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Crime & Punishment

 
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Hyperdunking nerf on sisi, to the battlements!

First post First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#221 - 2015-10-15 07:10:54 UTC
Mag's wrote:
Dracvlad wrote:
Yes I had fun stopping hyperdunks, however a lot of you are complaining about solo play, this is where I get a little bit miffed at the reply by some of the people here,hyperdunking allows a solo player with multiple accounts to destroy freighters without anyone else, Freighters should require multiple people to kill not one person with multiple accounts. In terms of game balance based on the HTFU metrics that Eve is not a solo game its out of balance.

You say it forces the gankers to take risk, what a throw away catalyst and a implant free pod and at most their time, seriously high level of risk that, not...
I know you have issues with alts etc, but this post really does twist facts.

We as you put it, merely say that if you fly a freighter solo and you lose it, then you have no one but yourself to blame.
But you know damn well what that means. It means NO support at all. If someone actively scouts or webs for themselves, then they are doing the job friends would have done. I don't ever recall gankers complaining someone helped themselves in this way. I do however constantly see gankers advising people to do so.

So no the balance isn't out in this regard. Someone helping themselves moving a freighter, will win out against against someone doing the same in a hyperdunk.

As far as the whole risk line is concerned, it was an obviously bad stab at playing at C&P bingo.


Simple fact, the allowing of the exploit that enables people to hyperdunk changed the ganking of freighters from being a group activity to potentially a single player activity, you cannot ignore that impact, especially as you people go on and on about getting friends. All that is potentially happening is that CCP is looking for a way to remove the ability for a single player to kill a freighter like that which removes a buff to hisec ganking.

So if casual single account players who spend their time in hisec pottering around leave the game it has no impact on the game as a whole, hmmmm, right...

There is no risk to the gankers, I stopped a fair few hyperdunks, killed some Catalysts and podded some empty clones, lot of risk that for them...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Faylee Freir
Slavers Union
Something Really Pretentious
#222 - 2015-10-15 08:01:26 UTC
Dracvlad wrote:
Mag's wrote:
Dracvlad wrote:
Yes I had fun stopping hyperdunks, however a lot of you are complaining about solo play, this is where I get a little bit miffed at the reply by some of the people here,hyperdunking allows a solo player with multiple accounts to destroy freighters without anyone else, Freighters should require multiple people to kill not one person with multiple accounts. In terms of game balance based on the HTFU metrics that Eve is not a solo game its out of balance.

You say it forces the gankers to take risk, what a throw away catalyst and a implant free pod and at most their time, seriously high level of risk that, not...
I know you have issues with alts etc, but this post really does twist facts.

We as you put it, merely say that if you fly a freighter solo and you lose it, then you have no one but yourself to blame.
But you know damn well what that means. It means NO support at all. If someone actively scouts or webs for themselves, then they are doing the job friends would have done. I don't ever recall gankers complaining someone helped themselves in this way. I do however constantly see gankers advising people to do so.

So no the balance isn't out in this regard. Someone helping themselves moving a freighter, will win out against against someone doing the same in a hyperdunk.

As far as the whole risk line is concerned, it was an obviously bad stab at playing at C&P bingo.


Simple fact, the allowing of the exploit that enables people to hyperdunk changed the ganking of freighters from being a group activity to potentially a single player activity, you cannot ignore that impact, especially as you people go on and on about getting friends. All that is potentially happening is that CCP is looking for a way to remove the ability for a single player to kill a freighter like that which removes a buff to hisec ganking.

So if casual single account players who spend their time in hisec pottering around leave the game it has no impact on the game as a whole, hmmmm, right...

There is no risk to the gankers, I stopped a fair few hyperdunks, killed some Catalysts and podded some empty clones, lot of risk that for them...

First of all it's been ruled as not being an exploit. If CCP wants to make a change that kills it, fine... CCP has made no official statement on it being bad or an exploit. All ships in the criminal action are still seeing the wrath of CONCORD.

