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Burner Mission - Ship advice to solo them including fittings

First post
Author
Ploing
Blue Republic
RvB - BLUE Republic
#681 - 2015-09-27 21:38:03 UTC
for the jag teamburner i tend to use an azeotropic small shieldextender instead tp. basically it gives u enough buffer to stay in shields. the azeotropic did not rise your signature and the killspeed is still good enough.

also give a short list of used ships for frig burner missions to give any ideas.

gurista burner. enyo, shield tanked, speed fitted and 375 dps cold up to 445 dps if i use 2 dmg mods. think i am the only one use a shield enyo.

sansha burner. wolf, armor tanked , ac and missile with tracking comps and both scripts in the mids. 290 dps cold

blood burner. jaguar passive shield tank, ac with 207 dps cold Sad still my worst ship.

serpentis burner. hawk shield tanked, rockets, faction dual web, ac with barrage 286 dps cold.

angel burner. succubus shield tanked, web, 3 dmg mods, ab with more speed than 740 with web on it, pulse laser conflag. 290 dps cold into res hole.

all teamburners. polarized rocket garmur




Chainsaw Plankton
FaDoyToy
#682 - 2015-09-27 21:43:21 UTC
Ginger Longrun wrote:
at what range do teams activate webs?


according to http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&return_to= its 13km for all the team burners. been ~13km from the burner hawk a few times recently and it hasn't webbed me yet.

@ChainsawPlankto on twitter

Ginger Longrun
State War Academy
Caldari State
#683 - 2015-09-27 21:51:59 UTC  |  Edited by: Ginger Longrun
Chainsaw Plankton wrote:
Ginger Longrun wrote:
at what range do teams activate webs?


according to http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&return_to= its 13km for all the team burners. been ~13km from the burner hawk a few times recently and it hasn't webbed me yet.


Cheers

The term 'warp scrambling' on that page is used wrong. The worm, for example, while its says scrambling on the page it disrupts ingame. Ive never been on the test server and have no idea how to get there but I will test ingame with some trowaway mwd frigs and get that info.

Basicly im interested if a 'warp scramble' from a team would stop a mwd.

Edit : same goes for Talos'es
Chainsaw Plankton
FaDoyToy
#684 - 2015-09-27 22:04:52 UTC
Ploing wrote:
for the jag teamburner i tend to use an azeotropic small shieldextender instead tp. basically it gives u enough buffer to stay in shields. the azeotropic did not rise your signature and the killspeed is still good enough.

also give a short list of used ships for frig burner missions to give any ideas.

gurista burner. enyo, shield tanked, speed fitted and 375 dps cold up to 445 dps if i use 2 dmg mods. think i am the only one use a shield enyo.

sansha burner. wolf, armor tanked , ac and missile with tracking comps and both scripts in the mids. 290 dps cold

blood burner. jaguar passive shield tank, ac with 207 dps cold Sad still my worst ship.

serpentis burner. hawk shield tanked, rockets, faction dual web, ac with barrage 286 dps cold.

angel burner. succubus shield tanked, web, 3 dmg mods, ab with more speed than 740 with web on it, pulse laser conflag. 290 dps cold into res hole.

all teamburners. polarized rocket garmur


how well does the wolf work vs the sansha burner? I just have trouble seeing that work.

Wolf does ~300dps vs the blood burner, I looked into a passive jag, but losing 100 dps just doesn't seem worth it.

and a succubus vs the angel burner sounds interesting

@ChainsawPlankto on twitter

Ploing
Blue Republic
RvB - BLUE Republic
#685 - 2015-09-27 22:08:50 UTC  |  Edited by: Ploing
Chainsaw Plankton wrote:


how well does the wolf work vs the sansha burner? I just have trouble seeing that work.

Wolf does ~300dps vs the blood burner, I looked into a passive jag, but losing 100 dps just doesn't seem worth it.

and a succubus vs the angel burner sounds interesting


wolf does it in 2.15-2.30 min

the succubus does a very good job. 0.45 - 1 min

the passive jag is only a workaround to get a capstable fit, cause at this time i had many socket closes. lost 3 daredevils during that **** happens. Sad
Chainsaw Plankton
FaDoyToy
#686 - 2015-09-27 22:23:17 UTC
Ginger Longrun wrote:
Chainsaw Plankton wrote:
Ginger Longrun wrote:
at what range do teams activate webs?


according to http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&return_to= its 13km for all the team burners. been ~13km from the burner hawk a few times recently and it hasn't webbed me yet.


