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Crime & Punishment

 
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Hyperdunking nerf on sisi, to the battlements!

First post First post
Author
Spruillo
Lord Narg Corporation
#581 - 2015-10-21 14:45:11 UTC
Spruillo wrote:
When I skilled to fly a freighter like 4 years ago, I bought 1 and set autopilot to Jita the short way. (losec)
I made a sandwich, ramen noodles, with a very heavy dash of sriracha sauce, ate, came back later, and was sitting in station jita 4/4. I won eve aand it feels good.

ps sriacha sauce is good on EVERYTHING also rotten fish sauce is good, smells horrible but goes awesome with spring rolls n stuff

PLAYIN SPACE TRUCKS VROOM VROOM

Valterra Craven
#582 - 2015-10-21 18:17:52 UTC  |  Edited by: Valterra Craven
Philipa wrote:

Just to inform you I am not here to whine, I am here to discuss and teach people a lesson. I do it for content and profit. And I will adapt to changes that CCP make.


That's fine and understandable. Eve is a game of change. Almost nothing has remained constant since Eve was shipped in 2003.

Philipa wrote:

What I don't find a good sign for EVE's community is the victory cheer from bears/AG because instead of adapting, they are given a fix. Why is that bad, because next time they will also want a fix and won't adapt, and next time, and next time and then the high-sec population of eve will be the humans from WALL-E.
If those people are the future of EVE there is no future for eve, because why would they leave their automated feeding ground high-sec to go to low/null? They won't.


I think this is a much greater threat to Eve: worrying about how others play the game. That said, if this change does ship to TQ this doesn't really change all that much from a meaningful content perspective. I can understand the arguement that it's "cutting into the sandbox" but at the same time CCP has historically shown a willingness to nix the sandbox in the favor of "balance". I remember how pissed I was when they didn't allow carriers to put ships that had items in their cargo hold. But like all things we adapted and moved on (Well sorta, I still hold a grudge against CCP for that change) The bottom line is that there are winners and losers with every change. Just depends on which side you are on that makes you happy or mad.

Philipa wrote:

High-sec must provide justice(CONCORD), but no safety, and much lower rewards so it forces people to adapt, move and explore other parts of the game for riches.
If people don't know how to survive in those other parts, they should seek information and advice. Believe me it will be given to them. People love tears, but they adore recognition.


I see this argument constantly, and it makes no sense. Nullsec is more populated than it has ever been, and frankly no amount of space riches is going to make risk adverse people move, and no amount of nerfs is going to change that player behavior either. People do different activities because it makes them feel good, and rewards aren't always a part of that calculation. This is a much bigger issue of human nature and gaming design than you are allowing for. Just remember, your opinion doesn't speak for all of humanity.

Philipa wrote:

If people continue to not leave high-sec and stagnate in the false safety zone, the more null/low will come to them seeking targets, as they are none(less) and more the gap between the two will widen.


I don't think any real null sec or low sec players are coming to them. There seems to be plenty to do in both those places already. Gankers are looking for targets that can't fight back.
Tyyler DURden
Mordechai and Sons Distribution Co.
#583 - 2015-10-21 22:14:03 UTC
Spruillo wrote:
Spruillo wrote:
When I skilled to fly a freighter like 4 years ago, I bought 1 and set autopilot to Jita the short way. (losec)
I made a sandwich, ramen noodles, with a very heavy dash of sriracha sauce, ate, came back later, and was sitting in station jita 4/4. I won eve aand it feels good.

ps sriacha sauce is good on EVERYTHING also rotten fish sauce is good, smells horrible but goes awesome with spring rolls n stuff

If you're talking about that stuff in the red bottle, I'm sorry to inform you that the product you seem to be enjoying is closer to regular hot sauce then to the original Sri racha sauce. I guess what I'm trying to say is that hyperdunking sucks and its got to go.
(Just kidding on that last part, trying to keep thread on track)

Tyyler DURden says "use soap"

GUmaq
#584 - 2015-10-22 00:52:37 UTC
Its far to easy to dunk a freighter plain and simple.If you guys cant think of a way around any changes that sounds like some cheese and whine to me.Boohoo... mtf panzies.Code killboard has been wayyyy to padded because of bumping being broke.Loyalanon thinks he's a god because of it.If your such a genius you will think of another way.
admiral root
Red Galaxy
#585 - 2015-10-22 01:00:19 UTC
GUmaq wrote:
Its far to easy to dunk a freighter plain and simple.If you guys cant think of a way around any changes that sounds like some cheese and whine to me.Boohoo... mtf panzies.Code killboard has been wayyyy to padded because of bumping being broke.Loyalanon thinks he's a god because of it.If your such a genius you will think of another way.