I will still be able to kill freighters solo after this. The issue can be fixed with more alts. Ganking is fun with friends, but the profit is in minimizing the split. I've also previously spoke about what kind of risk I put myself at. Most of the time I have more isk and assets on field than what I'm actually ganking. Just because you lack the capability or network to actually effect me in any meaningful way doesn't mean that the opportunity isn't there.
Mag's
Azn Empire
#223 - 2015-10-15 09:03:16 UTC  |  Edited by: Mag's
Dracvlad wrote:
Mag's wrote:
Dracvlad wrote:
Yes I had fun stopping hyperdunks, however a lot of you are complaining about solo play, this is where I get a little bit miffed at the reply by some of the people here,hyperdunking allows a solo player with multiple accounts to destroy freighters without anyone else, Freighters should require multiple people to kill not one person with multiple accounts. In terms of game balance based on the HTFU metrics that Eve is not a solo game its out of balance.

You say it forces the gankers to take risk, what a throw away catalyst and a implant free pod and at most their time, seriously high level of risk that, not...
I know you have issues with alts etc, but this post really does twist facts.

We as you put it, merely say that if you fly a freighter solo and you lose it, then you have no one but yourself to blame.
But you know damn well what that means. It means NO support at all. If someone actively scouts or webs for themselves, then they are doing the job friends would have done. I don't ever recall gankers complaining someone helped themselves in this way. I do however constantly see gankers advising people to do so.

So no the balance isn't out in this regard. Someone helping themselves moving a freighter, will win out against against someone doing the same in a hyperdunk.

As far as the whole risk line is concerned, it was an obviously bad stab at playing at C&P bingo.


Simple fact, the allowing of the exploit that enables people to hyperdunk changed the ganking of freighters from being a group activity to potentially a single player activity, you cannot ignore that impact, especially as you people go on and on about getting friends. All that is potentially happening is that CCP is looking for a way to remove the ability for a single player to kill a freighter like that which removes a buff to hisec ganking.

So if casual single account players who spend their time in hisec pottering around leave the game it has no impact on the game as a whole, hmmmm, right...

There is no risk to the gankers, I stopped a fair few hyperdunks, killed some Catalysts and podded some empty clones, lot of risk that for them...
I know you're trying to avoid my point and move the goal posts. But all you've succeeded in doing with that post, is prove my point regarding your twisting of facts.

You made a claim regarding solo play. It was disingenuous at best, just as your talk of risk is.

Seeing as a single player can avoid and/or stop a single player hyperdunk, the impact is irrelevant.
I personally don't much care either way regarding hyperdunking. I'm the old burnt out null guy, that ended up in low sec. But as it's such a very small niche ganking technique, I really don't see the issue.
You on the other hand have an issue regarding alts. I know you have had a long time gripe regarding that, but it is quite frankly interfering with your ability to post factually.

Plus this thread is all magic crystal ball stuff, because sisi.

Now you're trying the exploit card? Roll
It's already been point out chap. It's not C&P bingo this week, we are playing Hungry Hippos.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dracvlad
Taishi Combine
Astral Alliance
#224 - 2015-10-15 09:23:55 UTC
Faylee Freir wrote:
First of all it's been ruled as not being an exploit. If CCP wants to make a change that kills it, fine... CCP has made no official statement on it being bad or an exploit. All ships in the criminal action are still seeing the wrath of CONCORD.

I will still be able to kill freighters solo after this. The issue can be fixed with more alts. Ganking is fun with friends, but the profit is in minimizing the split. I've also previously spoke about what kind of risk I put myself at. Most of the time I have more isk and assets on field than what I'm actually ganking. Just because you lack the capability or network to actually effect me in any meaningful way doesn't mean that the opportunity isn't there.


It was originally an exploit, however CCP realised that they could not police it so let it go, so its a buff to your play style and had the effect hat solo gankers with multiple accounts could now gank freighters. I rather enjoyed it at times because it created content for me when normally nothing happened, but still at the end of the day it was a mistake by CCP.

Of course you can still kill solo piloted freighters with massed alts, I am fine with that and good luck to you.

Ganking freighters systematically does not really appeal to me, I did contemplate going after Imperium JF's, did a lot of work on getting pilots names and where they jumped from etc., but at the end of the day when I assessed the vulnerability points realised that it would be fairly easy to counter by escalation if I went into a campaign, and one or two here and there would have no impact. Yep lacked the capability is pretty much a spot on assessment, but it does not bother me to admit that, I happen to be very happy in my own skin and only need to prove things to myself.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mag's
Azn Empire
#225 - 2015-10-15 09:28:51 UTC
Dracvlad wrote:
It was originally an exploit, however CCP realised that they could not police it so let it go
Was it? Did they?

