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Dev blog: Looking behind and looking ahead - update from CCP Seagull

First post
Author
beakerax
Pator Tech School
#61 - 2015-09-19 15:16:57 UTC
M1k3y Koontz wrote:
CCP can't win.

New Eden is meant to be this gritty dystopia, right? Everything is for the worse in the worst of all possible worlds. Blink
Jade Blackwind
#62 - 2015-09-19 17:04:14 UTC  |  Edited by: Jade Blackwind
M1k3y Koontz wrote:
CCP can't win.
CCP have painted themselves into a corner. For years they selectively bred a certain type of player base, and now they have to live with it as it slowly dwindles.
Mercer Nen
Summicron Holdings
#63 - 2015-09-19 20:43:41 UTC  |  Edited by: Mercer Nen
CCP Seagull

A few questions. CCP's current development plans for EVE frequently describe the players as the content. In addition, aside from the Drifter Incursions, most of the recent new “features” seem to be more about mechanics, or system design, and less about narrative. While I’m hopeful that CCP is still developing some narrative based content, at the very least it seems as if this is currently a low priority.

  • Is there any research that points to a demand amongst the majority of current players for a game centred on player driven content?

  • Is there any evidence that suggests that a game based on ‘players as the content’ will increase subscription numbers?

  • If the game is built around players adding content, or collaborating together to make content, what happens when participation drops? Is the health of the game, and even the gameplay of individual players, potentially even more dependent on participation and motivation of other players?

  • Isn’t the bulk of the current EVE player base Hi-sec, PVE centric? What current plans specifically target the gameplay of these players?

  • There has been very little talk from CCP about iterating on much of the existing “content”. While some of the new content is certainly appreciated (i.e. Scope news, drifter incursions), are there any plans to add greater depth to the existing New Eden story in the game?

Personally, I’m not interested in playing a video game without a good story, that is mostly a collection of systems and mechanics. Which seems to be the current worst case scenario. Unfortunately at the moment the lore is more accessible from external sources, or player blogs. NOT the EVE Wiki, or Fiction Portal, those are awful. While I have a lot of respect for the players’ resourcefulness and ingenuity, the diminishing, or at least narrowing of the narrative, seems likely to lead to a game that has been leached of its Science Fiction content.

For me, the promise of EVE has always been that is was the most expansive science fiction environment in video games. One which has a deep and immersive story. While the degree to which you can engage with that story has sometimes been a disappointment, there has always seemed to be a tremendous amount of potential for the game to improve in that area. I'm still hopeful, but while 'the players are the content' message is interesting, it doesn't do enough to keep me subscribed.
Jeven HouseBenyo
Vanity Thy Name Is
#64 - 2015-09-20 02:52:29 UTC  |  Edited by: Jeven HouseBenyo
What would I want from Eve in the next little while?

Though switching to a hybrid release system (hopefully!) should slow down some of the growing bug complaints, there's more rotten in the universe of New Eden than the latest audio or UI hitches.

It's a series of broken (or indefinitely delayed) promises that keeps me being a squeaky wheel. If the 'little' things are neglected as long as some on my personal accounting list have been, how much trust can develop for the 'big' things in the future? I have not even been playing two years, and I remember enough forgotten 'we pinky promise to...' that would be startling for a company to give to their customer base, then wonder why fewer buy their product as neglect of that pinky oath goes from obvious to blatantly obvious.

Short list:
Where is the return of Region Description Flavor Text?
Where is the easy to find list of bannable exploits (refer to last Titan bumping debacle for reference reading).
Where is the streamlined user friendly Corporation window?
Where is an option to shrink down a bit more the Industry window screen hogger we now have?
Where is the formerly easy to read and understand Sov info that used to live in a button at the bottom of each system window?
Where are those customizable Overview Icons?
Where is the response to Dev feedback threads for Sisi other than silence and powering ahead anyways if the feedback is lackluster?
Where is responses to issues after any release, if it's been more than seven days since it went live?

Why does it come to outrage, bad words, and resentment to get things fixed in the game client since the new Support Ticket system is a timesink in being ignored for days, if not weeks?

I'll give you this, CCP. You've finally noticed something is going off the tracks in your interaction with your customer base. That admitting the fast track release schedule might not have been the most stellar of ideas. (HA TOLDJA!!!!!! sorry, had to.) Better, more timely, and less (ahem) attitude ridden interaction outside the game when operating from a customer service position will also assist. This Dev blog is titled, looking behind and looking ahead.

Perhaps catching up on some of those in the past issues will also help with the future looking healthy for you as a company, and us as a customer base.

