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I'm worried for the future of CODE and EVE online.

First post
Author
Zirashi
Cyclical Destruction
#21 - 2015-10-11 12:54:26 UTC
Thorn en Distel wrote:
Lol. I'm just staggered by the pseudo-sociology/psychology in that third quote. People who stay in highsec are low-pay drones in RL, people without initiative (and presumably without intelligence)? My oh my...

/popcorn


Ikr? It's almost as bad as the idiotic "gankers are all psychopaths/sociopaths irl" shiptoasts lol.

Why even include that?
Salvos Rhoska
#22 - 2015-10-11 12:59:32 UTC  |  Edited by: Salvos Rhoska
Tisiphone Dira wrote:
Wait, so you think CODE agents run around with positve sec status (or at least above -5) on a regular basis?


No. Ofc not. If they ran around with -5.0, theyd be free red targets.

Thats exactly my point.

Theyd be free open PvP targets, as a result of their own illegal PvP aggression.

Does that scare you?
Why?
Dont you want more PvP?

Whats wrong with a greater sec standing loss on illegal actions in HS?
Just means you go red sooner, which leads to more PLAYER content and interaction and conflict, rather than PvE.
baltec1
Bat Country
Pandemic Horde
#23 - 2015-10-11 13:01:50 UTC  |  Edited by: baltec1
Salvos Rhoska wrote:

Would you have a problem with increasing sec standing loss for HS illegal actions? If so, why/how?


I have a problem with anything that further nerfs the single most nerfed activity in EVE. Its simply not needed especially given how easy it is to both avoid and to protect yourself from being ganked. Plus given most run around at -10 anyway you wont even do anything to harm gankers, what you will end up doing is punishing people who accidentally get themselves concorded.

You nerfed the wrong people to try and further punish another group that already suffers the most punishments in EVE.
Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#24 - 2015-10-11 13:02:37 UTC
Reading comprehension isn't trained to V yet I see.

We DO run round at -10, we take pride in out -10 statuses. That is the whole point. Go back and read it again.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Frank Armour
The Scope
Gallente Federation
#25 - 2015-10-11 13:03:11 UTC
I personally think that the game is stagnant because it has'nt adjusted to the lower number of "real" players. I know for a fact, like anyone else, that most people have multiple accounts. I believe that even tho Tranquility is showing 25k players at peak time. I'ts probably something closer to 17.5k in reality. There's nothing wrong with having several accounts but the issue with several accounts is that no matter how good you are at multitasking, you usually will use them each for a specific task... most people I know have like 10 toons for PI on 4 different accounts. CCP is aware of that fact, is embracing it and is even about to change the EVE launcher to accomodate it. Now to my point! If you have that many toons and even if they are all for combat you will tend to hang out in the same vicinity/area for pure convenience. I believe changes that could help goes has follow.

- Reduce the size of Null sec and High sec by something like a third to a half of it's curent size.
Reason mentioned above PLUS, less useless traveling time, more people per system, create ressources fight(gold rush kinda deal) and easier to travel with the new restrictions to jump distance imposed to carrier and JF.

- Remove Skills requirements for side jobs (Scanning/Exploration & PI) .
This will do two things. Lower the amounts of secondary toons needed to attend to side activities and give more time to play on your main character. For most of the veterans, this will sound like blasphemy but since I started playing this game, having a secondary character became almost mandatory and that's no good for new players perception of the game or game experience.

- Reduce the Jump Clone re-activation time to 12hrs or even less with appropriate skills.
If I decide to go missionning in High-Sec in the morning and wants to participate in a fleet that has been posted before supper for the evening. Why am I not allow to jump clone back to Null? Waiting 22hrs with full skills? Jump around from HiSec to Null tru Low and loose like 15-30mins of my game time on damn travel again?

The MAIN thing that comes to mind with all those ideas I propose is MOBILITY! This game lacks MOBILITY!

Some people might enjoy the morning time they spend going tru all their PI character and then Hauling **** 23 jumps away but I don't. I like to have one or two character and still enjoy everything the game has to offer.