I'm willing to believe this, I just need some proof tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dracvlad
Taishi Combine
Astral Alliance
#226 - 2015-10-15 09:34:54 UTC
Mag's wrote:
I know you're trying to avoid my point and move the goal posts. But all you've succeeded in doing with that post, is prove my point regarding your twisting of facts.

You made a claim regarding solo play. It was disingenuous at best, just as your talk of risk is.

Seeing as a single player can avoid and/or stop a single player hyperdunk, the impact is irrelevant.
I personally don't much care either way regarding hyperdunking. I'm the old burnt out null guy, that ended up in low sec. But as it's such a very small niche ganking technique, I really don't see the issue.
You on the other hand have an issue regarding alts. I know you have had a long time gripe regarding that, but it is quite frankly interfering with your ability to post.

Plus this thread is all magic ball stuff, because sisi.

Now you're trying the exploit card? Roll
It's already been point out chap. It's not C&P bingo this week, we are playing Hungry Hippos.


I am pointing out that the majority of people who play in hisec are largely playing solo and many of them do not have multiple accounts.

A risk from hyperdunking is the loss of multiple catalyst's and pods for nothing in return, hardly bank breaking, no one is going to gank the Bowhead sitting there. Its low risk high reward, the scooping of loot is also no risk, alt in a noob ship and a DST or Bowhead to get it into the freighter, only noobs risk their freighter.

Hyperdunking was considered an exploit before CCP declared it was not an exploit, just stating facts my dear boy.

Stopping the Hyperdunk, the biggest issue was not actually stopping it as such, that was easy, it was finding out where the event was happening and the TZ when hyperdunking was most lucrative was when most AG's were not on. I just ran around certain systems then spotted a freighter and a Macherial on D-scan, at that point probe them down, start repping the freighter and blowing up the Catalysts, pretty simple that. After a while the gankers would hold them and if there was someone getting in the way would earmark that ship for a full on gank fleet, very efficient that.

I have an issue with unlinked accounts, it makes meta game stupidly easy and breaks the immersion in the game, however my point here is more on the basis that the casual hisec player that is being impacted by this is largely a solo player and many do not have a second account, so when you said avoid systems or use an alt I pointed out that avoiding choke point systems or having to get another account was not really the solution you thought it was.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#227 - 2015-10-15 09:57:53 UTC  |  Edited by: Black Pedro
Dracvlad wrote:
Hyperdunking was considered an exploit before CCP declared it was not an exploit, just stating facts my dear boy.
Hyperdunking was never officially considered an exploit. I think you are rewriting/misremembering history:

CCP Falcon wrote:

Since the introduction of the Bowhead freighter, we’ve become aware of a tactic that has been introduced which has become known as “Hyperdunking”. This involves leaving a grid where a criminal action occurs to draw away CONCORD and reshipping to continue shooting at a target. There’s been much discussion among members of the community regarding this tactic, and whether or not it is considered legitimate gameplay.

After meeting with members of the game design and customer support teams and discussing this in depth, we have come to the consensus that due to the fact no rules are being broken and any ship that is involved in a criminal act is being destroyed by CONCORD as intended, that this tactic is simply an unintended but legitimate use of new game mechanics, and is not in breach of the rules. Tactics similar to this have been used with previous hulls before the Bowhead was introduced, and have been considered perfectly legitimate in the past.

With this in mind, at this time we do not consider this tactic to be in breach of the game rules, and as such our customer support team will not be offering reimbursements for hulls lost in this manner.

Players are also reminded that if someone is criminally flagged, they are fair game to be attacked in self-defense. Feel free to use this to your advantage.


It's clear from this post that CCP was aware of the proto-hyperdunking that had been going on for years against highsec POS modules, and when the increase in the popularity of this technique was brought to their attention after the release of the Bowhead, they decided it was completely within the rules - in other words it was not an exploit, nor was it ever considered such.
Dracvlad
Taishi Combine
Astral Alliance
#228 - 2015-10-15 10:14:50 UTC  |  Edited by: Dracvlad
Black Pedro wrote:
Dracvlad wrote:
Hyperdunking was considered an exploit before CCP declared it was not an exploit, just stating facts my dear boy.
Hyperdunking was never officially considered an exploit. I think you are rewriting/misremembering history:

CCP Falcon wrote:

Since the introduction of the Bowhead freighter, we’ve become aware of a tactic that has been introduced which has become known as “Hyperdunking”. This involves leaving a grid where a criminal action occurs to draw away CONCORD and reshipping to continue shooting at a target. There’s been much discussion among members of the community regarding this tactic, and whether or not it is considered legitimate gameplay.

