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Crime & Punishment

 
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Hyperdunking nerf on sisi, to the battlements!

First post First post
Author
Edward Olmops
Gunboat Commando
#521 - 2015-10-20 08:02:43 UTC
Jonah Gravenstein wrote:
Black Pedro wrote:
You have all the tools already - probably too many tools - to be nearly perfectly safe in highsec and that is enough for game balance.
This is what I don't get, the people who actually use the tools in question are generally satisfied with the selection available and their versatility when used appropriately; the people that don't use the tools claim that the selection is too limited and that what they do have is unfit for purpose.

Quote:
And you are getting yet another with the T2 destroyer.
I can pretty much guarantee that former group above will figure out fun and unintended stuff to do with it within hours. The latter group will try a couple of obviously intended things with it, declare it a failure for their purposes and whine on the forums about how ganking has gotten another buff, and CCP should do stuff because reasons.

And thus the circle of fail will continue. I think it's more of a mindset problem than anything else.


Well... there ARE successful anti-gankers.
They are called CONCORD. The tactic is simple: just portal an arbitrary number of indestructible ships to the ganker that will always kill him.
Ok, as a player you have to be a bit creative to best those guys... ;-)

More seriously:
"Anti-ganking" as to try to kill ganking ships is not a viable tactic. And I doubt it ever will be in Highsec. There are simply no rewards as you already pointed out and there is a very effective anti-anti-ganking tactic: just gank someone else if a target is protected.
Protecting transports is more about risk management and avoiding gankers, not fighting them.
Dracvlad
Taishi Combine
Astral Alliance
#522 - 2015-10-20 08:03:27 UTC
Ima Wreckyou wrote:
You are just bad at EVE, it's not the fault of the game. I wonder whats left for someone in this game who even fails at antiganking.


Anti-Ganking is actually hard and most of the time not fun as I keep pointing out.

For example I just stuck my nose into Uedama and one CODE player docked up and a -5.7 Goon ran off to Junning in his pod, oooooh the excitement is getting to me, even Kamio is empty, come on step your game up a bit, thats lame.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

CCP Explorer
C C P
C C P Alliance
#523 - 2015-10-20 08:43:18 UTC
Leto Thule wrote:
CCP Explorer wrote:
T-SQL
I threw up in my mouth a little.
Such maturity. Blink

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP Explorer
C C P
C C P Alliance
#524 - 2015-10-20 08:46:17 UTC
Faylee Freir wrote:
CCP Explorer wrote:
Quote is still accurate; it's Stackless Python, T-SQL and C++. Unless you re-define EVE Online to include the websites, which are in C#. We've also been experimenting a bit with Go and a few other languages, but not used them in production code yet.
Thats cool. Instead of helping derail the thread, why don't you tell us if this change is going to his TQ?
I was quoted in a technical question, I came and answered that particular question.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Dracvlad
Taishi Combine
Astral Alliance
#525 - 2015-10-20 08:51:01 UTC  |  Edited by: Dracvlad
CCP Explorer wrote:
Faylee Freir wrote:
CCP Explorer wrote:
Quote is still accurate; it's Stackless Python, T-SQL and C++. Unless you re-define EVE Online to include the websites, which are in C#. We've also been experimenting a bit with Go and a few other languages, but not used them in production code yet.
Thats cool. Instead of helping derail the thread, why don't you tell us if this change is going to his TQ?
I was quoted in a technical question, I came and answered that particular question.


I appreciated the clarification, but I am sure I read that you were shifting stuff to C++ from Python.

And there is nothing wrong with T-SQL, the MS product is damn good at the level you use it at, personally I am glad to see CCP devs reading the forums especially in terms of the balance of ganking in the hisec sandbox and the issues around countering it.

For years I posted about the silly tanks on mining ships and CCP got there eventually and now you have a good setup so that people have a choice, so you do listen.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Edriahn
The Scope
Gallente Federation
#526 - 2015-10-20 08:52:54 UTC
Dracvlad wrote:


Really, so the Goons don't play to win by doing that, seriously, no wonder you spend most of your time in Fountain NPC if you don't understand that fact.

Have you actually stopped a Hyperdunk? I have multiple times, the trick is more than just killing the catalysts, because they can drop the catalysts and get shots in before you can kill the catalyst in a T1 frigate, also they might well just gank and pod you, there was normally two Catalysts by the way. So actually its something to alpha the catalysts and rep the freighter up.

Have you then seen the Macherial continue to bump them and then a gank fleet comes in and kills it anyway, I have.