Just my 2cents. I'm sure you guys will let me know what y'all thinks.
Salvos Rhoska
#26 - 2015-10-11 13:04:21 UTC  |  Edited by: Salvos Rhoska
baltec1 wrote:
Salvos Rhoska wrote:

Would you have a problem with increasing sec standing loss for HS illegal actions? If so, why/how?


I have a problem with anything that further nerfs the single most nerfed activity in EVE. Its simply not needed especially given how easy it is to both avoid and to protect yourself from being ganked.


Increased sec standing loss for an illegal act does not nerf the activity.

Same risk/rewards, ship balance, CONCORD reaction, still applies.
HS is not made safer at all. HS illegal acts, in and of themselves, are not changed one whit.
Same as befire.

All it does, is increase player based content and PvP, as opposed to CONCORD (as PvE).

More red capsuleers in HS is a good thing.
More PvP, more content, more ship destruction.
Salvos Rhoska
#27 - 2015-10-11 13:05:31 UTC
Tisiphone Dira wrote:
Reading comprehension isn't trained to V yet I see.

We DO run round at -10, we take pride in out -10 statuses. That is the whole point. Go back and read it again.


Fine.

Then you should have no problem my proposal.

After all, at -10, the modifier for any subsequent illegal act is irrelevant, as you have bottomed out :)
baltec1
Bat Country
Pandemic Horde
#28 - 2015-10-11 13:07:26 UTC  |  Edited by: baltec1
Salvos Rhoska wrote:


Increased sec standing loss for an illegal act does not nerf the activity.

Same risk/rewards, ship balance, CONCORD reaction, still applies.
HS is not made safer at all.

All it does, is increase player based content and PvP, as opposed to CONCORD (as PvE).


They are mostly at -10 anyway so the only people to suffer are the people who accidentally get concorded. Congrats, your nerf to gankers missed the target and hit someone else, just like the freighter nerf did.
Indahmawar Fazmarai
#29 - 2015-10-11 13:10:08 UTC
Salvos Rhoska wrote:
Tisiphone Dira wrote:
Reading comprehension isn't trained to V yet I see.

We DO run round at -10, we take pride in out -10 statuses. That is the whole point. Go back and read it again.


Fine.

Then you should have no problem my proposal.

After all, at -10, the modifier for any subsequent illegal act is irrelevant, as you have bottomed out :)


Still don't get it? Gankers don't give a damn of their sec status since it is as inconsequential as being Concordokken after a gank.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#30 - 2015-10-11 13:10:16 UTC
Let's just rush to the logical end and rename it to World of Spaceships.
Salvos Rhoska
#31 - 2015-10-11 13:12:07 UTC
baltec1 wrote:
Salvos Rhoska wrote:


Increased sec standing loss for an illegal act does not nerf the activity.

Same risk/rewards, ship balance, CONCORD reaction, still applies.
HS is not made safer at all.

All it does, is increase player based content and PvP, as opposed to CONCORD (as PvE).


They are mostly at -10 anyway so the only people to suffer are the people who accidentally get concorded. Congrats, your nerf to gankers missed the target and hit someone else, just like the freighter nerf did.


"Accidently get CONCORDed"
Excuse me? What? How do you accidentally get CONCORDed?

As Ive already stated many times over, it doesnt nerf gankers.
The meta and act remains the same.
Ganking continues the same way as before.

The only difference, is they quicker become red, which creates more player content, PvP and ship destruction in HS.

Its win/win/win across the board.
Indahmawar Fazmarai
#32 - 2015-10-11 13:12:17 UTC
Seven Koskanaiken wrote:
Let's just rush to the logical end and rename it to World of Spaceships.


You know that would sweep the board for a while, right?
Salvos Rhoska
#33 - 2015-10-11 13:13:21 UTC  |  Edited by: Salvos Rhoska
Indahmawar Fazmarai wrote:
Salvos Rhoska wrote:
Tisiphone Dira wrote:
Reading comprehension isn't trained to V yet I see.

