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Triexporter - still working?

Author
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#1 - 2015-07-18 12:42:47 UTC
I would like to extract and use some 3d ship models and skins for some artwork.

I have read about TriExporter, however has the new prime cache settings with DOD changed the location or the way the files are read?

When i set the location of the Eve Folder (being in ...steam/steamapps/common/eveonline) no files are showing. ( i also tried selecting the res folder)

is it still possible to extract ship models and textures using triexporter? if not, how can it be done.

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

wooooo tong
Native Freshfood
Minmatar Republic
#2 - 2015-07-18 16:24:02 UTC  |  Edited by: wooooo tong
what version of triexporter you got? check this one
TriExpoeter 5.1.1
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#3 - 2015-07-19 12:16:03 UTC
thank you. I can access the models, but there only seems to be 1 texture file that gives details. But no colour/skin files.

Are they located in another folder, or has ccp new skinning process changed this?

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

wooooo tong
Native Freshfood
Minmatar Republic
#4 - 2015-07-19 14:38:56 UTC  |  Edited by: wooooo tong
well yeah, it looks like 3, one for texture, normal/light dots and one not able to unpack
the firstest file is mostly a hull texture, try unpacking, saving in PNG, invert, I bealive vertically,
masesh has parts like hull, engines, cabine, etc. make sure to apply texture for each of them,
some meshes like ship with wings, might have grous of texture maps for those parts,
I would also wonder what is the best way to get right colors other than photoshop, or manualy in 3d curves,
there are files that im not able to unpuck, it might be the trick
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#5 - 2015-07-19 15:11:30 UTC
looks like the only texture files are for the detail.

I selected the model, then double clicked the gf6_t1_ar.dds file twice. It added the base details, but no color skin.

http://i.gyazo.com/606749fbbc3893f55cf2dd79b8a2eb5f.png

When trying to add another file, it pops up saying "You have to remove one of the textures to add another"

I was able to export the file, and it makes a PNG of the base detail.


But where do I find the actual coloured skins, or even the new Ship skins?

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

wooooo tong
Native Freshfood
Minmatar Republic
#6 - 2015-07-19 15:31:44 UTC  |  Edited by: wooooo tong
you may try exporting ar_dds, no_dds and pmdg_dds by right click, export file or save as
supposed to be flipped 180" vertically and saved in png
continue experimenting in your 3d environment Big smile

tips: try Nvidia DDS Utility to unpack dds files,
install DDSUtility, right click on dds file, run with NVidia DDS Reader, it will unpack it in banch of files, delete all but the first bigest file, thats the texture you may open it in photoshop or gimp
ping if any questions
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#7 - 2015-07-19 16:09:09 UTC
I've done that.

I used the Nvidia DDS Utility to break up the files and get the individual TGA files.

But when opening in Photoshop, it's still the same detail only. No skin.

http://i.gyazo.com/2755a238d75879b32024e13aa881f655.png


I'm guessing it is something to do with the new process of skinning ships. Either new file structure or something.

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

wooooo tong
Native Freshfood
Minmatar Republic
#8 - 2015-07-19 16:15:40 UTC  |  Edited by: wooooo tong
looks like they've made some changes
have you looked at normal map by decomposing it?
like in gimp, colors > components > decompose in2 separate layers by RGBA than export to png's
btw, navy and police folders should also have some texture pieces for t2 ships, you migh be interested as well
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#9 - 2015-07-20 04:02:35 UTC
So I unpacked all the associated texture packs (_ar, _no, _pmdg)

They we're all converted to TGA files using RGBA channels.

_no texture pack

_pmdg tetxure pack


I thought I was familiar with photoshop, but obviously not. How are these channels converted into the final ship skins?

Or is photoshop not the program to use, and instead use GIMP?

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

wooooo tong
Native Freshfood
Minmatar Republic
#10 - 2015-07-20 06:07:13 UTC  |  Edited by: wooooo tong
no clue, I've downloaded gimp just for this step, its free and small anyway :D
may search splitting chanels into layers...
how did you extract _pmdg map? NVdds util was giving me troubles with this one
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#11 - 2015-07-20 07:16:18 UTC
yeh i used the DDs Utility. Just set the files to open with readdxt.exe and its breaks up all the files. the first file, numbered 00 is the main file. 1024x1024 with RGBA channels.

From reading the dev post, it looks like the new filing system is using 3 different sets for different textures (roughness, dirt in the future etc)

But im thinking that the SKINs, being a new addition and something that is added to game over time is located somewhere else as a new file thing.

I emailed CCP a while back about this. They simply said "it's possible" haha

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

wooooo tong
Native Freshfood
Minmatar Republic
#12 - 2015-07-21 04:31:12 UTC
haha, what I found
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#13 - 2015-09-29 14:42:20 UTC
Any new information about this? It looks like the RGB channels are adding the texture/grime to the hulls, but no actual color.

The new SKINs must be kept somewhere as a separate file. Anyone know the location?

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"

Grace Amelia
Viziam
Amarr Empire
#14 - 2015-10-05 15:41:06 UTC
How CCP stores Textures
As far as I know, the "Material" under PMDG is the SKIN. However, I'm still having issues trying to color it. I mainly use C4D and this is what my renders look like as of now. test renders please dont click

So how my set-up is like:
AR -> Color
Material -> Diffuse
Glow -> Illumination
Normal 1-> Normal
Normal 2 -> Bump
Annexe
I N E X T R E M I S
Tactical Narcotics Team
#15 - 2015-10-07 12:18:03 UTC
yeh, this is exactly the result i'm getting.

The roughness and albedo maps produce the textures like grime etc, but there is no colour.

I guess you could try "coloring in" the albedo map, or adding a 'multiply' layer over the top. But I have never been able to get a good result.

Annexe

ITAI - VIP

"i will pop your wreck with faction loot"