Cheers

The term 'warp scrambling' on that page is used wrong. The worm, for example, while its says scrambling on the page it disrupts ingame. Ive never been on the test server and have no idea how to get there but I will test ingame with some trowaway mwd frigs and get that info.

Basicly im interested if a 'warp scramble' from a team would stop a mwd.

Edit : same goes for Talos'es

Ah so it is, Didn't even look at that part. I imagine most of that site has been around for much longer than scrams could turn off MWDs, and especially since NPCs could use scrams that shut off MWDs.

99% sure all the team burners use scramblers that shut off MWDs, I think it is in the mission description.

burner talos use long points that don't shut off MWDs.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#687 - 2015-09-27 22:30:38 UTC
Ginger Longrun wrote:
It seems recently (2-3days ago) they heavilly nerfed the rate at wich burners are handed

Anyone noticed the same?

I had a bad streak like a week ago. seems like an RNG is R issue.

@ChainsawPlankto on twitter

Garrett Osinov
Doomheim
#688 - 2015-09-28 11:30:56 UTC
Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.

My fit was

[Daredevil, Burner Worm]

Corpii A-Type Small Armor Repairer
Corpus X-Type Armor Kinetic Hardener
Magnetic Field Stabilizer II
True Sansha Armor Kinetic Hardener

Coreli A-Type 5MN Microwarpdrive
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[Empty High slot]

Small Auxiliary Thrusters II
Small Auxiliary Thrusters I
Small Ancillary Current Router I

I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me.
Ginger Longrun
State War Academy
Caldari State
#689 - 2015-09-28 11:39:03 UTC  |  Edited by: Ginger Longrun
Garrett Osinov wrote:
Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.

My fit was

[Daredevil, Burner Worm]

Corpii A-Type Small Armor Repairer
Corpus X-Type Armor Kinetic Hardener
Magnetic Field Stabilizer II
True Sansha Armor Kinetic Hardener

Coreli A-Type 5MN Microwarpdrive
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[Empty High slot]

Small Auxiliary Thrusters II
Small Auxiliary Thrusters I
Small Ancillary Current Router I

I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me.


Its one of the hardest burners.

Hardners should be on OH as soon as you start locking the worm. The incoming damage is heavy and its easy to burn your mids if you dont watch it. I find this mission the most PVP like experience from all burners. I like it the most since there are lots of things that can go wrong
Anize Oramara
WarpTooZero
#690 - 2015-09-28 12:05:42 UTC  |  Edited by: Anize Oramara
Garrett Osinov wrote:
Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.

My fit was

[Daredevil, Burner Worm]

Corpii A-Type Small Armor Repairer
Corpus X-Type Armor Kinetic Hardener
Magnetic Field Stabilizer II
True Sansha Armor Kinetic Hardener

Coreli A-Type 5MN Microwarpdrive
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[Empty High slot]

Small Auxiliary Thrusters II
Small Auxiliary Thrusters I
Small Ancillary Current Router I

I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me.

Question, did you OH your MWD? I did that the first time. Basically what happened was I was going so fast that none of the missile volleys could hit me until I stopped.

Then all of them hit me at once and I dieded.

Also yes, OH both armor hardners and activate them and rep as soon as you land. Don't OH the MWD. stop OH the sansha hardner after you get hit the first time so you don't burn out anything important. This is definately one of the most skill dependant ones, as in the timing in when you deactivate the MWD and activate the scram so you match his speed and not over shoot but don't end up 8km from him having to 'slowboat' over to him.

I still find the Daredevil, using a hawk, the hardest (the cruor is the most annoying) but that;s mostly because I don't have all V skills (AF, rocket spec, warhead, rapid launch). I usually manage the Daredevil in EXACTLY 50 volleys heh.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Ginger Longrun
State War Academy
Caldari State
#691 - 2015-09-28 12:13:38 UTC  |  Edited by: Ginger Longrun
Anize Oramara wrote:
Garrett Osinov wrote:
Tried Guristas Burner (worm) for the first time. Didn't end up well. I caught him very quickly, but then all his missiles hit me and I had 20% (or something like that armor left), then another valley and I am dead.