We DO run round at -10, we take pride in out -10 statuses. That is the whole point. Go back and read it again.


Fine.

Then you should have no problem my proposal.

After all, at -10, the modifier for any subsequent illegal act is irrelevant, as you have bottomed out :)


Still don't get it? Gankers don't give a damn of their sec status since it is as inconsequential as being Concordokken after a gank.


Fine. Good!

Then they have nothing to lose, do they, nor issue against my proposal of increasing the sec standing penalty :)

Glad that matter is settled and removed as a concern against my proposal!
Carrie-Anne Moss
The Scope
Gallente Federation
#34 - 2015-10-11 13:14:24 UTC
Frank Armour wrote:
I personally think that the game is stagnant because it has'nt adjusted to the lower number of "real" players. I know for a fact, like anyone else, that most people have multiple accounts. I believe that even tho Tranquility is showing 25k players at peak time. I'ts probably something closer to 17.5k in reality. There's nothing wrong with having several accounts but the issue with several accounts is that no matter how good you are at multitasking, you usually will use them each for a specific task... most people I know have like 10 toons for PI on 4 different accounts. CCP is aware of that fact, is embracing it and is even about to change the EVE launcher to accomodate it. Now to my point! If you have that many toons and even if they are all for combat you will tend to hang out in the same vicinity/area for pure convenience. I believe changes that could help goes has follow.

- Reduce the size of Null sec and High sec by something like a third to a half of it's curent size.
Reason mentioned above PLUS, less useless traveling time, more people per system, create ressources fight(gold rush kinda deal) and easier to travel with the new restrictions to jump distance imposed to carrier and JF.

- Remove Skills requirements for side jobs (Scanning/Exploration & PI) .
This will do two things. Lower the amounts of secondary toons needed to attend to side activities and give more time to play on your main character. For most of the veterans, this will sound like blasphemy but since I started playing this game, having a secondary character became almost mandatory and that's no good for new players perception of the game or game experience.

- Reduce the Jump Clone re-activation time to 12hrs or even less with appropriate skills.
If I decide to go missionning in High-Sec in the morning and wants to participate in a fleet that has been posted before supper for the evening. Why am I not allow to jump clone back to Null? Waiting 22hrs with full skills? Jump around from HiSec to Null tru Low and loose like 15-30mins of my game time on damn travel again?

The MAIN thing that comes to mind with all those ideas I propose is MOBILITY! This game lacks MOBILITY!

Some people might enjoy the morning time they spend going tru all their PI character and then Hauling **** 23 jumps away but I don't. I like to have one or two character and still enjoy everything the game has to offer.

Just my 2cents. I'm sure you guys will let me know what y'all thinks.

Nah dude its little more than half the Player Count at any time that is real persons not alts.


Remember couple months ago after downtime there was a bug that you couldnt logon witj a second account or it would crash the first?
Ccp fixed it sorta fast but we git a couple hours worth of data for when people can only log on one account.
It dropped from like 20something to 11 something. Find it on EveOffline

Then everyone laughed and called ccp out and raised hell on reddit and forums so Ccp someone, maifest maybe? Not sure
But Ccp someone made a reddit thread Contest to guess the number of alts per player.
First person got like a plex i think

It was 1. Something. Over 1, less than 2.

That 25k number you quote. Its prob like 13k players. Some with multiple computers also. So prob 12k.


Yes eve is dying. You are ignorant if you dont see it.
Valerie Valate
Church of The Crimson Saviour
#35 - 2015-10-11 13:14:54 UTC
Salvos Rhoska wrote:

"Accidently get CONCORDed"
Excuse me? What? How do you accidentally get CONCORDed?


When you're learning the game mechanics, and you receive conflicting, outdated, or contradictory information from the help channel.

Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.

Helia Tranquilis
Confused Bunnies Inc
#36 - 2015-10-11 13:18:49 UTC
Posting in a Eve is dying -thread number 1305246928340239482304920.

