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200mill/h+ Lv4s, typical 3h run breakdown

Author
Jenn aSide
Worthless Carebears
The Initiative.
#21 - 2015-10-18 23:42:00 UTC
Hasikan Miallok wrote:
Just a note on blitzing the Recons.

The returns on 2 and 3 are indeed poor but both are very quick with a MJD.

In recon 2 you MJD within about 3 or 4 km of the mission completion gate.
In recon 3 you MJD past the exit gate but only have about 18km to burn back for mission completion.


Erm, I just do recon in a frigate with an mwd.
Chainsaw Plankton
FaDoyToy
#22 - 2015-10-19 00:07:54 UTC
warp speed ceptor works fine for the 2 & 3 recon missions. My raptor fit makes it out of recon 3 at 1/2 shields. one heated mwd cycle and you are ramming into the warp gate. I've heard of people doing it in a slasher.

@ChainsawPlankto on twitter

Major Doppler
Center for Advanced Studies
Gallente Federation
#23 - 2015-10-19 06:02:18 UTC
I see many people are trying to measure their average ISK per hour.
Here are my last 250 completed missions. (in alphabetical order for easier reading)
I can do this more or less indefinitely.
I have done between 300 and 500 missions since I had to fix my agent standings.
Fixing agent standings takes 5min a day and 5 days max to fix (usually between 2 to 3).
Mission running is done with single character. No alts are used even when fixing standings.

Also I did measure theoretical isk per hour in 14 one hour sessions ( session lasted between 59min and 63min ) last month.
how is it calculated?
ISK at the end -ISK at the start + 1.6mil per 1k LP
+loot -any costs and fees ( loot calculation and any other costs and fees not included below. That is why numbers are bit lower when just calculating LP + ISK)

327mil per hour ( 117874LP + 128mil ) ISK
333mil per hour ( 139874LP + 122mil ) ISK
318mil per hour ( 114751LP + 119mil ) ISK
313mil per hour ( 129390LP + 102mil ) ISK
311mil per hour ( 121504LP + 120mil ) ISK
342mil per hour ( 148324LP + 108mil ) ISK
351mil per hour ( 138908LP + 144mil ) ISK
336mil per hour ( 90785LP + 79mil ) ISK + 110mil implant (storyline mission)
268mil per hour ( 115186LP + 77mil ) ISK (server lag and 1 socket close) also 1 burner mission (4 jumps away) because of lower than usual agent standings)
323mil per hour ( 138952LP + 93mil ) ISK
305mil per hour ( 113607LP + 127mil ) ISK
353mil per hour ( 149222LP + 118mil ) ISK
314mil per hour ( 128612LP + 97mil ) ISK
320mil per hour ( 131057LP + 125mil ) ISK

average 322mil per hour

Loot, ammo cost, lost drones and repair costs are included.
Courier cost and any fees when selling items is also included.

Not included is time to:
1.) Research what item is best when converting.
2.) Accquiring required items to convert LP. (I am also buying ammo, cap booster and drones when doing this)
3.) Converting items in LP store.
4.) Transporting items to market hub.
5.) Selling items in market hub.

Now to measuring true isk per hour
1.) takes 2minutes max. ( using website http://evefight.com )
2.) takes 5minutes max. ( includes setting up courier using market hub alt )
3.) takes 3minutes max.
4.) takes 5minutes max. ( private contract to alt, then alt makes courier contract )
5.) also 5minutes max. ( using buy orders cannot be bothered to babysit sell orders )

Now I usually do this for every 1mil LP
Accquiring 1mil LP takes around 8hours.
so 20 minutes for every 8 hours running missions.
average was 322mil per hour
322mil x 8 ( 480min ) =2576mil
2576mil / 500min = 5,152mil
5,512 x 480 = 2472.96mil
2472.96 / 8 = 309,12 mil per hour
True isk per hour is 309,12mil.

But you are using alt character for moving, selling items, buying requried items for mission running!
Well it is on the same account created some time ago with near minimal skills.