The illiteracy, it burns!

No, your rights end in optimal+2*falloff

Philipa
Doomheim
#586 - 2015-10-22 01:42:24 UTC  |  Edited by: Philipa
GUmaq wrote:
Its far to easy to dunk a freighter plain and simple.If you guys cant think of a way around any changes that sounds like some cheese and whine to me.Boohoo... mtf panzies.Code killboard has been wayyyy to padded because of bumping being broke.Loyalanon thinks he's a god because of it.If your such a genius you will think of another way.

I am not whine or cheezing. And I don't have problem with the patch. I have problem with the attitude players are having.

The attitude of players who want to be moved around in a motor wheelchair, and ISK to be thrown at them, and everyone else should watch to protect them, because they are fragile and may quit the game, which is bad for revenue.

Ganking/Hyperdunking are not bad for the revenue, making the game to fit the modern no attention span crowd is bad for revenue.
EVE is a game which has outlasted many competitors and one of the main factors for that is the harsh, enormous and addictive gameplay. Players that like that (I think myself one of them) don't need shiny skins, safety switches to protect me from my stupidity, corporate flags to prevent unwanted aggression, or a "social corporation" to be "safe" from war decs. I embrace all of those dangers and LOVE this game for it.
And from a business view, if you cater to a crowd like that you should be able to focus much more on delivering quality content for them. And I as such consumer have much more higher life-time value. But when you switch to cater to a consumer who AUTOMATICALLY loses interest in 3 months. Acquiring more of those consumers will put a cost to compete with other mainstream products, and the life-time value of those customers will be much lower.

Call me whatever you like, but I have 12 account and have had them for over 5 years. I have taken breaks, I have not played with all of them at the same time. I probably don't need them. But I keep them, they are my treasure, memories, connections with people, with events.
If you go on reddit you can see the beg threads, the this game is progressing to SLOWLY threads, the need more content for the newbie guy(this may or may not be true, I have not been new for a while), why X has titan and I don't threads.

I am sorry but IF you think of yourself as someone who should have X, Y or Z and doesn't have it in EVE, well son, IT IS YOUR OWN DAMN FAULT.

As for Hyperdunking. IT HAS, OR WILL NEVER affect new guys, it only roots out OLD bad apples.

Valterra Craven wrote:
I think this is a much greater threat to Eve: worrying about how others play the game. That said, if this change does ship to TQ this doesn't really change all that much from a meaningful content perspective. I can understand the arguement that it's "cutting into the sandbox" but at the same time CCP has historically shown a willingness to nix the sandbox in the favor of "balance". I remember how pissed I was when they didn't allow carriers to put ships that had items in their cargo hold. But like all things we adapted and moved on (Well sorta, I still hold a grudge against CCP for that change) The bottom line is that there are winners and losers with every change. Just depends on which side you are on that makes you happy or mad.

I want to be on the side when after a change I still have people playing with and against me, not freshmen every release.

Valterra Craven wrote:
I see this argument constantly, and it makes no sense. Nullsec is more populated than it has ever been, and frankly no amount of space riches is going to make risk adverse people move, and no amount of nerfs is going to change that player behavior either. People do different activities because it makes them feel good, and rewards aren't always a part of that calculation. This is a much bigger issue of human nature and gaming design than you are allowing for. Just remember, your opinion doesn't speak for all of humanity.

From completely personal point of view 0.0 activity day to day has decreased. Before there was not a day in which F7C was not camped, last few times I was in the area, there were no drag bubbles even.

Valterra Craven wrote:
I don't think any real null sec or low sec players are coming to them. There seems to be plenty to do in both those places already. Gankers are looking for targets that can't fight back.

As discussed how gankers are alts of X, Y or Z - well they are already here.
Lucas Kell
Solitude Trading
S.N.O.T.
#587 - 2015-10-22 06:35:58 UTC
Philipa wrote:
Ganking/Hyperdunking are not bad for the revenue, making the game to fit the modern no attention span crowd is bad for revenue.
Uhh... Wut?
A thing that puts off a lot of potential EVE players is the idea that EVE is full of trolls, and making a game fit modern gamers is exactly how you increase revenue. That doesn't mean it's the right way to do it because this is a niche game, but what you said there is a fundamental misunderstanding of basic game design.

