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I am clearly missing something.

First post
Author
Kaihua Longzhu
Andromeda's Tears
#1 - 2015-10-10 08:51:20 UTC
I am not sure how this works out to 56%...

Base station reprocessing rate = 50%

Station tax = 5%

Brings it down to 45%

My reprocessing skill is 4 = +12%

Brings it to 57% total

My reprocessing efficiency is 1 = +2%

Brings it to 59% total

My veldspaar processing is 1 = +2% (and yes I am selecting the correct mineral stack)

Brings it to 61% total.

So why does the station only say I am getting 56%?

What am I leaving out of the calculation or not understanding?
Kaihua Longzhu
Andromeda's Tears
#2 - 2015-10-10 09:03:59 UTC
Similarly I go to another station to reprocess a drone. The station's base rate is 30% and has a -5% tax. I have no other modifiers that I can see yet I get 28.5% when it should be 25% - why is this one above what it should be and reprocessing ore below what it should be? What are the hidden factors not being displayed?
Kaihua Longzhu
Andromeda's Tears
#3 - 2015-10-10 09:27:20 UTC
ok I raised my veldspaar processing to level 2, which should add 2% making it total of 58% but it's only 57.1%

Why is this not adding up?
Tiberius Heth
Doomheim
#4 - 2015-10-10 09:32:16 UTC
Kaihua Longzhu wrote:
I am not sure how this works out to 56%...

Base station reprocessing rate = 50%

Station tax = 5%

Brings it down to 45%

My reprocessing skill is 4 = +12%

Brings it to 57% total

My reprocessing efficiency is 1 = +2%

Brings it to 59% total

My veldspaar processing is 1 = +2% (and yes I am selecting the correct mineral stack)

Brings it to 61% total.

So why does the station only say I am getting 56%?

What am I leaving out of the calculation or not understanding?


You're adding percentages instead of multiplying them.

It's not "50+2%=52", it's "50 x 1.02=51"
Jonah Gravenstein
Machiavellian Space Bastards
#5 - 2015-10-10 10:06:59 UTC  |  Edited by: Jonah Gravenstein
Base station reprocessing rate is 50%
Reprocessing 4 gives a 12% modification (50*1.12)=56%
Reprocessing efficiency 1 gives a 2% modification (56*1.02)=57.12%
Veldspar processing 1 gives a 2% modification (57.12*1.02)=58.26%
Station tax = -5% (58.26*0.95)=55.35% reprocessing yield

There are always slight discrepancies (as in tenths of a %), especially when reprocessing multiple items; because the exact formula is used to calculate the number of minerals you receive for each type. This is then rounded to whole numbers, as you cannot get half a tritanium, and presented as your yield.

With reference to your second question 5% of 30 is 1.5 (30*0.05), 30-1.5=28.5%

In the beginning there was nothing, which exploded.

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Donnachadh
United Allegiance of Undesirables
#6 - 2015-10-10 14:19:13 UTC
Gentlemen I commend you in attempting to answer the OP questions but both of you need a new calculator or to go back to math class.

50 + 2% = 51
50 * 1.02 = 51

50 + 12% = 56
50 * 1.12 = 56

OP I have not bothered to look into this in a long time I have simply accepted what the station tells me and used the one that is more advantageous to me.

Knowing that CCP calculate all things in a specific order this could be as simple as you are not following that order.

Here are some links that may help you unravel your mystery.
http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/
https://wiki.eveonline.com/en/wiki/Reprocessing
Giaus Felix
Doomheim
#7 - 2015-10-10 14:59:15 UTC
^^ You appear to have missed the bit where the OP was mistakenly assuming that a percentage increase or decrease of another percentage was related to the 100% figure to guesstimate their yield, both answers given by the 2 posters you suggest need a new calculator are mathematically correct as per the formula given by CCP and the rounding that they employ.

I came for the spaceships, I stayed for the tears.

Memphis Baas
#8 - 2015-10-10 15:18:56 UTC
As said above, EVE math relies on multiplication.

You have to keep track of the "base" effect (the effect with nothing to improve it), which is always 100% = 1.00.

