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New scripts for the Warp Disruption Field Generator.

Author
Calypso Warsmith
Strata Dynamics
Power Absolute Inc.
#1 - 2015-09-29 17:03:45 UTC
New scripts for the Warp Disruption Field Generator.


Focused Warp Disruption Script II

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.

Reduces Received Remote Repair amounts of target by 20%.

"Insert some Kind of Negative affect for parent ship"


Increased cap usage, damage projection reduction to parent ship Ect.
Frostys Virpio
State War Academy
Caldari State
#2 - 2015-09-29 17:12:18 UTC
Calypso Warsmith wrote:
New scripts for the Warp Disruption Field Generator.


Focused Warp Disruption Script II

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.

Reduces Received Remote Repair amounts of target by 20%.

"Insert some Kind of Negative affect for parent ship"


Increased cap usage, damage projection reduction to parent ship Ect.


This would totally not be primary for every fleet thus rendering their existence on grid similar to the length a booster stay on grid. Actually a bit shorter because of a lesser buffer.
Calypso Warsmith
Strata Dynamics
Power Absolute Inc.
#3 - 2015-09-29 17:18:45 UTC  |  Edited by: Calypso Warsmith
As they already are.
Frostys Virpio
State War Academy
Caldari State
#4 - 2015-09-29 17:22:10 UTC
Calypso Warsmith wrote:
As they all ready are.


There is no need to kill a hictor if your reps are holding. You can focus on whatever is trying to kill you. With your proposed change, killing that hictor become defacto primary because he prevent you from receiving reps.
Calypso Warsmith
Strata Dynamics
Power Absolute Inc.
#5 - 2015-09-29 17:27:08 UTC
Frostys Virpio wrote:
Calypso Warsmith wrote:
As they all ready are.


There is no need to kill a hictor if your reps are holding. You can focus on whatever is trying to kill you. With your proposed change, killing that hictor become defacto primary because he prevent you from receiving reps.



And your point?

Like the dozen other things that are primary right now, are still flown every day.
Jacek Cygan
Imperial Academy
Amarr Empire
#6 - 2015-09-29 23:57:05 UTC
i want script for HIC with 140KM point (standard warp distruptor) to hold those Cerbs and Tengus on field
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#7 - 2015-09-30 00:47:12 UTC
If this didn't stack or had a decent stacking penalty I would fully approve. It seems like a bandaid fix to the N+1 issue as a flat 20% but given the direction CCP is pushing for battles to go with many smaller conflicts occurring at once this would probably work just fine. Further this adds choice to the battlefield. Trying to catch someone then suddenly they have logi reinforcements? weaken your tackle a bit and hope to break reps.
Calypso Warsmith
Strata Dynamics
Power Absolute Inc.
#8 - 2015-09-30 02:26:49 UTC  |  Edited by: Calypso Warsmith
Lyra Gerie wrote:
If this didn't stack or had a decent stacking penalty I would fully approve. It seems like a bandaid fix to the N+1 issue as a flat 20% but given the direction CCP is pushing for battles to go with many smaller conflicts occurring at once this would probably work just fine. Further this adds choice to the battlefield. Trying to catch someone then suddenly they have logi reinforcements? weaken your tackle a bit and hope to break reps.



It was an assumed non stacking. It would be ludicrously over powered if it stacked in any way.
Celthric Kanerian
Viziam
Amarr Empire
#9 - 2015-09-30 08:46:17 UTC
Calypso Warsmith wrote:

Reduces Received Remote Repair amounts of target by 20%.


So the warp disruption generator effect a thing which has absolutely nothing to do with the warp drive? What?
Frostys Virpio
State War Academy
Caldari State
#10 - 2015-09-30 12:12:31 UTC
Calypso Warsmith wrote:
Lyra Gerie wrote:
If this didn't stack or had a decent stacking penalty I would fully approve. It seems like a bandaid fix to the N+1 issue as a flat 20% but given the direction CCP is pushing for battles to go with many smaller conflicts occurring at once this would probably work just fine. Further this adds choice to the battlefield. Trying to catch someone then suddenly they have logi reinforcements? weaken your tackle a bit and hope to break reps.



It was an assumed non stacking. It would be ludicrously over powered if it stacked in any way.


Wait it does not stack? So I can just bring even more logi and ignore it? I just need fleet to be 2/5 logi instead of 1/3?
elitatwo
Zansha Expansion
#11 - 2015-09-30 12:19:17 UTC
Jacek Cygan wrote:
i want script for HIC with 140KM point (standard warp distruptor) to hold those Cerbs and Tengus on field


Did you ever hear the stories about a Gallente recon ship that can do exactly that? Might be just rumors but as far as I can tell it is supposed to have really long range on long points and scrams.

Or you could let someone warp ahead and place a bubble in the way they are going.. Dictor the hictor or something.

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Anthar Thebess
#12 - 2015-09-30 12:30:58 UTC
If you want to create this kind of ewar - make it a different module, that can be fitted only by a scorpion.

This is dedicated Ewar battleship, have no T2 res, it is battleship, so it have mobility issues, etc, etc.
Leto Aramaus
Frog Team Four
Of Essence
#13 - 2015-09-30 13:11:18 UTC
Calypso Warsmith wrote:
New scripts for the Warp Disruption Field Generator.


Focused Warp Disruption Script II

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.


What? This is exactly the what we already have...

So it does the same thing as the existing Focused script, but then also...
Calypso Warsmith wrote:
Reduces Received Remote Repair amounts of target by 20%.


Why? "Focused Warp Disruption" = less remote repair? Reason? Other than "I think Logi needs to be nerfed".

Really? I mean there's no shortage of people posting "nerf logi" suggestions. But your idea was "let's just throw it into HIC's focused point" ??

I'm sorry I just see this as dumb AF, with no lore OR balance justification for it.
Persephone IX
Imperial Academy
Amarr Empire
#14 - 2015-09-30 16:09:06 UTC
Don't think t2 scripts will ever happen, then you need t2 variants for all scripts.

Hics don't need any upgrades imo, they work fine as is. If you want to deny reps or limit them, damps ecm and neuts can make it happen.

The only issue of the "HIC" class is that it has a total monopoly on superpoint. A relatively small class (cruiser) can hold down the biggest classes in the game. But ofc thats out of the scope of this thread.

-1, t2 scripts with dual attributes (point and reduced reps) bring unnecessary complexity and versatility that is supposed to be role specific. And thats ewar.

CCP, Can I Haz My Stuff?