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Exploration exasperation.

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#21 - 2015-08-16 09:06:17 UTC
Kennedy Lincoln wrote:
Us explorers spend a decent amount of effort, the rewards should be better more often.


Effort has nothing to do with reward, risk does. And exploration is virtually risk free, especially with the Astero. The rewards are appropriate.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Starbuck05
Abiding Ormolus
#22 - 2015-08-16 09:23:52 UTC
Upgrade your skills bro .. and use a better ship / mods

IF you think scanning stuff in high sec is hard ... w8 till u get to null or wh space ( where also the good "boooty "is ) but for those who can scan .. even null or wh's are easy ..

So again ... time for an upgrade


Just because i am blond does not make me stoopid !

Kennedy Lincoln
Federal Defense Union
Gallente Federation
#23 - 2015-08-16 13:37:51 UTC
Thanks for all the replies, except for the dumb comments. I have decent scanning skills and an Imicus but I suppose I need to be more patient when the relic sites are hard to scan down. Some good advice here that I will heed.
Max Fubarticus
Raging Main
Bullets Bombs and Blondes
#24 - 2015-08-16 14:08:58 UTC
Drago Shouna wrote:
I'm not rubbing it in or anything..

But today, 1 combat site, .9 system, 72.1m.

:)


Not bad at all. Some of you may remember the change to "scatter can" mechanic at relic / data sites ( does it still do that? been a while since I did sites). A group of us went out to try the new mechanics, one hacking, others blobbed together waiting for the can to pop, drinking heavily, small ships bumping into each other trying to get all the loot before it magically evaporated. A skill book here, piece of carbon there, a silly game mechanic that drove grown men ( notice I refrained from using mature adults as copious amounts of alcohol was involved ) to yellow boxing each other and eventually trying (some succeeded) to kill one another. A good time had by all. Moral... we took a bad game mechanic and created our own content with it. Just thought I would share that Big smile

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Starbuck05
Abiding Ormolus
#25 - 2015-08-16 17:53:35 UTC
Kennedy Lincoln wrote:
Thanks for all the replies, except for the dumb comments. I have decent scanning skills and an Imicus but I suppose I need to be more patient when the relic sites are hard to scan down. Some good advice here that I will heed.




You just need to train more mate .. and train for a cov ops .. really worth it ... also get out of high sec else you'll never make a profit .


And speaking of profit .. aren't you in gal FW ? .im assuming you're trying to do these for fun no ? if so .. again , get out of high sec ..

Just because i am blond does not make me stoopid !

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#26 - 2015-08-16 18:42:14 UTC
Just popping in here to say that yeah, extra skill points makes scanning things easier, but like most things in game learning the mechanics as a player. We try to teach our newbies things like manually moving probes, how to use the different scan results (I.e why two red dots are better than one), trying to sniff out low traffic areas on the map that might be more likely to have more sites, etc. As for those skill points, make sure you put them in the right places (tip: save acquisition for last).

On the subject of loot, high sec sites are generally terrible. Time to dip your toes into some more dangerous space. Good luck Big smile
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#27 - 2015-08-16 19:54:01 UTC  |  Edited by: BeBopAReBop RhubarbPie
Mr Epeen wrote:
When scanning for good threads, I keep ending up in places like this. I guess I need to hone my exploration skills.

Mr Epeen Cool

Well done sir.

As for the OP, is this a rant or a F&I post? Either way it probably doesn't belong here. I personally never have issues probing, but all level V's and virtue implants help.

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Harrison Tato
Yamato Holdings
#28 - 2015-08-16 22:36:52 UTC
I move my probes individually sometimes to get that last 5% - skills are a bit lacking.
ISD Buldath
#29 - 2015-08-16 22:45:46 UTC
Topic Moved to FANDI

~ISD Buldath

Instructor King of the Forums! Knight of the General Discussion

Support, Training and Resources Division

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I do not respond to EVE-Mails regarding forum moderation.

Donnachadh
United Allegiance of Undesirables
#30 - 2015-08-16 23:05:32 UTC
Mr Epeen wrote:
When scanning for good threads, I keep ending up in places like this. I guess I need to hone my exploration skills.

Mr Epeen Cool

But what do you so when you have forum scanning trained to level 5.
Maybe they need to give us an advanced forum scanning skill we can work on.

OP go into the esc menu and turn on the old style map that will help.

Other than that I tend to agree with the higher skills and better equipment theory.


Xackattack Avianson
Hold The Pod
Not Purple Shoot It.
#31 - 2015-08-16 23:10:33 UTC
The only problem with scanning i can think of is the so-so camera controls when you're moving your probes around... other than that i don't think you should be complaining, a little practice in scanning and you won't be having trouble.

Also, if you want better loot, get out of 0.5 and try scanning null relic / data sites.
Kennedy Lincoln
Federal Defense Union
Gallente Federation
#32 - 2015-08-27 21:52:16 UTC
Starbuck05 wrote:
Kennedy Lincoln wrote:
Thanks for all the replies, except for the dumb comments. I have decent scanning skills and an Imicus but I suppose I need to be more patient when the relic sites are hard to scan down. Some good advice here that I will heed.