Then you multiply in the total bonuses from each source. So, for example, if you have:

- a skill that adds 5% per level and you've trained it to 4
- 2 modules that add 12% each
- 20% from the ship bonus
- 10% from a ship rig
- 3% from fleet boosts

The final result is:

1.00 x 1.20 x 1.12 x 1.12 x 1.20 x 1.10 x 1.03 = 2.05

That means you'll function at 205%, or 105% better than the 100% base that you started with, or, you get a total bonus of 105%.
Thierry Orlenard
Center for Advanced Studies
Gallente Federation
#9 - 2015-10-10 15:55:01 UTC
This thread is the reason I just shoot things, be it ships or rocks
Winter Archipelago
Autumn Industrial Enterprises
#10 - 2015-10-10 16:03:28 UTC
Tiberius Heth and Jonah Gravenstein hit the nail on the head with the multiplication vs. addition.

One additional thing to note, something to remember once you start using them, is that the Reprocessing implants (RX-801, RX-802, and RX-804) aren't included in the displayed percentage, but do count towards what you actually get.
Tiberius Heth
Doomheim
#11 - 2015-10-10 17:53:00 UTC
Donnachadh wrote:
Gentlemen I commend you in attempting to answer the OP questions but both of you need a new calculator or to go back to math class.

50 + 2% = 51
50 * 1.02 = 51

50 + 12% = 56
50 * 1.12 = 56

OP I have not bothered to look into this in a long time I have simply accepted what the station tells me and used the one that is more advantageous to me.

Knowing that CCP calculate all things in a specific order this could be as simple as you are not following that order.

Here are some links that may help you unravel your mystery.
http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/
https://wiki.eveonline.com/en/wiki/Reprocessing



I love it when ppl try hard and fail. Also please do tell us how the order of calculation affects anything at all when we're doing multiplication.
Harrison Tato
Yamato Holdings
#12 - 2015-10-10 22:49:50 UTC
Tiberius Heth wrote:
Donnachadh wrote:
Gentlemen I commend you in attempting to answer the OP questions but both of you need a new calculator or to go back to math class.

50 + 2% = 51
50 * 1.02 = 51

50 + 12% = 56
50 * 1.12 = 56

OP I have not bothered to look into this in a long time I have simply accepted what the station tells me and used the one that is more advantageous to me.

Knowing that CCP calculate all things in a specific order this could be as simple as you are not following that order.

Here are some links that may help you unravel your mystery.
http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/
https://wiki.eveonline.com/en/wiki/Reprocessing



I love it when ppl try hard and fail. Also please do tell us how the order of calculation affects anything at all when we're doing multiplication.


I just divide by 0
Jonah Gravenstein
Machiavellian Space Bastards
#13 - 2015-10-10 23:21:16 UTC  |  Edited by: Jonah Gravenstein
Harrison Tato wrote:
I just divide by 0
+++ Please Reinstall Universe And Reboot +++

In the beginning there was nothing, which exploded.

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ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2015-10-11 12:55:15 UTC
This game does not have to be spreadsheets in space but it can be if that is what you like.

Want to talk? Join Cara's channel in game: House Forelli

Donnachadh
United Allegiance of Undesirables
#15 - 2015-10-11 16:55:38 UTC  |  Edited by: Donnachadh
Giaus Felix wrote:
^^ You appear to have missed the bit where the OP was mistakenly assuming that a percentage increase or decrease of another percentage was related to the 100% figure to guesstimate their yield, both answers given by the 2 posters you suggest need a new calculator are mathematically correct as per the formula given by CCP and the rounding that they employ.

I did not miss anything, see section quoted below.
50 + 2% IS 51 not 52 as this poster clearly states and so he needs a new calculator or to go back to math class.
Tiberius Heth wrote:
It's not "50+2%=52", it's "50 x 1.02=51"


When working with percentages one can add or subtract 2% which is a slightly more complex set of formula because you have to first calculate what that 2% is before you can add it to or subtrract it from the base amount. Multiplication by 1.02 or division by 0.98 simplifies the math. But in the end they will always give you idnetical results.

You are however correct in regards to Jonah Gravenstein, reviewing his post I see that I incorrectly included him in my comment and so I apologize to him for that.

Your contention was that I missed the part about how to apply percentages in EvE and that is YOU interpreting something tinto my post that is not there simply because it suits YOUR reasons. My comment was strictly about the actual math involved and if you had used a calculator you would have seen it as clearly as I did.

Later in my post I clearly stated that CCP applies these things in a very specific order and it was likely that not understanding that order was a possible explanation for the discrepancies noted by the OP. While not correct in the strictest technical sense it is correct from a basic view point. I also see that you are choosing to ignore the fact that I referred the OP to sources that contain the information needed to solve the noted discrepancies because I lack the knowledge to fully describe them.

