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SCRAP micro-jump-portals

Author
Leto Aramaus
Frog Team Four
Of Essence
#1 - 2015-10-08 13:04:45 UTC
CCP,

I implore you, please, do not introduce this new micro-jump-potal generator with the new T2 dessies.

Give us more T2 destroyers! By all means! I am fine with that... if they are normal, balanced ships. (Unlike a certain other class of destroyers that you completely dropped the ball on).

But please, for the love of GOD, stop adding new gimmicks like this while you have so much that still needs balanced and improved.

Balance the T3s, FOR GOD'S SAKE balance the ******* T3s... PLEASE!

Just don't add this utterly silly sounding module. Please just stop. How many times have we heard veterans, who know what the hell they're talking about, say "teleportation mechanics are cancer", or similar?

I swear I saw the idea for these modules posted in F&I last week, and to me it was just another nobody-noob suggesting something completely silly and pointless. Then lo-and-behold, the next update description basically said, word for word, you are adding exactly what they suggested.

How many GOOD ideas, for IMPROVING the existing game, do we get on this forum every day? Like mining revamps? Sensible balance changes that almost everyone agrees with? The endless ideas for changing income/economy so that 0.0 is worth it and hi-sec is no longer an ISK-farm? And yet you go with this? Another gimmick?

Please, just stop. It's seriously gone from making me angry, to very very sad. This game could be so good. Please start improving the core of EVE, and stop adding stuff like T3s and ancillary reppers and entosis links and wormholes and drifters and incursions and on and on with all this stupid crap.

Your friend and long-time wisher-for-a-better-EVE,

Leto
Khan Wrenth
Viziam
Amarr Empire
#2 - 2015-10-08 14:40:55 UTC
What are you talking about? Did I miss an update?
Leto Aramaus
Frog Team Four
Of Essence
#3 - 2015-10-08 14:45:20 UTC
Khan Wrenth wrote:
What are you talking about? Did I miss an update?


https://gyazo.com/8771c194b6b764049fdafb811d4ba763
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2015-10-08 14:47:13 UTC
Khan Wrenth wrote:
What are you talking about? Did I miss an update?


CCP is planning a T2 Destroyer that acts as a micro jump drive, so it pushes everyone within certain range, 100 km forward.
Feyd Rautha Harkonnen
Doomheim
#5 - 2015-10-08 15:05:33 UTC

These modules will increase/decrease the ability to avoid a fight?

Follow up question, is that a good thing?

Discuss.
afkalt
Republic Military School
Minmatar Republic
#6 - 2015-10-08 15:14:29 UTC
Depends if they are consensual and how tanky the ship is.

If no....hilarity abounds and sebod cerberus pilots rocket in demand to babysit logiblobs...
Leto Aramaus
Frog Team Four
Of Essence
#7 - 2015-10-08 15:17:21 UTC
Feyd Rautha Harkonnen wrote:

These modules will increase/decrease the ability to avoid a fight?

Follow up question, is that a good thing?

Discuss.


Without knowing how they work there's no way to tell which effect they'll have.

To me, it doesn't matter how they work, if they increase the ability to escape, or decrease it... all I know is that I see no need for another teleportation mechanic.

I see no need for another brand new combat mechanic when T3 destroyers and (still, years and years later) cruisers are so ludicrously OP.

When SO MANY core elements of the game like economy, missions, mining, nullsec as a whole subject, structures, sov... SO MANY things could use redesigns and improvements... for CCP to be adding completely new mechanics like this is just nonsense to me.
Faxat
#8 - 2015-10-08 15:27:47 UTC
Leto Aramaus wrote:
CCP,

I implore you, please, do not introduce this new micro-jump-potal generator with the new T2 dessies.

...

But please, for the love of GOD, stop adding new gimmicks like this while you have so much that still needs balanced and improved.

...

How many GOOD ideas, for IMPROVING the existing game, do we get on this forum every day? Like mining revamps? Sensible balance changes that almost everyone agrees with? The endless ideas for changing income/economy so that 0.0 is worth it and hi-sec is no longer an ISK-farm? And yet you go with this? Another gimmick?

Please, just stop. It's seriously gone from making me angry, to very very sad. This game could be so good. Please start improving the core of EVE, and stop adding stuff like T3s and ancillary reppers and entosis links and wormholes and drifters and incursions and on and on with all this stupid crap.

Your friend and long-time wisher-for-a-better-EVE,

Leto


+1 to all of this. Lol Eve needs to slim down and regain focus. Right now, most day to day gameplay is emergent behaviour based on random sandbox limits due to technical issues. Because the old code is such a jumbled mess, noone dares touch it!

