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Bringing back the Old Eve we love

Author
Joe Risalo
State War Academy
Caldari State
#21 - 2015-10-04 23:04:25 UTC
Iain Cariaba wrote:
Joe Risalo wrote:
I'm getting tired of hearing the "kill HS" threads and comments.

Look, you need to come to the realization that HS is not the problem.
People stay and/or come back to HS because there's more entertainment value.

I've been in WH, null, and low.

The problem is that there's low entertainment value and low incentive.

1) You can't mine without a fleet, due to NPCs alone.
2) You can't run the more profitable sites without a blingy BS or capital, which are difficult to get into the area.
3) Ratting is limiting depending on the number of people ratting.
4) In order to leave null, you have to worry about bubbles.
5) No matter where you go in low and null, you have to worry about cynos.
6) Jump fatigue is forcing capital pilots to either stay put or get blown up.
7) Everything that may be on sale is over priced as hell... You're basically getting ripped off by your own alliance/coalition.
8) Just getting ammo from HS requires security, scouts, intel, etc. etc.
9) There's not always something to do because sites don't always spawn. (this is more specific to WH space)
10) HS is more profitable, not because of the isk payout, but because there's actually something to do and people to do it with. IE there's always an incursion fleet up. Even sitting in an NPC corp is mroe entertaining nowadays.

1. The Skiff says hi. Having one alliance/corp mate to kill rats is also an option.
2. This is total bullshit. 10/10s are easily done in T3s while smaller, sometimes more profitable sites are easily done in HACs and pirate cruisers.
3. So go next door, maybe two jumps over.
4. Bubbles are not the evil you seem to think they are. Most times you can avoid them by simply not warping from gate to gate. Also, interceptors say hi.
5. Local is your friend.
6. This is not a bad thing, which CCP realizes.
7. Because most things you need for alliance/coalition fleets are sold through contracts. Anything else is easier brought out from Jita in a blockade runner. DSTs are also very nice when you get a convenient wormhole to highsec.
8. See #7.
9. Drop the highsec carebear mentality and realize you don't have to sit in the same system constantly running missions. If you leave the wormhole, there's lots to do.
10. While living in null and wormholes, I never logged on with nothing to do. Now that I'm back in highsec, I find myself quite often logging on, finding nothing to do (at least stuff I haven't done a million times) nor interesting people to chat with, and logging out a few minutes later to go find something to read.


Sorry for a full length quote, but I'm on a phone.

That said, I've been I a WH for two months. It was marginally more entertaining than HS. Also, in order to get paid for ratting you MUST salvage/loot, and those item must be sold back in HS, so you can't just live off the grid. There's always a dependence on HS when in a WH. For the last month I was in the WH, NO combat sites were spawning, and Ming was few and far between. Everything I scanned down was another WH!

In null, I found myself getting bored as well. It takes quite a bit of time to establish a foothold in null, where ratting and PLEXing is actually functional. You also have neuts/reds flying through all the time, forcing you to dock. If they're in a cloaky, well there goes your entire day.
We had an AFK cloak in our system for a week before someone finally said F it, and undocked to go plex.
He was popped within 10 minutes of undocking. Fortunately, he wasn't in anything too blinged out, but at the time it cost over a billion just for the hull and subs of a t3c.

Now, in low, it's basically the worst of everything. The only thing there really is, are lvl 5 missions, which are in areas that are heavily controlled, or heavily roamed.
Not to mention, you can't stop cynos in low.

Why deal with all the drama when I can do virtually the same thing in HS?
Not to mention, it takes me 3 minutes to get to low, if I want to roam, 5 minutes to get to null to bubble camp or explore, and maybe 15 minutes to scan down a viable WH for the day.

There is literally no incentive to live in null, unless you want to build capitals and have large fleet battles. Both of which are supplemented as much as possible through HS activities, because there's no point in doing that crap elsewhere.
Mavros Pete
Doomheim
#22 - 2015-10-04 23:33:13 UTC
Sorry but what you ask for is simply impossible. People who can leave high sec, will leave hai sec because they are capable enough to form entities that can survive to low/null (basically low, null is dead, RIP null). Plus they know how to survive in hostile territory.

