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Dev blog: Crimson Harvest

First post
Author
FT Diomedes
The Graduates
#81 - 2015-10-21 12:31:59 UTC
Charles Surge wrote:
Today's patch notes (Oct 21 at the bottom) say an issue has been fixed. This is true. I have no issue any more, but if you have one currently active -- and I assume for all going forward -- you must pause and unpause the skill queue to have the booster functionally applied.


This worked for me. Thank you!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Steijn
Quay Industries
#82 - 2015-10-21 12:33:03 UTC  |  Edited by: Steijn
Arthur Aihaken wrote:
The spawn rate seems to have dropped significantly. Yesterday I could find the Blood Raider beacons anywhere. Today, nadda.


im finding the sites, but not getting any BCs in the room.

Is this how its meant to be? Ive heard the BC is always there, has it been changed?
Alexander Tekitsu
State War Academy
Caldari State
#83 - 2015-10-21 12:37:47 UTC
:golfclap: Congratulations CCP on making a great point ( whether intentional or not ). All those people deadset about how buying SP is going to kill EVE and you simply put out an accelerator that offers 900 and 1080 SP/hour bonus for 24 hours ( 21.6k and 25.9k SP respectively) and people buy them off contract, hunt for them everywhere and cheer it on all the way never once thinking of the hypocrisy that while they are against being able to inject SP, this is exactly what these are, just on a slow drip. Perhaps this also provides a solution to the fears of pay to win.

The proposed "skill packet" for lets say 256k SP when extracted would result in a booster such as these, offering lets throw out there +20 ( +1800SP / hr ) for ~ 6 days ( and time or attribute bonus can be scaled for diminishing returns based on current SP of the character being injected ). So you can buy all you want, but you can only get the SP allocation over time ( and can't sit there injecting your way up to 10m SP on a character that is 3 hours old )

Again, very elegant point as long as these are truly working as intended ( which I'm not so sure of prior to downtime ) Twisted. Perhaps putting current SP/Hour on the Character sheet would be helpful ( or even in the properties for the skills )
Omnathious Deninard
University of Caille
Gallente Federation
#84 - 2015-10-21 13:01:10 UTC
Alexander Tekitsu wrote:
:golfclap: Congratulations CCP on making a great point ( whether intentional or not ). All those people deadset about how buying SP is going to kill EVE and you simply put out an accelerator that offers 900 and 1080 SP/hour bonus for 24 hours ( 21.6k and 25.9k SP respectively) and people buy them off contract, hunt for them everywhere and cheer it on all the way never once thinking of the hypocrisy that while they are against being able to inject SP, this is exactly what these are, just on a slow drip. Perhaps this also provides a solution to the fears of pay to win.

The proposed "skill packet" for lets say 256k SP when extracted would result in a booster such as these, offering lets throw out there +20 ( +1800SP / hr ) for ~ 6 days ( and time or attribute bonus can be scaled for diminishing returns based on current SP of the character being injected ). So you can buy all you want, but you can only get the SP allocation over time ( and can't sit there injecting your way up to 10m SP on a character that is 3 hours old )

Again, very elegant point as long as these are truly working as intended ( which I'm not so sure of prior to downtime ) Twisted. Perhaps putting current SP/Hour on the Character sheet would be helpful ( or even in the properties for the skills )

Congratulations on comparing an ingame event which is available to everyone to a pay for features system which favored the rich IRL and older players.

If you don't follow the rules, neither will I.

Lee Church
Federal Navy Academy
Gallente Federation
#85 - 2015-10-21 13:09:26 UTC  |  Edited by: Lee Church
FEEDBACK ON GAUNTLET SITES:

This may be a bit premature, but I think the new blood raider gauntlet sites will be very successful. Specifically in lowsec.

As they are, its a pve site that can be done with pvp fits no problem. This encourages roaming gangs to stop for a few minutes to finish one. On top of that, the rewards (the attribute boosters) seem to actually be useful.

But in my mind, the value of these sites is that they are a nice conflict driver, but only if multiple groups are living in the same space. In blue donut sov-null they arent so different from an anom, except far easier.

_________________________________________________________________

How about an anecdote:

I came into my home lowsec system and saw a gauntlet site on my overview. Upon dscaning it, I saw a caracal inside. Local intel leads me to believe it is a relatively new Brave Newbies character. So I reship into a slicer expecting him to have HML or HAMs or something. When I find that he infact has RLML, theres very little I can do to him. By the time I get back to station to reship again, theres another caracal in the site. I escalate with a navy stabber.

The two brave pilots, while in passable pvp fits (maybe not for small gang, but its not as if they were specific pirate resist tanked with shield boosters) I got'em.

But whats this? I see a vagabond on scan. I wait for it to land so I can see who it is/weapon type etc. Its an arty vaga. So I go back in after repping at station. That was a bad choice. I can't do much to his tank.

