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Hardwire for new players

Author
Sonny Dang
The Scope
Gallente Federation
#1 - 2012-01-05 14:50:05 UTC
Hi,

I am aware that hardwires give you bonuses in combat, but im not sure which one is suitable for me?

So can you help me decide what 5 hardwaires should i get for slot 5-10?

Thanks.
RubyPorto
RubysRhymes
#2 - 2012-01-05 14:59:14 UTC
You're in the so-called teaching corp of Eve. I'm fairly shocked you're unable to find that information from the teachers they make available to you.

As far as what hardwirings are useful, all of them and none of them. You'd need to define your budget, purpose, fighting style, weapons systems, skills, fits.

Your question is like asking "What's the best way to fit any ship."

But really, you're supposed to be in THE teaching corp of EVE. What is going on at the UNI?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Siigari Kitawa
Operation Sleepless
#3 - 2012-01-05 14:59:44 UTC
Hardwirings are extremely situational unless you get the ones that cover all the bases. Honestly it depends on what type of ship you are using. You may even get multiple clones with different hardwirings if you fly a variety of ships and types. Generally you want to focus on one area with hardwirings such as damage or tank, depending on your ship situation. And for the life of me there is always one odd hardwiring that never seems to fit into a set.

But yeah, what are you flying?

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

gfldex
#4 - 2012-01-05 15:04:34 UTC
RubyPorto wrote:
But really, you're supposed to be in THE teaching corp of EVE. What is going on at the UNI?


A Cooperation is meant to turn a profit.

If you take all the sand out of the box, only the cat poo will remain.

Zimmy Zeta
Perkone
Caldari State
#5 - 2012-01-05 15:05:36 UTC
Some guides for you:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=209780

http://wiki.eveonline.com/en/wiki/Skill_Hardwiring

Now crawl back to your masters and tell them that GD is better than Eve-Uni. Twisted

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

RubyPorto
RubysRhymes
#6 - 2012-01-05 15:29:23 UTC
gfldex wrote:
RubyPorto wrote:
But really, you're supposed to be in THE teaching corp of EVE. What is going on at the UNI?


A Cooperation is meant to turn a profit.


E-Uni's stated goal is to be a non-profit. They've accepted donations (I'm ok with that being a scam) and caused mechanics to be changed due to their favored status. If they're not even making the barest pretense of an effort at teaching, CCP might not want to keep favoring the corp with .... well... favors.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Residium Fall
Doomheim
#7 - 2012-01-05 17:42:02 UTC
Rhinanna
Brutor Tribe
Minmatar Republic
#8 - 2012-01-05 18:22:50 UTC
How do you manage to infer from one eve uni guy asking a question on the forum that eve uni doesn't teach???

Pretty big assumption there!!!!!!!

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

RubyPorto
RubysRhymes
#9 - 2012-01-05 20:12:58 UTC
Rhinanna wrote:
How do you manage to infer from one eve uni guy asking a question on the forum that eve uni doesn't teach???

Pretty big assumption there!!!!!!!



Never said they didn't teach. I asked why the OP was here if they did. I don't think my question's wording (while not necessarily balanced) rose to the level of being either leading or rhetorical.

To me, if, after 2 weeks in a teaching corp, a student(s) feel more comfortable asking basic questions on the public forums (as it happens, the wrong forums, but that's easy to let slide) than within the structures of the teaching corp, something is wrong.

This happens to reinforce other information about the UNI that I've heard that indicate that the percentage of new players + active teachers is dwindling compared to the rise of dedicated Missioners, Incursioners, etc. Combine that with the very public way the UNI has been dealing with (or failing to deal with) their Wardecs† (including the one the arranged with RvB), and the modern UNI looks to be in worrisome shape as an institution dedicated to teaching new players about *All* facets of EVE.


† See: KB padding with the Cost of Wardeccing them (only after loosing a 4B isk incursion NM[was that a newbies or a teachers?]), Complaining that their POS got RFed when they weren't ready, and spending all of their Offensive Wardec with RvB in defensive camps of the Alderat environs.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Sonny Dang
The Scope
Gallente Federation
#10 - 2012-01-05 20:38:19 UTC
For you information Ruby, there is nothing wrong with the UNI. I find most of my information from there.


The fact that I posted a topic of multiple forums, with this being one of them, does not suggest that there is something wrong with UNI's teaching. I simply did this, in order to be able to refer to different sources. And also because, I happened to have the question while i was off game. Doing this is simply an alternative to asking questions in UNI.


I'm deeply sorry for asking the wrong question whose topic i knew nothing about ...
Sonny Dang
The Scope
Gallente Federation
#11 - 2012-01-05 20:40:51 UTC
Siigari Kitawa wrote:
Hardwirings are extremely situational unless you get the ones that cover all the bases. Honestly it depends on what type of ship you are using. You may even get multiple clones with different hardwirings if you fly a variety of ships and types. Generally you want to focus on one area with hardwirings such as damage or tank, depending on your ship situation. And for the life of me there is always one odd hardwiring that never seems to fit into a set.