Most people cannot do that and like to sit and play with certain mechanics and rules, aka, Hai sec. You will set your own level in this game. Look at whs. Its total chaos and anarchy, yet some people choose to stay, even thought the risks are very high.

Its up to the players and what they can accomplish. A lot of players go to null sec to do relics ONLY. Thats an incentve, limited 1 but still is. Some others go to null to phish carebears doing anomalies (or relics :D , its the effortless and only fun way to actually do relics). Thats an incentive too (including the isks the bear gets from the anomaly).
Yet most players choose the relatively easy money of high sec. These incursions are too much easy money if you ask me(CCP is giving handouts literally), but the game has an economy and thats the way it is.

So ill give you the breakdown of your list

1) You can't mine without a fleet, due to NPCs alone. (Mining in 0.0? Rly?) Most people in hai sec rat in fleets .
2) You can't run the more profitable sites without a blingy BS or capital, which are difficult to get into the area. ( ihave ran them with tengus and RR proteus's, not really Blingy)
3) Ratting is limiting depending on the number of people ratting. (Ratting isnt profitable, stick to the profitable sites)
4) In order to leave null, you have to worry about bubbles. ( No you need to worry about being prudent enough to create tacticals and bounce spots. Hence you scout and you create them, keep em for ever )
5) No matter where you go in low and null, you have to worry about cynos. (Its the nature of space, in low/null ppl worry about cyno, in Bodybuilding, people worry about gyno):P.
6) Jump fatigue is forcing capital pilots to either stay put or get blown up. (Its not fatigue, its the ly, they chopped up the ly so bad, it aint worth moving, CCP needs to look at that, and if necessary exclude supers from any buff)
7) Everything that may be on sale is over priced as hell... You're basically getting ripped off by your own alliance/coalition. (Meet the human species)
8) Just getting ammo from HS requires security, scouts, intel, etc. etc. (Requires proper logistics, and yes, if you can bring it in, then you prolly know what you are doing and deserve to be there)
9) There's not always something to do because sites don't always spawn. (this is more specific to WH space) (Maybe watch a movie then? Seriously you are in null, go hunt something. Or get an alt).
10) HS is more profitable, not because of the isk payout, but because there's actually something to do and people to do it with. IE there's always an incursion fleet up. Even sitting in an NPC corp is mroe entertaining nowadays. (Theres usually an alliance fleet up, or corp, or get yer own fleet up, that solves everything).

Iain Cariaba
#23 - 2015-10-04 23:37:47 UTC
Joe Risalo wrote:
Sorry for a full length quote, but I'm on a phone.

That said, I've been I a WH for two months. It was marginally more entertaining than HS. Also, in order to get paid for ratting you MUST salvage/loot, and those item must be sold back in HS, so you can't just live off the grid. There's always a dependence on HS when in a WH. For the last month I was in the WH, NO combat sites were spawning, and Ming was few and far between. Everything I scanned down was another WH!

The only thing that's kept you from running sites in the last month is your own refusal to take a chance and go through those wormholes to run sites.

Joe Risalo wrote:
In null, I found myself getting bored as well. It takes quite a bit of time to establish a foothold in null, where ratting and PLEXing is actually functional. You also have neuts/reds flying through all the time, forcing you to dock. If they're in a cloaky, well there goes your entire day.
We had an AFK cloak in our system for a week before someone finally said F it, and undocked to go plex.
He was popped within 10 minutes of undocking. Fortunately, he wasn't in anything too blinged out, but at the time it cost over a billion just for the hull and subs of a t3c.

Again, it's your own refusal to leave the comfort of your home system that caused your issues, not the neuts/reds or cloaky camper.

Joe Risalo wrote:
Now, in low, it's basically the worst of everything. The only thing there really is, are lvl 5 missions, which are in areas that are heavily controlled, or heavily roamed.
Not to mention, you can't stop cynos in low.

FW and all the other sites to run say hi here.

Joe Risalo wrote:
Why deal with all the drama when I can do virtually the same thing in HS?
Not to mention, it takes me 3 minutes to get to low, if I want to roam, 5 minutes to get to null to bubble camp or explore, and maybe 15 minutes to scan down a viable WH for the day.

There is literally no incentive to live in null, unless you want to build capitals and have large fleet battles. Both of which are supplemented as much as possible through HS activities, because there's no point in doing that crap elsewhere.