Seems so easy doesn't it, until you actually do it... T1 frigate idiotic...

And while there are large numbers in the channel, very few actually do anything!


Hey, I'm sorry if I struck a nerve there. My corp and kill history would show you how ridiculous the claim about spending my time in NPC Fountain is, but at this point I really doubt you know how to check this.

I've dunked some freighters, a few got saved, we missed a few due to failing to consider game mechanics, but reading the AG channels it seems like a solid community is forming, that is having fun, receiving content created by others.

Ofc catalyst dunking is harder to counter, but then again, when 20 people come and want to kill you, you'll have to be smart. Let me remind you - https://wiki.eveonline.com/en/wiki/Golden_Rules

On the other hand, hyperdunking, which more recently refers to bomber dunking is quite easy to counter if you have a 50 or so IQ, as explained numerous times in the previous posts. So let me summarize things for you, just to make sure you get any basic idea of the game:

Most of the AG guys are getting fun, preventing ganks, helping people and learning new things about high-sec and game mechanics, without putting up much effort.

Careless and bad players die, because they refuse to put any effort in protecting themselves, planning their transport run carefully, or even informing themselves of basic game mechanics, that can be used to save their ships.

Dunkers are getting fun, kills and even some ISK by carefully planning and perfectly executing operations.

The only issue here are people like you, that are too busy crying on the forums, instead of playing the game, because apparently it's too hard. If AG is not fun to you, it doesn't mean it is not fun for others. EVE is a game and people do stuff for fun in it. If you do not have fun with AG, maybe you should reconsider your EVE career path. Go and try kill something big, see how it feels.

[20:46:05] Komahal > pl is cancer

Dracvlad
Taishi Combine
Astral Alliance
#527 - 2015-10-20 09:01:16 UTC  |  Edited by: Dracvlad
Edriahn wrote:
Dracvlad wrote:


Really, so the Goons don't play to win by doing that, seriously, no wonder you spend most of your time in Fountain NPC if you don't understand that fact.

Have you actually stopped a Hyperdunk? I have multiple times, the trick is more than just killing the catalysts, because they can drop the catalysts and get shots in before you can kill the catalyst in a T1 frigate, also they might well just gank and pod you, there was normally two Catalysts by the way. So actually its something to alpha the catalysts and rep the freighter up.

Have you then seen the Macherial continue to bump them and then a gank fleet comes in and kills it anyway, I have.

Seems so easy doesn't it, until you actually do it... T1 frigate idiotic...

And while there are large numbers in the channel, very few actually do anything!


Hey, I'm sorry if I struck a nerve there. My corp and kill history would show you how ridiculous the claim about spending my time in NPC Fountain is, but at this point I really doubt you know how to check this.

I've dunked some freighters, a few got saved, we missed a few due to failing to consider game mechanics, but reading the AG channels it seems like a solid community is forming, that is having fun, receiving content created by others.

Ofc catalyst dunking is harder to counter, but then again, when 20 people come and want to kill you, you'll have to be smart. Let me remind you - https://wiki.eveonline.com/en/wiki/Golden_Rules

On the other hand, hyperdunking, which more recently refers to bomber dunking is quite easy to counter if you have a 50 or so IQ, as explained numerous times in the previous posts. So let me summarize things for you, just to make sure you get any basic idea of the game:

Most of the AG guys are getting fun, preventing ganks, helping people and learning new things about high-sec and game mechanics, without putting up much effort.

Careless and bad players die, because they refuse to put any effort in protecting themselves, planning their transport run carefully, or even informing themselves of basic game mechanics, that can be used to save their ships.

Dunkers are getting fun, kills and even some ISK by carefully planning and perfectly executing operations.

The only issue here are people like you, that are too busy crying on the forums, instead of playing the game, because apparently it's too hard. If AG is not fun to you, it doesn't mean it is not fun for others. EVE is a game and people do stuff for fun in it. If you do not have fun with AG, maybe you should reconsider your EVE career path. Go and try kill something big, see how it feels.


I hit a nerve there too, I just had a look at the AG action and there was none, no one tried to save a freighter that was just ganked in Niarja, was you there in your T1 frigate? Its easy to talk the walk but not so easy to walk the walk, you are just another hot air wannabe do nothing AG at best and very likely to be a ganker pretending to be an AG player, yawn...