Conclusion:
With highly skilled characters, Ascendancy implants and optimised ship setups
it is possible to earn near or above 300mil isk per hour in high sec with single account.
King Aires
Viziam
Amarr Empire
#24 - 2015-10-19 06:50:50 UTC
Major Doppler wrote:
I see many people are trying to measure their average ISK per hour.
Here are my last 250 completed missions. (in alphabetical order for easier reading)
I can do this more or less indefinitely.
I have done between 300 and 500 missions since I had to fix my agent standings.
Fixing agent standings takes 5min a day and 5 days max to fix (usually between 2 to 3).
Mission running is done with single character. No alts are used even when fixing standings.

Also I did measure theoretical isk per hour in 14 one hour sessions ( session lasted between 59min and 63min ) last month.
how is it calculated?
ISK at the end -ISK at the start + 1.6mil per 1k LP
+loot -any costs and fees ( loot calculation and any other costs and fees not included below. That is why numbers are bit lower when just calculating LP + ISK)

327mil per hour ( 117874LP + 128mil ) ISK
333mil per hour ( 139874LP + 122mil ) ISK
318mil per hour ( 114751LP + 119mil ) ISK
313mil per hour ( 129390LP + 102mil ) ISK
311mil per hour ( 121504LP + 120mil ) ISK
342mil per hour ( 148324LP + 108mil ) ISK
351mil per hour ( 138908LP + 144mil ) ISK
336mil per hour ( 90785LP + 79mil ) ISK + 110mil implant (storyline mission)
268mil per hour ( 115186LP + 77mil ) ISK (server lag and 1 socket close) also 1 burner mission (4 jumps away) because of lower than usual agent standings)
323mil per hour ( 138952LP + 93mil ) ISK
305mil per hour ( 113607LP + 127mil ) ISK
353mil per hour ( 149222LP + 118mil ) ISK
314mil per hour ( 128612LP + 97mil ) ISK
320mil per hour ( 131057LP + 125mil ) ISK

average 322mil per hour

Loot, ammo cost, lost drones and repair costs are included.
Courier cost and any fees when selling items is also included.

Not included is time to:
1.) Research what item is best when converting.
2.) Accquiring required items to convert LP. (I am also buying ammo, cap booster and drones when doing this)
3.) Converting items in LP store.
4.) Transporting items to market hub.
5.) Selling items in market hub.

Now to measuring true isk per hour
1.) takes 2minutes max. ( using website http://evefight.com )
2.) takes 5minutes max. ( includes setting up courier using market hub alt )
3.) takes 3minutes max.
4.) takes 5minutes max. ( private contract to alt, then alt makes courier contract )
5.) also 5minutes max. ( using buy orders cannot be bothered to babysit sell orders )

Now I usually do this for every 1mil LP
Accquiring 1mil LP takes around 8hours.
so 20 minutes for every 8 hours running missions.
average was 322mil per hour
322mil x 8 ( 480min ) =2576mil
2576mil / 500min = 5,152mil
5,512 x 480 = 2472.96mil
2472.96 / 8 = 309,12 mil per hour
True isk per hour is 309,12mil.

But you are using alt character for moving, selling items, buying requried items for mission running!
Well it is on the same account created some time ago with near minimal skills.

Conclusion:
With highly skilled characters, Ascendancy implants and optimised ship setups
it is possible to earn near or above 300mil isk per hour in high sec with single account.


Whoa... I don't mean to sound like a troll but I have to call some of that into question. 200mil, 250mil per hour, sure. 322? not with those numbers.

You have 140k+LP in one hour... how?!

Lets put it like this, that is roughly 12-14 burners... lets just say 12.

60 minutes / 12 = 5 minutes per burner.

Considering your undock/dock timer is 30 seconds, Frigate align time is 4 seconds and even the shortest of warps would be 10 seconds.

You have a minimum of 45 seconds in navigation if, and this is a big if, you were running in your agent system.

Now take into account the fastest anyone has ever completed a Burner mission (And proved it) was 2 minutes flat... and that is only before the changes to the enyo fits. The daredevil unified time to kill alone is averaged over 2.5 minutes.

Then you are telling me you never have to change ships? Another timer
You never have to decline missions? Takes 6 seconds to decline and ask for a new mission
You never have to jump gates?

