meaning no Incursions, so no 100mil+ isk/h grinding. If they did, PLEX prices would be even higher.
Thredd Necro
Doomheim
#48 - 2012-01-06 08:13:51 UTC
Scortched Merc wrote:
I still want to know what is considered rich in this game...

1bil?
5bil?
10bil?
25bil?
How ever much Chirbba has?


Chribba bought himself CCP for Christmas...using nothing but PLEX.

CCP now stands for Chribba Control Productions...true story...Blink

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Grumpy Owly
Imperial Shipment
Amarr Empire
#49 - 2012-01-06 08:16:26 UTC
What I tend to find interesting and notice about the call to nerf varous isk generating activities but largely high sec incursion is that the people shouting about it tend to fall into two catergories:

1) Null seccers who obviously wish to see their area of space given the perks and prestige largely to enthuse interest in their areas and activity.

2) People who have already made billions of isk in various isk generating activities and now want to see them nerfed so as to disadvantage those who havent had the similar opportunity, meanwhile conveniantly hanging onto their own assests.

If this wasnt the case why are people tending to be concerned about where the grass seems greener?

I have seen very little in terms of inflation due to what people like to point out as problematic isk generators, and claim every possible cause under the sun to label them as such as a result, when likley other factors are contrinutaory to the changes.

E.g. Plex price spike was claimed as being an incursion issue, and yet unsuprisingly the spike occured around the advent of the crucible expansion. Largely making the spike attributable to people extending their accounts and/or people returning to the game. Had it been a problem due to other issues it would have largley been seen to effect it gradually over a longer term whilst those activities where occuring.

Also very little detail has fallen out of economic understanding as a study to identify where the isk is flowing and wether more isk sinks or other needs are required. I'd prefer to see this understanding to be able to make "informed" decisions. But am hoping CCP have this awareness as I expect due to their dedicated economic staff. And largely I doubt it is a real problem else they would have changed things or not introduced them as is originally.

In conclusion and the point I want to make is I wish there was a proper study to understand these issues and not to be misslead by people using propoganda for their own particular interests.
Keat0n
Garoun Investment Bank
Gallente Federation
#50 - 2012-01-06 08:30:45 UTC
Jaroslav Unwanted wrote:
1000 people out of 50k can get rich and then can get even richer with no effort whatsoever

Rest doing all the work to scrap by month to month..

Seems it works as intended, considering EVE is an capitalistic world.
Whining about high sec missioners, incursion runners is pathetic..
Incursion 100 people can get rich ... high sec missioner non can get rich unless they are 23/7
100 ppl vs 1k vs 48900 .. seems like good ratio for wealth distribution .. those 1k are far more richer than those 100 ppl can even dream of.


Last time I checked incursions were open to everyone.
Aineko Macx
#51 - 2012-01-06 09:06:16 UTC
Grumpy Owly wrote:
I'd prefer to see this understanding to be able to make "informed" decisions. But am hoping CCP have this awareness as I expect due to their dedicated economic staff.

As one of the 30-ish people at last fanfests economy round table with Dr. EyoG I confirm that CCP is aware and unhappy about the imbalance of isk entering and leaving the economy. At that moment, they wanted to introduce more sinks, but were unsure how to do it. And by judging the current situation, they still are.

Quote:
If this wasnt the case why are people tending to be concerned about where the grass seems greener?
...
In conclusion and the point I want to make is I wish there was a proper study to understand these issues and not to be misslead by people using propoganda for their own particular interests.

I find it small-minded that people assume there must always be an ulterior motive for an interest in balancing, or in this case, macro-economics. But this being eve, I can't really blame ya...
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#52 - 2012-01-06 09:10:45 UTC
Keat0n wrote:
Jaroslav Unwanted wrote:
1000 people out of 50k can get rich and then can get even richer with no effort whatsoever

Rest doing all the work to scrap by month to month..

Seems it works as intended, considering EVE is an capitalistic world.
Whining about high sec missioners, incursion runners is pathetic..
Incursion 100 people can get rich ... high sec missioner non can get rich unless they are 23/7
100 ppl vs 1k vs 48900 .. seems like good ratio for wealth distribution .. those 1k are far more richer than those 100 ppl can even dream of.


Last time I checked incursions were open to everyone.


last time i checked 20 ppl in uber ships takes all .. competing crap takes non.. go figure..
If you move 50k ppl to high sec incursion .. than there will be more those 20 ppl uber fleets, but still only one of them will get payed.
Grumpy Owly
Imperial Shipment
Amarr Empire
#53 - 2012-01-06 09:17:10 UTC
Aineko Macx wrote:
Grumpy Owly wrote:
I'd prefer to see this understanding to be able to make "informed" decisions. But am hoping CCP have this awareness as I expect due to their dedicated economic staff.

As one of the 30-ish people at last fanfests economy round table with Dr. EyoG I confirm that CCP is aware and unhappy about the imbalance of isk entering and leaving the economy. At that moment, they wanted to introduce more sinks, but were unsure how to do it. And by judging the current situation, they still are.

Quote:
If this wasnt the case why are people tending to be concerned about where the grass seems greener?
...
In conclusion and the point I want to make is I wish there was a proper study to understand these issues and not to be misslead by people using propoganda for their own particular interests.

I find it small-minded that people assume there must always be an ulterior motive for an interest in balancing, or in this case, macro-economics. But this being eve, I can't really blame ya...


