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Crimewatch change idea

Author
Jess Mikakka
State Protectorate
Caldari State
#1 - 2015-10-14 22:06:13 UTC
I have been reading a lot of the discussion around bumping, ganking and the crimewatch system. The problem is that every suggestion is so narrow that it will only really help the OP. This got me thinking about a larger change that would affect everybody, and honestly hurt everybody a little while opening up game play.

The idea is that the criminal flag, and CONCORD are only activated in the event of a kill. Any act of aggression will trigger a suspect flag. This would mean that it would be possible to take down targets even if they are tanked, but it would also mean that the target could use countermeasures to try to proactively prevent a gank without getting themselves CONCORDED.

The gankers would not have to worry about being criminal until after op success, but freighters could web and jam would be attackers to prevent bumping from being an effective tactic. Additionally, 3rd parties could intervene in ways that don't cause a kill like scram, web, ewar, etc.

The other thing I would change at the same time would be to add a limited engagement to all fleet members in the event that anybody is agressed in that fleet. I can see this helping either the ganker or the victim depending on circumstance. What this would do would be to allow any fleet member to attempt to intervene without getting a global flag and hopefully encourage more teamwork in preventing ganks.

This would put CONCORD in line with their stated goal of retribution, and prevent them from being used as a tool to avoid loosing a ship.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#2 - 2015-10-14 22:17:16 UTC  |  Edited by: HiddenPorpoise
All ganks now result in the death of one rookie ship and nothing else. All ships now ganked.
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#3 - 2015-10-14 22:19:35 UTC
The problem with what you propose is "How does one determine what type of act counts as aggressive?"

Consider bumping. How does one determine which ship is offending the other? All the game registers is that two ships collided. Without a clear rule, either both ships become suspect and the gankers get to kill stuff without losing their ships or neither becomes suspect and we have business as it stands now.
Azazel The Misanthrope
Oblivion's Pendulum
Top Tier
#4 - 2015-10-15 00:15:48 UTC
I like this, but I feel as if third parties would, instead of helping the unfortunate freighter pilot, quickly find a dock, get into a rookie ship and then hurriedly whore on the doomed vessel as it slowly died to a T1 frigate who though it would be hilarious. The attackers should definitely be open to be killed though, instead of passively disrupted.
ShahFluffers
Ice Fire Warriors
#5 - 2015-10-15 01:00:23 UTC
Jess Mikakka wrote:
The idea is that the criminal flag, and CONCORD are only activated in the event of a kill. Any act of aggression will trigger a suspect flag. This would mean that it would be possible to take down targets even if they are tanked, but it would also mean that the target could use countermeasures to try to proactively prevent a gank without getting themselves CONCORDED.

The gankers would not have to worry about being criminal until after op success, but freighters could web and jam would be attackers to prevent bumping from being an effective tactic. Additionally, 3rd parties could intervene in ways that don't cause a kill like scram, web, ewar, etc.

What you are proposing actually buffs gankers and enables those wanting to bait whole groups of people into attacking them.
I approve.


As far as being able to engage attackers who are attempting a gank... nothing will change.
Currently, any ship that opens fire without a limited engagement or war dec is fully engageable by EVERYONE. This includes scramming, webbing, Ewar, etc.
The only question is; can you target lock someone fast enough before CONCORD arrives?

Jess Mikakka wrote:
The other thing I would change at the same time would be to add a limited engagement to all fleet members in the event that anybody is agressed in that fleet. I can see this helping either the ganker or the victim depending on circumstance. What this would do would be to allow any fleet member to attempt to intervene without getting a global flag and hopefully encourage more teamwork in preventing ganks.

This is already the case. When someone goes "Suspect"... anyone can attack them without penalty.

Jess Mikakka wrote:
This would put CONCORD in line with their stated goal of retribution, and prevent them from being used as a tool to avoid loosing a ship.

For the ganker or the gankee?
Mag's
Azn Empire
#6 - 2015-10-15 06:32:24 UTC
Jess Mikakka wrote:
I have been reading a lot of the discussion around bumping, ganking and the crimewatch system. The problem is that every suggestion is so narrow that it will only really help the OP.
The problem is, there is no problem.

Currently any ship flown in certain ways, is almost guaranteed safe passage through high sec. If you had actually read the threads, you would know this. The fact that many decide to fly ships solo and AFK, doesn't mean there is a problem that needs a change to game mechanics.

Your idea is laughably OP. So I will reserve judgement on whether I accept it, dependant upon Serendipity Lost's reaction.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#7 - 2015-10-15 07:44:14 UTC
Jess Mikakka wrote:
...freighters could web and jam would be attackers to prevent bumping from being an effective tactic...