Luckily for me, the local galmil Spaceship-Bebop gang has spotted whats going on, they have also been grouping up to run these sites all day. They come in and begin attacking me and the vagabond. Again..... luckily for me...... in their eagerness to kill the vaga, they neglect to spread points on me so I manage to escape.

_________________________________________________________________

I don't know of any other pve sites that can lead to situations like this as well as these gauntlets.

The reasons I would credit for this?:
1. They can be ran in PVP fits
2. They dont take that long to finish
3. They seem to spawn reasonably regularly (my experience in lowsec, I have heard they are very hotly contested in high)
4. The rewards are valuable and sought after (the booster, but the skins are cool too)
5. Everyone can easily find them by checking the overview, and see whats inside with dscan

The mordus legion sites are similar, but due to the difficulty of those rats, a standard roaming pvp gang (without logi) will take losses doing them, so they dont.

TL;DR: good job CCP! These things are awsome! It would be more awsome if sites like this were a permanent fixture of eve, with special flavour versyions for events like the crimson harvest
Brian Harrelstein
Science and Trade Institute
Caldari State
#86 - 2015-10-21 13:24:06 UTC
Steijn wrote:
Arthur Aihaken wrote:
The spawn rate seems to have dropped significantly. Yesterday I could find the Blood Raider beacons anywhere. Today, nadda.


im finding the sites, but not getting any BCs in the room.

Is this how its meant to be? Ive heard the BC is always there, has it been changed?


if the warpin is empty and the second room only has cruisers, someone ran it already and didn't clear out the rest of the rats.
Moac Tor
Cyber Core
Immediate Destruction
#87 - 2015-10-21 14:16:32 UTC
Alexander Tekitsu wrote:
:golfclap: Congratulations CCP on making a great point ( whether intentional or not ). All those people deadset about how buying SP is going to kill EVE and you simply put out an accelerator that offers 900 and 1080 SP/hour bonus for 24 hours ( 21.6k and 25.9k SP respectively) and people buy them off contract, hunt for them everywhere and cheer it on all the way never once thinking of the hypocrisy that while they are against being able to inject SP, this is exactly what these are, just on a slow drip. Perhaps this also provides a solution to the fears of pay to win.

We already had cerebral enhancers in the game before these gauntlet sites. Personally I'm not keen on grinding to gain SP, but I've got nothing against these cerebral enhancers as they don't circumvent the skill system, only speed things up. Completely different to being able to liquidate your characters SP and trade it.
Belthazor4011
Battle BV Redux
#88 - 2015-10-21 14:17:41 UTC
Arthur Aihaken wrote:
The spawn rate seems to have dropped significantly. Yesterday I could find the Blood Raider beacons anywhere. Today, nadda.


Agreed, they where all over yesterday. Not a single one seen today Lol
Alexander Tekitsu
State War Academy
Caldari State
#89 - 2015-10-21 14:56:27 UTC  |  Edited by: Alexander Tekitsu
Omnathious Deninard wrote:
Congratulations on comparing an ingame event which is available to everyone to a pay for features system which favored the rich IRL and older players.

Fundamentally the same thing.
You use your time to hunt down and contest sites to find boosters, put them on contract so you can make isk, someone with isk ( regardless of how they got that ISK ) buys it and gains SP with no effort.
You use your time to gain SP, put it in a container so you can make ISK, someone with ISK ( regardless of how they got it ) buys it and gains SP with no effort.
You use your time to earn enough ISK to buy a plex to play for free ( which requires someone to have purchased the plex for RLM )

I fail to see how either favour the older or the rich IRL players. This however is probably a better discussion for a different thread and I apologize if this side tracked this thread at all.

From what I recall, the few sites I ran the beacon disappeared with the BC being destroyed, so leaving the last few rats made no difference, this may have changed which would put them more in line with exploration sites ( Data/Relic ) where 1 can left means the site doesn't despawn and respawn elsewhere. I'm not sure if these sites operate on the same method ( there are x number, when one is knocked out it will spawn a new one somewhere else.
Rek Seven
University of Caille
Gallente Federation
#90 - 2015-10-21 15:13:39 UTC  |  Edited by: Rek Seven
Alexander Tekitsu wrote:
:golfclap: Congratulations CCP on making a great point ( whether intentional or not ). All those people deadset about how buying SP is going to kill EVE and you simply put out an accelerator that offers 900 and 1080 SP/hour bonus for 24 hours ( 21.6k and 25.9k SP respectively) and people buy them off contract, hunt for them everywhere and cheer it on all the way never once thinking of the hypocrisy that while they are against being able to inject SP, this is exactly what these are, just on a slow drip. Perhaps this also provides a solution to the fears of pay to win.

