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Overheating - A little too OP?

First post
Author
Demerius Xenocratus
The Scope
Gallente Federation
#101 - 2015-09-26 15:54:59 UTC
Divine Entervention wrote:
ITT dudes who are bad at the game crutching time advantages to win because they're not good enough to do so via skill.

Don't worry bro, you do and say whatever it takes to keep placating the idea you've created that your wins are because you're "good" and not entirely due to your reliance on your time investment.

Scrubs everywhere


So in the meta of snakes, drugs, OGB, scout/logi alts being REQUIRED to compete, and gamebreaking OP hulls such as the Orthrus, Garmur and Svipul...you are complaining about overheating which is available to everyone with minimal training, time limited, subject to the risk of burning out modules, and requires active micro-management by every individual pilot?

Get out.
sero Hita
Science and Trade Institute
Caldari State
#102 - 2015-09-26 16:10:08 UTC  |  Edited by: ISD Atomic Dove
Divine Entervention wrote:
Combat basically boils down to He Who Can Over Heat the Longest.

Not having thermo 5 puts you at a disadvantage that can only be surmounted by having a better ship or more people.

There's no choice.

You have it, or die.

The only ones arguing for it's being balanced are those who have it maxed and abuse it to pad their Killboards over those who do not./quote]



You are assuming equal player skill all over the board, which is not true imo. One with thermodynamics lvl4 can beat one with lvl 5 if the OH is managed better. You have so many modules to overheat that this choice in itself can decide who wins. example, same ship, samme fitting. One(lvl5) overheats blasters with void, the other (lvl 4 overheats) AB in bursts and scram kite with null. If the second one can manage to stay at range with OH, he will probably win. The first one can't hit the second one because he in the heat of combat forgot to change ammunition and OH the wrong module.

TLDR. You are oversimplifying, as the choice of module to OH at the right time can change the out come, regardless of thermodynamics lvl.

Btw. I have thermodynamics IV on all my pvp characters and I think it is balanced.

Removed discussion relatingto real life politics and history - ISD Atomic Dove

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Aiwha
School of Applied Knowledge
Caldari State
#103 - 2015-09-26 16:33:55 UTC
Demerius Xenocratus wrote:
Divine Entervention wrote:
ITT dudes who are bad at the game crutching time advantages to win because they're not good enough to do so via skill.

Don't worry bro, you do and say whatever it takes to keep placating the idea you've created that your wins are because you're "good" and not entirely due to your reliance on your time investment.

Scrubs everywhere


So in the meta of snakes, drugs, OGB, scout/logi alts being REQUIRED to compete, and gamebreaking OP hulls such as the Orthrus, Garmur and Svipul...you are complaining about overheating which is available to everyone with minimal training, time limited, subject to the risk of burning out modules, and requires active micro-management by every individual pilot?

Get out.



If we're gonna talk about OGB, that I do think needs to go. Not because I don't have OGB alts of my own, but because I have full commandship/boosting skills on my main and I want to fly them in fleets.

Sanity is fun leaving the body.

Ralph King-Griffin
New Eden Tech Support
#104 - 2015-09-26 18:58:54 UTC  |  Edited by: Ralph King-Griffin
Paranoid Loyd wrote:
Look out folks DE has gone full trolltard.

never go full trolltard

sero Hita wrote:

Shocked wow ... just... wow. I can't even... wtf?

"So thoroughly concussed by the wrong end of this particular stick that explaining it further would be a waste of both our time" - me, like a year ago regarding de.
at least his grammar has improved somewhat.
Zihao
Doomheim
#105 - 2015-09-26 20:17:14 UTC
"Guaranteed replies."
Darth Terona
Horde Vanguard.
Pandemic Horde
#106 - 2015-09-26 21:25:15 UTC
Take a noob to pvp and let him overheat vs a vet that dosent, the vet will win.

Vet experience is op! Ccp please nerf!!!
Divine Entervention
Doomheim
#107 - 2015-09-26 21:39:44 UTC
Sounds like a few too many haters are getting a tad bit over heated in their postings.