And seriously, please do something about the Launcher eating itself on a sadly regular basis. If we can't get in to pew, when what player driven content can happen at all?

>Jeven HouseBenyo

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

gascanu
Bearing Srl.
#65 - 2015-09-20 06:44:40 UTC  |  Edited by: gascanu
M1k3y Koontz wrote:
gascanu wrote:
Quote:
Give us feedback and work alongside us to improve EVE.


i will like to politely point it to you that in the last year or so, with one exception(the citadel mechanic) all the player feedback has at large been ignored... so if you really want feedback, maybe some CCP devs should get that stick out... and relearn that eve is such a complex game you can not "always know everything ", and start actually READ player feedback.

p.s: oh and one question: WHERE should we post our feedback, since devs looks to be way more active on reddit than official forums, should we also go to reddit?


"Domionion sov sucks!"

6(SIX)YEARS LATTER! :


CCP: Ok we replaces Dominion sov
............................................................................



CCP can't win. People need to calm the **** down and realize that the players are being listened to.


i underlined the important part for you; should i go on?

in case you missed it , the important part was
6(SIX)YEARS LATTER! :

i don't know where you live, but in my parts of world 6 years is a a looooooooooooooooooooooooooooog time;
now pls tell us more about CCP great skills at listening player feedback Shocked
Aiyshimin
Mea Culpa.
Shadow Cartel
#66 - 2015-09-20 09:02:17 UTC
Edwin Wyatt wrote:
Sounds like CCP is grasping at straws, you made fatal decision regarding the frequency of expansions and clearly don't have a clue how your own game functions. Your subs are slowly declining and you have alienated much of your core players who might never return.


You need to first understand the universe in which your trying to shape, you need to be apart of the universe, participate openly and see things from other players perspectives. Ill give you the first hint, when players won't make plans in your game beyond 30 days because of the frequency of your patch cycle, I don't see any reason to keep a sub going past my first 30 days. It takes months if not years to train into a ship you like and when things are changing every 5 weeks, I might as well play something else.

This is why eve was successful for many years, it had a static universe, were mechanics remained unchanged for long periods of time.

I wish you all the best CCP but I have a feeling the days of New Eden are numbered.

Ed


You dont explain why you have such insane amount of fear for changes. Isnt it ideal that the game designers adjust ship balance when necessary? I made my plans years ago and still stick to those, still fly the ships always wanted, but now I can expect that they are actually useful and competetitive.
gascanu
Bearing Srl.
#67 - 2015-09-20 10:42:54 UTC
Aiyshimin wrote:
Edwin Wyatt wrote:
Sounds like CCP is grasping at straws, you made fatal decision regarding the frequency of expansions and clearly don't have a clue how your own game functions. Your subs are slowly declining and you have alienated much of your core players who might never return.


You need to first understand the universe in which your trying to shape, you need to be apart of the universe, participate openly and see things from other players perspectives. Ill give you the first hint, when players won't make plans in your game beyond 30 days because of the frequency of your patch cycle, I don't see any reason to keep a sub going past my first 30 days. It takes months if not years to train into a ship you like and when things are changing every 5 weeks, I might as well play something else.

This is why eve was successful for many years, it had a static universe, were mechanics remained unchanged for long periods of time.

I wish you all the best CCP but I have a feeling the days of New Eden are numbered.

Ed


You dont explain why you have such insane amount of fear for changes. Isnt it ideal that the game designers adjust ship balance when necessary? I made my plans years ago and still stick to those, still fly the ships always wanted, but now I can expect that they are actually useful and competetitive.


if you don't get "it" by now, no amount of explaining "it" to you will do Blink
Aiyshimin
Mea Culpa.
Shadow Cartel
#68 - 2015-09-20 10:58:08 UTC
Or maybe you're just wrong? :)
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#69 - 2015-09-20 21:58:30 UTC  |  Edited by: VaL Iscariot
So happy that you're bringing back expansions.