Now, steps to directly tackle this issue (BIAB) or bypassing it (Citadels and module tiericide) are example of wise features, because they move us towards a better future, where tweaks can be made to core gameplay elements, sometimes messing up the meta, but enhancing the gameplay by light touches.

All new features being put into the game which introduce brand new mechanics is an example of unwise features, and even though a solution to wh independance by allowing ice mining was sort of needed, I don't really see why they had to introduce a whole different set of wormhole frigate brawling area. With the upcoming citadel changes there might not even be the same "need" for ice product in wormholes. Shocked

The excuse for this though might be that the designer team that tackle these issues are unable to handle higher complexity issues, or even .. we need to give the graphics designers something to do.. But frankly, every day is a day for learning, and if CCP wants to earn more money, instead of less - they need to step up their game considerably, and focus on core issues, instead of gimicky random fluff that destabilizes the meta in weird ways.

I could talk about this for days, but I'll stop now before I go off on a too weird tangent...Big smile

/rant off

Faxat out! o/

Mike Voidstar
Voidstar Free Flight Foundation
#9 - 2015-10-08 16:06:12 UTC
All that grief over an AE microjump?

Breathe. It will be ok.
Haatakan Reppola
Science and Trade Institute
Caldari State
#10 - 2015-10-08 16:24:27 UTC
Mike Voidstar wrote:
All that grief over an AE microjump?

Breathe. It will be ok.


Think of all the grief WiS made :P

Its not what the exact thing they implement is, its that they implement new stuff we need for anything instead of fixing what we already have!
Leto Aramaus
Frog Team Four
Of Essence
#11 - 2015-10-08 16:44:51 UTC
Mike Voidstar wrote:
All that grief over an AE microjump?

Breathe. It will be ok.


My post pretty clearly states this is just the most recent of pretty much endless new bad-content.

And "all that grief" is the product of years of fantasizing about how much better EVE could be, wishing it would happen, and seeing T3 cruisers introduced instead.

I really care about this game, I really wish it would update and improve, but all I ever see is minor updates/improvements, with one after the other "new things" that are advertised as updates but don't actually change gameplay and are really just things we never needed or wanted in the first place.
Sal Askiras
Pie Family Rock Farming INC
#12 - 2015-10-08 16:56:19 UTC
It always amazes me when I see these threads about "Don't work on THIS issue, work on THAT issue!" You do know that CCP has more than one person working for them, right? Heck, they have multiple teams of people that can work on different issues at the same time! Amazing, I know.

Also, how can you bash an idea when we don't even know how it works yet?
Leto Aramaus
Frog Team Four
Of Essence
#13 - 2015-10-08 17:06:42 UTC
Sal Askiras wrote:
It always amazes me when I see these threads about "Don't work on THIS issue, work on THAT issue!" You do know that CCP has more than one person working for them, right? Heck, they have multiple teams of people that can work on different issues at the same time! Amazing, I know.

Also, how can you bash an idea when we don't even know how it works yet?


You seem to have missed the entire point of the post.

It specifically was NOT:
Quote:
don't work on that issue, work on this issue

it was
Quote:
work on issues, don't add new content


Sal Askiras wrote:
they have multiple teams of people that can work on different issues at the same time!

Yes and my whole point was that I think none of those teams should be working on adding things like an AOE micro-jump drive.

It's like you can't comprehend basic concepts! Amazing, I know!
elitatwo
Zansha Expansion
#14 - 2015-10-08 17:21:10 UTC
Sal Askiras wrote:
It always amazes me when I see these threads about "Don't work on THIS issue, work on THAT issue!" You do know that CCP has more than one person working for them, right? Heck, they have multiple teams of people that can work on different issues at the same time! Amazing, I know.

Also, how can you bash an idea when we don't even know how it works yet?


That might have been rethorical but I'll bite.

Yes, we do know that more than one person is working on something. What seems to be very unclear to you is that when you have been here long enough you grow with the developers.

We may not all have an education in game design but we do know what came of the long list of promises that were made and were never heard of again.

All we ever get is the answer to all concerns and requests - "we know..."

We know too. We are the ones that live in the world CCP created. And while new toys are always fun, we already have an abundance of toys already, some useful some less usefull.

We have still a very long list of modules that nobody uses and have no reason of being there. We have lots of ships even if new ships are always cool and all another 100km jump toy on a mobile ship like a destroyer that doesn't destroy will only lead to more crying about lowsec complexes and farmville online.