Actually being at risk isn't for everyone. For those who want to actually take a chance, there's all the areas you decry as being bad.
Joe Risalo
State War Academy
Caldari State
#24 - 2015-10-04 23:48:06 UTC
Iain Cariaba wrote:

The only thing that's kept you from running sites in the last month is your own refusal to take a chance and go through those wormholes to run sites.

Again, it's your own refusal to leave the comfort of your home system that caused your issues, not the neuts/reds or cloaky camper.

FW and all the other sites to run say hi here.

Actually being at risk isn't for everyone. For those who want to actually take a chance, there's all the areas you decry as being bad.


Few points

1) If you establish your null system well enough, there's no reason to leave that system, apart from gathering stuff from HS. So, why is it mandatory for a WH pilot to leave their WH?

2) Most FW pilots live in HS and go out. The don't live there. Those pilots that do live in low, have an established foothold and/or are supported via HS alts and/or corp/alliance entities.

3) If the areas I cry as being bad, are actually good, then why is there a thread just about every other day suggesting nerf to HS in order to force people out of HS because everything else is dead or dying?
My point to those comments are that HS is not the problem.. The lack of entertainment and incentive to take risks outside of HS just isn't there.


You'll likely flame on these points as well, but the overall point is that there would be no discussion to be had if there was a reason not to be in HS. However, the issue doesn't need to be addressed by making HS worse, but instead by making everything else better.
Iain Cariaba
#25 - 2015-10-05 00:10:32 UTC
Joe Risalo wrote:
Iain Cariaba wrote:

The only thing that's kept you from running sites in the last month is your own refusal to take a chance and go through those wormholes to run sites.

Again, it's your own refusal to leave the comfort of your home system that caused your issues, not the neuts/reds or cloaky camper.

FW and all the other sites to run say hi here.

Actually being at risk isn't for everyone. For those who want to actually take a chance, there's all the areas you decry as being bad.


Few points

1) If you establish your null system well enough, there's no reason to leave that system, apart from gathering stuff from HS. So, why is it mandatory for a WH pilot to leave their WH?

2) Most FW pilots live in HS and go out. The don't live there. Those pilots that do live in low, have an established foothold and/or are supported via HS alts and/or corp/alliance entities.

3) If the areas I cry as being bad, are actually good, then why is there a thread just about every other day suggesting nerf to HS in order to force people out of HS because everything else is dead or dying?
My point to those comments are that HS is not the problem.. The lack of entertainment and incentive to take risks outside of HS just isn't there.


You'll likely flame on these points as well, but the overall point is that there would be no discussion to be had if there was a reason not to be in HS. However, the issue doesn't need to be addressed by making HS worse, but instead by making everything else better.

1. Because w-space sites follow the exact same spawning mechanics as k-space. Excepting the static anoms in improved nullsec systems, once you've completed a site, it will despawn and then respawn in another system in the region. With w-space, however, you don't have an easy time of making it to a system within the same constellation. Once you've farmed out your system, you need to explore into other wormholes and despawn anoms to get them to respawn in other systems.

2. Then go join one of those corps/alliances that have a foothold in lowsec, and voila, you have a foothold in lowsec.

3. The only other option to get people out of highsec is to buff the other areas, which really isn't feasable. It would be far, far easier to put more restrictions in place in highsec than to buff the already high income level of nullsec and wormholes.

And of course I'm going to counter the points you make. You're one of my favorite people to argue with. Big smile
Joe Risalo
State War Academy
Caldari State
#26 - 2015-10-05 01:23:18 UTC
Iain Cariaba wrote:
Joe Risalo wrote:
Iain Cariaba wrote:

The only thing that's kept you from running sites in the last month is your own refusal to take a chance and go through those wormholes to run sites.

Again, it's your own refusal to leave the comfort of your home system that caused your issues, not the neuts/reds or cloaky camper.

FW and all the other sites to run say hi here.

Actually being at risk isn't for everyone. For those who want to actually take a chance, there's all the areas you decry as being bad.


Few points

1) If you establish your null system well enough, there's no reason to leave that system, apart from gathering stuff from HS. So, why is it mandatory for a WH pilot to leave their WH?