EDIT: Just looked at your killboard, had not checked that before I made my comment about Fountain, as I know who your alliance is. I see you in some freighter kills in hisec, and before that kills in Fountain, so definately not an AG player...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Noragen Neirfallas
Emotional Net Loss
#528 - 2015-10-20 09:05:04 UTC
CCP Explorer wrote:
Faylee Freir wrote:
CCP Explorer wrote:
Quote is still accurate; it's Stackless Python, T-SQL and C++. Unless you re-define EVE Online to include the websites, which are in C#. We've also been experimenting a bit with Go and a few other languages, but not used them in production code yet.
Thats cool. Instead of helping derail the thread, why don't you tell us if this change is going to his TQ?
I was quoted in a technical question, I came and answered that particular question.

I still want your new nick name to be CCP Beetlejuice

CoolCool

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Kandu Harr
Doomheim
#529 - 2015-10-20 09:09:07 UTC
Problem is exactly what I presented to ccp months ago. The new tactics would proliferate, and now hyperdunking is picking off ships in the trade hubs. They die before they even make it to their first gate. There are ways to avoid or scout the 'pipes' and be proactive with your freighting. But no freighter pilot can avoid the trade hubs.

Haulers have all been conditioned to expect to have to scout and web their way to safety. Now you have to add logi and combat ships to the mix. And that doesn't get you an escape from the bumper ships once tagged.


I originally suggested that a criminally flagged player be prevented from boarding a ship in highsec. I still maintain this is the most logical change.

A second solution, more proactive but benign, is to give freighters a 1000mm scan resolution and allow targeting. The ship has no high or mid slots, and is unable to fit a repair module (or dcu). Freighters are virtually the only ships in the game that cannot aggress.

We will see how many Trillions in freighters die. This is beginning to affect people's game play in many other places of the universe, when they don't get what they need from the markets.
Edriahn
The Scope
Gallente Federation
#530 - 2015-10-20 09:17:43 UTC
Dracvlad wrote:
Its easy to talk the walk but not so easy to walk the walk, you are just another hot air wannabe do nothing AG at best and very likely to be a ganker pretending to be an AG player, yawn...


Apparently, even reading is too hard for you. I've dunked a few freighters and I have no intention of saving any. Yea it's easy, It has been proven by the AG guys that have AG'ed the sh*t out of me 5 times by now in t1 frigates and logi cruisers.

So it seems it you, that's just talking, instead of playing. Or just observing. Stop being a coward and take action.

[20:46:05] Komahal > pl is cancer

Dracvlad
Taishi Combine
Astral Alliance
#531 - 2015-10-20 09:27:24 UTC  |  Edited by: Dracvlad
Edriahn wrote:
Dracvlad wrote:
Its easy to talk the walk but not so easy to walk the walk, you are just another hot air wannabe do nothing AG at best and very likely to be a ganker pretending to be an AG player, yawn...


Apparently, even reading is too hard for you. I've dunked a few freighters and I have no intention of saving any. Yea it's easy, It has been proven by the AG guys that have AG'ed the sh*t out of me 5 times by now in t1 frigates and logi cruisers.

So it seems it you, that's just talking, instead of playing. Or just observing. Stop being a coward and take action.


Well you are a incompetent ganker then...

EDIT: So how on earth can you even know how much fun it is to do AG, you were fun because you are not good at it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#532 - 2015-10-20 09:43:25 UTC
Kandu Harr wrote:
Problem is exactly what I presented to ccp months ago. The new tactics would proliferate, and now hyperdunking is picking off ships in the trade hubs. They die before they even make it to their first gate. There are ways to avoid or scout the 'pipes' and be proactive with your freighting. But no freighter pilot can avoid the trade hubs.

Haulers have all been conditioned to expect to have to scout and web their way to safety. Now you have to add logi and combat ships to the mix. And that doesn't get you an escape from the bumper ships once tagged.


I originally suggested that a criminally flagged player be prevented from boarding a ship in highsec. I still maintain this is the most logical change.

A second solution, more proactive but benign, is to give freighters a 1000mm scan resolution and allow targeting. The ship has no high or mid slots, and is unable to fit a repair module (or dcu). Freighters are virtually the only ships in the game that cannot aggress.

We will see how many Trillions in freighters die. This is beginning to affect people's game play in many other places of the universe, when they don't get what they need from the markets.

Umm, there is nothing special about bumping and hyperdunking. The only reason there may be more hyperdunkers in trade hubs there is that there are more targets. If "regular" gankers want to go after those ships, they will just bump them and kill them as usual (and they do).

If you are complaining about bumping in trade hubs you should be relieved to hear that freighter pilots are getting a new counter to bumping this winter. They can MJD their bumped ship to safety with this T2 destroyer from the hyperdunker or regular gankers all the same.

