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Thoughts on PLEX prices and what can possibly be done.

Author
Gully Alex Foyle
The Scope
Gallente Federation
#81 - 2015-10-18 13:25:45 UTC
Malcanis wrote:
The traditional answer to this analysis is that PLEX speculators introduce liquidity to the PLEX market. But it's far from apparent to me that there's any lack of liquidity.

I think the answer may lie in a more radical solution: get rid of PLEX altogether.
LOL that's the traditional answer to any hint of market regulation anywhere. Blink But I don't have enough figures (nor smarts) to say who's right.

Don't think you're serious about PLEX. Everyone seems to love it and use it (both sides), plus it's extra $ for CCP; why get rid of it?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Shade Alidiana
PROSPERO Corporation
#82 - 2015-10-18 13:36:13 UTC
Gully Alex Foyle wrote:
Malcanis wrote:
The traditional answer to this analysis is that PLEX speculators introduce liquidity to the PLEX market. But it's far from apparent to me that there's any lack of liquidity.

I think the answer may lie in a more radical solution: get rid of PLEX altogether.
LOL that's the traditional answer to any hint of market regulation anywhere. Blink But I don't have enough figures (nor smarts) to say who's right.

Don't think you're serious about PLEX. Everyone seems to love it and use it (both sides), plus it's extra $ for CCP; why get rid of it?


Yeah, that. I can't really see the reason CCP may do it for. Maybe you (Malcanis) can explain?
ArmyOfMe
Stay Frosty.
A Band Apart.
#83 - 2015-10-18 13:50:52 UTC
Jonah Gravenstein wrote:
ArmyOfMe wrote:
The problem here is that atm only a very little % of the plex ingame are actually on the market, so there is no way of knowing how many new plex CCP sells. So if the current plex speculators sit on large stockpiles of plex, they wont need to buy more plex from CCP anytime soon
There's evidentially enough being purchased in RL cash that there is currently $40,000 worth for public sale on the market, lets not forget that people also buy them for purposes other than gametime, including replenishing stockpiles that are released for cash injections, cash injections, for exchange to Aurum, for dual character training etc. So I don't think there is a RL lack of demand.

Quote:
and if that also causes a lack of player retention, then it does indeed hurt CCP as no new income happens.
Do you have any evidence of this beyond cries of "I can't afford to sub because I'm unwilling to put in the amount of effort required to purchase a PLEX with ingame cash and I'm too tight/poor to pay for it in RL"? PLEX is a luxury good, deal with it.

Quote:
So unless we can actually see that current plex sale numbers from CCP are as high as they have used to be, then there is no reason to claim it wont hurt CCP.
Yet you're willing to claim that it will harm CCP, without holding yourself to the same standards of evidence that you demand of people that disagree?

That sir, is called hypocrisy.


Well, considering how much the player count has dropped the last two years, along with how many i know that has let their alt accounts run out, i feel that its a fair claim to say its hurting CCP.
Im pretty confident that most of us knows at least one guy that no longer subs an alt account due to plex prices, or says they are getting sick of trying to make isk to pay for the game.
Personally i pay for my accounts, tho i buy plex on the market at times as well, but thats simply cause i can afford to do so. I do however know ppl that cant afford to pay for their sub in the normal way, and hate the whole pve aspect of the game so much that they cba to pve to make 1,2b for a plex + isk for ships at the same time.
And i honestly cant blame them, cause pve in this game is in my eyes some of the most horrible form of torture ever created.

Havens and Sanctums makes waterboarding sound like a fun thing.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Chopper Rollins
Brave Newbies Inc.
Brave Collective
#84 - 2015-10-18 14:55:06 UTC
OH GOD WHO ARE THESE MANIACS THAT THINK BECAUSE THEY PAY FOR THEIR SUB WITH SPAEC MONEY THEY ARE PLAYING FOR FREE?