Tiberius Heth wrote:
I love it when ppl try hard and fail. Also please do tell us how the order of calculation affects anything at all when we're doing multiplication.

Never stated that order did matter when it comes to basic multiplication, but it does when you are trying to follow CCP's crazy logic.
As a simplified version if we start with a base value of 50 and then add 2 bonuses that are 2% each we can come up with different end results depending on what order you apply those two 2% bonuses.
50 * 1.04 = 52.
50 * 1.02 * 1.02 = 52.02.
Both are mathematically correct and both are correct in EvE depending on how and where they are applied.

And let's not even get into the complexity of varying percentage boosts and how those combined with stacking penalties place a huge emphasis on the order in which we apply simple multiplication to the world of EvE.
Niko Johnson
Brutor Tribe
Minmatar Republic
#16 - 2015-10-11 18:26:48 UTC
Donnachadh wrote:
Giaus Felix wrote:
^^ You appear to have missed the bit where the OP was mistakenly assuming that a percentage increase or decrease of another percentage was related to the 100% figure to guesstimate their yield, both answers given by the 2 posters you suggest need a new calculator are mathematically correct as per the formula given by CCP and the rounding that they employ.

I did not miss anything, see section quoted below.
50 + 2% IS 51 not 52 as this poster clearly states and so he needs a new calculator or to go back to math class.
Tiberius Heth wrote:
It's not "50+2%=52", it's "50 x 1.02=51"


When working with percentages one can add or subtract 2% which is a slightly more complex set of formula because you have to first calculate what that 2% is before you can add it to or subtrract it from the base amount. Multiplication by 1.02 or division by 0.98 simplifies the math. But in the end they will always give you idnetical results.

You are however correct in regards to Jonah Gravenstein, reviewing his post I see that I incorrectly included him in my comment and so I apologize to him for that.

Your contention was that I missed the part about how to apply percentages in EvE and that is YOU interpreting something tinto my post that is not there simply because it suits YOUR reasons. My comment was strictly about the actual math involved and if you had used a calculator you would have seen it as clearly as I did.

Later in my post I clearly stated that CCP applies these things in a very specific order and it was likely that not understanding that order was a possible explanation for the discrepancies noted by the OP. While not correct in the strictest technical sense it is correct from a basic view point. I also see that you are choosing to ignore the fact that I referred the OP to sources that contain the information needed to solve the noted discrepancies because I lack the knowledge to fully describe them.

Tiberius Heth wrote:
I love it when ppl try hard and fail. Also please do tell us how the order of calculation affects anything at all when we're doing multiplication.

Never stated that order did matter when it comes to basic multiplication, but it does when you are trying to follow CCP's crazy logic.
As a simplified version if we start with a base value of 50 and then add 2 bonuses that are 2% each we can come up with different end results depending on what order you apply those two 2% bonuses.
50 * 1.04 = 52.
50 * 1.02 * 1.02 = 52.02.
Both are mathematically correct and both are correct in EvE depending on how and where they are applied.

And let's not even get into the complexity of varying percentage boosts and how those combined with stacking penalties place a huge emphasis on the order in which we apply simple multiplication to the world of EvE.


Are you serious? You are saying exactly the same as the first two posters in this topic and yet you condescendingly tell them they need a new calculator. You even quoted him saying it correct, let me repeat it for you.

Tiberius Heth wrote:
It's not "50+2%=52", it's "50 x 1.02=51"


just made me laugh out loud silly man.
Donnachadh
United Allegiance of Undesirables
#17 - 2015-10-11 20:43:24 UTC  |  Edited by: Donnachadh
Niko Johnson wrote:
[Are you serious? You are saying exactly the same as the first two posters in this topic and yet you condescendingly tell them they need a new calculator. You even quoted him saying it correct, let me repeat it for you.

Tiberius Heth wrote:
It's not "50+2%=52", it's "50 x 1.02=51"


just made me laugh out loud silly man.

And you call me a silly man. Taken as a whole the statement as you re-posted it is incorrect because half of the math is incorrect and therefor the conclusion drawn in the statement is incorrect.

Breaking this statement down into it's 2 component mathematical parts I want to deal with the second half first and that is
50 * 1.02 = 51
This is correct so we can ignore it for this post.

May I humbly suggest that you get a calculator you may need it to follow the highly complex math that follows.

So that brings us to the first mathematical part of the statement which is incorrect.
50 + 2% = 52

To solve this we first need to determine what 2% of 50 actually is.
There are several methods we can use to do this.