You just need to train more mate .. and train for a cov ops .. really worth it ... also get out of high sec else you'll never make a profit .


And speaking of profit .. aren't you in gal FW ? .im assuming you're trying to do these for fun no ? if so .. again , get out of high sec ..


Sometime in the last week I inadvertently switch to my alt and I missed some replies. Whoops.

Why the question about the Gallente FW? I just got back to EVE and I need to understand it better and I haven't got to it. FW was not here last time.

Why ask about the FW? What difference does it make? Right now I am just trying things out to decide what I want to do. I am mining to build up reserves so it doesn't hurt so much when a ship blows up.
Dale Liathain
Deep Core Mining Inc.
Caldari State
#33 - 2015-08-27 22:43:57 UTC
OP is just getting fooled by the double sig situation, when two points appear for one site and you pick the false signal.

Just remember where the other one is before you scan the first and move probes and rescan.
Dale Liathain
Deep Core Mining Inc.
Caldari State
#34 - 2015-08-27 22:47:26 UTC  |  Edited by: Dale Liathain
Also, take your imicus into a WH. The ship is so cheap and enemies so few, its the perfect time to make the big bucks.

I made this guide that might assist.

the guide
Kennedy Lincoln
Federal Defense Union
Gallente Federation
#35 - 2015-08-28 11:53:59 UTC
Dale Liathain wrote:
Also, take your imicus into a WH. The ship is so cheap and enemies so few, its the perfect time to make the big bucks.

I made this guide that might assist.

the guide


It's funny you should say that. I lost my first Venture was when I went into a WH. It was empty on my first two trips but the third, I got blow'd up. It spooked me and I lost my nerve. Another WH guys were living there and I lost my Imicus.

But you made a good point - the Imi is cheap so I need to get over that! I love going into WH and you can make good bux there. Problem I see is that most sites have red-painted guarding them and they are pretty strong.

Thanks for replying!
Aina Aideron
The Scope
Gallente Federation
#36 - 2015-10-06 18:04:49 UTC  |  Edited by: Aina Aideron
I have some exploration exasperation too, so I have some ideas for the exploration mechanics for changes to be added. I would like to see something in what would be the experience of hacking being a capsuleer in the ship, and that would make the exploration less routine.

The idea is based on how the objects at sites need to be approached in order to open them, because as they have been around in space sometimes for ages and possible been attacked at some point, they likely have some damage or malfunction. I imagine they can have one or more of these problems/challenges:

There are the ones that exist:
Security systems with the firewall and antivirus, and with the self destructing timer

In addition, I think one or more of the following could be realistic problems of the objects that are encountered on the sites:
No Power left
Malfunctioning cargo bay door
Damaged cpu (the Controls of the cargo bay door)

Each of these would have either an effect on your ship or give a technical challenge. For the new problems there could be either a challenge or effect on your ship, sometimes instead of the hacking minigame:

if the object has no power left - to spark the systems in the object you would have to sacrifice some of your capacitor.

Malfunctioning cargo bay door mechanism - Remote repairing puzzle. I was thinking this could be a reaction based minigame, pressing keyboard buttons, corresponding to parts and gears having to be repaired by a remote repairer. Perhaps not a dedicated remote repairer module, it could be an added functionality to the relic and data scanners. This minigame could be omitted though, instead just having the effect as if you were using a remote repairer through using the relic or data skanner.

Damaged cpu - you would have to use some of your cpu power

Hopefully these would add a bit less predictability to the exploring, as it would be random which one or ones of these you would encounter. You would also have to account for the added challenge of temporarily reduced cpu or capacitor. Bringing along someone would be an advantage as several of the challenges could be done simultaneously.

Since these things will likely make more time pass, there would be necessary with some balancing like maybe adding ecm bursts to high sec, or just make it harder in some way to d-scan you while you're at these sites, due to some interference from the objects at the site being so close to your ship. Another possibility is that the distance where you automatically are decloaked is increased when at these sites.

I would like to see exploration taken even further. If you could dock at the object and be shielded by the object while docked, like at a station, there could be the possibility for some very interesting gameplay. Maybe not possible at every site but at some special ones.
Aina Aideron
The Scope
Gallente Federation
#37 - 2015-10-06 18:35:42 UTC  |  Edited by: Aina Aideron
sorry, accidentaly hit post while making an edit..
Cidanel Afuran
Grant Village
#38 - 2015-10-06 21:27:24 UTC
Kennedy Lincoln wrote:
Thanks for all the replies, except for the dumb comments. I have decent scanning skills and an Imicus but I suppose I need to be more patient when the relic sites are hard to scan down. Some good advice here that I will heed.


What do you consider decent scanning skills?

With a sisters launcher and sisters probes I rarely have to scan more than 3-4 times for any given sig, even in WHs/Null
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