Are you making a billion an hour? Because i make way more than that an hour with my JOB.
I don't have time to shoot red icons or fiddle with a moon goo trainset empire just to pay my sub.
I pay for the sub, if i need isk i sell a plex and burn it having fun, i log on to have fun.
Remember, a plex is worth about as much as a nice coffee and a couple of bagels for two. If that's a burden for you to raise, stop playing. If that's an achievement in-game, you are wasting your god damned life. People that time rich need better things to do i swear.

oh look 1111 likes, nice.


Goggles. Making me look good. Making you look good.

ArmyOfMe
Stay Frosty.
A Band Apart.
#85 - 2015-10-18 14:58:21 UTC  |  Edited by: ArmyOfMe
Chopper Rollins wrote:
OH GOD WHO ARE THESE MANIACS THAT THINK BECAUSE THEY PAY FOR THEIR SUB WITH SPAEC MONEY THEY ARE PLAYING FOR FREE?


Are you making a billion an hour? Because i make way more than that an hour with my JOB.
I don't have time to shoot red icons or fiddle with a moon goo trainset empire just to pay my sub.
I pay for the sub, if i need isk i sell a plex and burn it having fun, i log on to have fun.
Remember, a plex is worth about as much as a nice coffee and a couple of bagels for two. If that's a burden for you to raise, stop playing. If that's an achievement in-game, you are wasting your god damned life. People that time rich need better things to do i swear.

oh look 1111 likes, nice.



You seem bitter, you should perhaps stay away from caffeine for a while.

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Shade Alidiana
PROSPERO Corporation
#86 - 2015-10-18 14:58:56 UTC
Chopper Rollins wrote:
[
Remember, a plex is worth about as much as a nice coffee and a couple of bagels for two. If that's a burden for you to raise, stop playing. If that's an achievement in-game, you are wasting your god damned life. People that time rich need better things to do i swear.



A plex is what some people can live a week for. There are different countries in the world, keep that in mind.
Malcanis
Vanishing Point.
The Initiative.
#87 - 2015-10-18 15:32:46 UTC
Gully Alex Foyle wrote:
Malcanis wrote:
The traditional answer to this analysis is that PLEX speculators introduce liquidity to the PLEX market. But it's far from apparent to me that there's any lack of liquidity.

I think the answer may lie in a more radical solution: get rid of PLEX altogether.
LOL that's the traditional answer to any hint of market regulation anywhere. Blink But I don't have enough figures (nor smarts) to say who's right.

Don't think you're serious about PLEX. Everyone seems to love it and use it (both sides), plus it's extra $ for CCP; why get rid of it?



Why indeed? Blink

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#88 - 2015-10-18 16:13:57 UTC
OK look when you're trying to sell something, there are some things that you can do to increase demand (or, more precisely, to reduce deterrents to demand).

1) You can make other options less accessible, less desirable or less useful.

2) You can improve the granularity of the product. Granularity meaning variation in both the cost and the utility of what you're selling. Lots of people buy a car, but if the smallest amount of car that you could possibly buy was 100 units, car manufacturers would almost certainly sell many fewer cars. Or if the cheapest vehicle was an Aston Martin DB9 or an F350 truck.

3) You can reduce your prices. Of course this is kind of a last resort, because doing so instantly decreases your existing revenue base, but there can be good commercial reasons for doing so that outweigh that consideration - if you're in a position to leverage those reasons.

4) You can increase the intrinsic utility of the product; add options, make it do more, improve it.

So the first option isn't really available to CCP: there's no easy avenue to making competing products less attractive than buying EVE PLEX; either people want to put their £$ isn't EVE or they want to put it into some other hobby. Except that there is one avenue, and that's getting customers to buy PLEX instead of spending their EVE money in other ways.

The second option is absolutely available to CCP, because they've already implemented it. The Aurum, EVE's third cash equivalent currency is over 4 years old and has more uses than PLEX already. It's also available in smaller value-quantities, so it's more granular, But it's still not granular and convenient enough to qualify as an easy impulse purchase. Currently, PLEX are expensive, have poor granulation (You have to spend at least $17.50, you can't get less than 30 days at a time), are kind of hard work to buy, and are risky and vulnerable when instantiaed into the game.