If CCP implements this change to ship boarding on Tranquility, they will be removing one of the few situations where one or two AGs can be effective. It won't stop gankers from targeting freighters in trade hubs as bumping will untouched, but just make gankers rely on the much more robust regular ganking fleets leaving the few AGers even more ineffectual than they currently are.

Hyperdunking is still quite rare. Patching it out of the game is not going to significantly reduce the number of freighters dying. It would remove just yet another mechanism to facilitate conflict between players from the game.
Edriahn
The Scope
Gallente Federation
#533 - 2015-10-20 10:46:36 UTC  |  Edited by: Edriahn
Dracvlad wrote:


Well you are a incompetent ganker then...

EDIT: So how on earth can you even know how much fun it is to do AG, you were fun because you are not good at it.

This doesn't even make sense, care to rephrase it?

Black Pedro wrote:
If you are complaining about bumping in trade hubs you should be relieved to hear that freighter pilots are getting a new counter to bumping this winter. They can MJD their bumped ship to safety with this T2 destroyer from the hyperdunker or regular gankers all the same.


Machs can MJD too...

[20:46:05] Komahal > pl is cancer

Dracvlad
Taishi Combine
Astral Alliance
#534 - 2015-10-20 11:35:21 UTC  |  Edited by: Dracvlad
Edriahn wrote:
Dracvlad wrote:


Well you are a incompetent ganker then...

EDIT: So how on earth can you even know how much fun it is to do AG, you were fun because you are not good at it.

This doesn't even make sense, care to rephrase it?

Black Pedro wrote:
If you are complaining about bumping in trade hubs you should be relieved to hear that freighter pilots are getting a new counter to bumping this winter. They can MJD their bumped ship to safety with this T2 destroyer from the hyperdunker or regular gankers all the same.


Machs can MJD too...


Lets explain it to you, you have not tried to do Anti-Ganking, this means that you have not actually gone up against CODE and Goons, so you have no idea what they do and how well they do it, now I could go into a lot of detail in this reply about the various things they do, but a simple one will do, whereas you and your friends can hyperdunk, and yes that is easy to stop, and a T1 frigate does make more sense in terms of a bomber, I was facing Catalysts by the way, you are stopped at the point they have a T1 friagte for DPS and a T1 logi cruiser.

But if that was CODE or the Goons they would continue to bump and just bring in a gank fleet which you cannot do, so for you the base level of AG players can stop you.

The thing is that CODE and the Goons also stack up a lot of bumped ships, so they can pick and choose what they go for often leaving AG players who are in limited numbers guarding a ship which only gets ganked when they have logged off. This is of course very well played in typical Goon style to break the will of the enemy. I was not affected by that, my issue came was when I started talking to some of the freighter pilots who were so rich that they did not care. So from that perspective I thought, why bother.

I think the best thing that the AG group can do is focus on ganker wannabe's like you as you are fun and blowing up your hyperdunkers will stop you. AG should also focus on stopping every single CODE / Goon hyperdunk forcing them to use gank fleets and then they should also have a toon ready to gank the freighter wreck. But a lot of Ag players cannot bring themselves to gank the freighter wreck even...

So you looked at it from you only having a certain capability and for you the AG groups was effective, excuse the wannabe comment as I was trying to be quick.

In terms of the MJD being on the Macherial, yes they fit them, I thought that was obvious, I had already worked out that there would have to be a chain of two MJD destroyers doing it which just gave more potential T2 destroyers for them to blow up.

Though the actual mechanics of this new ship are yet to be detailed to mere mortals like us, I would expect that one will be sat immobile in space at the mercy of CODE catalysts, so not for me I am afraid to say...

EDIT: I would also point out that Black Pedro alludes to where the Ag group is ineffective which is in stopping the gank fleets, bumping the freighter as they start shooting does work, but after that its to ECM them which the simple fitting of a single module negates and of course trying to blow them up which also does not work. You cannot stop them at gates as they all jump in together causing lag so its difficult to even catch a Talos certainly with my internet, and you start to get a fuller picture, CODE / Goons are in the main fleet ganking.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#535 - 2015-10-20 11:43:03 UTC  |  Edited by: Black Pedro
Edriahn wrote:
Black Pedro wrote:
If you are complaining about bumping in trade hubs you should be relieved to hear that freighter pilots are getting a new counter to bumping this winter. They can MJD their bumped ship to safety with this T2 destroyer from the hyperdunker or regular gankers all the same.


