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Dev blog: Looking behind and looking ahead - update from CCP Seagull

First post
Author
Raz Xym
Viziam
Amarr Empire
#21 - 2015-09-17 23:59:48 UTC
Mostlyharmlesss wrote:
We know the PCU is down and all but holy ****, is it so bad that you actually have to write a part of a devblog essentially begging people to log in?


I know, I was hoping I was dreaming. That was ******* scary.
Xiomaro Puxi
Demonic Affliction
#22 - 2015-09-18 00:03:47 UTC
about the same number of people playing now as in 2008. bang up job! how about giving players what they want instead of all this pvp content? Missions were nerfed. mining nerfed. exploration nerfed and made sooooo complicated. solo content is almost non existent. eve is only fun now if you like being someone else's (insert b word here). yeah, that's my input. Oh i forgot, but it's so pretty these days!!!
Smertyukovitch
Caladari CareBear Corporation
#23 - 2015-09-18 00:10:18 UTC
Hal Morsh wrote:


Delivering things across the universe so quickly was an issue, this makes the universe larger in a way by making you pay more attention to whats already around you. You also don't pay 10$ for some gems to bypass these timers. So it isn't for direct monetary gain.


And now it is an issue to sell whatever you can lay your hand on because everybody around you have same NPCs, moons and other stuff. In the same way it is an issue to build something at your home, especially since moons for some reason decided that what they have in them depends on NPC type. Yes, it sort of made the universe larger, but it also killed truly epic battles and turned logistic in a really boring thing.


Hal Morsh wrote:

You can't hold space if you don't use it, how is that not harder than before? Are you complaining about defending being too easy? or? I don't get your context.


It doesn't matter if you use your space or not, nothing changes. What you've said is a myth made up by CCP. Anyway all it takes to take down your station services for instance is up to 20 m and couple ships. Also, since capitals are now useless in holding space it is actually easier. I know that all this might still change and i'm waiting for it, but i've also already decided what to do with my Nyx if gets no better.
I'm saying that having the ability to choose when someone can attack you is killing all the challenge.
TheMercenaryKing
Ultimatum.
#24 - 2015-09-18 00:16:23 UTC  |  Edited by: TheMercenaryKing
I am so glad about this. There seems to be a huge disconnect after each "expansion" we have been having for a year. It started out great with things like Jump Fatigue and other early big changes then it just started looking like "CRAP WE NEED SOMETHING FOR THE PATCH". Moving back to a Big or a few big releases to expect and merging with small changes here and there will really help with maintaining community moral.

I just wish we would see more things in the Features and Ideas stickied there that we can talk about. Those threads about new structures are nice, but they aren't "here is what we think we may want to do," where we can provide the valuable feed back of statements like "Fozzie, this is crap." But honestly, a more open discussion of various things that may or may not gain traction would be nice. The capital plans are nice, but how about a sticky thread where we can discuss preliminary ideas and get dev feedback on the direction they are thinking?
TheSmokingHertog
Julia's Interstellar Trade Emperium
#25 - 2015-09-18 00:16:51 UTC  |  Edited by: TheSmokingHertog
Multi buy :D...

And what about the jukebox?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Greygal
Redemption Road
Affirmative.
#26 - 2015-09-18 00:52:24 UTC
Love the hybrid approach to releases and expansions - marketing department should be happy! Be nice to see some press releases about Eve again, see Eve in the news more!

What you do for yourself dies with you, what you do for others is immortal.

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159Pinky
Caldari Provisions
Caldari State
#27 - 2015-09-18 02:49:22 UTC
Xiomaro Puxi wrote:
about the same number of people playing now as in 2008. bang up job! how about giving players what they want instead of all this pvp content? Missions were nerfed. mining nerfed. exploration nerfed and made sooooo complicated. solo content is almost non existent. eve is only fun now if you like being someone else's (insert b word here). yeah, that's my input. Oh i forgot, but it's so pretty these days!!!


