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Should CCP start shrinking the world of Eve?

First post
Author
Gregor Parud
Imperial Academy
#101 - 2015-09-29 17:30:27 UTC
NO, the only thing that seems to need shrinking is the OP's skull, his brain is getting lost in the emptiness.
Milleonia Brundor
Vanks
#102 - 2015-09-29 19:20:52 UTC
Samir Duran Xadi wrote:
Similar to other MMOs merging servers when the population declines. Eve is quickly becoming too big for the current playerbase and burning through a vast amount of empty space to find a fight is no fun at all. Unless the current trend is reversed I believe the expansion after citadels should focus on shrinking, streamlining and polishing the world of Eve.

no
Thulza Doom
Caldari Provisions
Caldari State
#103 - 2015-09-29 21:01:16 UTC  |  Edited by: Thulza Doom
Samir Duran Xadi wrote:
Similar to other MMOs merging servers when the population declines. Eve is quickly becoming too big for the current playerbase and burning through a vast amount of empty space to find a fight is no fun at all. Unless the current trend is reversed I believe the expansion after citadels should focus on shrinking, streamlining and polishing the world of Eve.



No. If anything it's a bit too crowded. It needs to grow. Especially after playing in a truly massive universe in Elite: Dangerous. I wish the EVE universe was as big.
Thulza Doom
Caldari Provisions
Caldari State
#104 - 2015-09-29 21:08:21 UTC
Joia Crenca wrote:
Val'Dore wrote:
Artemis Ellery Sazas wrote:
High sec is the only thing that needs some shrinking, each faction should be separate and surrounded by low sec systems.

CCP could do some easy lore for the event. Large fleets of Drifters assault the edge systems of Amarr, Minny, Gallente and Caldari territory (all at once or one faction at a time), causing large numbers of Concord and Faction Navy to be destroyed. This leaves Concord and Navy low on resources and must pull back more toward the trading hubs of each faction. The outlying systems start to lose sec status as they can no longer be patrolled and maintained by Concord and Navy, therefore becoming lawless, ie low sec. CCP is much better at lore than I and am sure they could come up with something. Big smile

I don't know if this idea is good, but I think it would be a most interesting change to the landscape.


I've always said low sec needs to be the norm for empire, high sec should only be around the capitol systems and certainly not whole regions.

Also, Yulai needs to be brought back as the center of trade and commerce.



Ok, and once you've chased the high-sec players out of EVE to Elite or other upcoming games, how do you expect CCP to keep the doors open with the fraction of the playerbase that remains subscribed?

This isn't 2003-2004 where EVE was the only reasonable one of its kind, and in addition, EVE can't stay up on venture capital alone now as is often the case when a new major project is starting. It's too old for that phase.



This ^^^

I have been playing EVE for over 7 years now. I love the depth but competition is coming. Elite: Dangerous is no threat to EVE. I played it for 2 weeks and it got old. Star Citizen on the other hand will likely be a real competitor assuming it releases with most of the features it has been promising. EvE is going to have to really work at keeping a large number of their players. I have been contributing to SC. If it's as good as it seems it will be I will likely leave EvE.
Thulza Doom
Caldari Provisions
Caldari State
#105 - 2015-09-29 21:26:01 UTC
Blood Thorn wrote:
I just re-subbed after being out for over 2 years. I left because of how stupid null sec had become with massive old-boy alliances flying hundreds of super-caps, enriched by control over a few valuable moons.

I came back because of the new content that's been added, and because my old contacts have indicated that CCP is finally working on breaking up the old-boy network and making null sec back to what it should be. Wide open and free.

Shrinking the amount of systems would be a step in the wrong direction.



How would they prevent players from controlling null as they do now? Wouldn't that run counter to what they have always said EVE was about? Complete freedom to do in the game as you see fit.
Helia Tranquilis
Confused Bunnies Inc
#106 - 2015-09-30 16:08:54 UTC
No.

Why do you want everyone to drop supers on your fleet for teh lols every time you undock?

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#107 - 2015-09-30 16:34:30 UTC
Sure, they should start by removing jita and neighboring systems, then VFK and Tama. Old Man Star, Huola, and Amarr can be in the second patch. Anyone in those systems is automatically biomassed and all assets are destroyed. This sounds great for player retention, doesn't it?

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Vol Arm'OOO
Central Co-Prosperity Union
#108 - 2015-09-30 16:58:14 UTC
I am going to be contrarian to the general trend of this thread and say yes there is too much space - most of the space is barely used as it is. Also it was a terrible idea for ccp to introduce the shattered worlds systems - just more empty, basically unused space.

I don't play, I just fourm warrior.

Blood Thorn
Brutor Tribe
Minmatar Republic
#109 - 2015-09-30 20:54:00 UTC
Thulza Doom wrote:
Blood Thorn wrote:
I just re-subbed after being out for over 2 years. I left because of how stupid null sec had become with massive old-boy alliances flying hundreds of super-caps, enriched by control over a few valuable moons.