Can the new expansion be called Total Hell Death: Gallente Rides Again?
Apolion
Light-year Enterprises
#70 - 2015-09-21 01:00:57 UTC
Its sad to say it but CCP has been brain damaged ever since its fiasco with the introduction of Captain's Quarters. By introducing ambulation in such a poor form and enveloping it with the controversy of pay to win items in the halfhearted market, the outrage of such a useless and possibly totally unfair features into the game produced in the player base a very justified reaction of true an deep felt anger. CCP has been hamstrung ever since by the thinking that the EVE player didn't want to walk out into a huge gallery and pridefully show off there majestic ships. or simply interact with fellow players in a bar or their corps offices or even just on a promenade. They kind of know that players want this because that why we have dust. IF you have ever seen any of there expansion trailers there is always people that aren't in a ship. because that's what marketing needs to attract "PEOPLE" the problem is that they keep falling short of there promise. the promised a true sci-fi game with all the possibilities that that encompasses. but EVE is a simple game in that its just internet space ships. all the complicated mechanics that they create is only to support flying in a spaceship. that's all well and good I have had great times doing just that but that is a very narrow endgame. The dream that they were selling with every single trailer was an ambulatory character walking around doing stuff a human can relate to. Didn't we all come into this game thinking cool ill explore the universe with my big ship and blow away my friends but wasn't it a little disappointing when that stupid door doesn't open? why cant I walk inside my beautiful ship while its heading to the next destination.
Honestly I do want to hire some mercs and call them in to infiltrate that Titan take over its crew put them all into airlocks and wave at their frozen corpses as they fly into a star. while I then repair its engines and fly it back to my home system. Yes I do want to take a spoon and carve someone's eye out if I ever find them in front of me. and damn it but I do want to land my ship down on Caldary Prime and simply take a stroll and sight see. I want planets to be dangerous to ships that get too close. if they are from the wrong faction and could possibly bombard it from orbit. I dream of placing a house in some remote wormhole and just look at the sleepers tear apart newbies that didn't scope out the area first.

You know what, I definitely would like to just head straight at a star that hasn't been named, map its system, scan all its planets moons and asteroid belts and give it a name.

I love EVE. My sub has been solid for coming on 10 years and I don't usually post on forums but ITs direction is not what was promised and I don't see it being realized in many years from now if ever. EVE, Valkyrie, Dust 514 are all separate games that could make this the best single game ever if they would all be "one game" but sadly I don't think the will is there. The intention is, but not the will.

The first step would be to open that damn door!
John WarpingSlow
#71 - 2015-09-21 03:04:03 UTC
Apolion wrote:
The first step would be to open that damn door!


To the elevator that led to the promenade, the shops, the bars with table-top games, etc....

Youtube video - start at 33:30 in to see what they had in store for us before Incarna: Walking in Stations

At 43:34 is an example of one of the table-top minigames you could play and bet ISK on: "Sec Wars"

I'd still like to see this content as it would make a nice digression from flying in space while still allowing player-to-player interaction, including betting and risk. Yes, the game should still have a primary focus on flying ships in space and all that entails, but that doesn't have to be all the game is about.
Captain Awkward
Republic University
Minmatar Republic
#72 - 2015-09-21 14:37:52 UTC
M1k3y Koontz wrote:
gascanu wrote:
Quote:
Give us feedback and work alongside us to improve EVE.


i will like to politely point it to you that in the last year or so, with one exception(the citadel mechanic) all the player feedback has at large been ignored... so if you really want feedback, maybe some CCP devs should get that stick out... and relearn that eve is such a complex game you can not "always know everything ", and start actually READ player feedback.

p.s: oh and one question: WHERE should we post our feedback, since devs looks to be way more active on reddit than official forums, should we also go to reddit?


"Domionion sov sucks!"

CCP: Ok we replaces Dominion sov

"Fozziesov sucks!"

CCP: Ok we made some changes to fozziesov.

"Fozziesov still sucks!"

CCP: We'll continue adapting it as needed.



"POS's suck!"

CCP: We're replacing POSs with citadels.

Coming Soon™:

"Citadels suck!"




CCP can't win. People need to calm the **** down and realize that the players are being listened to.


Yea.

So many people go : "I quit because CCP does make null what the players want it to be"

And when you go "So what DO the players want null to be?"

They go : "Well I dont know. But I dont want it to be as it is now."
helana Tsero
Science and Trade Institute
Caldari State
#73 - 2015-09-22 14:32:33 UTC
+1 for some more walking in stations content.

Give us the CQ + Hanger in the new citadels.

Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaques where we could write a history of the ship or a famous battle it was in. and a plaque next to a corpse head too.

Dont go overboard and try and compete with Star citizen etc but just give us some customization in our CQ and a trophy room. Let players memoralize their eve experience.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

William Ruben
University of Caille
Gallente Federation
#74 - 2015-09-22 16:51:15 UTC
helana Tsero wrote:
+1 for some more walking in stations content.

Give us the CQ + Hanger in the new citadels.

Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaques where we could write a history of the ship or a famous battle it was in. and a plaque next to a corpse head too.

Dont go overboard and try and compete with Star citizen etc but just give us some customization in our CQ and a trophy room. Let players memoralize their eve experience.