Machs can MJD too...

Of course. It is not a counter without a counter of its own. They are also not ungankable, and probably will be susceptible to suicide warp scramblers during the wind-up period.

But no longer can players whine that there is nothing they can do about bumping. There will be a ship, with the express purpose of jumping ships out of harm's way, they can use to free a bump-tackled freighter. Even though there were strategies that worked before, now there is one even the most bot-aspirant, mining-addled brain will see how to use.

I can't wait for the new era of peace and quiet on these forums these new T2 destroyers will bring. No longer will we have weekly threads started to complain about how unbalanced bumping or ganking is, and instead haulers and anti-gankers will buckle down, and use these new ships to defend their assets and fight the gankers in-game like the developers intend for them to do. It will truly be a new golden age.

This winter is going to be great.
Dracvlad
Taishi Combine
Astral Alliance
#536 - 2015-10-20 11:54:09 UTC
Black Pedro wrote:
Edriahn wrote:
Black Pedro wrote:
If you are complaining about bumping in trade hubs you should be relieved to hear that freighter pilots are getting a new counter to bumping this winter. They can MJD their bumped ship to safety with this T2 destroyer from the hyperdunker or regular gankers all the same.


Machs can MJD too...

Of course. It is not a counter without a counter of its own. They are also not ungankable, and probably will be susceptible to suicide warp scramblers during the wind-up period.

But no longer can players whine that there is nothing they can do about bumping. There will be a ship, with the express purpose of jumping ships out of harm's way, they can use to free a bump-tackled freighter. Even though there were strategies that worked before, now there is one even the most bot-aspirant, mining-addled brain will see how to use.

I can't wait for the new era peace and quiet on these forums these new T2 destroyers will bring. No longer will we have weekly threads started to complain about how unbalanced bumping or ganking is, and instead haulers and anti-gankers will buckle down, and use these new ships to defend their assets and fight the gankers in-game like the developer's intend for them to do. It will truly be a new golden age.

This winter is going to be great.


You see here one of the key factors, the majority of AG players do not want to or are not able to do suicide stuff, often this is surprising when they are using alts, but I found a lot of them use those alts to do certain things like PI which will get impacted if they have low security status and kill rights. For example when you gank a freighter wreck the freighter pilot gets a kill right and he often makes that available to all like he does with the gankers.

A lot of the counters that Gankers think are obvious are just not going to happen.

The question is will I go off and put 100m on the line to assist someone who was caught because they were AFK, or someone who has so much ISK they do not care. I expect that the MJD destroyer will be immobilised which means that you are suffering from an extreme level of wishful thinking. So it might happen at times but not often.

As for using them in corp, well they are better off webbing from the start, but of course as most people in the hisec sandbox are solo players with limited alts, or the hauling alt of a null sec player whose other accounts are all active in 0.0 I guess that will not matter much.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Leto Thule
Caldari Provisions
Caldari State
#537 - 2015-10-20 11:59:25 UTC
CCP Explorer wrote:
Leto Thule wrote:
CCP Explorer wrote:
T-SQL
I threw up in my mouth a little.
Such maturity. Blink


Really? Two people now?

I use it at work and hate it Cry

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Black Pedro
Mine.
#538 - 2015-10-20 12:22:00 UTC
Dracvlad wrote:
The question is will I go off and put 100m on the line to assist someone who was caught because they were AFK, or someone who has so much ISK they do not care. I expect that the MJD destroyer will be immobilised which means that you are suffering from an extreme level of wishful thinking. So it might happen at times but not often.

As for using them in corp, well they are better off webbing from the start, but of course as most people in the hisec sandbox are solo players with limited alts, or the hauling alt of a null sec player whose other accounts are all active in 0.0 I guess that will not matter much.

Honestly Dracvlad, I don't care that anti-gankers don't have an incentive to help the "poor" freighter pilots. I still see no reason why you would want to come to the aid of some stranger with no promise of reward or even a "thank you" because they were to lazy to bother defending their ship. As you say, because ganking has been nerfed so hard in recent years to the point where only a couple groups still carry on the tradition, many of these pilots have made the calculation that it is cheaper for them to lose the occasional freighter than to spend the time actively piloting and protect them as ganking is so rare. Why you would want to put yourself at risk to shield them from the consequences of their risk vs. reward calculation is beyond me.

If you find fun or take satisfaction in messing with gankers then more power to you, but don't expect that the game is going to pay you to protect strangers.