My fit was

[Daredevil, Burner Worm]

Corpii A-Type Small Armor Repairer
Corpus X-Type Armor Kinetic Hardener
Magnetic Field Stabilizer II
True Sansha Armor Kinetic Hardener

Coreli A-Type 5MN Microwarpdrive
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
[Empty High slot]

Small Auxiliary Thrusters II
Small Auxiliary Thrusters I
Small Ancillary Current Router I

I guess my mistake was that I didnt overheat the hardeners....and I should of active armor rep, before missiles hit me.

Question, did you OH your MWD? I did that the first time. Basically what happened was I was going so fast that none of the missile volleys could hit me until I stopped.

Then all of them hit me at once and I dieded.

Also yes, OH both armor hardners and activate them and rep as soon as you land. Don't OH the MWD. stop OH the sansha hardner after you get hit the first time so you don't burn out anything important. This is definately one of the most skill dependant ones, as in the timing in when you deactivate the MWD and activate the scram so you match his speed and not over shoot but don't end up 8km from him having to 'slowboat' over to him.

I still find the Daredevil, using a hawk, the hardest (the cruor is the most annoying) but that;s mostly because I don't have all V skills (AF, rocket spec, warhead, rapid launch). I usually manage the Daredevil in EXACTLY 50 volleys heh.



i have a web for this fit and I OH the mwd for one cyclet with aproach. Most of times its enough to get into optimal, if not i pulse again.

Daredevil being hardf for you its because you have low missile skills. I find this particular mission one of the easiest, after garmur teams. Ofc, as I stated before I use 2 pilots one being expert gunnery and one expert missiles, both with apropiate implants, using them in synergy and never in the same mission.

P User experience may varry
Anize Oramara
WarpTooZero
#692 - 2015-09-28 12:20:06 UTC
Hmm might try the one burst OH thing.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Ginger Longrun
State War Academy
Caldari State
#693 - 2015-09-28 13:38:33 UTC  |  Edited by: Ginger Longrun
Anize Oramara wrote:
Hmm might try the one burst OH thing.



Can you share your vagabond talos fit? Getting tired of the slow deimos
Anize Oramara
WarpTooZero
#694 - 2015-09-28 13:49:07 UTC  |  Edited by: Anize Oramara
Ginger Longrun wrote:
Anize Oramara wrote:
Hmm might try the one burst OH thing.



Can you share your vagabond talos fit? Getting tired of the slow deimos

It's pretty much this without all of the bling:
https://forums.eveonline.com/default.aspx?g=posts&m=5703224#post5703224

Downgraded the MWD, shield booster to cheaper dedspace ones and the faction gyros to T2. The hardener is pretty cheap iirc. Sometimes I don't even use a cap booster and I don't bother with OH except for the MWD, I've never been in armor with it. Every other run I lose a hobgoblin, sometimes two. The taloses love going after drones so it allows me to approach and apply damage at optimal without moving. It's probably my fav burner simply because I get to fly my Vagabond in PvE. I luv my Vaga. Used to use it in wormholes despite everyone in my corp begging me not to Pirate

Oh and it's all about the manual flying btw, approach at an angle and you'll almost never get hit. I don't perma run the repper, only run it when needed I really love the talos burners, definitely my fav.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#695 - 2015-09-28 17:36:45 UTC
with max skills and a zor's I'm in scram range most of the time after one OH mwd cycle. You are going fast enough that you can usually activate the scram ~13km. Also I've started heating the scram just to be sure, just remember to turn heat off after the scram lands.

I Heat the mwd and hardener while warping into the site, click approach on the burner and then activate the MWD and hardeners. Then I deactivate the heat on the MWD and check my positioning when I'm near the end of the cycle as usually I'm close enough to just turn the MWD off. but sometimes I need a second MWD cycle.

Also I tried the vaga the other day on the serpentis burner base, so nice going 4k/s out to the targets. Works fine with t2 gyros. For the most part the talos seem to miss when the vaga is in motion, and just love shooting at my warrior Is when I'm on a target. although when they do get hits in, shield jumps around a good bit. Had a scary moment trying to loot the wreck without enough space in cargo, getting the cargo full pop up and dropping to 50% shields.

