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Player Features and Ideas Discussion

 
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Customizable "Local" settings

Author
MeBiatch
GRR GOONS
#1 - 2015-10-23 00:11:10 UTC
I am a big fan of having custom settings on the overview... as it provides key abilities for intel and combat.

the other really great tool in eve for intel is local...

in some place local can be extremely cluttered here's looking at you jita... in others local is key to knowing if neutrals or negatives have come into the system...

what I propose is having the ability to select what will show up in local. by show up I mean thier character... by not showing up I mean they will become delayed until they talk in local.

that way if i am in Jita I can set Local to show only war targets... or if i am in a highly populated missioning system i can do the same... or if i am ratting in 0.0 in a high density system Ill know immediately if a negative came in the system.

have the custom local setting setups next to the open channel window button on the local hud... (much like they look for ovierview)


a-A- * 0.0 ( ) [JITA] [mission] [0.0} (26) (0)}

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-10-23 00:31:34 UTC
Oh, hey, it's another 'please make local an even more powerful intel tool because I am too damn lazy to read' thread!

No.
MeBiatch
GRR GOONS
#3 - 2015-10-23 00:37:26 UTC
Danika Princip wrote:
Oh, hey, it's another 'please make local an even more powerful intel tool because I am too damn lazy to read' thread!

No.


this does not make local more powerful it simply makes it customizable.

its a quality of life improvement and IMO would be welcome by anyone who would want to use the feature... if you dont like it then you do not have to use it...

but like overview settings having tabs... i think once people start to use they would wonder how they got along before it...

its simply allowing the player to custom people for delayed local based on standings.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2015-10-23 00:42:22 UTC
MeBiatch wrote:


that way if i am in Jita I can set Local to show only war targets... or if i am in a highly populated missioning system i can do the same... or if i am ratting in 0.0 in a high density system Ill know immediately if a negative came in the system.




How, exactly, does this not make local a more powerful intel tool?
MeBiatch
GRR GOONS
#5 - 2015-10-23 00:49:24 UTC  |  Edited by: MeBiatch
Danika Princip wrote:


How, exactly, does this not make local a more powerful intel tool?


it gives you no new information that you did not have before... it just removes the tedium...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2015-10-23 00:51:00 UTC
MeBiatch wrote:
Danika Princip wrote:
MeBiatch wrote:


that way if i am in Jita I can set Local to show only war targets... or if i am in a highly populated missioning system i can do the same... or if i am ratting in 0.0 in a high density system Ill know immediately if a negative came in the system.




How, exactly, does this not make local a more powerful intel tool?


it gives you no new information that you did not have before... it just removes the tedium...


Thus giving you the information much, much quicker and easier than before, thus making local a more powerful intel tool...
MeBiatch
GRR GOONS
#7 - 2015-10-23 00:58:38 UTC
Danika Princip wrote:


Thus giving you the information much, much quicker and easier than before, thus making local a more powerful intel tool...


not more powerful more reliable. it makes local more redundant... having by design a system where you constantly have to pull a slide bar up and down to see if that new local is negative heck at a certain point it becomes incoherent and local looses all intel value... i would argue its just better design and allows it to scale.

Intel in local as it stand works really powerful in low density systems but becomes useless in high density systems... ccp is designing new systems to increase density in places like 0.0 it only makes sense design wise to make in game tools that scale with said design goals...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

ShahFluffers
Ice Fire Warriors
#8 - 2015-10-23 01:11:04 UTC
MeBiatch wrote:
Intel in local as it stand works really powerful in low density systems but becomes useless in high density systems

Exactly right. And it should stay this way because, often times, this is the only way hunters can surprise people and catch them before they scurry off.

MeBiatch wrote:
... ccp is designing new systems to increase density in places like 0.0 it only makes sense design wise to make in game tools that scale with said design goals...

If anything... the DEVs should make local chat more unreliable because it is already a VERY powerful tool to avoid conflict and danger without any planning or too much extra effort.
Nyalnara
Marauder Initiative
#9 - 2015-10-23 09:31:44 UTC
Also, overpowered intel tools already exist.

French half-noob.

Non, je ne suis pas gentil.

Serendipity Lost
Repo Industries
#10 - 2015-10-23 12:21:38 UTC
MeBiatch wrote:
Danika Princip wrote:
Oh, hey, it's another 'please make local an even more powerful intel tool because I am too damn lazy to read' thread!

No.


this does not make local more powerful it simply makes it customizable.

its a quality of life improvement and IMO would be welcome by anyone who would want to use the feature... if you dont like it then you do not have to use it...

but like overview settings having tabs... i think once people start to use they would wonder how they got along before it...

its simply allowing the player to custom people for delayed local based on standings.


What it would do is make a crowded system where you can't fit the entire local on your screen editable so that you can narrow down the population in your custom local enough so that 'baddies' will always show up on screen. It would allow botters to always have non-friendlies show up on screen so their macros can pick up the change when the baddies jump into system. The bot could then warp to safety when someone 'not on the list' enters system.

If you want to bot with a hostile warp out in your macro - find an empty system. If the isk/hour sux there - I'm not feeling bad for you.
Leto Aramaus
Frog Team Four
Of Essence
#11 - 2015-10-23 13:54:54 UTC
ShahFluffers wrote:
MeBiatch wrote:
Intel in local as it stand works really powerful in low density systems but becomes useless in high density systems

Exactly right. And it should stay this way because, often times, this is the only way hunters can surprise people and catch them before they scurry off.


Hmmm, almost sounds like local is a bad game mechanic and shouldn't be an intel tool at all... to me at least. Just to me, as always.


ShahFluffers wrote:
MeBiatch wrote:
... ccp is designing new systems to increase density in places like 0.0 it only makes sense design wise to make in game tools that scale with said design goals...

If anything... the DEVs should make local chat more unreliable because it is already a VERY powerful tool to avoid conflict and danger without any planning or too much extra effort.


AGREED! hah! If anything..... IF ANYTHING local should be removed in favor of a completely new, and prefereably non-spreadsheet way of seeing who/what is in space around us.... wouldn't THAT be great?? No? Just me who wishes the hunting game wasn't played in D-scan and local (literally two itemized lists)??
Cidanel Afuran
Grant Village
#12 - 2015-10-23 15:11:09 UTC
no. Local is overpowered as it is. If anything it needs a nerf