I hope this is just a poor wording and not lack of any idea about what freighter is.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2015-10-15 08:07:51 UTC  |  Edited by: Rivr Luzade
Jess Mikakka wrote:
The idea is that the criminal flag, and CONCORD are only activated in the event of a kill. Any act of aggression will trigger a suspect flag. This would mean that it would be possible to take down targets even if they are tanked, but it would also mean that the target could use countermeasures to try to proactively prevent a gank without getting themselves CONCORDED.

Congratulations, you have made it possible to gank anything in High sec with just 1 ship. If you thought, Hyperdunking was bad, wait until someone ganks you without any interference with just 1 Catalyst. Even better, you would not need a bumper on grid anymore to keep the freighter from warping off, you could perma point it with that 1 Catalyst, and the bumper could start picking up the next target which you can kill with the very same Catalyst. You Sir deserve a medal for that.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

afkalt
Republic Military School
Minmatar Republic
#9 - 2015-10-15 10:02:05 UTC
Jess Mikakka wrote:
freighters could web and jam would be attackers



WTB freighter with mids and the CPU to use them.

Well, actually I don't, but come on man....at least understand the subject matter fully before trying to "fix" it. Even if well intentioned, you just sound a bit daft.


Although personally I think this is a pretty thinly veiled troll.
Donnachadh
United Allegiance of Undesirables
#10 - 2015-10-15 14:27:18 UTC
I do not care one way or the other on this idea, some general thoughts and comments.
If this was to become a thing how do we determine intent? Coming out of gate cloak in very busy systems and even when un-docking I have bumped more than a few ships over the years and they were not done intentionally, would I get that suspect flag in these situations?
If not what criteria would be applied to determine if a suspect flag was to be issued?

Kyeudo Van'mynai wrote:
The problem with what you propose is "How does one determine what type of act counts as aggressive?"

Consider bumping. How does one determine which ship is offending the other? All the game registers is that two ships collided. Without a clear rule, either both ships become suspect and the gankers get to kill stuff without losing their ships or neither becomes suspect and we have business as it stands now.

How do you know that CCP cannot do this now?
Even if you are correct and looking at this from a purely technical aspect the data needed is already available since the game tracks the direction of travel, the speed or travel and whether or not we have bumped into something so making the determination of who got bumped and who was doing the bumping would be easy. The usual lag issues could become problematic here, but that would be the only reason why this could not be done.

Rivr Luzade wrote:
Congratulations, you have made it possible to gank anything in High sec with just 1 ship. If you thought, Hyperdunking was bad, wait until someone ganks you without any interference with just 1 Catalyst. Even better, you would not need a bumper on grid anymore to keep the freighter from warping off, you could perma point it with that 1 Catalyst, and the bumper could start picking up the next target which you can kill with the very same Catalyst. You Sir deserve a medal for that.

The moment you activate an offensive module you have approximately 20 seconds to accomplish the task before Concord ends your party so how is this idea going to allow a single ship to gank a freighter. And since the ultimate end of all ganks is the loss of the gankers ships how would this idea allow them to use the same ship for more than one gank?
See next for a little more information.

Azazel The Misanthrope wrote:
I like this, but I feel as if third parties would, instead of helping the unfortunate freighter pilot, quickly find a dock, get into a rookie ship and then hurriedly whore on the doomed vessel as it slowly died to a T1 frigate who though it would be hilarious. The attackers should definitely be open to be killed though, instead of passively disrupted.

Essentially the same thing applies to your thoughts as Rivr Luzade above. How is a single T1 frigate going to gank much of anything since this idea does not change the Concord response mechanic. Depending on fit a ship could in theory be taken down by a series of 1 small ship attacks over time but could that be done during the suspect flag duration? And even if it can this could easily be a balance factor built into the OP idea. One would have to decide if they were willing to take the risks of the suspect flag or deal with the gank in the more traditional ways.

Going absolutely tongue in cheek here.
ShahFluffers wrote:
What you are proposing actually buffs gankers and enables those wanting to bait whole groups of people into attacking them.
I approve.

If ShahFluffers likes this then it must be a really bad idea.Big smile
Reaver Glitterstim
The Scope
Gallente Federation
#11 - 2015-10-15 14:54:27 UTC
There would be a lot of folks testing the waters by opening fire on a ship and deciding later whether or not they wish to finish it off. It would make highsec altogether far too hostile.

Might be interesting to see CONCORD use high DPS instead of the instapop gun before you blow up the other ship, however. You'd still need tank to pull off a gank on a tanked target, but it might open up new options for gank play.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Nyalnara
Marauder Initiative
#12 - 2015-10-15 15:05:25 UTC
Jess Mikakka wrote:
I have been reading a lot of the discussion around bumping, ganking and the crimewatch system. The problem is that every suggestion is so narrow that it will only really help the OP. This got me thinking about a larger change that would affect everybody, and honestly hurt everybody a little while opening up game play.

The idea is that the criminal flag, and CONCORD are only activated in the event of a kill. Any act of aggression will trigger a suspect flag. This would mean that it would be possible to take down targets even if they are tanked, but it would also mean that the target could use countermeasures to try to proactively prevent a gank without getting themselves CONCORDED.

The gankers would not have to worry about being criminal until after op success, but freighters could web and jam would be attackers to prevent bumping from being an effective tactic. Additionally, 3rd parties could intervene in ways that don't cause a kill like scram, web, ewar, etc.

The other thing I would change at the same time would be to add a limited engagement to all fleet members in the event that anybody is agressed in that fleet. I can see this helping either the ganker or the victim depending on circumstance. What this would do would be to allow any fleet member to attempt to intervene without getting a global flag and hopefully encourage more teamwork in preventing ganks.

This would put CONCORD in line with their stated goal of retribution, and prevent them from being used as a tool to avoid loosing a ship.


I do approve of this. Because now, any newly created character has enough SPs to fit a frigate with pvp fit. In cas it goes live, i'm just going to get an office in Niarja, stockpile it with full damage incursuses, creat alts, corp them, pick incursuses, blap all the autopiloting T1 industrial ships until -x SS (how much before being police aggroed in 0.5?), biomass and repeat.

French half-noob.

Non, je ne suis pas gentil.

Serendipity Lost
Repo Industries
#13 - 2015-10-15 15:51:39 UTC
After conferring at length with Mags - we have a solution. Freighters should be modified to allow a single midslot. This special mid slot would would only accept the defensive freighter web module. The ship would be given a role bonus of 100% reduction in cpu requirements for frieighter web modules. The cpu requirements would be roughlt twice that of the median titan cpu allotment.

The web would function a 98% web, It's use would not count as agression. This web would effectively stop the bumping ship and allow the freighter to align and warp away. Bumping parties could bring more bumping ships (which supports team play) to counter the web. Multiple freighters would provide multiple webs so team play by freighter pilots would also be beneficial.

The web range would need to be about 25km.

To balance this defensive freighter web the freighter's cargo space would be reduced by 43% when the web is fitted to the ship.


This definsive freighter web would support team play (on both sides of the gank), provide and allow various counters (on both sides of the gank) and finally put an end to all the freighter ganking arguments and (lame) ideas. Mags was quick to point out the defensive freighter web would not be abused for pvp due to the long lock time of freighters (you could even add a fitting penalty to lock time or range or whatever)

Thanks to Mags for the collaberation !!!!
Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2015-10-15 16:29:03 UTC
Gankers already use 2 bump machariels these days. And what lock time do you look at? Sub 10 seconds? Because that is what you need to get a bumper stopped before it hits you. And then you still need 25-50 seconds to align and warp. And you need to do more trips through that system, exposing yourself more often to the risk and allowing the gankers to bring a second bumper or third bumper the next time you get through there.

Fixed? I do not see a fix.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Iain Cariaba
#15 - 2015-10-15 16:36:02 UTC
Rivr Luzade wrote:
Gankers already use 2 bump machariels these days. And what lock time do you look at? Sub 10 seconds? Because that is what you need to get a bumper stopped before it hits you. And then you still need 25-50 seconds to align and warp. And you need to do more trips through that system, exposing yourself more often to the risk and allowing the gankers to bring a second bumper or third bumper the next time you get through there.

Fixed? I do not see a fix.

25-30s to warp out? Wow, my freighter alt does that in about 5s, but then I never fly my freighter without a web alt. The only fix that needs to be implemented is the attitudes that people have that they think they should be allowed to fly billion isk capital ships without some sort of escort.
Serendipity Lost
Repo Industries
#16 - 2015-10-15 16:43:04 UTC
Rivr Luzade wrote:
Gankers already use 2 bump machariels these days. And what lock time do you look at? Sub 10 seconds? Because that is what you need to get a bumper stopped before it hits you. And then you still need 25-50 seconds to align and warp. And you need to do more trips through that system, exposing yourself more often to the risk and allowing the gankers to bring a second bumper or third bumper the next time you get through there.

Fixed? I do not see a fix.



Bumping takes way longer than it would take to lock a mach. Holding a freighter balloon in place until the wonk arrives would give the freighter sufficient time to web the bumper and get away. Sure he'd get a bump or two on you, but once webbed you would be free to warp off. I see no problem if a good crew can get the gank squad on grid before a freighter can get a lock and web off to safety. Elite play like that should be rewarded.

Again, if they bring more bumpers and you bring more freighters, then that's what is known as team play and it good for the game. The goal here isn't to prevent freighter ganking. It's to make it interesting and to give the freighter pilot something to do (other than watching as a 3rd person while his capital ship is being wafted around like a big beach ball).