What? No. That's not what is going to drive conflict in the game.

Distribute valuable resources unevenly across New Eden. Make these resources extremely valuable. Stagger the amount based on sec status too--can even write this into the lore as "less and less heavily developed areas with less exhausted resources". Watch as players rush to exploit these resources. This drives conflict and content. Make living in null sec desirable to players and they will be drawn there. Make people want to deploy citadels in an area

I think the first place to spend attention on the medium term is npc null.
Dersen Lowery
The Scope
#75 - 2015-09-22 19:12:36 UTC
William Ruben wrote:
helana Tsero wrote:
+1 for some more walking in stations content.

Give us the CQ + Hanger in the new citadels.

Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaques where we could write a history of the ship or a famous battle it was in. and a plaque next to a corpse head too.

Dont go overboard and try and compete with Star citizen etc but just give us some customization in our CQ and a trophy room. Let players memoralize their eve experience.


What? No. That's not what is going to drive conflict in the game.


To the extent that it increases player investment in the game world (not to mention the station) it will make any conflict more personal and more meaningful.

William Ruben wrote:
Distribute valuable resources unevenly across New Eden. Make these resources extremely valuable. Stagger the amount based on sec status too--can even write this into the lore as "less and less heavily developed areas with less exhausted resources". Watch as players rush to exploit these resources.


Then watch as they're stomped back out.

But anyway, I'd love to see some resources spawn in inverse correlation to ADMs and any other evidence of settlement. To find the really choice stuff you have to go somewhere where few people have been, to the long-neglected wastelands that were once great empires.

NPC null isn't a bad place to look if you want a place to improve, but the question "improve for what use by whom" has to be considered. It's not an accident that some of the best small-to-medium corp space in NPC null is poor: if it wasn't, the big boys would just drive the locals out and take it over.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Indahmawar Fazmarai
#76 - 2015-09-23 12:59:57 UTC
helana Tsero wrote:
+1 for some more walking in stations content.

Give us the CQ + Hanger in the new citadels.

Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaques where we could write a history of the ship or a famous battle it was in. and a plaque next to a corpse head too.

Dont go overboard and try and compete with Star citizen etc but just give us some customization in our CQ and a trophy room. Let players memoralize their eve experience.



But that's not CONTENT! Unless I can breach into your trophy room and boobytrap it and kill you! Roll
Nevyn Auscent
Broke Sauce
#77 - 2015-09-23 23:58:49 UTC
William Ruben wrote:

What? No. That's not what is going to drive conflict in the game.

Distribute valuable resources unevenly across New Eden. Make these resources extremely valuable. Stagger the amount based on sec status too--can even write this into the lore as "less and less heavily developed areas with less exhausted resources". Watch as players rush to exploit these resources. This drives conflict and content. Make living in null sec desirable to players and they will be drawn there. Make people want to deploy citadels in an area

I think the first place to spend attention on the medium term is npc null.

Because Tech monopoly was such a good thing for the game right?
Davinthan
Pator Tech School
Minmatar Republic
#78 - 2015-09-25 18:29:56 UTC
CCP Phantom wrote:
CCP Seagull, EVE Executive Producer, comes with thrilling news about the future of EVE after reviewing a bit the past.

We will bring back epic, feature focused expansions, but we are also going to keep the fast paced regular updates ten times a year. We are also working heavily on structures, and the guiding philosophy is that EVE should be a universe where the infrastructure (built by you fought over by you) is as player driven and dynamic as the EVE market is now. Intervowen into this comes a full revap of capital ships.

Read more about the roadmap in CCP Seagull's exciting blog Looking behind and looking ahead - an update from EVE Executive Producer CCP Seagull.


I am pleased by the level of effort to keep improving this wonderful game.

I am also interested is contributing content as an Industrialist and Master Miner I need new tools to defend my mining fleet.

It is not a good option to depend on other in the alliance for protection of a mining fleet for PVP is the main enjoyment of many players.

How can I offer ideas?
peaSTAR
Republic Military School
Minmatar Republic
#79 - 2015-09-26 11:28:10 UTC
@ccp you done a bang up job of breaking the game due to your changes,i dare say more breaking is install for those that choose to stick around.
Clare Cooke
Doomheim
#80 - 2015-09-27 08:11:18 UTC


Quote:
- 2014-10-01 17:23:09 UTC

CCP wont be happy until its only GM's playing,keep improving yourselves out of a job guys!!

way to go, wont be happy till your down to 10 players,but on a plus side of that,at least the servers will cope with the load

i suggest we all go find another game to play now !!
2


you could say i never saw this coming, LOL@CCP