A lot of ppl want pvp as well. If by pve content you mean more new missions, a way to make mining less boring then yes I agree we need that. But I'm reading: I want more iskies for those thingies... to that I say: you want to make the already messed up inflation on the eve market got even higher?

( BTW, how is exploration complicated? )

As for pvp, my alliance isn't someone elses ( b-word as you so eloquently put it ) and we're having a blast. Guess you're doing something wrong there?

Solo is death? Really? Have you tried it? More than once?


to CCP: Looking forward to your plans for the first expansion on EVE Vegas, this citadel and capital rebalance is a very anticipated change and we want moaaar info on it :)

Circumstantial Evidence
#28 - 2015-09-18 02:57:04 UTC
We've been needing a shot of positive energy, thank you CCP Seagull!

As for PvE content... players need a minimal amount of "content" to build their own stories, but CCP cannot create rich PvE content faster than players can get bored with it.

While I too, would like to see revamped, richer PvE missions, with a few random elements, branching and more narrative content... I would not want it if it came at the expense of ignoring things like new structures and features that enable players to make up their own stories.
FearlessLittleToaster
The Scope
Gallente Federation
#29 - 2015-09-18 03:36:31 UTC
It is very heartening, for somebody who hopes to play Eve for another six years, to see that CCP is actually becoming a learning organization. I know I just threw out a cursed management buzzword, but in this case it applies. I don't envy you your job, you have ended up in charge of what may be the most bizarre, convoluted, and in your case rent/mortgage paying unintentional social experiment in the history of mankind. And the worst part is instead of some tidy finding that goes in a paper at the end you have to somehow keep it fun for all of us and run it forever. Without getting good at adjusting to feedback and developing the ability of your team to respond to changes there was no way it could have worked.

As it is though, I see you are doing those things. Keep it up. I think if you do you will eventually break through the design barriers from "legacy" Eve which make it hard to have fun sometimes and create a game that offers far more than it does today.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#30 - 2015-09-18 04:13:09 UTC
Very glad to see the return of expansions!
beakerax
Pator Tech School
#31 - 2015-09-18 04:18:03 UTC
Good stuff.

Thanks for putting up with us CCP.
Aiyshimin
Descendant Command
#32 - 2015-09-18 05:00:17 UTC
Looking very much forward to the future!
Lelira Cirim
Doomheim
#33 - 2015-09-18 05:15:44 UTC  |  Edited by: Lelira Cirim
Glad to see this. Expansions also help push people to work together on the Uniwiki. Cool

Xiomaro Puxi wrote:
about the same number of people playing now as in 2008. bang up job! how about giving players what they want instead of all this pvp content? Missions were nerfed. mining nerfed. exploration nerfed and made sooooo complicated. solo content is almost non existent. eve is only fun now if you like being someone else's (insert b word here). yeah, that's my input. Oh i forgot, but it's so pretty these days!!!

They could release a standalone game that hooks into a chat server. Solo players would never notice the difference, except for being happier to be completely safe from PVP.

Is that a good idea? I'd like to hear your viewpoint.
How much would new themepark content be worth to you, if it had no impact outside of your profile, ala Skyrim.
Seriously, how much? PLEX for ISK goes off the table, so all the money you earn can be spent on things instead of time. That's good, right?

I know how much Elite costs. I can play that offline. And it's pretty. I haven't bought it yet.
I started playing STO again. I bought a $25 point card which could buy me a single ship. Almost nothing that I do in that game makes any material difference to the userbase. (But the Goons still try. ;) My fleet already has a full Starbase. The whole game is on cruise control and the market is a complete joke. But boy, the themepark stuff sure is pretty.

It just seems like you (Xiomaro and the "solo players") want it both ways in one product, and that hasn't been working out so well.

P.S. If I could buy PLEX cards at my local 7-11, I might like that a lot. Smile

Do not actively tank my patience.