I was aware of the conclusions of the need for isk sinks. But it still doesnt make a full study of all the isk generating activities. I'd expect income generation from NPC missions will largley generate more isk overall in the player base than some activities and yet this isk generation isnt equally challenged. So irrespective of wether isk sinks are required it doesnt identify which activities may be most causing the issues. So people naturally jump to possible obvious conclusions because it suits their selfish interests.

And its not an assumption, my conclusions are derived from actual experince of talking to various people within eve who have admitted to such aswell as simply revealing there interests so nothing to blame. I'd say look to yourself hypocrit about projecting upon me your own assumptions.
Ocih
Space Mermaids
#54 - 2012-01-06 09:32:46 UTC
This is all symptomatic though. Making ISK be it in Incursions, WH, low sec or where ever. That's not the problem.

Over 8 years, CCP have nerfed, nerfed and nerfed again. They do this based on the amount of ISK in the game. None of that nerfing has worked though because it isn't removing the ISK from the game. We see EVE as a spreadsheet in Space, so do CCP. They need to figure out how to pry those trillions of ISK out of the alliance wallets. They need to make those alliances want to spend that money though. Nerfs won't work. They need more content that will matter to those alliances.

The reason it needs to be done is to allow CCP to see with thier spreadsheets how much ISK is needed. They can't do that with static ISK clouding the spreadsheets.

Why did we get handed L3 battle cruisers?

Want an Idea, CCP? Real player R&D. Allow Goons to make a Goon supercap. Through R&D that takes alot of money to research. Allow them to make thier own player agents (us) and allow them to create prototype BPC's that can then be either used or copied say 5 copies per prototype with more material added?

Make it a sink, not an ISK trade, make it realistic to get it done. Make it worth it.
Real crafting in EVE anyone?
Luh Windan
green fish hat bang bang
#55 - 2012-01-06 09:44:33 UTC  |  Edited by: Luh Windan
Aineko Macx wrote:

As one of the 30-ish people at last fanfests economy round table with Dr. EyoG I confirm that CCP is aware and unhappy about the imbalance of isk entering and leaving the economy. At that moment, they wanted to introduce more sinks, but were unsure how to do it. And by judging the current situation, they still are.


Given their new enthusiasm for Eve and the lessons learned perhaps they could be encouraged to release recent economy figures (there were reports years ago but I haven't seen one for a while).

There are clearly some very smart players (not me obv. Smile ) and it would be nice to have some real insight instead of the idle speculation which, as I think this thread has brought out, contains some nuggets of wisdom mixed with an awful lot of noise.

Aineko - you mentioned there is research into virtual world economies - do you have any good links or references?
flakeys
Doomheim
#56 - 2012-01-06 11:27:12 UTC
Luh Windan wrote:
IHaveCandyGetInTheVan69 wrote:
Because it makes the game mostly pointless if losses don't hurt.

In 2004 BS were a big deal and losing one hurt, now most people shrug off capital and faction BS losses like they don't matter.


I don't buy this at all.

I don't PvP because it's going to hurt me - I PvP because it's unpredictable and thrilling, because it's pitting your wits against another human being (and I enjoy fighting smarter people even when I loose than I do the dumb kills).

When I lose a ship it's a lesson to be learned. A challenge to rise to. I couldn't care less about the isk - that's just an annoyance. (and I agree that there should be some inertia - ie. some cost because otherwise it does have less meaning. but that cost doesn't need to be painful)



When i started eve somewhere 2003ish it took me 3 months to get a battleship together as the isk gains was a LOT less then now and also the ships available a LOT less.So when i finally had my raven i dived into nullsec to loose it only a few minutes later.I can ensure you that it HURTS to see months of work vanish in a second.

Now i just dive into low-sec every few months or so in 1.5 to 2 B faction tengu's and loose them left and right without giving a **** wich in the end makes pvp -at least for me - a LOT less thrilling to do.Sometimes i wish back for the days when it gave a big rush to see your shields get melted.

We are all born ignorant, but one must work hard to remain stupid.

Dyner
Brutor Tribe
Minmatar Republic
#57 - 2012-01-06 11:30:27 UTC
IHaveCandyGetInTheVan69 wrote:
Because it makes the game mostly pointless if losses don't hurt.

In 2004 BS were a big deal and losing one hurt, now most people shrug off capital and faction BS losses like they don't matter.



That's cause we're honey badgers
Dbars Grinding
Center for Advanced Studies
Gallente Federation
#58 - 2012-01-06 11:33:56 UTC
IM RICH BIATCH!

I have more space likes than you. 

flakeys
Doomheim
#59 - 2012-01-06 15:48:10 UTC
Dbars Grinding wrote:
IM RICH BIATCH!



Me too but you don't see me calling people names Roll

We are all born ignorant, but one must work hard to remain stupid.

David Grogan
University of Caille
Gallente Federation
#60 - 2012-01-06 16:32:25 UTC
Thredd Necro wrote:
Scortched Merc wrote:
I still want to know what is considered rich in this game...

1bil?
5bil?
10bil?
25bil?
How ever much Chirbba has?


Chribba bought himself CCP for Christmas...using nothing but PLEX.

CCP now stands for Chribba Control Productions...true story...Blink


and here i thought it meant Chribba's Carebear Policy Shocked

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.