These destroyers will give corpmates and friends a new tool to help their careless associate escape if they get caught. It won't be a get-out-of-PvP-free card if the gankers really want your stuff, but it will allow you to try to escape someone bumping you and could be annoying enough that they will let you go and move on to another target. You will no doubt complain that it is not powerful enough, but you should be happy you are getting any new tool at all. CCP has been crystal clear on the bumping issue: it is 100% legal gameplay. Freighters are suppose to die and bumping is a major part of allowing that to happen in highsec.

Dracvlad
Taishi Combine
Astral Alliance
#539 - 2015-10-20 12:29:15 UTC  |  Edited by: Dracvlad
Black Pedro wrote:
Dracvlad wrote:
The question is will I go off and put 100m on the line to assist someone who was caught because they were AFK, or someone who has so much ISK they do not care. I expect that the MJD destroyer will be immobilised which means that you are suffering from an extreme level of wishful thinking. So it might happen at times but not often.

As for using them in corp, well they are better off webbing from the start, but of course as most people in the hisec sandbox are solo players with limited alts, or the hauling alt of a null sec player whose other accounts are all active in 0.0 I guess that will not matter much.

Honestly Dracvlad, I don't care that anti-gankers don't have an incentive to help the "poor" freighter pilots. I still see no reason why you would want to come to the aid of some stranger with no promise of reward or even a "thank you" because they were to lazy to bother defending their ship. As you say, because ganking has been nerfed so hard in recent years to the point where only a couple groups still carry on the tradition, many of these pilots have made the calculation that it is cheaper for them to lose the occasional freighter than to spend the time actively piloting and protect them as ganking is so rare. Why you would want to put yourself at risk to shield them from the consequences of their risk vs. reward calculation is beyond me.

If you find fun or take satisfaction in messing with gankers then more power to you, but don't expect that the game is going to pay you to protect strangers.

These destroyers will give corpmates and friends a new tool to help their careless associate escape if they get caught. It won't be a get-out-of-PvP-free card if the gankers really want your stuff, but it will allow you to try to escape someone bumping you and could be annoying enough that they will let you go and move on to another target. You will no doubt complain that it is not powerful enough, but you should be happy you are getting any new tool at all. CCP has been crystal clear on the bumping issue: it is 100% legal gameplay. Freighters are suppose to die and bumping is a major part of allowing that to happen in highsec.



The bumping is the point where I think we disagree, I think the mechanics around it are ludicrous and think CCP are mad to continue with this mechanic like this. And I am sure, more like totally certain that this MJD destroyer will make no difference at all.

I disagree with the fix that this thread started on too, all in all I would like CCP to something about bumping of freighters in hisec which has a counter on them so if you bump above a certain number, bang suspect, the rest they can leave as is. That means your excellent organisation will still get the kills you deserve for that level of organisation, but you don't leave some poor sap being bumped for hours. I know you have loads of bumpers, but that just reduces the number of targets you can stack up...

All my suggestions were to give AG players a realistic chance against CODE and Goons and those that can put together a decent gank fleet. And I guess I will leave it at that.

EDIT: I am talking about the players that are largely left, a lot of those that could not afford those losses have jacked it in.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Edriahn
The Scope
Gallente Federation
#540 - 2015-10-20 12:56:02 UTC
Dracvlad wrote:
Goons and CODE hurt my feelings

So it's Goons and CODE you don't like. You wish for a bunch of ill-organized and often quite new players to be able to easily stop the largest alliance in game, that has 100 times the manpower and a group dedicated specifically to killing people in high sec. I;ve flown with both groups and I know they put a lot of effort in preparation and tactics in almost anything they do. While in general I, as well as a lot of other people, do not understand AG's motivations, I'm more than happy with their existence. However, if they wanna do this, they should get organized, devise tactics and train. There is no easy counter to well-though executed tactics. However, there are rewards, despite what you said earlier:

- Ganking the freighter of the dunkers - easy, he's a suspect.
- Getting easy kills - unlimited CONCORD DPS is there to help you.
- Killing high value pods.
- Doing AG as a paid service.

And these are just the ways I can think of, as player not interested in AG.

EVE is not an easy game. You either ride on other people's ideas and improve them, or device your own tactics, no matter if it's for killing people or flying high-valued cargo. When you undock and just hope for the best, you usually wake up in a fresh new clone.
The Golden Rules that I linked might seem like a joke, but they aren't. if you're not careful, you can get killed anywhere. The same way there is crime in highly developed countries, there will be in high-sec.

[20:46:05] Komahal > pl is cancer