I don't see how anyone could "Average" 12 missions per hour. You might get lucky one hour, but there have been several posts with the average somewhere in the high 7's, maybe even 8's.

I just don't think your numbers hold up. Can we see a screen shot with some times in there? Ticks on your wallet maybe?
Chainsaw Plankton
FaDoyToy
#25 - 2015-10-19 07:30:24 UTC
if the burner mission pays out 14k LP then it is 10 burner missions, and as they average ~6mins that is doable. with burner bases I'd say it is on the high side of average, but burner bases pay out more in isk, so you make up for it there.

my stats are a little worse, but that is because
1. I run in a higher sec status system so less LP payout, and I think slightly less payout/reward
2. I cheap out on a few ship fits so I lose a minute or two here and there.

200, 250, 300, eh what's the difference, I've run out of things to care about making a little bit of isk.

@ChainsawPlankto on twitter

Major Doppler
Center for Advanced Studies
Gallente Federation
#26 - 2015-10-19 07:41:00 UTC  |  Edited by: Major Doppler
King Aires wrote:


You have 140k+LP in one hour... how?!


10 burners missions. One burner mission is usually 14.2k LP.

Here are my times from when I measured time starting with
clicking accept mission to complete mission ( 2jumps )

Burner Angel
4min 35s
4min 45s
4min 34s
4min 21s
4min 7s

Burner Blood (should a bit lower now since I optimised ship setup further ( atleast 20s to 40s)
7min 22s

Burner Gurista
6min 10s
6min 6s
6min 8s
5min 23s
6min 4s

Burner Sansha
5min 15s
5min
5min 8s
5min
4min 26s (Ascendency implants)
4min 43s

Burner Serpentis
4min 40s
4min 52s
4min 54s
5min 4s
4min 59s
4min 26s (Ascendency implants)

Team Enyo
5min 9s
5min 50s
6min 12s

Team Jaguar
5min 50s
5min 36s
5min 58s

Team Vengeance
5min 26s
Team Vengeance
6min 20s

Team Hawk
5min
6min 13s
5min 17s
5min 41s
4min 42s
4min 58s
5min 10s

King Aires wrote:

Can we see a screen shot with some times in there? Ticks on your wallet maybe?

This is from yesterdays session.
Anize Oramara
WarpTooZero
#27 - 2015-10-19 09:07:52 UTC  |  Edited by: Anize Oramara
I wouldn't have believed it before but it's certainly possible. I run more of the normal mission even though they're around half the income / min of burners and isn't strictly nessesary and my skills are far from optimal. My ship fits aren't all max blinged out either so some burners take a bit longer than necessary. Because of the high rep speed and relative low total HP of burners compared to normal Lv4 missions people are used to, a small increase in dps can actually have a pretty sizable impact on speed to kill.

What implants apart form ascendancies are you using? Interested to see what your're boosting. My guess would be rockets? Or do you use light missiles for the team burners?

Also the blood burner is currently my biggest pita. Using a cap injected armor wolf?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Market McSelling Alt
Doomheim
#28 - 2015-10-19 18:05:54 UTC
Major Doppler wrote:
King Aires wrote:


You have 140k+LP in one hour... how?!


10 burners missions. One burner mission is usually 14.2k LP.

Here are my times from when I measured time starting with
clicking accept mission to complete mission ( 2jumps )

Burner Angel
4min 35s
4min 45s
4min 34s
4min 21s
4min 7s

Burner Blood (should a bit lower now since I optimised ship setup further ( atleast 20s to 40s)
7min 22s

Burner Gurista
6min 10s
6min 6s
6min 8s
5min 23s
6min 4s

Burner Sansha
5min 15s
5min
5min 8s
5min
4min 26s (Ascendency implants)
4min 43s

Burner Serpentis
4min 40s
4min 52s
4min 54s
5min 4s
4min 59s
4min 26s (Ascendency implants)

Team Enyo
5min 9s
5min 50s
6min 12s

Team Jaguar
5min 50s
5min 36s
5min 58s

Team Vengeance
5min 26s
Team Vengeance
6min 20s

Team Hawk
5min
6min 13s
5min 17s
5min 41s
4min 42s
4min 58s
5min 10s

King Aires wrote:

Can we see a screen shot with some times in there? Ticks on your wallet maybe?