Philipa wrote:
EVE is a game which has outlasted many competitors and one of the main factors for that is the harsh, enormous and addictive gameplay. Players that like that (I think myself one of them) don't need shiny skins, safety switches to protect me from my stupidity, corporate flags to prevent unwanted aggression, or a "social corporation" to be "safe" from war decs. I embrace all of those dangers and LOVE this game for it.
No, players like you don't need shiny skins, you need easy targets, low cost disposable ships, and relaxed rules so you can squeeze tears out of players without getting in trouble. Worse, most players like you push for your gamplay to be easier and hide behind the fact that your targets aren't NPCs as a reason you should't be subject to risk/reward balancing.

Philipa wrote:
And from a business view, if you cater to a crowd like that you should be able to focus much more on delivering quality content for them. And I as such consumer have much more higher life-time value. But when you switch to cater to a consumer who AUTOMATICALLY loses interest in 3 months. Acquiring more of those consumers will put a cost to compete with other mainstream products, and the life-time value of those customers will be much lower.
That said, gaming markets change. You won't play forever, noone will. Changes have to be made to being in new consumers. The problem is that players like you reject changes that bring in new players meaning CCP have to choose between getting in new players or keeping their existing, deteriorating playerbase happy. Pretty soon at least they won't need to make that choice as their retention of both new and old players is pretty dire right now.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Philipa
Doomheim
#588 - 2015-10-22 07:15:08 UTC  |  Edited by: Philipa
Lucas Kell wrote:
No, players like you don't need shiny skins, you need easy targets, low cost disposable ships, and relaxed rules so you can squeeze tears out of players without getting in trouble. Worse, most players like you push for your gamplay to be easier and hide behind the fact that your targets aren't NPCs as a reason you should't be subject to risk/reward balancing.

I have never said I am against game changes or fixes, learn to read.

Lucas Kell wrote:
Uhh... Wut?
A thing that puts off a lot of potential EVE players is the idea that EVE is full of trolls, and making a game fit modern gamers is exactly how you increase revenue. That doesn't mean it's the right way to do it because this is a niche game, but what you said there is a fundamental misunderstanding of basic game design.

You think EVE is full of trolls. But you agree that applying mainstream strategies to a niche game is not optimal, so that is good. I don't do game design even "basic". But I know fairly well business intelligence.

I think a very good example of this would be Titanfal - immense amount of PR, advertising in media and word of mouth. That has costed a lot. But do you play this game? Do you know anyone who still plays that game? Do you know anyone who talks about that game? I dont.
And EVE - BR-5, Asakai, Y-2, The Great War, Steve, GHSC, etc. - All these events occurred because the innovation/dedication/mistakes of players, mostly players with value/power/experience. All these events have not required additional PR/Advertising costs to CCP, but at the same time have kept the game in the spotlight of media for years. Have attracted thousands of customers. And the real cost was giving the players the tools to build and destroy their own sandcastles.

Lucas Kell wrote:
That said, gaming markets change. You won't play forever, noone will. Changes have to be made to being in new consumers. The problem is that players like you reject changes that bring in new players meaning CCP have to choose between getting in new players or keeping their existing, deteriorating playerbase happy. Pretty soon at least they won't need to make that choice as their retention of both new and old players is pretty dire right now.

I like to think of myself as someone who will enjoy this unique piece of art that is EVE until it dies or I have no time.


As for retention/acquisition of players. I have seen a fair amount of older players to return. That I see as very positive for the game. As the events I listed above - most if not all were ignited because of or from a veteran of EVE. New players should be always welcome in EVE, but no matter at what scale new players join, they would need a stepping stone of sorts. That will build them to become those infamous pilots who create the next major event in EVE Online. Be in the spotlight of the media, and be talked about for years on. And bring the next major wave of new players.
Edriahn
The Scope
Gallente Federation
#589 - 2015-10-22 07:46:13 UTC
Lucas Kell wrote:
No, players like you don't need shiny skins, you need easy targets, low cost disposable ships, and relaxed rules so you can squeeze tears out of players without getting in trouble. Worse, most players like you push for your gamplay to be easier and hide behind the fact that your targets aren't NPCs as a reason you should't be subject to risk/reward balancing.

Wait, what? Since when T2 and faction ships are low-cost and disposable? Players like the type you're referring to fly expensive ships, look for expensive and hard targets, because anyone can gank newbies inf rigs in lowsec. Easier gameplay? What exactly are you referring to? Hyperdunking? 0.0 ganks? Fleet battles? All these activities are high-risk and require complex execution, so its in order they earn high rewards. You seem to be confusing the search for a balanced game experience with looking for easier gamelay.