After meeting with members of the game design and customer support teams and discussing this in depth, we have come to the consensus that due to the fact no rules are being broken and any ship that is involved in a criminal act is being destroyed by CONCORD as intended, that this tactic is simply an unintended but legitimate use of new game mechanics, and is not in breach of the rules. Tactics similar to this have been used with previous hulls before the Bowhead was introduced, and have been considered perfectly legitimate in the past.

With this in mind, at this time we do not consider this tactic to be in breach of the game rules, and as such our customer support team will not be offering reimbursements for hulls lost in this manner.

Players are also reminded that if someone is criminally flagged, they are fair game to be attacked in self-defense. Feel free to use this to your advantage.


It's clear from this post that CCP was aware of the proto-hyperdunking that had been going on for years against highsec POS modules, and when the increase in the popularity of this technique was brought to their attention after the release of the Bowhead, they decided it was completely within the rules - in other words it was not an exploit, nor was it ever considered such.


Its much deeper then that, you are just avoiding the fact that this was a move away from declaring anything that got around CONCORD as an exploit and a change in CCP's position. As there was an increased use of this and it would be too much hassle and cost to police they went with that reply.

EDIT: You remember that guy who warped away and then shot another target and then warped away and did the same, well that is still an exploit isn't it and they changed the system so that they could not warp out. Anyway you believe what you want to believe that's fair enough.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mag's
Azn Empire
#229 - 2015-10-15 10:37:55 UTC  |  Edited by: Mag's
Dracvlad wrote:
I am pointing out that the majority of people who play in hisec are largely playing solo and many of them do not have multiple accounts.
And? That wasn't my point and wasn't what I pulled you up on.

Dracvlad wrote:
A risk from hyperdunking is the loss of multiple catalyst's and pods for nothing in return, hardly bank breaking, no one is going to gank the Bowhead sitting there. Its low risk high reward, the scooping of loot is also no risk, alt in a noob ship and a DST or Bowhead to get it into the freighter, only noobs risk their freighter.
It can be high reward, but at least you admit there is risk. So we're getting somewhere.

Dracvlad wrote:
Hyperdunking was considered an exploit before CCP declared it was not an exploit, just stating facts my dear boy.
That's not a fact, as it wasn't ever considered an exploit my dear boy. Unless you have proof?

Dracvlad wrote:
I have an issue with unlinked accounts, it makes meta game stupidly easy and breaks the immersion in the game, however my point here is more on the basis that the casual hisec player that is being impacted by this is largely a solo player and many do not have a second account, so when you said avoid systems or use an alt I pointed out that avoiding choke point systems or having to get another account was not really the solution you thought it was.
Yes I know you have an issue with it and I think that's what is affecting your posts.

If you could also refrain from omitting and adding to what I said, it would be great thanks. I did suggest avoiding systems, but I also suggested the time of the move as well. I didn't in fact suggest in that post, that people should have another account. I said quite clearly, friends.

Dracvlad wrote:
Its much deeper then that, you are just avoiding the fact that this was a move away from declaring anything that got around CONCORD as an exploit and a change in CCP's position. As there was an increased use of this and it would be too much hassle and cost to police they went with that reply.

EDIT: You remember that guy who warped away and then shot another target and then warped away and did the same, well that is still an exploit isn't it and they changed the system so that they could not warp out. Anyway you believe what you want to believe that's fair enough.
You are mistaking the ban on boomeranging, with hyperdunking. They are not and never were, the same thing. CCP in fact patched out boomeranging and it was considered an exploit.

Hyperdunking on the other hand, does not get around CONCORD. As Falcon said, the ships involved are being destroyed by CONCORD, therefore no rules are being breached.

Please try not to rewrite history, it's not helpful.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jonah Gravenstein
Machiavellian Space Bastards
#230 - 2015-10-15 10:45:09 UTC  |  Edited by: Jonah Gravenstein
Dracvlad wrote:
Its much deeper then that, you are just avoiding the fact that this was a move away from declaring anything that got around CONCORD as an exploit and a change in CCP's position.
If hyperdunking got around Concord in any way at all you might have had a point; it doesn't, thus you don't.

Concord's purview is to punish, not to prevent; reshipping while under GCC doesn't affect Concord's ability to punish transgressors.