This is from yesterdays session.


Wait a second, why did you block out the hour and date?

Not that it matters, 200mil, 300mil nothing to spend it on in this game anymore anyways.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Market McSelling Alt
Doomheim
#29 - 2015-10-19 18:08:52 UTC
Anize Oramara wrote:
I wouldn't have believed it before but it's certainly possible. I run more of the normal mission even though they're around half the income / min of burners and isn't strictly nessesary and my skills are far from optimal. My ship fits aren't all max blinged out either so some burners take a bit longer than necessary. Because of the high rep speed and relative low total HP of burners compared to normal Lv4 missions people are used to, a small increase in dps can actually have a pretty sizable impact on speed to kill.

What implants apart form ascendancies are you using? Interested to see what your're boosting. My guess would be rockets? Or do you use light missiles for the team burners?

Also the blood burner is currently my biggest pita. Using a cap injected armor wolf?



Blood burner is easy in a passive Jag.

[Jaguar, Burner Cruor]
Republic Fleet Gyrostabilizer
Beta Reactor Control: Shield Power Relay I
Republic Fleet Tracking Enhancer
Republic Fleet Gyrostabilizer

Pithum A-Type EM Ward Amplifier
Pithum A-Type Thermic Dissipation Amplifier
Republic Fleet Medium Shield Extender
Dark Blood Stasis Webifier

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Caldari Navy Rocket Launcher

Small Core Defense Field Purger II
Small Core Defense Field Purger II



Hail S x360
Caldari Navy Nova Rocket x56


Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Worthless Carebears
The Initiative.
#30 - 2015-10-19 18:23:22 UTC
Market McSelling Alt wrote:



Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's


I didn't know me and yo momma shared the same 1st name. That's amazing!

Twisted
Market McSelling Alt
Doomheim
#31 - 2015-10-19 18:30:00 UTC
Jenn aSide wrote:
Market McSelling Alt wrote:



Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's


I didn't know me and yo momma shared the same 1st name. That's amazing!

Twisted



Not bad, I wondered if that would get your attention.

For every Ying, there is a Yang :)

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Ploing
Blue Republic
RvB - BLUE Republic
#32 - 2015-10-19 20:59:57 UTC
Market McSelling Alt wrote:

Blood burner is easy in a passive Jag.

[Jaguar, Burner Cruor]
Republic Fleet Gyrostabilizer
Beta Reactor Control: Shield Power Relay I
Republic Fleet Tracking Enhancer
Republic Fleet Gyrostabilizer

Pithum A-Type EM Ward Amplifier
Pithum A-Type Thermic Dissipation Amplifier
Republic Fleet Medium Shield Extender
Dark Blood Stasis Webifier

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Caldari Navy Rocket Launcher

Small Core Defense Field Purger II
Small Core Defense Field Purger II



Hail S x360
Caldari Navy Nova Rocket x56


Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's


use basically the same jag but 33 hp/s "can be " not enough. lost one somedays during a smashing spree. just saying.
Market McSelling Alt
Doomheim
#33 - 2015-10-19 21:05:42 UTC
Ploing wrote:
Market McSelling Alt wrote:

Blood burner is easy in a passive Jag.

[Jaguar, Burner Cruor]
Republic Fleet Gyrostabilizer
Beta Reactor Control: Shield Power Relay I
Republic Fleet Tracking Enhancer
Republic Fleet Gyrostabilizer

Pithum A-Type EM Ward Amplifier
Pithum A-Type Thermic Dissipation Amplifier
Republic Fleet Medium Shield Extender
Dark Blood Stasis Webifier

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Caldari Navy Rocket Launcher

Small Core Defense Field Purger II
Small Core Defense Field Purger II



Hail S x360
Caldari Navy Nova Rocket x56


Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's


use basically the same jag but 33 hp/s "can be " not enough. lost one somedays during a smashing spree. just saying.


Check again. Against the Burner you have over 220 ehp/s and the Burner only does 179dps...