(And yes, I said "third". PLEX is only the second. The first is, of course, game time. See below!)

The third option is equally available to CCP, and while it may seem paradoxical to advise a business with falling customer sales to reduce revenue, I believe CCP needs to urgently consider doing so. This is because EVE players mainly play EVE because other EVE players do so. The more people who are actively playing, the better value proposition it is to "invest" your hobby time in the game; more groups to join, more content to enjoy, more events to read about, more depth to the game experience.

Oh hey, we just covered the fourth option already!

The tl;dr, as the more perceptive readers will have already guessed is that I believe that CCP should make the following changes:

i: Unify all 3 of EVE cash-equivalent currencies into a single currency: Aurum. The only way to give CCP money is to buy Aurum; every cash equivalent service is transacted in Aurum, including game time.

ii: Every day an account is active, Aurum is deducted from your AUR wallet. If you're subscribed then you get x AUR/month or 3x AUR/quarter or whatever added to your AUR wallet. If you never want to use any of the other AUR products, then everything carries on for you pretty much as before, with the exception that you can conveniently see in game how much game time you have left.

iii: AUR can be removed from your wallet and converted into freely tradable AUR tokens again. If you want to "Buy a PLEX and sell it for ISK" then you cash in some of the AUR in your wallet buy this method. If you need more ISk than this will allow, then you'll need to buy some more AUR from CCP. This allows players to extend their available game time in much more granular ways. Instead of being forced to have enough ISK to buy 30 days worth at once, they will have the option to buy whatever AUR their wallet allows when they need it.

iv: CCP significantly reduce the per-diem cash cost of maintaining a subscription. Currently a PLEX costs £17.50, while a subscription costs £9.99 for 30 days, or £28 for 90 days. That's a gigantic markup, and it's unjustifiable.

Bring the equivalent AUR price down to something just barely above that 30 day subscription level. Say £10-50-£10.99 or $16 for enough AUR to play for 30 days, and more importantly, allow people to buy small quantities, down to around the £2/$3 zone. At this price point, people can buy AUR as an impluse purchase, because what the hell, it's only £2, and once you're tapping that impulse "don't care about the cost" market, your demand will invariably rise.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#89 - 2015-10-18 16:15:43 UTC
o7 PLEX!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lykouleon
Noble Sentiments
Second Empire.
#90 - 2015-10-18 16:26:54 UTC
Shade Alidiana wrote:
A plex is what some people can live a week for. There are different countries in the world, keep that in mind.

To be absolutely blunt: if your weekly salary is the same value as paying for a subscription, there are MUCH more important things in your life that you should be focusing on than playing a spaceship video game.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Shade Alidiana
PROSPERO Corporation
#91 - 2015-10-18 16:27:22 UTC
Malcanis wrote:
OK look when you're trying to sell something, there are some things that you can do to increase demand (or, more precisely, to reduce deterrents to demand).

1) You can make other options less accessible, less desirable or less useful.

2) You can improve the granularity of the product. Granularity meaning variation in both the cost and the utility of what you're selling. Lots of people buy a car, but if the smallest amount of car that you could possibly buy was 100 units, car manufacturers would almost certainly sell many fewer cars. Or if the cheapest vehicle was an Aston Martin DB9 or an F350 truck.

3) You can reduce your prices. Of course this is kind of a last resort, because doing so instantly decreases your existing revenue base, but there can be good commercial reasons for doing so that outweigh that consideration - if you're in a position to leverage those reasons.

4) You can increase the intrinsic utility of the product; add options, make it do more, improve it.

So the first option isn't really available to CCP: there's no easy avenue to making competing products less attractive than buying EVE PLEX; either people want to put their £$ isn't EVE or they want to put it into some other hobby. Except that there is one avenue, and that's getting customers to buy PLEX instead of spending their EVE money in other ways.