Quote:
As there was an increased use of this and it would be too much hassle and cost to police they went with that reply.
While you're certainly entitled to publish your analysis of CCP's decision, without a source for this statement it is nothing more than speculative opinion on your part.

Quote:
EDIT: You remember that guy who warped away and then shot another target and then warped away and did the same, well that is still an exploit isn't it and they changed the system so that they could not warp out.
You mean the boomerang technique that came from Herr Wilkus?

The difference between that particular exploit and hyperdunking is that it allowed active evasion of Concord's wrath, as such it was rightly termed as an exploit, hyperdunking explicitly does not allow for such avoidance as recognised by CCP Falcon in the initial post where it was deemed not to be an exploit.

Quote:
Anyway you believe what you want to believe that's fair enough.
Just as you are allowed to believe what you wish, it doesn't make you right though.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dracvlad
Taishi Combine
Astral Alliance
#231 - 2015-10-15 10:57:20 UTC
in reply to Mag's over use of quotes and then picking me up on not showing the quotes Roll

The discussion you jumped into was about hisec people who tend to play solo and many don't have multiple accounts, I am not going off on a tangent you did.

You call that risk, lol

I have not adding anything to your posts, you over use quotes which makes replying a pain, which is why I often just reply to you like this.

You see that is avoiding the affect of CONCORD at one point CCP deemed it to be an exploit if people did anything to get around CONCORD and then with hyperdunking they decided to change that approach. And that is the exploit point I am making, CCP changed their stance on getting around CONCORD.

I never said that hyperdunking was the same as boomeranging, I just pointed out that it was an exploit which got around CONCORD, but they could easily fix it and did.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Estevan Andrard
Doomheim
#232 - 2015-10-15 10:57:38 UTC
As far as singularity tho, you cannot jump, cannot dock, and so on. And as someone stated before, you still have the believe that Concord (the person said NPC, but Concord in this case) will "never" pod anyone.

But regarding pod people ...

"CCP Affinity indicated that they would likely introduce it, but with a twist. Mike asked if they plan to announce they're making a change to NPCs to allow them to do so. CCP Affinity answered that no, they do not. (If you're reading this, consider yourself lucky!)"

And Singularity regulars know that ...

the new AI “behavior tree” for the Circadian Seekers. The overall intent behind the trees is to enable NPCs to act as a group. Unlike the purely passive red crosses that compose the vast majority of NPCs in the game Circadian sleepers use a “blackboard” to coordinate their actions across an entire system. The CSM was given a demonstration of this in action,

Which is to say that we are moving to a change that as I stated before, may have the style people asking for, but the outcome they are not counting on. As AI enthusiast myself, I know amazing things it can accomplish, and the famous "NPCs will never beat the human element given the same rules" is absolutely false.

Which leads me to think and hope that fits and practices of PvE and PvP will soon be very similar. In WoW they tried it in the expansion call of the crusade, and they removed the idea of making all npcs behave that way because of players whine. In EVE I dont think that will be the case.

AI Concord will be fun to watch.

If con is the opposite of pro, then is Congress the opposite of progress?

Jonah Gravenstein
Machiavellian Space Bastards
#233 - 2015-10-15 11:04:00 UTC  |  Edited by: Jonah Gravenstein
Dracvlad wrote:
You see that is avoiding the affect of CONCORD at one point CCP deemed it to be an exploit if people did anything to get around CONCORD and then with hyperdunking they decided to change that approach.
Except that hyperdunking, with the exception of the one variation which has been deemed an exploit, doesn't involve or allow Concord avoidance, as such there was no need for them to change their stance with regards to it.

Quote:
And that is the exploit point I am making, CCP changed their stance on getting around CONCORD.
Did they? I certainly see no evidence of such a change in stance, neither do many others. Avoiding Concord is still an exploit, hyperdunking doesn't involve avoiding Concord in any way, thus until CCP decide otherwise it isn't an exploit.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Dracvlad
Taishi Combine
Astral Alliance
#234 - 2015-10-15 11:07:13 UTC
Jonah Gravenstein wrote:
If hyperdunking got around Concord in any way at all you might have had a point; it doesn't, thus you don't.

Concord's purview is to punish, not to prevent; reshipping while under GCC doesn't affect Concord's ability to punish transgressors.

While you're certainly entitled to publish your analysis of CCP's decision, without a source for this statement it is nothing more than speculative opinion on your part.