The proposed "skill packet" for lets say 256k SP when extracted would result in a booster such as these, offering lets throw out there +20 ( +1800SP / hr ) for ~ 6 days ( and time or attribute bonus can be scaled for diminishing returns based on current SP of the character being injected ). So you can buy all you want, but you can only get the SP allocation over time ( and can't sit there injecting your way up to 10m SP on a character that is 3 hours old )

Again, very elegant point as long as these are truly working as intended ( which I'm not so sure of prior to downtime ) Twisted. Perhaps putting current SP/Hour on the Character sheet would be helpful ( or even in the properties for the skills )


The same thing? Hardly!

One encourages players to be active and allows players of all skill levels to benefit, while the other drives up the price of PLEX, pushing people out of the game.

I'm not against the changes to the sp swapping but the benefits are not comparable to these new sites.
FT Diomedes
The Graduates
#91 - 2015-10-21 15:42:17 UTC
Belthazor4011 wrote:
Arthur Aihaken wrote:
The spawn rate seems to have dropped significantly. Yesterday I could find the Blood Raider beacons anywhere. Today, nadda.


Agreed, they where all over yesterday. Not a single one seen today Lol


I've found about 12 so far today. Lots of folks are out looking for them.

I absolutely love that I can run them with a PVP fit Confessor.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Random McNally
Stay Frosty.
A Band Apart.
#92 - 2015-10-21 16:19:20 UTC
Funny, ran one on an industry alt last night and didn't get squat.

vOv

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Space music http://minddivided.com

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Broadcast4Reps

Utremi Fasolasi
La Dolce Vita
#93 - 2015-10-21 16:33:47 UTC
Seems like the site would be more competitive if the BC spawned as a final wave after all the cruiser waves.
FT Diomedes
The Graduates
#94 - 2015-10-21 16:47:48 UTC
Utremi Fasolasi wrote:
Seems like the site would be more competitive if the BC spawned as a final wave after all the cruiser waves.


This is true.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#95 - 2015-10-21 17:13:52 UTC
Having run nearly 50 sites, I have to say this is as close as Eve can ever come to grinding for skill points.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

T'l Deem
Doomheim
#96 - 2015-10-21 18:43:50 UTC
Rivr Luzade wrote:
... And then there is the Executioner Blood Raider skin, which actually has a unique, not mirrored skin for the ship.



Actually the Blood Raider skinned Executioner is mirrored, just not left to right like you are talking about with the Harby, and Omen, but top to bottom. Just look at that Blood Raiders Executioner and look at just the top and bottom when you rotate the ship. The "top left" becomes the "bottom right" and vice versa. I would hazard a guess that most things that are skinned in EVE are mirrored. But isn't mirroring a very common practice in uses like this? I don't know as I am not even a graphical dabbler.
Steijn
Quay Industries
#97 - 2015-10-21 20:22:27 UTC
Brian Harrelstein wrote:
Steijn wrote:
Arthur Aihaken wrote:
The spawn rate seems to have dropped significantly. Yesterday I could find the Blood Raider beacons anywhere. Today, nadda.


im finding the sites, but not getting any BCs in the room.

Is this how its meant to be? Ive heard the BC is always there, has it been changed?


if the warpin is empty and the second room only has cruisers, someone ran it already and didn't clear out the rest of the rats.


warpin wasnt empty, had waves of frigs which i killed first before gate would let me in. Did have 1 later where someone else activated gate slightly before me, but not the 1 i posted about..
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#98 - 2015-10-21 22:58:31 UTC
Ran a site.. cleared it. Spent 10 mins looking for a wreck/can.. then looking on forums. Didn't find any loot. So I decided to try another site. Got into a PVP battle over the next site.. yeh i lost... and find out the SKIN was already in my cargo. Thanks for the heads up CCP!

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

Utremi Fasolasi
La Dolce Vita
#99 - 2015-10-21 23:13:01 UTC
Annexe wrote:
Ran a site.. cleared it. Spent 10 mins looking for a wreck/can.. then looking on forums. Didn't find any loot. So I decided to try another site. Got into a PVP battle over the next site.. yeh i lost... and find out the SKIN was already in my cargo. Thanks for the heads up CCP!


They did say it was a reward not loot.
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#100 - 2015-10-21 23:25:08 UTC
Utremi Fasolasi wrote:
Annexe wrote:
Ran a site.. cleared it. Spent 10 mins looking for a wreck/can.. then looking on forums. Didn't find any loot. So I decided to try another site. Got into a PVP battle over the next site.. yeh i lost... and find out the SKIN was already in my cargo. Thanks for the heads up CCP!


They did say it was a reward not loot.


Sorry, I don't carebear much so didn't realise 'reward' meant it gets put into your cargo-hold automatically :)

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"