[20:46:05] Komahal > pl is cancer

Lucas Kell
Solitude Trading
S.N.O.T.
#590 - 2015-10-22 13:30:19 UTC  |  Edited by: Lucas Kell
Philipa wrote:
You think EVE is full of trolls. But you agree that applying mainstream strategies to a niche game is not optimal, so that is good. I don't do game design even "basic". But I know fairly well business intelligence.

I think a very good example of this would be Titanfal - immense amount of PR, advertising in media and word of mouth. That has costed a lot. But do you play this game? Do you know anyone who still plays that game? Do you know anyone who talks about that game? I dont.
And EVE - BR-5, Asakai, Y-2, The Great War, Steve, GHSC, etc. - All these events occurred because the innovation/dedication/mistakes of players, mostly players with value/power/experience. All these events have not required additional PR/Advertising costs to CCP, but at the same time have kept the game in the spotlight of media for years. Have attracted thousands of customers. And the real cost was giving the players the tools to build and destroy their own sandcastles.
Considering Titanfall was breaking into a heavily competitive market, the fact that it was commercially a success, enough for a sequel to be announced too, is quite impressive (I believe it sold over 10m copies).

I don't disagree though that the big space battles are great for getting people to look at EVE, but it doesn't generate long term subs. It's pretty easy to get bored of EVE. Personally I think the problem is that it's a sandbox but has way too much focus on kicking over other people's sandcastles and not enough on building sandcastles. You can't really create tangible things in EVE that last because everyone's out to trash it to get tears. You can put up a pos, and that will get kicked down. You can take some space and that will get taken from you. You can claim a wormhole and get evicted, you can make a corp and get wardecced into non-existence. It's like the main things to do in EVE are either focus on kicking down sandcastles or join some enormous group able to guarantee your safety. It's just not very sandboxy.

The fact is though that EVE won't survive forever on it's existing market. As existing EVE players get older and play less or get bored and move on, CCP have to make a choice whether they want to stick to their original niche and accept that the playerbase will continue to decline or find a way to bring in players from fresher market segments.

Philipa wrote:
I like to think of myself as someone who will enjoy this unique piece of art that is EVE until it dies or I have no time.

As for retention/acquisition of players. I have seen a fair amount of older players to return. That I see as very positive for the game. As the events I listed above - most if not all were ignited because of or from a veteran of EVE. New players should be always welcome in EVE, but no matter at what scale new players join, they would need a stepping stone of sorts. That will build them to become those infamous pilots who create the next major event in EVE Online. Be in the spotlight of the media, and be talked about for years on. And bring the next major wave of new players.
I hope you are right, I'll certainly keep an account or two here until the end, but honestly, I play significantly less now than I have up until recently (16 accounts down to 2) and I know there are many others doing the same or leaving outright. Just look at the user count, it's down to 20k from what, 40-45k last year (I know I know, it's a REALLY long summer, right?)

Edriahn wrote:
Wait, what? Since when T2 and faction ships are low-cost and disposable? Players like the type you're referring to fly expensive ships, look for expensive and hard targets, because anyone can gank newbies inf rigs in lowsec. Easier gameplay? What exactly are you referring to? Hyperdunking? 0.0 ganks? Fleet battles? All these activities are high-risk and require complex execution, so its in order they earn high rewards. You seem to be confusing the search for a balanced game experience with looking for easier gamelay.
ROFL, hyperdunking high risk, **** off lol. Sure, some activities can be high risk, but let's face it, most of the people opposing hyperdunking being removed are risk averse kids hiding in highsec going after the softest targets they can find.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sam Moneymaker
Zdrang
#591 - 2015-10-22 13:50:12 UTC
Few thoughts in regard to the subject.

(For limited thinking players: last plex I did was like 2 years ago, in null sec with my main pvp-er, last agent mission like 3 years ago, afk mining like 10-20 hours in 5 years....pvp a lot with my main, roamings in enemy teritories, hotdrops with titans or BOps, SBs bombing squads - ohh i loved that one, gate camping, etc..done all ....400+ bil. ISK sofar being wise and observing things)

1. Gankers tends to be hateful players and I consider them having real life issues...frustration - relationship, jobs, whatever - limited thinking, etc. I don't understand why one can hate/despise players carebearing / mining in game for the way they understand to play a it, to relax or to have fun!