You mean the boomerang technique that came from Herr Wilkus?

The difference between that particular exploit and hyperdunking is that it allowed active evasion of Concord's wrath, as such it was rightly termed as an exploit, hyperdunking explicitly does not allow for such avoidance as recognised by CCP Falcon in the initial post where it was deemed not to be an exploit.

As are you, it doesn't make you right though.


CONCORD blow up two ships the Catalyst that did the firing and then a noob ship or shuttle that was not the ship that carried out the transgression was it? Their intent is pretty obvious in that they wanted to block further activities, and the Bowhead got around that. So why blow up the second ship then?

I remember them stating that anything to get around CONCORD was an exploit, until it was not, that is not speculation but what happened.

Falcons post to explain or justify himself was to get around the previous statements that anything to get around CONCORD was an exploit, his statement changed the basis of CCP's approach to CONCORD.

My point of view is that CCP lost out in terms of many lost subs on that, but that is their call.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#235 - 2015-10-15 11:08:33 UTC
Estevan Andrard wrote:
As far as singularity tho, you cannot jump, cannot dock, and so on. And as someone stated before, you still have the believe that Concord (the person said NPC, but Concord in this case) will "never" pod anyone.

But regarding pod people ...

"CCP Affinity indicated that they would likely introduce it, but with a twist. Mike asked if they plan to announce they're making a change to NPCs to allow them to do so. CCP Affinity answered that no, they do not. (If you're reading this, consider yourself lucky!)"

And Singularity regulars know that ...

the new AI “behavior tree” for the Circadian Seekers. The overall intent behind the trees is to enable NPCs to act as a group. Unlike the purely passive red crosses that compose the vast majority of NPCs in the game Circadian sleepers use a “blackboard” to coordinate their actions across an entire system. The CSM was given a demonstration of this in action,

Which is to say that we are moving to a change that as I stated before, may have the style people asking for, but the outcome they are not counting on. As AI enthusiast myself, I know amazing things it can accomplish, and the famous "NPCs will never beat the human element given the same rules" is absolutely false.

Which leads me to think and hope that fits and practices of PvE and PvP will soon be very similar. In WoW they tried it in the expansion call of the crusade, and they removed the idea of making all npcs behave that way because of players whine. In EVE I dont think that will be the case.

AI Concord will be fun to watch.


I really hope so...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#236 - 2015-10-15 11:12:22 UTC  |  Edited by: Black Pedro
Dracvlad wrote:
Its much deeper then that, you are just avoiding the fact that this was a move away from declaring anything that got around CONCORD as an exploit and a change in CCP's position. As there was an increased use of this and it would be too much hassle and cost to police they went with that reply.

EDIT: You remember that guy who warped away and then shot another target and then warped away and did the same, well that is still an exploit isn't it and they changed the system so that they could not warp out. Anyway you believe what you want to believe that's fair enough.


Hyperdunking had been going on for years before Globby gave it a name and made it famous. Falcon acknowledges this when he said "[t]actics similar to this have been used with previous hulls before the Bowhead was introduced, and have been considered perfectly legitimate in the past." It was never an exploit. If you think that it was considered an exploit, you are either confusing it with the "Boomerang" exploit, or are deliberately being disingenuous.

Hyperdunking was considered "perfectly legitimate" (CCP Falcon's words) in the past before it became popular to use on freighters. Hyperdunking was then publicly affirmed as not an exploit in the post I linked above.

Hyperdunking was never declared an exploit by CCP. You are either mistaken or confused on this point.
Jonah Gravenstein
Machiavellian Space Bastards
#237 - 2015-10-15 11:26:28 UTC  |  Edited by: Jonah Gravenstein
Dracvlad wrote:
CONCORD blow up two ships the Catalyst that did the firing and then a noob ship or shuttle that was not the ship that carried out the transgression was it? Their intent is pretty obvious in that they wanted to block further activities, and the Bowhead got around that. So why blow up the second ship then?
The ship is a tool used by a transgressor, Concord punishes transgressors with the loss of their ship(s), the number of ships is irrelevant when Concord destroys each and every one of them that is in space and used by a transgressor while the GCC timer is active.

FYI the Orca was used for the same purpose, dumping ships in space, long before the Bowhead was introduced.

Quote:
I remember them stating that anything to get around CONCORD was an exploit,
That is still the case, nothing has changed in that regard.