The second option is absolutely available to CCP, because they've already implemented it. The Aurum, EVE's third cash equivalent currency is over 4 years old and has more uses than PLEX already. It's also available in smaller value-quantities, so it's more granular, But it's still not granular and convenient enough to qualify as an easy impulse purchase. Currently, PLEX are expensive, have poor granulation (You have to spend at least $17.50, you can't get less than 30 days at a time), are kind of hard work to buy, and are risky and vulnerable when instantiaed into the game.

(And yes, I said "third". PLEX is only the second. The first is, of course, game time. See below!)

The third option is equally available to CCP, and while it may seem paradoxical to advise a business with falling customer sales to reduce revenue, I believe CCP needs to urgently consider doing so. This is because EVE players mainly play EVE because other EVE players do so. The more people who are actively playing, the better value proposition it is to "invest" your hobby time in the game; more groups to join, more content to enjoy, more events to read about, more depth to the game experience.

Oh hey, we just covered the fourth option already!

The tl;dr, as the more perceptive readers will have already guessed is that I believe that CCP should make the following changes:

i: Unify all 3 of EVE cash-equivalent currencies into a single currency: Aurum. The only way to give CCP money is to buy Aurum; every cash equivalent service is transacted in Aurum, including game time.

ii: Every day an account is active, Aurum is deducted from your AUR wallet. If you're subscribed then you get x AUR/month or 3x AUR/quarter or whatever added to your AUR wallet. If you never want to use any of the other AUR products, then everything carries on for you pretty much as before, with the exception that you can conveniently see in game how much game time you have left.

iii: AUR can be removed from your wallet and converted into freely tradable AUR tokens again. If you want to "Buy a PLEX and sell it for ISK" then you cash in some of the AUR in your wallet buy this method. If you need more ISk than this will allow, then you'll need to buy some more AUR from CCP. This allows players to extend their available game time in much more granular ways. Instead of being forced to have enough ISK to buy 30 days worth at once, they will have the option to buy whatever AUR their wallet allows when they need it.

iv: CCP significantly reduce the per-diem cash cost of maintaining a subscription. Currently a PLEX costs £17.50, while a subscription costs £9.99 for 30 days, or £28 for 90 days. That's a gigantic markup, and it's unjustifiable.

Bring the equivalent AUR price down to something just barely above that 30 day subscription level. Say £10-50-£10.99 or $16 for enough AUR to play for 30 days, and more importantly, allow people to buy small quantities, down to around the £2/$3 zone. At this price point, people can buy AUR as an impluse purchase, because what the hell, it's only £2, and once you're tapping that impulse "don't care about the cost" market, your demand will invariably rise.



This actually looks awesome enough for me to call you a genius.
Shade Alidiana
PROSPERO Corporation
#92 - 2015-10-18 16:29:04 UTC
Lykouleon wrote:
Shade Alidiana wrote:
A plex is what some people can live a week for. There are different countries in the world, keep that in mind.

To be absolutely blunt: if your weekly salary is the same value as paying for a subscription, there are MUCH more important things in your life that you should be focusing on than playing a spaceship video game.


I've already solved mine. Moved out of ukraine and am happy about it. And don't have that much issues about money received vs money absolutely necessary to survive. But I'm one, and there are still people out there.
Deck Cadelanne
CAStabouts
#93 - 2015-10-18 16:31:27 UTC
Malcanis wrote:


The tl;dr, as the more perceptive readers will have already guessed is that I believe that CCP should make the following changes:

i: Unify all 3 of EVE cash-equivalent currencies into a single currency: Aurum. The only way to give CCP money is to buy Aurum; every cash equivalent service is transacted in Aurum, including game time.

ii: Every day an account is active, Aurum is deducted from your AUR wallet. If you're subscribed then you get x AUR/month or 3x AUR/quarter or whatever added to your AUR wallet. If you never want to use any of the other AUR products, then everything carries on for you pretty much as before, with the exception that you can conveniently see in game how much game time you have left.

iii: AUR can be removed from your wallet and converted into freely tradable AUR tokens again. If you want to "Buy a PLEX and sell it for ISK" then you cash in some of the AUR in your wallet buy this method. If you need more ISk than this will allow, then you'll need to buy some more AUR from CCP. This allows players to extend their available game time in much more granular ways. Instead of being forced to have enough ISK to buy 30 days worth at once, they will have the option to buy whatever AUR their wallet allows when they need it.

iv: CCP significantly reduce the per-diem cash cost of maintaining a subscription. Currently a PLEX costs £17.50, while a subscription costs £9.99 for 30 days, or £28 for 90 days. That's a gigantic markup, and it's unjustifiable.