2) Most FW pilots live in HS and go out. The don't live there. Those pilots that do live in low, have an established foothold and/or are supported via HS alts and/or corp/alliance entities.

3) If the areas I cry as being bad, are actually good, then why is there a thread just about every other day suggesting nerf to HS in order to force people out of HS because everything else is dead or dying?
My point to those comments are that HS is not the problem.. The lack of entertainment and incentive to take risks outside of HS just isn't there.


You'll likely flame on these points as well, but the overall point is that there would be no discussion to be had if there was a reason not to be in HS. However, the issue doesn't need to be addressed by making HS worse, but instead by making everything else better.

1. Because w-space sites follow the exact same spawning mechanics as k-space. Excepting the static anoms in improved nullsec systems, once you've completed a site, it will despawn and then respawn in another system in the region. With w-space, however, you don't have an easy time of making it to a system within the same constellation. Once you've farmed out your system, you need to explore into other wormholes and despawn anoms to get them to respawn in other systems.

2. Then go join one of those corps/alliances that have a foothold in lowsec, and voila, you have a foothold in lowsec.

3. The only other option to get people out of highsec is to buff the other areas, which really isn't feasable. It would be far, far easier to put more restrictions in place in highsec than to buff the already high income level of nullsec and wormholes.

And of course I'm going to counter the points you make. You're one of my favorite people to argue with. Big smile


You don't need to buff the other areas or nerf HS, you just need to make the other areas more entertaining.
As of now, the only reason to venture out of HS is for the pvp, and the Isk.

I can do pvp in low and null without having to live there.
I can also make Isk in HS.. It's a quite a slower rate, but when you consider it's easier to attain, That's the difference.
Outside of HS, it shouldn't be as difficult to attain content as it currently is. THAT is the problem.
I can find missions, mining, incursions, pvp, marketing, manufacturing, etc. etc.. With little effort.
Why search for a 10/10 when I can just grind out lvl 4s and have less worries in doing so?
If you take lvl 4's out of HS, everyone will just grind lvl 3s. It has been stated that lvl 3s can earn you Isk faster as you can burn through the NPCs like a napkin on a camp fire.

Nerf HS like the OP suggests, and the game dies within 2 year guaranteed.
This is because everyone has at least an alt in HS, if not residing in HS, as there's little to no incentive to exist purely outside of HS.
Nyalnara
Marauder Initiative
#27 - 2015-10-05 08:20:04 UTC
Joe Risalo wrote:
You don't need to buff the other areas or nerf HS, you just need to make the other areas more entertaining.
As of now, the only reason to venture out of HS is for the pvp, and the Isk.

I can do pvp in low and null without having to live there.
I can also make Isk in HS.. It's a quite a slower rate, but when you consider it's easier to attain, That's the difference.
Outside of HS, it shouldn't be as difficult to attain content as it currently is. THAT is the problem.
I can find missions, mining, incursions, pvp, marketing, manufacturing, etc. etc.. With little effort.
Why search for a 10/10 when I can just grind out lvl 4s and have less worries in doing so?
If you take lvl 4's out of HS, everyone will just grind lvl 3s. It has been stated that lvl 3s can earn you Isk faster as you can burn through the NPCs like a napkin on a camp fire.

Nerf HS like the OP suggests, and the game dies within 2 year guaranteed.
This is because everyone has at least an alt in HS, if not residing in HS, as there's little to no incentive to exist purely outside of HS.


Just saying: what you find entertaining, someone else may not. Because the two of you have different tastes and desire different game-play, it is not possible to create a place where the both of you will be happy. And that's why HS will live forever.

(Also, if your looking for Nullsec bears, look at true core goonies. They are the biggest carebear ever, and why? Because NAP everywhere, they are as safe as they would be in empire, probably even more, and with bigger isk generation. Do you want to go back to the blue donut situation, where Null entities don't fight each others? I don't think so...)

French half-noob.

Non, je ne suis pas gentil.