I envision an 1800 dailiy freighter run from X to Y with 40 helpless freighters blobbing up and working together. I see swarms of wolves gathereing at 1730 getting ready for the 1800 run. I see the lone gazelle.... er obilisk trying to sneak through off hours.

Remember the WW2 movies with the squadron of flying fortresses working frantically working together to get to the bombing site, deliver their payload and make it back home? All the while the fighters were singling them out and bringing a few down? Epic!!
Mag's
Azn Empire
#17 - 2015-10-15 23:24:46 UTC
Serendipity Lost wrote:
After conferring at length with Mags - we have a solution. Freighters should be modified to allow a single midslot. This special mid slot would would only accept the defensive freighter web module. The ship would be given a role bonus of 100% reduction in cpu requirements for frieighter web modules. The cpu requirements would be roughlt twice that of the median titan cpu allotment.

The web would function a 98% web, It's use would not count as agression. This web would effectively stop the bumping ship and allow the freighter to align and warp away. Bumping parties could bring more bumping ships (which supports team play) to counter the web. Multiple freighters would provide multiple webs so team play by freighter pilots would also be beneficial.

The web range would need to be about 25km.

To balance this defensive freighter web the freighter's cargo space would be reduced by 43% when the web is fitted to the ship.


This definsive freighter web would support team play (on both sides of the gank), provide and allow various counters (on both sides of the gank) and finally put an end to all the freighter ganking arguments and (lame) ideas. Mags was quick to point out the defensive freighter web would not be abused for pvp due to the long lock time of freighters (you could even add a fitting penalty to lock time or range or whatever)

Thanks to Mags for the collaberation !!!!
Damn it, you are conversing with Mags? Please tell him to contact me ASAP. I've been after that name for years and would be willing to trade.

I don't like that idea you have both come up with, but it's bad and OP so I will agree with you because of how bad and OP it is. The forum is full of really bad idea atm, one of which is coming direct from CCP, so nothing is out of the question it seems.

Now you just need to let me know, if you agree with the OP's terrible idea. Then I can move on.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Serendipity Lost
Repo Industries
#18 - 2015-10-16 14:55:38 UTC  |  Edited by: Serendipity Lost
Mag's wrote:
Serendipity Lost wrote:
After conferring at length with Mags - we have a solution. Freighters should be modified to allow a single midslot. This special mid slot would would only accept the defensive freighter web module. The ship would be given a role bonus of 100% reduction in cpu requirements for frieighter web modules. The cpu requirements would be roughlt twice that of the median titan cpu allotment.

The web would function a 98% web, It's use would not count as agression. This web would effectively stop the bumping ship and allow the freighter to align and warp away. Bumping parties could bring more bumping ships (which supports team play) to counter the web. Multiple freighters would provide multiple webs so team play by freighter pilots would also be beneficial.

The web range would need to be about 25km.

To balance this defensive freighter web the freighter's cargo space would be reduced by 43% when the web is fitted to the ship.


This definsive freighter web would support team play (on both sides of the gank), provide and allow various counters (on both sides of the gank) and finally put an end to all the freighter ganking arguments and (lame) ideas. Mags was quick to point out the defensive freighter web would not be abused for pvp due to the long lock time of freighters (you could even add a fitting penalty to lock time or range or whatever)

Thanks to Mags for the collaberation !!!!
Damn it, you are conversing with Mags? Please tell him to contact me ASAP. I've been after that name for years and would be willing to trade.

I don't like that idea you have both come up with, but it's bad and OP so I will agree with you because of how bad and OP it is. The forum is full of really bad idea atm, one of which is coming direct from CCP, so nothing is out of the question it seems.

Now you just need to let me know, if you agree with the OP's terrible idea. Then I can move on.


I should agree with it for historical reasons, but I could not force myself to do so. My only alternative was to inject an euqally horrible idea to expose the horror in the original.

Originally I was inclined to introduce my idea for a new form of neuting smartbomb that did not harm to a ship and only removed its available capacitor, but felt it was a bit 'edgy' for this thread. However, now that the cat is out of the bag I'll just roll out the idea so that all may rejoice. Give freighters a single high slot where a freighter only Neutbomb can be fitted. The Neut bomb will do not actual damage to ships, it will just remove half their on hand capacitor per cycle. By only taking half it would be balanced as it would never totally drain your capacitor. However the longer a mach is bumping you the less and less cap it will have available to run a prop mod to bump you. It would be further balanced by better ganking groups taking less time to show up for the party not exposing their bumping mach to the full wrath of the Nuetbomb. This module would have a range of about 30km, cycle time of 7 seconds and would not cause any kind of criminal flagging as it doesn't do real damage to any ships within it's radius.

This freighter only Nuetbomb has several self balancing features already built in so it should be simple and straightforward to code into the game.