If you lost it, you had something offline You can tank forever until DT if you forget ammo or something.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Ploing
Blue Republic
RvB - BLUE Republic
#34 - 2015-10-19 21:20:44 UTC
Market McSelling Alt wrote:
Ploing wrote:
Market McSelling Alt wrote:

Blood burner is easy in a passive Jag.

[Jaguar, Burner Cruor]
Republic Fleet Gyrostabilizer
Beta Reactor Control: Shield Power Relay I
Republic Fleet Tracking Enhancer
Republic Fleet Gyrostabilizer

Pithum A-Type EM Ward Amplifier
Pithum A-Type Thermic Dissipation Amplifier
Republic Fleet Medium Shield Extender
Dark Blood Stasis Webifier

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Caldari Navy Rocket Launcher

Small Core Defense Field Purger II
Small Core Defense Field Purger II



Hail S x360
Caldari Navy Nova Rocket x56


Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's


use basically the same jag but 33 hp/s "can be " not enough. lost one somedays during a smashing spree. just saying.


Check again. Against the Burner you have over 220 ehp/s and the Burner only does 179dps...

If you lost it, you had something offline You can tank forever until DT if you forget ammo or something.

there is nothing to offline tankbased Smile i know the stats. fit worked so far for 50 burners as it pops. cruor had like 20 smashing hits that time.

at how many % did your shield stay normal ?
Chainsaw Plankton
FaDoyToy
#35 - 2015-10-19 21:27:27 UTC
Market McSelling Alt wrote:
Wait a second, why did you block out the hour and date?

Not that it matters, 200mil, 300mil nothing to spend it on in this game anymore anyways.

given how shiny some of the burner fits can get a little opsec isn't a bad idea. not giving away their active times isn't a bad idea.

here's one from me http://i.imgur.com/GuIbxNm.png
bonus link, have some mission names: http://i.imgur.com/o2ycSo9.png
(just in case anyone wants to tell me blitzing is unsustainable standings wise, although I did gone berserk on 10.5, 9.17, 9.15 and cba to go back more from there)

it goes back a while as I haven't really been running anywhere near consistently lately. I can't say if any inefficiencies were caused by controllable distractions (ie forum posting, **** breaks, refilling the drink, other breaks, updating buy/sell orders), piloting mistakes (ie burn out guns, mess up transversal, activate the mods in the wrong order, or forget timely heat), or dumb luck (ie not getting a successful ECM jam, although over time that will average out)

in a number of cases I cheap out on ships/fittings, so some time could be made up there, and as I said I use ECM ships on most team burners, which are a bit variable in completion times. According to eve-search I had 23 forum posts on 9.25, I'd say that is a decent level of distractions.

I believe over 300 is doable, but requires specific things. over 200 should be pretty widely reproducible. and 180ish should be doable almost anywhere.

I think it is reasonably fair to simplify burners into 30mil blocks. Breaking it down into 5mil bounty, 5mil in reward+bonus, 20mil in LP I'd say it is about fair or perhaps slightly under current LP rewards and trade values. so to hit 300mil/hour that requires 10 missions, or a 6min average. If I drop down to a 7m completion time that is ~8.5/hour, or 255mil/hour.

@ChainsawPlankto on twitter

Atomeon
Federal Navy Academy
Gallente Federation
#36 - 2015-10-19 21:41:16 UTC
Keep posting that crazy numbers till fozzie reads it and nerf more the high sec activities, because i believe at every DT they nerfing something P
Market McSelling Alt
Doomheim
#37 - 2015-10-19 22:26:40 UTC
Ploing wrote:
Market McSelling Alt wrote:
Ploing wrote:
Market McSelling Alt wrote:

Blood burner is easy in a passive Jag.

[Jaguar, Burner Cruor]
Republic Fleet Gyrostabilizer
Beta Reactor Control: Shield Power Relay I
Republic Fleet Tracking Enhancer
Republic Fleet Gyrostabilizer

Pithum A-Type EM Ward Amplifier
Pithum A-Type Thermic Dissipation Amplifier
Republic Fleet Medium Shield Extender
Dark Blood Stasis Webifier

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Caldari Navy Rocket Launcher

Small Core Defense Field Purger II
Small Core Defense Field Purger II



Hail S x360
Caldari Navy Nova Rocket x56


Just keep your web on him as much as possible between neut cycles. Goes down like a bag of Jenn's


use basically the same jag but 33 hp/s "can be " not enough. lost one somedays during a smashing spree. just saying.