The first method is to divide 50 by 100 and come up with 0.5.
Now that we know that 0.5 is 1% of 50 is we can simply add 0.5 + 0.5 to come up with 1.

Another option is to convert our 2% to it's decimal equivalent by dividing it by 100 and coming up with 0.02.
Now we can multiply 50 * 0.02 and the answer is 1.

Either way we do this we have determined that 2% of 50 is 1, not 2 as Tiberius Heth claimed.

Having firmly and accurately established that 2% of 50 is 1 we can then return to the first half of the math you quoted and we can clearly see that it is wrong.
It was stated that
50 + 2% = 52.
When we know the answer is
50 + 2% = 51.
Niko Johnson
Brutor Tribe
Minmatar Republic
#18 - 2015-10-11 20:55:19 UTC
Donnachadh wrote:
Niko Johnson wrote:
[Are you serious? You are saying exactly the same as the first two posters in this topic and yet you condescendingly tell them they need a new calculator. You even quoted him saying it correct, let me repeat it for you.

Tiberius Heth wrote:
It's not "50+2%=52", it's "50 x 1.02=51"


just made me laugh out loud silly man.

And you call me a silly man. Taken as a whole the statement as you re-posted it is incorrect because half of the math is incorrect and therefor the conclusion drawn in the statement is incorrect.

Breaking this statement down into it's 2 component mathematical parts I want to deal with the second half first and that is
50 * 1.02 = 51
This is correct so we can ignore it for this post.

May I humbly suggest that you get a calculator you may need it to follow the highly complex math that follows.

So that brings us to the first mathematical part of the statement which is incorrect.
50 + 2% = 52

To solve this we first need to determine what 2% of 50 actually is.
There are several methods we can use to do this.

The first method is to divide 50 by 100 and come up with 0.5.
Now that we know that 0.5 is 1% of 50 is we can simply add 0.5 + 0.5 to come up with 1.

Another option is to convert our 2% to it's decimal equivalent by dividing it by 100 and coming up with 0.02.
Now we can multiply 50 * 0.02 and the answer is 1.

Either way we do this we have determined that 2% of 50 is 1, not 2 as Tiberius Heth claimed.

Having firmly and accurately established that 2% of 50 is 1 we can then return to the first half of the math you quoted and we can clearly see that it is wrong.
It was stated that
50 + 2% = 52.
When we know the answer is
50 + 2% = 51.


The funny part is, nobody disagrees with you. Apart from the part that you are accusing someone else for being wrong while you both say the same thing. You are explaining some incredible easy piece of "math" in a extreme elaborate way to make a point that Tiberius Heth made in just one short sentence. And while it's funny to watch I do get a bit of a pity for you. Now read the following with your full attention, will you?:

He clearly states that the first part is not true, hence the "not" in the sentence. Let me just, for my own peace of mind quote that sentence again.

Tiberius Heth wrote:
It's not "50+2%=52", it's "50 x 1.02=51"


He says, it's NOT 50+2%=52. That means he says it's not true. You got it? He does not actually believe that the answer should be 52 he says it's 51. You know the meaning of the word "not" right?
Gully Alex Foyle
The Scope
Gallente Federation
#19 - 2015-10-11 21:16:09 UTC
not

adverb \ˈnät\

. used to form the negative of modal verbs (such as “should” and “could”) and auxiliary verbs (such as “do” and “have”) Arrowexample: 'it's not 52'

. used with a negative word to make a positive statement Arrowexample: 'Tiberius is not wrong'

. used humorously at the end of a positive statement to show that you really meant the opposite Arrowexample: Donnachadh is a math whiz... not!

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Jonah Gravenstein
Machiavellian Space Bastards
#20 - 2015-10-11 21:16:51 UTC  |  Edited by: Jonah Gravenstein
Donnachadh wrote:
And you call me a silly man. Taken as a whole the statement as you re-posted it is incorrect because half of the math is incorrect and therefor the conclusion drawn in the statement is incorrect.
Have you actually tried reading what Tiberius Heth posted?
Tiberius Heth wrote:
You're adding percentages instead of multiplying them.
While he missed out a percentage symbol or two he is in fact correct. The way I, and apparently many others, read it is as follows:

Quote:
it's not 50% add 2%=52%, it's 50 multiplied by 1.02=51
Your own pedanticism is what is making you look silly, you certainly don't need our help to do it.

In the beginning there was nothing, which exploded.

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