Quote:
until it was not, that is not speculation but what happened.
Sorry, that is speculation, because anything that gets around Concord is still an exploit.

Quote:
Falcons post to explain or justify himself was to get around the previous statements that anything to get around CONCORD was an exploit, his statement changed the basis of CCP's approach to CONCORD.
Yay, more speculation, anything that gets around Concord is still an exploit.

Quote:
My point of view is that CCP lost out in terms of many lost subs on that, but that is their call.
Indeed it is.

In the beginning there was nothing, which exploded.

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admiral root
Red Galaxy
#238 - 2015-10-15 11:28:05 UTC
Estevan Andrard wrote:
Another page on the pvp-nut book: "People shall play the way I say they should."

Risk, goes both ways.

If you want someone to feel the risk of passing by, risk yourself to get pwned.

As risk goes, that is spot on. The risk of Karma Justice is just beind added.


It's your job to provide risk, not CCP's.

No, your rights end in optimal+2*falloff

Mag's
Azn Empire
#239 - 2015-10-15 11:28:22 UTC
Dracvlad wrote:
in reply to Mag's over use of quotes and then picking me up on not showing the quotes Roll

The discussion you jumped into was about hisec people who tend to play solo and many don't have multiple accounts, I am not going off on a tangent you did.

You call that risk, lol

I have not adding anything to your posts, you over use quotes which makes replying a pain, which is why I often just reply to you like this.

You see that is avoiding the affect of CONCORD at one point CCP deemed it to be an exploit if people did anything to get around CONCORD and then with hyperdunking they decided to change that approach. And that is the exploit point I am making, CCP changed their stance on getting around CONCORD.

I never said that hyperdunking was the same as boomeranging, I just pointed out that it was an exploit which got around CONCORD, but they could easily fix it and did.
There you go, doing it again. I didn't mention or pick you up on not showing quotes. Just how do you invent this stuff? I mean it's all there to read, yet you keep inventing text.

The discussion may have been about what you said, but that wasn't what what I pulled you up on. I pointed out you twisting facts to suit your own argument. You've done your best to constantly move the goal posts to avoid my point, but it still stands.

Yes I do call it risk. It may be low in your mind, but that risk is there and affects the gankers.

Yes you did add and omit from what I posted in that regard. Now you're trying the whole 'quotes are an issue' line, in an attempt to hide from it. I mean really? Roll
I didn't claim they should have a second account and I did suggest the time of the move to be an option.

No it does not avoid CONCORD and I do wonder if you actually read what's being posted. At no point did they say Hyperdunking was an exploit, because it does none of what you claim.
You compared boomeranging with hyperdunking, which only shows how disingenuous you are being here.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dracvlad
Taishi Combine
Astral Alliance
#240 - 2015-10-15 11:29:16 UTC
Black Pedro wrote:
Dracvlad wrote:
[quote=Black Pedro]Its much deeper then that, you are just avoiding the fact that this was a move away from declaring anything that got around CONCORD as an exploit and a change in CCP's position. As there was an increased use of this and it would be too much hassle and cost to police they went with that reply.

EDIT: You remember that guy who warped away and then shot another target and then warped away and did the same, well that is still an exploit isn't it and they changed the system so that they could not warp out. Anyway you believe what you want to believe that's fair enough.


Hyperdunking had been going on for years before Globby gave it a name and made it famous. Falcon acknowledges this when he said "[t]actics similar to this have been used with previous hulls before the Bowhead was introduced, and have been considered perfectly legitimate in the past." It was never an exploit. If you think that it was considered an exploit, you are either confusing it with the "Boomerang" exploit, or are deliberately being disingenuous.

Hyperdunking was considered "perfectly legitimate" (CCP Falcon's words) in the past before it became popular to use on freighters. Hyperdunking was then publicly affirmed as not an exploit in the post I linked above.

Hyperdunking was never declared an exploit by CCP. You are either mistaken or confused on this point.


Well the statement made by CCP Falcon is classic justifying himself, which he would not have done if he was not doing a change that was changing policy in the view of many including CCP staff. You can argue about fine print but at one point doing anything to get around CONCORD was an exploit and then it is not.

The blowing up of offline POS modules was at a low level and involved offlined POS modules and not ships, hardly the same.

But you can spin it any which way you want, we moved from getting around CONCORD is an exploit to adding a but to that.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp