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Dev blog: Citadels, sieges and you v2

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#281 - 2015-09-20 18:32:23 UTC  |  Edited by: Dracvlad
Masao Kurata wrote:
Dracvlad wrote:
Masao Kurata wrote:
Dracvlad wrote:
No, a citadel is a massive investment to build and use, its should also be a massive investment to destroy it


"ISK tanking".


I hate one liners like that.


Sounds like a personal problem.

EDIT: Okay, seriously: I could write an essay about how one man's investment of billions of ISK does not justify automatic safety but this has been done many times on this and other forums already. The fallacy of ISK tanking is well known, nothing more needs to be said on the matter.


Please do, that is also a one liner answer in saying that others have said it. An XL citadel is meant to be a massive base at the alliance level, one aspect is ISK in definding the materials put into it the other is its role, if you want to just focus on ISK then that's your own personal problem, see I can be insulting too.

ISK cost is just one aspect of it, the other is that its likely to be a HQ and also could house a market hub, I am not talking about a ship I am talking about a structure which is the biggest and most important structure in the game, over to you to distill all those posts into a valid answer to my points. You certainly won'y sway the GM's with one liners...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Kayden Katelo
Doomheim
#282 - 2015-09-20 20:08:06 UTC
Masao Kurata wrote:
Dracvlad wrote:
Masao Kurata wrote:
Dracvlad wrote:
No, a citadel is a massive investment to build and use, its should also be a massive investment to destroy it


"ISK tanking".


I hate one liners like that.


Sounds like a personal problem.

EDIT: Okay, seriously: I could write an essay about how one man's investment of billions of ISK does not justify automatic safety but this has been done many times on this and other forums already. The fallacy of ISK tanking is well known, nothing more needs to be said on the matter.


Other than to recognize it when you see it and call it out.
gascanu
Bearing Srl.
#283 - 2015-09-20 20:17:51 UTC  |  Edited by: gascanu
Black Pedro wrote:
gascanu wrote:

and here is where you are wrong. why do you think no one will contest them? we are talking about an 100 billion killmaill here, not you average 300 mil pos; ppl are suicide ganking freighters for an 1-2 bil killmaill and for tears but you assume no one will go for the "titan" killmaill just sitting there?
what do you think all those bored nul sec guys will do when they see one up?
you want to be able to contest one with 20 guys? good luck finding one to kill..

I am not wrong at all. XL Citadels will easily be contestable with 20 guys in lowsec and nullsec using dreadnoughts. That is perfectly fine with me to require an semi-expensive capital fleet to attack them. In highsec/wormholes? You need 50-200 players to attack depending on their skills. That is way too high. Even Goonswarm didn't field more than 200 players during Burn Amarr recently so what makes you think they would do so for a single killmail?

If Gevlon put up an XL I am sure Goonswarm would torch it. But anyone else? They will not bother to demand such time from their membership to kill a random XL citadel for just a killmail. And this is besides the point. The manpower required is beyond almost every alliance that actually lives in highsec or low-class wormholes they won't even have the option.

It is a non-starter. It won't happen. There is no way CCP will release a structure that requires 100+ hours of player effort to attack even if the defender doesn't show up.

Sorry to break the news, but if that is all you have - that Goonswarm might attack one once because they are bored and are looking for tears - then XL citadels are destined to never be allowed in highsec.


CCP, eve is hard, pls HALP!

Ps: really man where the hell do you came up with those numbers? :-))
Circumstantial Evidence
#284 - 2015-09-20 22:10:17 UTC
Black Pedro wrote:
There is no way CCP will release a structure that requires 100+ hours of player effort to attack even if the defender doesn't show up.
But they have - if I took a 100 DPS T1 frigate to shoot a large offline tower today, it would probably take 100 hours. It might even be impossible, if that's not enough DPS to beat passive shield regeneration. Fortunately, we can use higher DPS ships. CCP has done nothing wrong in making attacking XL require lots of damage and ships. CCP has always left room for players to make poor, time-wasting decisions. It's a multi-player game, it will always have elements of more is better. The big difference this time around, is the current design has an "Enough!" point. An upper limit on what is needed. Bringing "overkill" to RF an outpost in 5 minutes like the "good old days," won't be possible with Citadels.
Nevyn Auscent
Broke Sauce
#285 - 2015-09-20 23:13:05 UTC
Black Pedro wrote:

It is a non-starter. It won't happen. There is no way CCP will release a structure that requires 100+ hours of player effort to attack even if the defender doesn't show up.

Wow, you seriously didn't even bother to read a single word I actually wrote did you.

I just explained to you that you can reinforce an XL Citadel in 30 man hours with 15 people.
FIFTEEN PEOPLE!

Stop whinging on about needing hundreds of people, you don't. You need FIFTEEN and two hours each, for a total of 30 man hours.
To kill a structure that is ALLIANCE SIZED!

Seriously, stop being maths illiterate and actually think for yourselves.
Masao Kurata
Perkone
Caldari State
#286 - 2015-09-21 01:33:35 UTC
Nevyn Auscent wrote:
Stop whinging on about needing hundreds of people, you don't. You need FIFTEEN and two hours each, for a total of 30 man hours.


Then you need to do that two more times to kill it.
Nevyn Auscent
Broke Sauce
#287 - 2015-09-21 01:38:58 UTC
Masao Kurata wrote:

Then you need to do that two more times to kill it.

Oh no!
Now please go and tell me how many hours of mining it will take people to build them.
And how many man hours it takes to kill a Large POS using the same DPS.
It's entirely reasonable for something station sized to take a total of 90 man hours to utterly destroy.
Masao Kurata
Perkone
Caldari State
#288 - 2015-09-21 02:00:31 UTC
Nevyn Auscent wrote:
Masao Kurata wrote:

Then you need to do that two more times to kill it.

Oh no!
Now please go and tell me how many hours of mining it will take people to build them.


None because they buy the materials from the market. Who the hell values the time miners spend AFK anyway?

Quote:
And how many man hours it takes to kill a Large POS using the same DPS.


About 20% as long, that's how much less HP a large pos has than an XL citadel.

Quote:
It's entirely reasonable for something station sized to take a total of 90 man hours to utterly destroy.


No it's not.
Nevyn Auscent
Broke Sauce
#289 - 2015-09-21 02:12:13 UTC
Masao Kurata wrote:

No it's not.

BWAHAAHAHAHAHAHAHA
Yea..... I'm sorry. You are just being unrealistic here expecting to be able to solo kill an XL Citadel in an hour. We are talking the largest heaviest shielded Battle Fortress that players will be able to make.
Just because you want to be able to troll anyone who builds one solo.... doesn't make it reasonable.
Also buying minerals off the market does not remove the man hours spent mining, and miners don't afk like people claim they do, and are just as important players as everyone else.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#290 - 2015-09-21 02:38:03 UTC
overall a good response to some actually logically-based criticism of your naff Space Wand Magic Fairy Entosis Citadel stupidity, CCP.

My question, since you have stated that there's both a lower DPS threshold (above which auto-repair does not come into effect) and an upper damage threshold (above which extra DPS is extraneous), is,

For example, EHP walls are a valid deterrent (especially in low-class wormholes) which protects POSs from attack. Dullstars (ie; hardener-only faction large tower setups) are a valid choice for small corps because they put an overwhelming EHP wall in front of an attacker, who must then resort to other means to evict the foe.

You could get to a situation where a small corporation could opt for an XL citadel in a wormhole (or hisec) and it could become effectively invulnerable to small groups of attackers if the EHP wall is too great.

eg; 4 x 1,000 DPS BS vs Large Citadel = 3 times the budgeted minimum length of time.
Thus if your Large is budgeted at 12,000 DPS and should take 1/2 hour to nobble @ 12K DPS, the four BS therefore will take 1.5 hours. This would be fine.

The opposite is also true in that any EHP wall has an effective maximum RF time; if the 12K DPS limit is put in place to create a minimum RF time of 30 minutes @ 12K DPS, and the lower DPS threshold is set at 500 DPS, then one guy in a Harbinger (550) would take 5.5 hours. This creates a dynamic for removing unwanted Citadels via AFK bashing, just like AFK bashing of POSs happens right now.


2) Do all repair states happen simultaneously, or sequentially?

eg, lets say that Pumpkin Spice Sprouted Sourdough Chia hipster Bread Corporation has a Citadel and is attacked over Christmas. They are too full of egg nog to notice the attack until the Citadel is halfway through hull, and then jabber ping their members to man the guns. They drive off the attackers and maintain grid control and dominate the yuletide for 30 minutes.

Does this then mean that automagically the Citadel's eg, 10M hull hitpoints, and 10M armour hitpoints, and 10M shield hitpoints all go back to 100%?

Or does only the hull go up in the first 30 minutes, and then you need another 30 minutes for the armour, and another 30 for the shield?

I ask, because simultaneous repair would put a minimum 72 hours back in front of the attacker from losing grid control for 30 minutes (ie; they need to start over from scratch).

3) There is a case to make that the EHP walls should be linked to structure size not security space.

For example, a hisec repair timer is 15 minutes regardless of structure size, but the minimum RF time on a structure is 30 minutes. There's no realistic reason I can see to change the repair timers in various space beyond making people in more dangerous space have to sit around for longer periods of time nursing their citadels back to life.

This means that a medium citadel, which is more easily attacked by smaller groups, repairs just as fast as XL structures which are much harder to reinforce (more boring, more EHP).

This effectively means that XL structures are more heavily skewed in favour of the defender, regardless of security space. In high security space, XL citadels will be effectively impervious to attack by small organisations, which have to turn up and begin damaging it in a significant way within 15 minutes, or lose potentially 200M EHP worth of grinding.

The alternative is to make mediums repair faster than large and XL citadels. ie;
15 mins Mediums
30 Large
60 mins XL

Justa Hunni
State War Academy
Caldari State
#291 - 2015-09-21 04:29:49 UTC
Ben Ishikela wrote:
Sooooo goood! +1+1+1+1


- What about removing the Shield of Stations inside of Wormhole space?
-- because of natural phenomena *hrhr* --
- - - Thera and shattered could also remove armor as well. Then its very risky but still possible to stage there. Because it would be awesome.

[/i]


Well this is one of the stupider comments I've ever read, might I assume you are trolling? As it looks like WHs are already being penalized with regards to asset safety (unlike oh you know large alliances who can afford to replace ****), you want to make it even harder to maintain any kind of presence for smaller corps in low-class WHs? Hell why don't we just let you take the stuff without shooting anything, would that make it easy enough for you???
Black Pedro
Mine.
#292 - 2015-09-21 08:00:06 UTC
Nevyn Auscent wrote:
Masao Kurata wrote:

No it's not.

BWAHAAHAHAHAHAHAHA
Yea..... I'm sorry. You are just being unrealistic here expecting to be able to solo kill an XL Citadel in an hour. We are talking the largest heaviest shielded Battle Fortress that players will be able to make.
Just because you want to be able to troll anyone who builds one solo.... doesn't make it reasonable.
Also buying minerals off the market does not remove the man hours spent mining, and miners don't afk like people claim they do, and are just as important players as everyone else.

Did you even read the devblog?

Team Game of Drones wrote:
As further iteration from the previous attack mechanic, we would like structure assaults to take around 30 minutes to complete, no matter where the structure is deployed. This ensures a unified experience and prevents confusion as a whole.
So you are saying that it should take 30 minutes to attack any structure (with 10-20 players as the numbers show) everywhere except in highsec and low-class wormholes where it should take 3+ times as long and require 5 times as many players? And this in the spaces where corp/alliances sizes tend to be the smallest?

I don't know why I continue to argue with you as if this is going to be how they are released. There is no way they will be put into the game as such. If they make it to highsec and C1/C2s at all, there will have to be a mechanism by which 20 players can contest them in 30-60 minutes. Otherwise, we just won't see XLs there until when and if dreads make their way into these spaces.
Dracvlad
Taishi Combine
Astral Alliance
#293 - 2015-09-21 08:02:40 UTC  |  Edited by: Dracvlad
Kayden Katelo wrote:
Masao Kurata wrote:
Dracvlad wrote:
Masao Kurata wrote:
Dracvlad wrote:
No, a citadel is a massive investment to build and use, its should also be a massive investment to destroy it


"ISK tanking".


I hate one liners like that.


Sounds like a personal problem.

EDIT: Okay, seriously: I could write an essay about how one man's investment of billions of ISK does not justify automatic safety but this has been done many times on this and other forums already. The fallacy of ISK tanking is well known, nothing more needs to be said on the matter.


Other than to recognize it when you see it and call it out.


But its still bullshite, you might not have noticed like him but I did not say ISK, I was thinking of the materials and effort to build it and the design of it, its supposed to be the biggest and best structure in the game used as a HQ and market hub and then you get a moronic one liner "ISK Tanking" that adds nothing to the debate. I should also point out it is not a ship, finally so what if a load of moronic Eve forum trolls have added their views to a circle jerk thread to highlight their accepted wisdom, lol, its just their opinion. I suggested that he reply properly and explain in detail why a 3 man corp should be able to blow one up, crickets chirping by the way...

Something that has a serious investment and a major role should not be easy to blow up, I am not crying that at this point my coalition could not blow one up, hell we most probably could not blow up a Titan either...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Skia Aumer
Planetary Harvesting and Processing LLC
#294 - 2015-09-21 08:13:49 UTC
Black Pedro wrote:
That's what I am saying - it is too boring to kill a large POS in highsec and so people mostly don't do it. These XLs are 10 times worse. No one will ever try to kill them.

Large POS costs like 300 mil. XL Citadel costs like 30 to 100 bil. That's a huge difference. It's something like killing a mothership or a titan. When you tackle those - hundreds of players will run as fast as they can to score a kill. And citadels are already ~tackled~. So if anything, I think the risk is still too high, but at least it's far better than it was in enthosis version.

And complains about things being safer in highsec, seriously? It's designed to be safer.
Black Pedro
Mine.
#295 - 2015-09-21 08:43:19 UTC
gascanu wrote:
Ps: really man where the hell do you came up with those numbers? :-))

Warr Akini never claimed there was more than 2 full DPS wings (50 players per wing) for Burn Amarr, which fits well with Gevlon's killboard analysis estimate of 100-120.

Most of the time we do not have enough players to form a freighter gank fleet, and when we do get a CODE. fleet fully going the fleet size rarely gets much above 40 players.

The Marmite Collective has 91 active PvPers in the last week and P I R A T has 81. And activity drops way down from there. The Devil's Warrior Alliance consists of two corps of less than 20 players each.

So sure, Goonswarm and the few other large low/nullsec entities will be able to shoot an XL in highsec if they want to make an event of it. But practically every corp and alliance that actually lives in highsec, and especially low-class wormholes (which can only support on order of 10 or so players per hole) will not be able to even consider contesting an XL. They cannot field the 100-200 players required to kill them in a reasonable time as is the stated design goal of these structures.

No one will contest them if they are released as such. Ergo, they won't be released as such. I am not sure how many times I have to say this.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#296 - 2015-09-21 08:56:18 UTC
Black Pedro wrote:
No one will contest them if they are released as such. Ergo, they won't be released as such. I am not sure how many times I have to say this.


