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Player Features and Ideas Discussion

 
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Angel Cartel Role Change

Author
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#1 - 2015-10-17 21:18:52 UTC
There isn't actually a problem with the way that many of the Angel Cartel vessels are now, but it would be interesting too see more of their "Masters of Projectile Turrets" description used. I propose that Angel Cartel roles be changed in some way that it allows them to posses longer optimal ranges than falloff ranges. Similarly to the blaster Harpy.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#2 - 2015-10-17 21:30:09 UTC
But why? The whole idea of projectiles is that they have long falloff but bad optimals.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#3 - 2015-10-17 21:34:20 UTC
Bobb Bobbington wrote:
But why? The whole idea of projectiles is that they have long falloff but bad optimals.


It would just make sense for the Angel Cartel to break that archetype seeing as they have such "advanced" projectile turret technology; plus the warp speed bonus seems odd to me, great bonus though.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#4 - 2015-10-17 21:37:48 UTC
I'd rather they fix artillery first. I fit up a stabbed once with medium artillery, a tracking computer, and a tracking enhancer and got something like .03 tracking, not to mention the horrible PG needs for them. I don't see a reason to change those ships just for lore reasons.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#5 - 2015-10-17 23:12:28 UTC
Bobb Bobbington wrote:
I'd rather they fix artillery first. I fit up a stabbed once with medium artillery, a tracking computer, and a tracking enhancer and got something like .03 tracking, not to mention the horrible PG needs for them. I don't see a reason to change those ships just for lore reasons.


I can understand that kind of concern.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#6 - 2015-10-17 23:38:29 UTC
So, I was wrong, the .03 was without the tracking computer and enhancer. They bumped it to .045.

However, just as a comparison, I fit the smallest medium artillery and the largest large autocannon to an unbonused battleship, the dominix. I gave them both republic fleet fusion ammo. This was on null-sec.com btw, not EFT, because I don't have it installed.

The 650mm artillery had .03263 tracking
The 800mm autocannon had .054 tracking.

That's right, the largest battleship sized autocannon had 65.5% more tracking than the smallest medium artillery when both fit with the same, short range ammo.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Nevyn Auscent
Broke Sauce
#7 - 2015-10-18 01:30:14 UTC
Ok, so Arty tracks badly? Why is this an issue, you are shooting nuclear cars at people.
The fact they have terrible DPS & low range and huge PG requirements all at the same time is an argument for poor balance, but the tracking arguments you are presenting are not.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#8 - 2015-10-18 01:34:26 UTC
Nevyn Auscent wrote:
Ok, so Arty tracks badly? Why is this an issue, you are shooting nuclear cars at people.
The fact they have terrible DPS & low range and huge PG requirements all at the same time is an argument for poor balance, but the tracking arguments you are presenting are not.


1. I'm not the OP, I just mentioned I'd rather see arty fixed first.
2. I think it really does matter whether I can hit the broad side of an Erebus or not.

I'd be fine with the low dps but high alpha, it's just the tracking and PG kills them.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#9 - 2015-10-18 02:38:17 UTC
All I was talking about was seeing autocannons that relied on optimal range instead of falloff for Angel Cartel.
Harvey James
The Sengoku Legacy
#10 - 2015-10-23 13:04:17 UTC
what i would like too see is their damage being more focused on projectiles, so less drones and stronger projectile damage.

Dramiel
- lose all drones
- add a 3rd turret
- maybe reduce role damage bonus a little

Cynabal
- reduce drones to 20mb
-add a 5th turret
- perhaps increase ROF a little

Machariel
- reduce drones to 40mb
- add 8th turret
- maybe increase damage bonus

as it stands they are a mix of utility/launcher/drones and projectiles and can armour tank aswell as shields, basically they are the same as minmatar ships but with warp speed bonus and more agility, they aren't really any better at projectiles and aren't really any more focused than minnie ships like stabber/vagabond, there needs too be a clearer distinction between the 2 races ships philosophies.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

FT Diomedes
The Graduates
#11 - 2015-10-23 13:23:18 UTC
While I agree that artillery fitting is a bit insane, I don't really see a problem with Angel ships. They no longer blot out the sun(s), but they are still very healthy roaming ships.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#12 - 2015-10-23 13:38:38 UTC  |  Edited by: Stitch Kaneland
Bobb Bobbington wrote:
So, I was wrong, the .03 was without the tracking computer and enhancer. They bumped it to .045.

However, just as a comparison, I fit the smallest medium artillery and the largest large autocannon to an unbonused battleship, the dominix. I gave them both republic fleet fusion ammo. This was on null-sec.com btw, not EFT, because I don't have it installed.

The 650mm artillery had .03263 tracking
The 800mm autocannon had .054 tracking.

That's right, the largest battleship sized autocannon had 65.5% more tracking than the smallest medium artillery when both fit with the same, short range ammo.


Well signature resolution still plays a huge role. So the medium arty will track better or on par with the large autocannon.

Medium turret = 120m sig radius
Large turret = 400m sig radius (IIRC)

Also, minmatar projectiles have ammo that is tracking bonused that also has no optimal penalty (just less damage). When i fly artyships, these are the requirements to make them track decently to pick off faster, smaller targets.

Metastasis rig (t1/t2)
x2 TE
Ammo is either titanium sabot, depleted uranium or quake for tracking. I only use faction fusion, PP, EMP against cruisers+.

On an unbonused tracking hull that should put you around .04-.05 using 720s (650s are garbage tbh). Since i fly the fleet cane with its 50% tracking bonus, it will bump it up to .06-.07. You can get to .1 on a fleet cane but you need 2 t2 meta rigs and drop booster. Even with .06 tracking, arties track quite well as long as you know how to pilot.

As to the OP. It could be interesting to have some rediculous optimal bonus (500%) but i fear that would make artillery on a mach/cynabun pretty strong.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#13 - 2015-10-23 14:26:00 UTC
Oh, yea, I forgot about gun sig. But remember, in artillery you're meant to be speeding around out of reach, otherwise you're screwed. So the tracking issues get worse unless you stop and stand still.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#14 - 2015-10-23 15:33:44 UTC
Bobb Bobbington wrote:
Oh, yea, I forgot about gun sig. But remember, in artillery you're meant to be speeding around out of reach, otherwise you're screwed. So the tracking issues get worse unless you stop and stand still.


Not really, ive popped inties and other frigs while im flying around at 1.6-2.2km/s just fine. Its more about lining up the shot and keeping transversal down. Was able to hit a DD at 6-7km the other day because i neuted him out long enough to cycle MWD.

Railguns have worse tracking than arty. The difference is there are a few hybrid hulls that have tracking bonuses. Where as minmatar are mainly limited to navy faction for tracking bonuses and the sub-par muninn.