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['Sonar' probes] Compelling new gameplay

Author
Aivlis Eldelbar
State War Academy
Caldari State
#21 - 2015-10-16 22:45:59 UTC
Frostys Virpio wrote:
What if I told you I don't want to read your blog? Could you then post the damn details of your idea here?


This.
Donnachadh
United Allegiance of Undesirables
#22 - 2015-10-17 13:37:47 UTC
Aivlis Eldelbar wrote:
Frostys Virpio wrote:
What if I told you I don't want to read your blog? Could you then post the damn details of your idea here?


This.

Add another to the list.


-1 because we have an AFK cloak thread set up specifically so all the FAILED AFK cloak ideas can be in one place and those who post them can commiserate with one another over how blind and stupid the rest of us are.

-1 because it would remove a valid form of interacting with the useless war dec groups in high sec.

-1 in general because there is nothing wrong with AFK cloaking, especially since it bothers people like you as much as it does.



Feyd Rautha Harkonnen
Doomheim
#23 - 2015-10-17 15:29:14 UTC
Donnachadh wrote:


-1 because we have an AFK cloak thread set up specifically so all the FAILED AFK cloak ideas can be in one place and those who post them can commiserate with one another over how blind and stupid the rest of us are.

-1 because it would remove a valid form of interacting with the useless war dec groups in high sec.

-1 in general because there is nothing wrong with AFK cloaking, especially since it bothers people like you as much as it does.

This is not an AFK cloaking discussion, this is a broader new game mechanic regarding 'sonar' probes, a mid slot module for and more importantly counter-play. A completely new mechanic paradigm.

You would have to expand on how this removes a form of interacting with war dec groups.

Again you seem fixated on AFK cloaking, that is not primarily what this is about -- this is primarily about active play between cloaked targets, hunters and tunable mechanics to make it compelling for both sides.


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