I came back because of the new content that's been added, and because my old contacts have indicated that CCP is finally working on breaking up the old-boy network and making null sec back to what it should be. Wide open and free.

Shrinking the amount of systems would be a step in the wrong direction.



How would they prevent players from controlling null as they do now? Wouldn't that run counter to what they have always said EVE was about? Complete freedom to do in the game as you see fit.


Current game mechanics prevent this. I don't work for CCP, so solving the problem isn't on me, but stability in null sec is bad for Eve. I tip my hat to the powers that be there. Those player alliances EARNED the right to make null sec their home, but that was then and this is now.

Eve null sec is supposed to be "the final frontier" for players. Instead is all settled land, with large tracts of "station developments".
Mara Pahrdi
The Order of Anoyia
#110 - 2015-09-30 22:00:55 UTC
Maybe a little late to the show, but here you are:

No.

Remove standings and insurance.

knobber Jobbler
State War Academy
Caldari State
#111 - 2015-10-01 05:48:59 UTC
Yes, delete low sec. Make it all NPC null. Gate and station guns are stupid.
Hasikan Miallok
Republic University
Minmatar Republic
#112 - 2015-10-01 06:51:29 UTC
Well it could solve the jump fatigue issue.

Just make the whole map 10 jumps across with Jita in the middle and 1.0 and everything else NPC null ... :D

Oh and let the caps into Jita.

Daniela Doran
Doomheim
#113 - 2015-10-01 08:00:17 UTC
Val'Dore wrote:
Joia Crenca wrote:
Ok, and once you've chased the high-sec players out of EVE to Elite or other upcoming games, how do you expect CCP to keep the doors open with the fraction of the playerbase that remains subscribed?

This isn't 2003-2004 where EVE was the only reasonable one of its kind, and in addition, EVE can't stay up on venture capital alone now as is often the case when a new major project is starting. It's too old for that phase.


There would still be plenty of high sec systems that need to be CODEd. Stop pandering.

Daniela Doran wrote:


What a great idea......, this would not only shrink high-sec but also half the player base (including my 6 subs).


Why? Do you actually use all of the ~thousand high sec systems? High sec is supposed to be crowded, that is the point. Reducing how many there are doesn't change anything for you... unless you are just one of those players who needs an imaginary net to feel safe. Anyone, whom knows anything about EvE, knows high sec is the most dangerous space in the game.

I for one think you should thank me for wanting more safe space.


Hi-Sec is only dangerous if you're naive enough to join a player corp while trying to do any activity in it. Hi-Sec is the only place in eve where casual solo play is possible. Anything beyond Hi-sec requires you to join a corp and follow the corp doctrines, which not everyone have time for or wants to do. One of the main reasons EVE player base is shrinking is due to the lack of solo play content which can only be found in hi-sec..
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#114 - 2015-10-01 08:16:33 UTC
The only thing EVE needs doing is expanding in other gameplay directions.

CCP has had the right idea with that in the past but they keep screwing up and chickening out.
Faenir Antollare
For Ever And Ever
#115 - 2015-10-01 09:02:55 UTC
Showing my face in the Epic Fail thread of 2015 just to register a "Rodney..you plonker.."

RiP BooBoo 26/7/1971 - 23/7/2014 My Lady My Love My Life My Wife

DEM0N SEEKER
VTX1300
#116 - 2015-10-01 09:27:46 UTC
if anything they should increase the size
Vol Arm'OOO
Central Co-Prosperity Union
#117 - 2015-10-01 19:44:06 UTC
DEM0N SEEKER wrote:
if anything they should increase the size


Yea lets become as big as elite dangerous -- no two players should ever be in the same system at the same time ever! Roll Amirite?!?!

I don't play, I just fourm warrior.

Milleonia Brundor
Vanks
#118 - 2015-10-01 20:55:44 UTC
Anyway, aren't they talking about effectively creating MORE locations?
What with being able to anchor new structures virtually anywhere, in any region.

Eve needs to grow, and people need to figure out where they want to be.
Dr0000 Maulerant
Union Nanide and Tooling
#119 - 2015-10-01 21:38:52 UTC
I Like big, empty New Eden. The day I log on and see on the counter that it's just going to be me I'll finally feel safe flying my Kronos into w-space.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#120 - 2015-10-01 21:40:21 UTC  |  Edited by: Seven Koskanaiken
Nullsec is a deserted wasteland but simultaneously still too risky for 80% of highsec players to step into in case they die to the ubiquitous null gate camps that are held round the clock.

Also there is literally no one to fight in nullsec, but one daren't move their capital solo through null after missing an move op as it will most certainly die.

Must be one of those mysteries of physics.