I have this inkling that CCP will actually allow caps into HS along with the release of these citadels.

If they don't it makes sense to not allow XL citadels in HS.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#297 - 2015-09-21 09:00:33 UTC
Memphis Baas wrote:
As a suggestion, please explain invulnerability and vulnerability windows from a lore point of view. ....


Maintenance windows, the bigger the structure the more is required
Dracvlad
Taishi Combine
Astral Alliance
#298 - 2015-09-21 09:03:46 UTC
Black Pedro wrote:
gascanu wrote:
Ps: really man where the hell do you came up with those numbers? :-))

Warr Akini never claimed there was more than 2 full DPS wings (50 players per wing) for Burn Amarr, which fits well with Gevlon's killboard analysis estimate of 100-120.

Most of the time we do not have enough players to form a freighter gank fleet, and when we do get a CODE. fleet fully going the fleet size rarely gets much above 40 players.

The Marmite Collective has 91 active PvPers in the last week and P I R A T has 81. And activity drops way down from there. The Devil's Warrior Alliance consists of two corps of less than 20 players each.

So sure, Goonswarm and the few other large low/nullsec entities will be able to shoot an XL in highsec if they want to make an event of it. But practically every corp and alliance that actually lives in highsec, and especially low-class wormholes (which can only support on order of 10 or so players per hole) will not be able to even consider contesting an XL. They cannot field the 100-200 players required to kill them in a reasonable time as is the stated design goal of these structures.

No one will contest them if they are released as such. Ergo, they won't be released as such. I am not sure how many times I have to say this.


I am not trying to be a pain, but this is the current situation in hisec you are referring to, these new structures IMO will change hisec as will the Drifter invasions. At the moment all the prey are in small corps or alliances, these structures give a reason to actually have a proper corp or alliance in hisec. The only question is do the hisec players have it in them, from what I saw in the AG movement the answer is possibly yes. If I was running the AG movement, I would build four XL structures either side of the gank pipes and I would then set them up as market hubs. Goons would have to come in, just think of the fun.

These things are serious investments in materials and time, hell I am only planning to put a Medium at this point, but then again I am in NPC null. Some WH people I know are planning a Large, yeah some people might build an XL, my alliance might do it to really try and stick a claim to an area.

In terms of your WH comment you are mixing up the number of people who can live there as against the numbers that can come in, I have seen WH fleets of 20+ Dreads evicting people. So someone with more ISK then sense could put an XL in a C3, does CCP have to make them all easy to kill because someone might do that? But here is the rub, that is a serious investment that means they are going to try and hold that place. I have been involved in building two outposts and both times it was because the people wanted to do it as an experience, they had no hope to keep the space, this changes with the new structures. If someone puts an XL in a C3 that is a statement of intent, they are there to stay.

Of course people will contest them, but it will require serious effort its not a cake walk, Eve is supposed to be hard, its not the same as blowing up a freighter as per your CODE fleet numbers.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Philip Ogtaulmolfi
We are not bad. Just unlucky
#299 - 2015-09-21 09:11:20 UTC
Black Pedro wrote:
Nevyn Auscent wrote:
[quote=Masao Kurata]
No it's not.

So you are saying that it should take 30 minutes to attack any structure (with 10-20 players as the numbers show) everywhere except in highsec and low-class wormholes where it should take 3+ times as long and require 5 times as many players? And this in the spaces where corp/alliances sizes tend to be the smallest?



That's a good conclusion, because, you know, we are talking about high sec, where everything should be more secure.

Please, go where people is willing to fight and stop asking for easy targets.
Philip Ogtaulmolfi
We are not bad. Just unlucky
#300 - 2015-09-21 09:14:54 UTC
Black Pedro wrote:
No one will contest them if they are released as such. Ergo, they won't be released as such. I am not sure how many times I have to say this.


Don't say that others wont do what you are unable to do.