You have people crying about ship twice their size beating up smaller ones and a few months from now we will have the same people cry about faction warfare plexes being farmed by never committing 100km jumping away folks.

What could possibly go wrong?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Serendipity Lost
Repo Industries
#15 - 2015-10-08 17:28:50 UTC
Leto Aramaus wrote:
Mike Voidstar wrote:
All that grief over an AE microjump?

Breathe. It will be ok.


My post pretty clearly states this is just the most recent of pretty much endless new bad-content.

And "all that grief" is the product of years of fantasizing about how much better EVE could be, wishing it would happen, and seeing T3 cruisers introduced instead.

I really care about this game, I really wish it would update and improve, but all I ever see is minor updates/improvements, with one after the other "new things" that are advertised as updates but don't actually change gameplay and are really just things we never needed or wanted in the first place.



This guys posting pattern indicates a strong desire to play wow in space. If it nerfs pvp he's for it. If it messes with game balance he's like "wow, cool this is neato!" I'm not sure which other game employs him, but he's consistantly the opposite of good for eve.

I'll agree - this whole AoE mjd idea has gimmick written all over it. It's definitely not needed. I'll take alliance BM over this any day. Better corp roles and permissions would also be huge.

AoE mjd destroyers.... not so much.
Rovinia
Exotic Dancers Union
#16 - 2015-10-08 17:48:32 UTC
This new ship class could be a lot of fun in small scale engagements, so i'm looking forward to it. It all depends how it will be implemented. And i'm willing to wait to see what lands on the testserver before i open my heartstrings Roll

and this:

Sal Askiras wrote:
It always amazes me when I see these threads about "Don't work on THIS issue, work on THAT issue!" You do know that CCP has more than one person working for them, right? Heck, they have multiple teams of people that can work on different issues at the same time! Amazing, I know.

Also, how can you bash an idea when we don't even know how it works yet?

Rowells
Pator Tech School
Minmatar Republic
#17 - 2015-10-08 18:14:52 UTC
Remember when MJDs were supposed to make uncatchable super-escapable battleships and battlecruisers? Or when the MJD deplorable was too much of a mechanic to include because risk aversion?

Anyone know whatever happened about that?
Haatakan Reppola
Science and Trade Institute
Caldari State
#18 - 2015-10-08 18:50:17 UTC
Rowells wrote:
Remember when MJDs were supposed to make uncatchable super-escapable battleships and battlecruisers? Or when the MJD deplorable was too much of a mechanic to include because risk aversion?

Anyone know whatever happened about that?


Mostly wasted DEV time Blink

The only diffrence between WiS and this MJD destroyer idea is that the destroyer is in space, its not needed for anything and it takes dev time away from fixing existing issues
Johnny Riko
The Scope
Gallente Federation
#19 - 2015-10-08 19:11:58 UTC  |  Edited by: Johnny Riko
I would much rather the devs spent time balancing and fixing the endless list of currently broken ships, than see them introduce another gimmicky game mechanic in the form of a terrible ship.

It will be side-lined a week after release once people realise/confirm that it's still no where near as useful and powerful as a Svipul. I'm looking at you Hecate...

Sometimes I wish the devs would give us a list of options in a community poll. That way they would at least be pretending to care about what the community wants.

TLDR: Fix the current ships rather than throwing us more broken ones.

I wanna join up. I think I got what it takes to be a Citizen.

Zan Shiro
Doomheim
#20 - 2015-10-08 20:24:26 UTC  |  Edited by: Zan Shiro
Sal Askiras wrote:
It always amazes me when I see these threads about "Don't work on THIS issue, work on THAT issue!" You do know that CCP has more than one person working for them, right? Heck, they have multiple teams of people that can work on different issues at the same time! Amazing, I know.

Also, how can you bash an idea when we don't even know how it works yet?



Well I see his point. Game has balance issues for some ship classes.


I fear this gimmick may make them worse. As well....we already have a deployable for this. That has trade offs...once dropped that's it spot. Fair caveat to me.


This dessie will be moving around and assuming it lives reusable quite readily. Game can be argued already has shifted over to speed meta. Some even calling it the return of nano-eve to some extent.

So we mix speed meta (ab)use, mobile AE MJD, with some ships still needing some dialing back and well.....you get a nice psychological experiment. You see who are the optimists who are going this will all work out. Or the pessimists going man this can't lead to good things. I'd be the latter...whats better than new nano ship meta with minmatar link support? one that gets more flexible AE MJD for when fast isn't fast enough.
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