I have been in corps / alliances with 1000+ players...the only (very few) ones I've come across in this game being vocal against miners and carebears were players who were not excelling in anything in real life. In contrary all the other having nothing against those were individuals ahppy with their lives. Not to say that the few carebears / miners we had in corp were ALL like antrepreneurs with 20+ employees or wealthy IT engineers or ..or...people who have realized something with their lives. Carebearing or mining were their ways to relax after a stressful day of work. Why they were in our pvp corp..simple...we had their help with hauling in/out from null, cheaper mods and ships, cheaper minerals....

I remember few anti-carebearing "mates"...one 35 engineer, no wife no girlfriend, spending 10 hours per day in front of EVE, 2 students, one bus driver and a subway ticket controller.... all shouting out load..carebears/miners must leave the corp/alliance...like they were eating their food, breathing their air or occupying some game slots for nothing. !!!???

Be yourself and let them be...some empty phrase for these...nobodies.

2. Pitty that most of them gankers - haters don't have enough grey matter available to foresee what would be an EVE without miners / carebears...3-4-5-10 times higher costs for everything....a ganking fleet cost will no be anymore 200 mil ISK but 1 bil ISK. WIth a Plex you would buy 1 one HAC not 4...and so on. No competion means higher costs for EVERYTHING. Simple offer-request market mechanism...basic economy lesson in 6th grade. More miners / carebears = less expensive ships for PVP!!!!

3. High sec ganking! Of course. It is absolutely fine to have it and I consider it legit in such a game. But more balanced. Like gankers will face more harsh criminal penalties than today in return to the posibility of a nice value loot!!! Not like today...they face NOTHING!

200-300 mils a ganking fleet is nothing. 10 mil per players...what???? Security loss...nobody cares! Either is impossible to catch them in running in fast ship in highsec, either they kill the alt and make another. With the SP sell mechanism to appear will be even nicer for them....make another alt, pay something and instantly get a new fresh alt ready for ganking.

At least, a freighter might be ganked only with weapons requiring the same amount of training as a freighter. Should be balance. Also the -10 sec. status chars should be allowed to sell only limited SP packages.

With these measures you will not see anymore empty freighter killed for absolutely no reason. I wonder what the heck are these gankers having in mind, other then pure hate, when they kill an empty freighter!!! Demonstrating what??? Like shooting with a shotgun a fly.....where is the fun????? Where is the honor of a fight....I fight with other player to demonstrate I am more skilled / smarter than him. What you demonstrate when you kill an unarmed ship? Don't get it....still consider they really have issues with their real lives and maybe go find some specialized help. It is like in real life I am a good gun shooter and I am proud to shoot a one in the back 'cause it happened to be in my way....go find help guys.

BTW, got an alt, flying an afk rookie ship last days...no implants nothing in cargo. Got podded in highsec by a ....... from CODE (please feel free to fill in the appropriate attributes). Lost nothing at all, just it had to travel afk a little longer from medical staion clone to destination.

I explained him in a mail some connection between IQ, genetics and short term paid relationships between adults. Think he didn;t get it but he told me I should have paid the CODE ...Whooo-hooo-hoooo, I was trembling ......from so much laugh. REALLY??!!!!


Such things will not happen if the criminal system will be more equilibrated in terms of reward/punishment. Actual one, apart from the legit ganking for profit, is only leaving limited thinking players the possibility of killing another player ship (or in RL shooting someone in the back)...just for their limited fun, without purpose.

4. Hyperdunking....as long as you have no penalty applying to gankers flying a capsule after first ship is concorded it is, in my opinion, only an exploit. It requires not so much skill to do it. Just to pay attention and to apply the same row of keystroke/mouse moves in proper time. Skill? Being smart? COME ON.....

All in all, the actual system is fully unbalanced allowing gankers to destroy anything in high sec with almost no penalties...or at least laughable ones. And while profit-making-purpose gank should remain as part of the game, but with more balanced profit/penalties approach, ganking just for "fun" from limited minds should be severely diminished by the more balanced system.

Now ..let's hear the haterz :))
Mojo Joo
Native Freshfood
Minmatar Republic
#592 - 2015-10-22 14:15:22 UTC
I see a lot of post from guys who cry rivers of tears about how safe and broken it's hisec, and how much favor that race of players who seems to be some kind of pvpers nemesis, the named carebears...

But let's get this straight once for all... Who are the people who care so much about hi-sec mechanics? Are the ones who live in null sec or the people who live and do pvp in low sec? Most likely they don't give a damn!