Terminal Insanity
KarmaFleet
Goonswarm Federation
#28 - 2015-10-05 11:48:12 UTC
the biggest problem with highsec carebears is that the devs justifying their whining by buffing concord every year.

the devs dont give a **** about scamming, and you can see the result of that in the player base: scams are annoying but its your own fault for getting scammed.

highsec pvp on the other hand, the devs constantly pander to the whiners, and as a result, more highsec carebears whine louder and louder, and eve players slowly leave for greener pastures, and replaced with some temporary players who will quit once they get bored of flying thier deadspace fit marauder in a lvl4 for the 1000th time

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Donnachadh
United Allegiance of Undesirables
#29 - 2015-10-05 14:38:50 UTC
Kaarous Aldurald wrote:
Faxat wrote:
One thing you need to remember when proposing things like this is that you should never use a stick when dealing with a problem, but a carrot.


Because that's totally what happened with the past decade of nerfs to highsec PvP, right? Roll At this point, it's about time highsec finds out what the stick feels like, because literally everywhere else in the game has so far except highsec.

The fact of the matter is that, especially in terms of personal income, that a lot of it is relative. You can buff nullsec and lowsec, or you can just nerf highsec and not only accomplish the same thing, but also not encourage rampant inflation.

You are quick to point out that we in high sec are responsible for our own safety and we cannot ask or expect CCP to make it more safe for us. And yet you are constantly demanding that CCP do your job and make high sec a more dangerous place, sounds awfully hypocritical to me. If you want high sec to be more dangerous then it is your responsibility as a player to make it more dangerous in a sense you need to become that stick. And no I do not care about how that would destroy your standings, or make you a criminal and all the rest of that, high sec is supposed to be the civilized side of life in space and the authorities take a dim view of criminals running loose in that society.

EvE is changing, I will not speculate if that is good or bad since the answer will be different for all people so I will stick to facts.
Over the years CCP has decided that those who seek to up set the peaceful nature of society in high sec should be made to suffer greater penalties for their anti-social and less than peaceful actions.
Over the years CCP has changed their game to reflect this belief.
If high sec is safer today than it was 2 years ago or 5 years ago then it is you and other players like you that are at fault.
CCP has not eliminated your ability to destroy whatever you want in high sec, they have only made the penalties for doing it more severe. If that has tipped the balance to the point that you are not willing to accept the penalties for your actions then so be, but that is your decision it is not CCP fault and CCP does not need to do anything to change the balance.
Joe Risalo
State War Academy
Caldari State
#30 - 2015-10-05 15:03:39 UTC
Terminal Insanity wrote:
the biggest problem with highsec carebears is that the devs justifying their whining by buffing concord every year.

the devs dont give a **** about scamming, and you can see the result of that in the player base: scams are annoying but its your own fault for getting scammed.

highsec pvp on the other hand, the devs constantly pander to the whiners, and as a result, more highsec carebears whine louder and louder, and eve players slowly leave for greener pastures, and replaced with some temporary players who will quit once they get bored of flying thier deadspace fit marauder in a lvl4 for the 1000th time



The only thing that CCP has done to make life in HS better for players is giving freighters rig slots for tank, and giving barges/exhumers better tanking/soloing capability.

When they made wardec changes, it protected large entities by making it more expensive to dec them, while making it easier to dec small entities.
They removed most, if not all, the abilities the defender had in order to break a wardec.
However, the DID give them the ability to call on an ally, but this only does you good if you have an ally.

That said, it makes no difference to the attacker, as they're not going to undock when the situation is not heavily in their favor, and they can also drop the dec whenever they want.
The attacker loses nothing by starting or stopping a war, other than isk, which would take at most 2 hours to earn.
Lan Wang
Federal Navy Academy
Gallente Federation
#31 - 2015-10-05 15:11:44 UTC
it would maybe good if npe (if it actually doesnt already do this) educated people positively about the perks of low/null/wh instead of bitter highsec bears feeding "nullsec is bad, dont ever go there" to noobs

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Joe Risalo
State War Academy
Caldari State
#32 - 2015-10-05 15:15:36 UTC
Lan Wang wrote:
it would maybe good if npe (if it actually doesnt already do this) educated people positively about the perks of low/null/wh instead of bitter highsec bears feeding "nullsec is bad, dont ever go there" to noobs


I highly doubt it does go over anything outside of HS, but if it does, it's nothing more than "go to".

That said, you can't really put all the blame on HS bears.
If there was a reason to leave HS, it wouldn't be an issue of what people in HS say to noobs.
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