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Player Features and Ideas Discussion

 
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Allow Crystal set on Capitals Boosters

Author
Reaver Glitterstim
The Scope
Gallente Federation
#61 - 2015-09-24 17:02:35 UTC
Anneka Rice wrote:
TrickyBlackSteel wrote:
Anneka Rice wrote:
Reaver Glitterstim wrote:
Crystal set does say it improves shield boosters, and Capital Shield Booster is a shield booster. I don't see why the crystal set shouldn't boost capital shield boosters.


Because Why.... Shield Active tanked ships already tank way more than Armor, So if they change crystals they will nerf shield boosters to compensate to a point were you WILL NEED a full crystal set to have what we have now...

Its like totally pointless change.

Yes they do,but they depend way more on capacitor than armor ones,i mean their capacitor going down faster than armor ones


Yer they will if you look just at EFT numbers because shield is good at max burst tanking so in eft they look like they cap out super quick but if you manage your cap...(just like you would on an active tanked PVP BS or something) that's were they start to shine.

The problem is that capacitor logi is too strong. Fix capacitor logi, suddenly it comes into balance. Armor tanks are better for EHP and capacitor efficiency, shield tanks are better for quick reps and max rep rate.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Frostys Virpio
KarmaFleet
Goonswarm Federation
#62 - 2015-09-24 17:21:26 UTC
Reaver Glitterstim wrote:
Anneka Rice wrote:
TrickyBlackSteel wrote:
Anneka Rice wrote:
Reaver Glitterstim wrote:
Crystal set does say it improves shield boosters, and Capital Shield Booster is a shield booster. I don't see why the crystal set shouldn't boost capital shield boosters.


Because Why.... Shield Active tanked ships already tank way more than Armor, So if they change crystals they will nerf shield boosters to compensate to a point were you WILL NEED a full crystal set to have what we have now...

Its like totally pointless change.

Yes they do,but they depend way more on capacitor than armor ones,i mean their capacitor going down faster than armor ones


Yer they will if you look just at EFT numbers because shield is good at max burst tanking so in eft they look like they cap out super quick but if you manage your cap...(just like you would on an active tanked PVP BS or something) that's were they start to shine.

The problem is that capacitor logi is too strong. Fix capacitor logi, suddenly it comes into balance. Armor tanks are better for EHP and capacitor efficiency, shield tanks are better for quick reps and max rep rate.


So armor get to be the default for any large fight because shield logi cap out anyway?
Reaver Glitterstim
The Scope
Gallente Federation
#63 - 2015-09-24 17:32:24 UTC  |  Edited by: Reaver Glitterstim
Frostys Virpio wrote:
So armor get to be the default for any large fight because shield logi cap out anyway?

Absolutely not. The fight doesn't end just because one capped out. Shield logi rep more in a short span, but over an extended time period rep less. They don't stop repping when the capacitor runs low, they rep less and manage capacitor.

Shield then shines in situations where you suspect a sudden ambush, while armor shines in situations where you expect an extended brawl. Since both sudden unplanned yet slightly expected ambushes and planned extended brawls are common in New Eden, both shield and armor have a strong niche of their own.

You might note that strategic ops in nullsec are always extremely picky about whether or not they are shield or armor. This is only partly to make the logi match the ships. Often more important is that they have already decided whether an extended brawl is more or less likely than a sudden ambush.

This is also why the Scimitar and the Guardian are the most popular logi ships. The Scimitar and Oneiros shine in sudden ambushes, while the Basilisk and Guardian shine in extended brawls.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Luscius Uta
#64 - 2015-09-25 06:47:00 UTC
As if a Phoenix can't tank enough DPS...not supporting the idea.
Nevertheless, the fact that there are no good implant sets for shield capitals (even though some people will mention nomads and ascendancies, I consider those to be niche implants that are useless in most capital fleet fights) remains to be a problem. We need shield version of the slave set, which should be added to few Caldari LP stores. Similarly, we need implant sets for every empire faction. I suggest the following bonuses:

  • Amarr: Capacitor amount
  • Minmatar: Scan resolution
  • Gallente: Targeting range or something Drone-related, like hitpoints or control range



Naturally, they should be weaker than the pirate implant sets and come without a high-grade version. 20-25% bonus from shield slave set should be enough.

Workarounds are not bugfixes.

Tappits
Sniggerdly
Pandemic Legion
#65 - 2015-09-25 07:33:11 UTC
Luscius Uta wrote:
As if a Phoenix can't tank enough DPS...not supporting the idea.
Nevertheless, the fact that there are no good implant sets for shield capitals (even though some people will mention nomads and ascendancies, I consider those to be niche implants that are useless in most capital fleet fights) remains to be a problem. We need shield version of the slave set, which should be added to few Caldari LP stores. Similarly, we need implant sets for every empire faction. I suggest the following bonuses:

  • Amarr: Capacitor amount
  • Minmatar: Scan resolution
  • Gallente: Targeting range or something Drone-related, like hitpoints or control range



Naturally, they should be weaker than the pirate implant sets and come without a high-grade version. 20-25% bonus from shield slave set should be enough.



You cannot just randomly add something like this to the game just because you think shield caps NEED SOME SPECIAL IMPLANT SET (which they don't) because it will totally screw the balance on every ship in eve. I am just glad we have Ex PL Devs work on game balance because all you lot seem to know zero about it.
Luscius Uta
#66 - 2015-09-25 08:04:17 UTC
Oh, right. Because the devs never broke anything else when they do their "rebalancing" changes.

Workarounds are not bugfixes.

Tappits
Sniggerdly
Pandemic Legion
#67 - 2015-09-25 08:23:29 UTC
Luscius Uta wrote:
Oh, right. Because the devs never broke anything else when they do their "rebalancing" changes.


If you don't think a 20-25% bonus to cap amount implant could make loads of things OP or the other guys idea of 50% cycle time on reps is not OP i don't know what to say.
Reaver Glitterstim
The Scope
Gallente Federation
#68 - 2015-09-25 15:23:06 UTC
Tappits wrote:
Luscius Uta wrote:
Oh, right. Because the devs never broke anything else when they do their "rebalancing" changes.


If you don't think a 20-25% bonus to cap amount implant could make loads of things OP or the other guys idea of 50% cycle time on reps is not OP i don't know what to say.

I think the bigger problem is that capital ships get the full bonus from implant sets. The best high-grade pirate set is pretty much mandatory equipment for any supercapital and available for well below the base hull cost of the ship. I think implants should have half effect on capital ships.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."