Want eve to be more dangerous? Make it such. CFC and pets surely has enough isk to make it so.

Ganking too hard as -10? Use tags or ratting to raise security status.

Mechanics exist in the game, HTFU and adapt
Salvos Rhoska
#37 - 2015-10-11 13:20:35 UTC
Valerie Valate wrote:
Salvos Rhoska wrote:

"Accidently get CONCORDed"
Excuse me? What? How do you accidentally get CONCORDed?


When you're learning the game mechanics, and you receive conflicting, outdated, or contradictory information from the help channel.


Illegal activity is not an accident. Nor is that any excuse.

If you illegally aggress, you suffer the same consequences as any other aggressor.
The game doesnt care. An illegal act, is an illegal act, whether "accidental" or intentional.

Any new player, defacto, has a sec standing sufficient enough to withstand the drop even from an "oh, I ACCIDENTALLY shot yoy in the head" incident. The games systems also delberately immunize against this by means of a hardcoded bevahiour control.

Is this really the best you guys can do?

That "accidentally" illegal noobs would be penalized?
Really?
baltec1
Bat Country
Pandemic Horde
#38 - 2015-10-11 13:24:09 UTC
Salvos Rhoska wrote:



Excuse me? What? How do you accidentally get CONCORDed?


Chase someone through lowsec, don't see the system, shoot ship and boom, Concordokken

Forget you are in highsec and boom, Concordokken.

Don't realize the war is over and boom, Concordokken

Adorable newbee targets another player and shoot and boom, Concordokken

Target someone to scan but hit the point and boom, Concordokken

Miners drones go skynet on someone and boom, Concordokken.

The list of ways you can **** up is endless. These are the people you have just nerfed.
Carrie-Anne Moss
The Scope
Gallente Federation
#39 - 2015-10-11 13:25:22 UTC
Salvos Rhoska wrote:
baltec1 wrote:
Salvos Rhoska wrote:


Increased sec standing loss for an illegal act does not nerf the activity.

Same risk/rewards, ship balance, CONCORD reaction, still applies.
HS is not made safer at all.

All it does, is increase player based content and PvP, as opposed to CONCORD (as PvE).


They are mostly at -10 anyway so the only people to suffer are the people who accidentally get concorded. Congrats, your nerf to gankers missed the target and hit someone else, just like the freighter nerf did.


"Accidently get CONCORDed"
Excuse me? What? How do you accidentally get CONCORDed?

As Ive already stated many times over, it doesnt nerf gankers.
The meta and act remains the same.
Ganking continues the same way as before.

The only difference, is they quicker become red, which creates more player content, PvP and ship destruction in HS.

Its win/win/win across the board.

Please explain how being ref quicker givd more pvp and player content and ship destruction?

Omfg you are one of those losers that sit outside station and try to shoot Code during ganks but omly manage to blow up their noobships?

Lol "CONTENT'
Bro you are like a bug on the wall that i see out of the corner of my eye while im banging my smoking hot girlfriend.
Yeah you in same room, yeah you get to see whats going on, yeah you kinda distracted me for a split second and got my attention for .6 of a second, yeah you make fly over and land on my ass for 2seconds...
But your still a worthless insignificant meaningless trivial worthless FLY! A FREAKING FLY ON THE WALL WATCHING THE BIG BOYS AND GIRLS BANG.
Fly off FLY
Salvos Rhoska
#40 - 2015-10-11 13:30:01 UTC  |  Edited by: Salvos Rhoska
The reaction is telling.

Even though its been established this doesnt bother -10 sec players, by their own testimony, and though its been shown that an "accidental" illegal act is as valid and due for the same repecrussions as an intentional illegal act.

None of these are valid counterarguments, and already annihilated/obviated.

Vet gankers wont care, at -10. "Accidental" illegal aggressors are effected the same as intentional ones. An illegal act, is an illegal act, regardless of intent or "accident".

These are not valid counterarguments, and fail utterly.