FT Diomedes
The Graduates
#34 - 2015-09-18 05:50:05 UTC
Good stuff, Seagull!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Emmy Mnemonic
Svea Rike
Northern Coalition.
#35 - 2015-09-18 06:16:22 UTC
Very intelligent and also a very good blog with great news! Expansions draw new players, continous updates retains the existing playerbase. Voila!

However all of us with capitals and cyno accounts probably won't resub those accounts until the new roles of supers and caps are released, not just announced! Meanwhile we are playing EVE with our main accounts, trying to find fun activities, so we ARE allready doing what you want us to CCP Seagul!

But, as I also understand that the decrease in payed accounts now has started to hurt CCP, to the community I would suggest we start resubbing some payed accounts to support CCP a bit; the news revealed sofar about structures etc are really promising, and CCP Seaguls blog is to, Fozziesov is beeing iterated on and will be better in time.

I'll go first and resub one account in the weekend. Just one, but still, a signal for CCP!

Ex ex-CEO of Svea Rike [.S.R.]

Indahmawar Fazmarai
#36 - 2015-09-18 06:54:10 UTC  |  Edited by: Indahmawar Fazmarai
Emmy Mnemonic wrote:
Very intelligent and also a very good blog with great news! Expansions draw new players, continous updates retains the existing playerbase. Voila!

However all of us with capitals and cyno accounts probably won't resub those accounts until the new roles of supers and caps are released, not just announced! Meanwhile we are playing EVE with our main accounts, trying to find fun activities, so we ARE allready doing what you want us to CCP Seagul!

But, as I also understand that the decrease in payed accounts now has started to hurt CCP, to the community I would suggest we start resubbing some payed accounts to support CCP a bit; the news revealed sofar about structures etc are really promising, and CCP Seaguls blog is to, Fozziesov is beeing iterated on and will be better in time.

I'll go first and resub one account in the weekend. Just one, but still, a signal for CCP!



LOL then I may freeze my main for a bit longer just to compensate! P

In my humble opinion, CCP bid on the wrong horse with the Rubicon Plan. Once the Plan is done, CCP will not have time nor likely money to adress the issue of having lost XX% of their players forever.

It is moving that CCP Seagull asks us to share her view, trust CCP and do good for EVE.

But good doing is a two way road and my trust in CCP lies behind a locked door in my Captain's Quarters. Last but not least, I just don't share CCP Seagull's view of replaying Apochrypha with new space, new PvP content and the yadda yadda yadda.
Lucas Kell
Solitude Trading
#37 - 2015-09-18 07:41:00 UTC
I pointed out that losing the big expansions in favour of smaller releases was bad from the announcement. IN YOUR FACE, IN ALL OF YOUR FACES!

/shameless told-you-so post

For me what it all boils down to is lacking that mass marketing campaign that comes with an expansion. Huge features and trailers that grab you by your face and go "Look at what's coming! EEEK!". The smaller release cycles are great for little changes and balance fixes that only the existing playerbase really care about, but old players looking back and potential new players won't be wowed by that. Hopefully this will go a long way to bringing the playercount up to a more healthy level.

The Indecisive Noob - EVE fan blog.

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Amarisen Gream
Pleasant Peninsula Productions
Digital Vendetta
#38 - 2015-09-18 07:51:30 UTC
Thank you for listening and being willing to make changes for the best.

All our love

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

TigerXtrm
The Scope
Gallente Federation
#39 - 2015-09-18 08:02:10 UTC
Quote:
Before it people could deliver stuff across universe in a matter of minutes and now it takes hour


That's the f*cking point!!

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gascanu
Bearing Srl.
#40 - 2015-09-18 08:03:01 UTC
Quote:
Give us feedback and work alongside us to improve EVE.


i will like to politely point it to you that in the last year or so, with one exception(the citadel mechanic) all the player feedback has at large been ignored... so if you really want feedback, maybe some CCP devs should get that stick out... and relearn that eve is such a complex game you can not "always know everything ", and start actually READ player feedback.

p.s: oh and one question: WHERE should we post our feedback, since devs looks to be way more active on reddit than official forums, should we also go to reddit?