Check again. Against the Burner you have over 220 ehp/s and the Burner only does 179dps...

If you lost it, you had something offline You can tank forever until DT if you forget ammo or something.

there is nothing to offline tankbased Smile i know the stats. fit worked so far for 50 burners as it pops. cruor had like 20 smashing hits that time.

at how many % did your shield stay normal ?


Ran two today. First one was stable at just under 50% and the second was closer to 33%

I was having real bad luck with timing my web on the second one so it was taking longer than usual.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Chainsaw Plankton
FaDoyToy
#38 - 2015-10-19 22:27:53 UTC
Atomeon wrote:
Keep posting that crazy numbers till fozzie reads it and nerf more the high sec activities, because i believe at every DT they nerfing something P

I'm mostly convinced they need some sort of nerf, but I haven't seen the burners killboard either Lol

@ChainsawPlankto on twitter

Market McSelling Alt
Doomheim
#39 - 2015-10-19 22:30:29 UTC
Chainsaw Plankton wrote:
Market McSelling Alt wrote:
Wait a second, why did you block out the hour and date?

Not that it matters, 200mil, 300mil nothing to spend it on in this game anymore anyways.

given how shiny some of the burner fits can get a little opsec isn't a bad idea. not giving away their active times isn't a bad idea.

here's one from me http://i.imgur.com/GuIbxNm.png
bonus link, have some mission names: http://i.imgur.com/o2ycSo9.png
(just in case anyone wants to tell me blitzing is unsustainable standings wise, although I did gone berserk on 10.5, 9.17, 9.15 and cba to go back more from there)

it goes back a while as I haven't really been running anywhere near consistently lately. I can't say if any inefficiencies were caused by controllable distractions (ie forum posting, **** breaks, refilling the drink, other breaks, updating buy/sell orders), piloting mistakes (ie burn out guns, mess up transversal, activate the mods in the wrong order, or forget timely heat), or dumb luck (ie not getting a successful ECM jam, although over time that will average out)

in a number of cases I cheap out on ships/fittings, so some time could be made up there, and as I said I use ECM ships on most team burners, which are a bit variable in completion times. According to eve-search I had 23 forum posts on 9.25, I'd say that is a decent level of distractions.

I believe over 300 is doable, but requires specific things. over 200 should be pretty widely reproducible. and 180ish should be doable almost anywhere.

I think it is reasonably fair to simplify burners into 30mil blocks. Breaking it down into 5mil bounty, 5mil in reward+bonus, 20mil in LP I'd say it is about fair or perhaps slightly under current LP rewards and trade values. so to hit 300mil/hour that requires 10 missions, or a 6min average. If I drop down to a 7m completion time that is ~8.5/hour, or 255mil/hour.


Those are far more accurate numbers to what many have reported. Like it was said before, and like I posted on post #3, 7.6 is the average Jori was getting. 8 seems to be a good number to use for a highly skilled and well seasoned mission vet.

Assuming all goes well and you get lucky 9 would be the max I could ever accept as average.

But 10, of the perfect quality burners that give the 14k lp dumps... no way, not that consistently. Hiding the hours on the screenshot confirmed my suspicions. Hell I ran Burners all day today, was quite fun... but not once did I get one within 5 jumps of my agent. I was averaging 10 minutes a damn mission.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Market McSelling Alt
Doomheim
#40 - 2015-10-19 22:32:08 UTC
Chainsaw Plankton wrote:
Atomeon wrote:
Keep posting that crazy numbers till fozzie reads it and nerf more the high sec activities, because i believe at every DT they nerfing something P

I'm mostly convinced they need some sort of nerf, but I haven't seen the burners killboard either Lol



I don't have time to find it... but it was reported earlier this year that the Burners are killing us at a very good rate. Now its getting easier to run since we are getting more established. But I wanna say that earlier it was like 1/5 attempts ended in a lost player ship.

I will try and find it later.

Also, the LP market is going to tank since the probe changes... now its almost impossible to lose them.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.