Bring the equivalent AUR price down to something just barely above that 30 day subscription level. Say £10-50-£10.99 or $16 for enough AUR to play for 30 days, and more importantly, allow people to buy small quantities, down to around the £2/$3 zone. At this price point, people can buy AUR as an impluse purchase, because what the hell, it's only £2, and once you're tapping that impulse "don't care about the cost" market, your demand will invariably rise.



This should work better commercially than the current situation.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

BirdStrike
Doomheim
#94 - 2015-10-18 16:36:06 UTC
Shade Alidiana wrote:
Chopper Rollins wrote:
[
Remember, a plex is worth about as much as a nice coffee and a couple of bagels for two. If that's a burden for you to raise, stop playing. If that's an achievement in-game, you are wasting your god damned life. People that time rich need better things to do i swear.



A plex is what some people can live a week for. There are different countries in the world, keep that in mind.


They can afford a PC, elecricity and internet though, so I hardly think starving kids in Africa are being priced out of EVE because they can't play for free.
Malcanis
Vanishing Point.
The Initiative.
#95 - 2015-10-18 16:48:43 UTC
Deck Cadelanne wrote:
Malcanis wrote:


The tl;dr, as the more perceptive readers will have already guessed is that I believe that CCP should make the following changes:

i: Unify all 3 of EVE cash-equivalent currencies into a single currency: Aurum. The only way to give CCP money is to buy Aurum; every cash equivalent service is transacted in Aurum, including game time.

ii: Every day an account is active, Aurum is deducted from your AUR wallet. If you're subscribed then you get x AUR/month or 3x AUR/quarter or whatever added to your AUR wallet. If you never want to use any of the other AUR products, then everything carries on for you pretty much as before, with the exception that you can conveniently see in game how much game time you have left.

iii: AUR can be removed from your wallet and converted into freely tradable AUR tokens again. If you want to "Buy a PLEX and sell it for ISK" then you cash in some of the AUR in your wallet buy this method. If you need more ISk than this will allow, then you'll need to buy some more AUR from CCP. This allows players to extend their available game time in much more granular ways. Instead of being forced to have enough ISK to buy 30 days worth at once, they will have the option to buy whatever AUR their wallet allows when they need it.

iv: CCP significantly reduce the per-diem cash cost of maintaining a subscription. Currently a PLEX costs £17.50, while a subscription costs £9.99 for 30 days, or £28 for 90 days. That's a gigantic markup, and it's unjustifiable.

Bring the equivalent AUR price down to something just barely above that 30 day subscription level. Say £10-50-£10.99 or $16 for enough AUR to play for 30 days, and more importantly, allow people to buy small quantities, down to around the £2/$3 zone. At this price point, people can buy AUR as an impluse purchase, because what the hell, it's only £2, and once you're tapping that impulse "don't care about the cost" market, your demand will invariably rise.



This should work better commercially than the current situation.



Reading back, I should clarify the last section: there should still be some advantage to a regular sub because it's strongly in CCP's interest to encourage people to commit to one. So the sub price stays the same, but the cost of maintaining a subscription via ISK transaction becomes only marginally more expensive, not massively more like it is at the moment.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

ArmyOfMe
Stay Frosty.
A Band Apart.
#96 - 2015-10-18 17:06:50 UTC
Who are you and what have you done with the FHC Malcanis??? LolLolLolLol

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Hal Morsh
Doomheim
#97 - 2015-10-18 17:12:30 UTC
Plex is valued by how much isk people are willing to farm, and people who can play the market to stuff their virtual pockets.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Deck Cadelanne
CAStabouts
#98 - 2015-10-18 17:33:09 UTC
Malcanis wrote:


Reading back, I should clarify the last section: there should still be some advantage to a regular sub because it's strongly in CCP's interest to encourage people to commit to one. So the sub price stays the same, but the cost of maintaining a subscription via ISK transaction becomes only marginally more expensive, not massively more like it is at the moment.