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#696 - 2015-09-28 18:04:45 UTC
Chainsaw Plankton wrote:
with max skills and a zor's I'm in scram range most of the time after one OH mwd cycle. You are going fast enough that you can usually activate the scram ~13km. Also I've started heating the scram just to be sure, just remember to turn heat off after the scram lands.

I Heat the mwd and hardener while warping into the site, click approach on the burner and then activate the MWD and hardeners. Then I deactivate the heat on the MWD and check my positioning when I'm near the end of the cycle as usually I'm close enough to just turn the MWD off. but sometimes I need a second MWD cycle.

Also I tried the vaga the other day on the serpentis burner base, so nice going 4k/s out to the targets. Works fine with t2 gyros. For the most part the talos seem to miss when the vaga is in motion, and just love shooting at my warrior Is when I'm on a target. although when they do get hits in, shield jumps around a good bit. Had a scary moment trying to loot the wreck without enough space in cargo, getting the cargo full pop up and dropping to 50% shields.

Yea I run with two less cap charges now because I had a similar experience. Got a shadow 425 rail that time.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Xorce
Old Core X
#697 - 2015-09-28 21:15:53 UTC
Just Cleared my first Burner mission (Finally) !

Thanks guys for all input very helpful :)

The one i cleared was Anomic Team, Vengeance at the end it was the cheapest setup in a Enyo that made it for me not even a scratch!

To bad i couldnt fit anotother MFS though dps was around 230 guns + drone i noticed i didnt have the skills for OH :) so will start training that!

[Enyo, Enyo Burner T]
Overdrive Injector System II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

1MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron

150mm Railgun II
150mm Railgun II
150mm Railgun II
150mm Railgun II

Small Processor Overclocking Unit I
Small Processor Overclocking Unit I


Warrior II x1

Caldari Navy Uranium Charge S x3500



Do you think this Garmur would make the same mission ? Missile Range 24 km .. however dps in station at around 150 only ?! will it increase with the bonus stats undocked ?

[Garmur, Garmur Burner]
[Empty Low slot]
Ballistic Control System II
Ballistic Control System II

1MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Missile Guidance Computer II
Missile Guidance Computer II

'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I

Small Rocket Fuel Cache Partition II
Small Rocket Fuel Cache Partition I
Small Rocket Fuel Cache Partition I



Caldari Navy Mjolnir Rocket x3865
Missile Range Script x15
Missile Precision Script x15

Ploing
Blue Republic
RvB - BLUE Republic
#698 - 2015-09-28 21:28:53 UTC
Xorce wrote:


Do you think this Garmur would make the same mission ? Missile Range 24 km .. however dps in station at around 150 only ?! will it increase with the bonus stats undocked ?

[Garmur, Garmur Burner]
[Empty Low slot]
Ballistic Control System II
Ballistic Control System II

1MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Missile Guidance Computer II
Missile Guidance Computer II

'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I
'Arbalest' Rocket Launcher I

Small Rocket Fuel Cache Partition II
Small Rocket Fuel Cache Partition I
Small Rocket Fuel Cache Partition I



Caldari Navy Mjolnir Rocket x3865
Missile Range Script x15
Missile Precision Script x15




you can try, cause you have to kill first logi. if this fails you can easily get off.use nova for logi and inferno rockets for the burner. why the hek 30 scripts ? Big smile
Anize Oramara
WarpTooZero
#699 - 2015-09-28 21:53:24 UTC
That is not even remotely enough dps to break the logi tank. you need caldari frig 5 and damage skills at 4 at least and you'll probably need to use 3 cal navy ballistics as well.

Your skills are not there yet, not even close (I was there a month ago)

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Chainsaw Plankton
FaDoyToy
#700 - 2015-09-28 21:58:28 UTC
dps seems a little low. My missile fit has similar dps, but is very reliant on ECM to get the kill. also you can throw a nanofiber in the low slot. they don't use any fitting and make you more agile and give a speed boost. and try swapping one of the flight time rigs for a flight speed rig, should give more flight range. Personally I stack flight speed before flight time. although with the mordus velocity bonus it probably won't make too much of a difference.

@ChainsawPlankto on twitter