But yeah, what are you flying?


I'm flying a Myrm.
I do mostly missions and hoping to be able to do incursion in the near future.
Though I'm not sure yet if i should focus on dmg or tanking, idk yet.
Sonny Dang
The Scope
Gallente Federation
#12 - 2012-01-05 20:46:47 UTC
There are 5 slots for hardwire.

Could I divide the slots so that for example, 3 handle gunnery and 2 handle shield or should i focus all slots on only one thing?
Zimmy Zeta
Perkone
Caldari State
#13 - 2012-01-05 20:55:00 UTC
Sonny Dang wrote:
There are 5 slots for hardwire.

Could I divide the slots so that for example, 3 handle gunnery and 2 handle shield or should i focus all slots on only one thing?


Ok, I have never flown anything gallente, but i would suggest something like that:

slot 6: repair duration
slot 7: either repair cap use or tracking
slot 8: medium hybrid turret damage
slot 9: either turret damage or repair amount
slot 10 : armor hitpoints

I am too lazy to find the exact names of these implants, just check on the lists that i posted above.

Hope that helped.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Sonny Dang
The Scope
Gallente Federation
#14 - 2012-01-05 20:57:14 UTC
Zimmy Zeta wrote:
Sonny Dang wrote:
There are 5 slots for hardwire.

Could I divide the slots so that for example, 3 handle gunnery and 2 handle shield or should i focus all slots on only one thing?


Ok, I have never flown anything gallente, but i would suggest something like that:

slot 6: repair duration
slot 7: either repair cap use or tracking
slot 8: medium hybrid turret damage
slot 9: either turret damage or repair amount
slot 10 : armor hitpoints

I am too lazy to find the exact names of these implants, just check on the lists that i posted above.

Hope that helped.


Thanks, im doing the same right now. pick out the useful implants for each slot.
Zimmy Zeta
Perkone
Caldari State
#15 - 2012-01-05 21:01:53 UTC
one more thing: if you fly a wider variety of ship types and your fitting skills are not maxed, you should consider a + x% powergrid implant or a + y% cap recharge implant- both are incredibly useful.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Sonny Dang
The Scope
Gallente Federation
#16 - 2012-01-05 21:05:07 UTC
ok thx

I still cant decide whether i should tank or maximize dps ... hmm
Zimmy Zeta
Perkone
Caldari State
#17 - 2012-01-05 21:13:15 UTC
Sonny Dang wrote:
ok thx

I still cant decide whether i should tank or maximize dps ... hmm



That again is a rather complex question and i would suggest talking with your mentors at eve-uni about that topic.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

RubyPorto
RubysRhymes
#18 - 2012-01-05 21:15:37 UTC
Sonny Dang wrote:


I'm flying a Myrm.
I do mostly missions and hoping to be able to do incursion in the near future.
Though I'm not sure yet if i should focus on dmg or tanking, idk yet.



Ok, for missions, if you can tank the mission, you don't need more tank. If you can already tank the missions you do, focus on increasing your damage and tracking. There are many charts available to show you the effects specific implants.

For Incursions, to be picked up by fleets you really need either a Faction BS, T3 Webber, or a well skilled Logistics ship. This isn't out of any eliteism, it's because VG incursion sites are heavily competed for and thus un-pimped fleets do not get paid. So you're probably quite a ways off, and Gallente is a sub-optimal way to achieve that goal, since shield fleets are encouraged due to higher DPS output and easier logistics.

But while running l3s in a Myrmidon, I would suggest saving up for your l4 or Incursion ship while you skill for it (though the latter will take you at least 4-6 months to train for). And don't feel like you're locked into an implant set. Either trash em when you don't need them, or use Jump clones.

As for Crossposting: On the internet, that's usually considered poor etiquette to crosspost the same question before you have had a chance to receive replies on the first place you post.

It's also usually good etiquette in EVE to ask corpmates (in that chat channel you can't close called "Corp") questions before asking hem in public forums. It's even better if your public question shows at least some evidence of prior attempts at answering your question on your own.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Orlacc
#19 - 2012-01-05 21:19:17 UTC
When you get jump clones, you can have diff implants for diff needs.

"Measure Twice, Cut Once."

Sonny Dang
The Scope
Gallente Federation
#20 - 2012-01-05 21:23:51 UTC
RubyPorto wrote:
[quote=Sonny Dang]

As for Crossposting: On the internet, that's usually considered poor etiquette to crosspost the same question before you have had a chance to receive replies on the first place you post.

It's also usually good etiquette in EVE to ask corpmates (in that chat channel you can't close called "Corp") questions before asking hem in public forums. It's even better if your public question shows at least some evidence of prior attempts at answering your question on your own.


Etiquette on the internet ???? =)))) that's just putting your hopes in the wrong place

The perfect meme to describe the situation ...
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