Fair point.

Keeping a sub separate from any game currency transaction ought to work as long as a sub is always the cheapest way to pay for your gametime.

Say a sub costs USD 15.00 per month. Paying to play via AUR should cost USD 20.00.

That suggests (to me at least) that there needs to me a RL cash value floor for the "new AUR" and fixed AUR<>game time exchange rate to ensure this remains the case.

To be worthwhile (especially factoring in likely transaction processing costs) there will need to be a "minimum" bundle of AUR that can be purchased, say 2 weeks' worth (USD 10.00). My pub won't put my card through for less than a tenner, so why should EVE be any different...

Your idea seems fundamentally sound. Improve the granularity of the offering while simplifying things a bit. Improve flexibility and utility. Ought to make things better for both the "sellers" and the "consumers" in this case.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Malcanis
Vanishing Point.
The Initiative.
#99 - 2015-10-18 17:55:11 UTC
Deck Cadelanne wrote:
Malcanis wrote:


Reading back, I should clarify the last section: there should still be some advantage to a regular sub because it's strongly in CCP's interest to encourage people to commit to one. So the sub price stays the same, but the cost of maintaining a subscription via ISK transaction becomes only marginally more expensive, not massively more like it is at the moment.


Fair point.

Keeping a sub separate from any game currency transaction ought to work as long as a sub is always the cheapest way to pay for your gametime.

Say a sub costs USD 15.00 per month. Paying to play via AUR should cost USD 20.00.

That suggests (to me at least) that there needs to me a RL cash value floor for the "new AUR" and fixed AUR<>game time exchange rate to ensure this remains the case.

To be worthwhile (especially factoring in likely transaction processing costs) there will need to be a "minimum" bundle of AUR that can be purchased, say 2 weeks' worth (USD 10.00). My pub won't put my card through for less than a tenner, so why should EVE be any different...

Your idea seems fundamentally sound. Improve the granularity of the offering while simplifying things a bit. Improve flexibility and utility. Ought to make things better for both the "sellers" and the "consumers" in this case.


nonono, $15/16 is fine for the differentiation, especially as it increases with the 3/6/12 month subs.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Shade Alidiana
PROSPERO Corporation
#100 - 2015-10-18 18:17:52 UTC
Malcanis wrote:
Deck Cadelanne wrote:
Malcanis wrote:


Reading back, I should clarify the last section: there should still be some advantage to a regular sub because it's strongly in CCP's interest to encourage people to commit to one. So the sub price stays the same, but the cost of maintaining a subscription via ISK transaction becomes only marginally more expensive, not massively more like it is at the moment.


Fair point.

Keeping a sub separate from any game currency transaction ought to work as long as a sub is always the cheapest way to pay for your gametime.

Say a sub costs USD 15.00 per month. Paying to play via AUR should cost USD 20.00.

That suggests (to me at least) that there needs to me a RL cash value floor for the "new AUR" and fixed AUR<>game time exchange rate to ensure this remains the case.

To be worthwhile (especially factoring in likely transaction processing costs) there will need to be a "minimum" bundle of AUR that can be purchased, say 2 weeks' worth (USD 10.00). My pub won't put my card through for less than a tenner, so why should EVE be any different...

Your idea seems fundamentally sound. Improve the granularity of the offering while simplifying things a bit. Improve flexibility and utility. Ought to make things better for both the "sellers" and the "consumers" in this case.


nonono, $15/16 is fine for the differentiation, especially as it increases with the 3/6/12 month subs.


Currently, you get bonus AUR if you purchase a lot. Looks quite similar to discounts we see on plex/subs. I'd leave that as is.