Then who are the ones who struggle so much to keep unchanged, or on contrary, to change hi-sec mechanics? The answer is damn simple: that type of player who is not willing or capable to move out from hi-sec.

Who are they? Obvious we will find in this category miners, missioners, traders and... the mighty gankers Shocked
So, the only logical conclusion who can be drawn is that all this people who are stuck in high security are different flavors of same kind of players, the CAREBEARS! Lol
Kandu Harr
Doomheim
#593 - 2015-10-22 14:15:30 UTC
Sam Moneymaker wrote:

wailing wall-of-text


Even I think a 'bingo' is in order here...Roll
Hiasa Kite
Brutor Tribe
Minmatar Republic
#594 - 2015-10-22 14:36:00 UTC
Sam Moneymaker wrote:
1. Gankers tends to be hateful players and I consider them having real life issues

I've found gankers to be pretty laid back, fun people.

Quote:
2. Pitty that most of them gankers - haters don't have enough grey matter available to foresee what would be an EVE without miners / carebears

Who's trying to remove miners from the game? You'll see plenty of people posting in this very thread that have shot plenty of miners, but don't hate them.

Miners != carebears. One is a job, the other's mental sickness.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#595 - 2015-10-22 14:40:14 UTC
Mojo Joo wrote:
Who are they? Obvious we will find in this category miners, missioners, traders and... the mighty gankers Shocked
So, the only logical conclusion who can be drawn is that all this people who are stuck in high security are different flavors of same kind of players, the CAREBEARS! Lol

Gankers leave HiSec, dear. I guess they're not carebears after all.

Nice try, though.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Ima Wreckyou
The Conference Elite
Safety.
#596 - 2015-10-22 15:01:28 UTC
Sam Moneymaker wrote:

1. Gankers tends to be hateful players and I consider them having real life issues...frustration - relationship, jobs, whatever - limited thinking, etc.
...

2. Pitty that most of them gankers - haters don't have enough grey matter available to
...

Got podded in highsec by a ....... from CODE (please feel free to fill in the appropriate attributes).
...

I explained him in a mail some connection between IQ, genetics and short term paid relationships between adults. Think he didn;t get it but he told me I should have paid the CODE ...Whooo-hooo-hoooo, I was trembling ......from so much laugh. REALLY??!!!!

Now ..let's hear the haterz :))

Calm down miner.

There is no need for such hate and profanity. All we ask for is the 10mil ISK you owe us for the mining permit and your complete compliance to the Code. Please make sure you follow this simple rules if you travel trough our territory.

Maybe all this personal attacks are ok in nullsec.. I hear they are a bit rough around the edges there. But in Highsec we are a civilized people and we don't tolerate such hateful language.
Sam Moneymaker
Zdrang
#597 - 2015-10-22 15:10:47 UTC
[quote=Ima Wreckyou][quote=Sam Moneymaker]

Calm down miner.

If i am a miner (any of my alts I mean) ---> you are the very smartest individual living on Earth.

If not -----> replace one word from the previous sentence with his opposite.

P
admiral root
Red Galaxy
#598 - 2015-10-22 15:29:29 UTC
Sam Moneymaker wrote:
Few thoughts in regard to the subject.

[lies, myths and other tear-filled nonsense]


Dear CCP, if we can't have a dislike button on the forum then please, for the love of bacon, give us a LOL button.

No, your rights end in optimal+2*falloff

Hiasa Kite
Brutor Tribe
Minmatar Republic
#599 - 2015-10-22 15:32:03 UTC
admiral root wrote:
Sam Moneymaker wrote:
Few thoughts in regard to the subject.

[lies, myths and other tear-filled nonsense]


Dear CCP, if we can't have a dislike button on the forum then please, for the love of bacon, give us a LOL button.

Second.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Valterra Craven
#600 - 2015-10-22 15:32:25 UTC
Philipa wrote:

I want to be on the side when after a change I still have people playing with and against me, not freshmen every release.


Well then you should be all for changes to AG to allow them to want to play against you. As it stands ganking is a very one way street.

Philipa wrote:

From completely personal point of view 0.0 activity day to day has decreased. Before there was not a day in which F7C was not camped, last few times I was in the area, there were no drag bubbles even.


I guess so was I. But from a much further back historical perspective comparing today to 2005-2006.

Philipa wrote:

As discussed how gankers are alts of X, Y or Z - well they are already here.


Yes, but the argument was that null/lowsec players would be coming to high sec for "content". Clearly if they are using alts, then there is content in BOTH places, otherwise there wouldn't be a need to have a presence in multiple places.