At least I have chicken.
Tau Cabalander
Retirement Retreat
Working Stiffs
#108 - 2015-09-26 22:15:57 UTC
Never heat-damage a capital module.

Ouch. That's a lot of paste.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#109 - 2015-09-26 22:28:59 UTC
Tau Cabalander wrote:
Never heat-damage a capital module.

Ouch. That's a lot of paste.


How much paste does it take? Plus can't you just repair it in a station?

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Gilbaron
The Scope
Gallente Federation
#110 - 2015-09-26 22:30:18 UTC
i recently bought a nag with 50% hull damage and burnt out guns

you really shouldn't do that in lowsec. it gets ... expensive
Val'Dore
PlanetCorp InterStellar
#111 - 2015-09-27 01:28:33 UTC
lilol' me wrote:
So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.

When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.


When micro warp drives were introduced, they were intended to be travel mods that balanced out the vulnerable nature of gate travel and had a lot of drawbacks, especially for shield tanks. Look what they are now.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

ISD Atomic Dove
ISD Community Communications Liaisons
ISD Alliance
#112 - 2015-09-27 02:21:24 UTC  |  Edited by: ISD Atomic Dove
I have removed several off topic and derailing posts from this thread, please remain on topic and respectful of forum rules when posting.

Quote:

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ISD Atomic Dove

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Chopper Rollins
Republic Military School
Minmatar Republic
#113 - 2015-09-27 07:45:08 UTC
lilol' me wrote:
So I been thinking a lot recently...



Really.



Goggles. Making me look good. Making you look good.

Demerius Xenocratus
The Scope
Gallente Federation
#114 - 2015-09-28 04:37:01 UTC
Gilbaron wrote:
i recently bought a nag with 50% hull damage and burnt out guns

you really shouldn't do that in lowsec. it gets ... expensive


I heard there's a good supercap repair shop down in Aridia.


Divine Entervention
Doomheim
#115 - 2015-09-28 04:55:16 UTC
looks like a couple modules got burnt out
Mephiztopheleze
Laphroaig Inc.
#116 - 2015-09-28 05:17:40 UTC
Tau Cabalander wrote:
Never heat-damage a capital module.

Ouch. That's a lot of paste.


As a Nanite Paste manufacturer, I strongly advise everyone to always overheat their capital modules.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Carrie-Anne Moss
The Scope
Gallente Federation
#117 - 2015-09-28 05:38:18 UTC
Thermodynamics V is LITERALLY one of the best skills in the game.
End of story.

If you dont agree, you must be a pve carebear or just in 200vs200 or 1k vs 1k F1 fleet battles.

Thermo 5 seriously top 5 skills in entire game honestly. LEGIT
Portmanteau
Iron Krosz
#118 - 2015-09-28 10:31:55 UTC  |  Edited by: Portmanteau
There's several things wrong with solo/small pvp at the moment, heating your mods is not one of them. While we're talking about it, receiving OGB should prevent heating modules/use of thermodynamic skill, that ought to sort a few issues out and not be that hard to implement Blink
Anize Oramara
WarpTooZero
#119 - 2015-09-28 10:54:37 UTC  |  Edited by: Anize Oramara
Carrie-Anne Moss wrote:
Thermodynamics V is LITERALLY one of the best skills in the game.
End of story.

If you dont agree, you must be a pve carebear or just in 200vs200 or 1k vs 1k F1 fleet battles.

Thermo 5 seriously top 5 skills in entire game honestly. LEGIT

Fun fact, the new burner missions (well they're a year old now but still) require either OH or dedspace modules and sometimes both (if you want to go fast). So yea even PvE carebears are using OH now. And yes I have lost a ship (once) to burning out my guns in one of these missions.

OH has managed to make up for cases where i lacked the skills, for example it comes quite in handy in team burners because I don't have all the missile/rocket damage skills to V yet. OH helps me burn through logi reps.

It's a really fun and interesting mechanic that I'd hate to see go now that it's become useful in PvE

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Black Panpher
CastleKickers
Rote Kapelle
#120 - 2015-09-28 11:51:31 UTC
TLDR; OP was killed by "really thick people" who know how to skill and use overheating.

/thread