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Make jump clones give space AIDS

Author
Murdah
Republic Military School
Minmatar Republic
#1 - 2015-09-17 10:51:49 UTC
With the 5 day maximum jump fatigue change, I started thinking about how annoying it is that I have to pick my play style for the night by jumping to an appropriate clone at the start of the night.
How about instead of being able to jump clone every 19-24 hours, jump cloning could operate on a similar basis to jump fatigue. Fatigue provides a mechanism to limit excessive clone jumping, but allows jumping between clones more than once during a play session.
Infomorph synchronising could reduce fatigue buildup.

Jump clones can cause people to be risk averse - sitting in a 3B ISK pod generally makes people turn down the offer of a nullsec roam. The ability to jump into an empty clone when someone starts a fleet halfway through a play session would be very handy, especially if one had just jumped into a different clone.

For corps with pilots who do multiple activities, the ability to clone jump more than once in an evening would certainly be a blessing.

Suggestions? Problems?
Samillian
Angry Mustellid
#2 - 2015-09-17 11:24:10 UTC
For information:

CCP Rise wrote:
It's not only an issue of travel. The 24 hour timer doesn't fit because it seems to say that you should be able to jump once a day, but in practice it's often more like every other day. Just because we want it to actually be once a day does not mean we want substantially more freedom in clone jumping overall.

I agree that most people will be using it to move clones for an activity, not for travel, but we don't want that to not come with cost. It is not the goal that everyone will be able to be in the ideal implant set for any activity at any time. We are happy with the cost (risk/time loss/travel) and decision making associated with clone jumping and don't want to eliminate that with this change.

Original Forum post

I haven't heard or seen anything to indicate CCP has changed their mind about allowing multiple jumps in a 24 hour period which your proposal would allow, also I have some concerns how the increased flexibility in clone jumping your system would allow would effect the work done on power projection.

NBSI shall be the whole of the Law

Donnachadh
United Allegiance of Undesirables
#3 - 2015-09-17 13:55:49 UTC
I will say what the previous poster has implied but not stated.

NO

The idea of a jump clone fatigue has been brought up multiple times since the jump range limits and jump fatigue were introduced into the game. It always was a bad idea and it still is a bad idea, if you want to be in the clone with 3 bil implants that is your choice but you are stuck with it for 24 hours. If that means you miss the chance to go for a roam or miss a fight or you have to risk your 3 bil implants those are all part of the choices you make. In other words it is working as intended.
Icarus fall
What Shall We Call It
#4 - 2015-09-17 14:00:01 UTC
Donnachadh wrote:
I will say what the previous poster has implied but not stated.

NO

The idea of a jump clone fatigue has been brought up multiple times since the jump range limits and jump fatigue were introduced into the game. It always was a bad idea and it still is a bad idea, if you want to be in the clone with 3 bil implants that is your choice but you are stuck with it for 24 hours. If that means you miss the chance to go for a roam or miss a fight or you have to risk your 3 bil implants those are all part of the choices you make. In other words it is working as intended.



It's not even 24hours any more.
Jak'at
The Terrifying League Of Dog Fort
Deepwater Hooligans
#5 - 2015-09-17 14:07:46 UTC  |  Edited by: Jak'at
-1

Jump clones can be stashed in various systems throughout EvE, usually accompanied with ships.

Creating a mechanic that would allow people to wage multiple wars in ANY system(s) in EvE would just raise the bar on meta required to defend/aggro.

Quick, everyone jump clone over here!
Quick, everyone jump clone over there!
Quick, back to home!

Frak that.

Fly your ship.
afkalt
Republic Military School
Minmatar Republic
#6 - 2015-09-17 14:31:23 UTC
I'd like a way to swap clones without a stupid cooldown, but I don't think this is it.

You're right though, no-one knowlingly rolls into bubblespace with an expensive clone and it does stifle content for those guys who jumped 10 minutes before the carriers got tackled.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#7 - 2015-09-17 15:04:13 UTC
I thought they were debating allowing clone swapping from clones physically located in the same station?

Key word being: debating
Jak'at
The Terrifying League Of Dog Fort
Deepwater Hooligans
#8 - 2015-09-17 15:10:13 UTC
Caleb Seremshur wrote:
I thought they were debating allowing clone swapping from clones physically located in the same station?

Key word being: debating


This would be a positive change. Same for w-space (when we get stations).

Jumping around space into various clones is not.
Seliah
Red Cloud Vigil
#9 - 2015-09-17 15:12:14 UTC
I get what you're saying OP, but I don't think clone jump fatigue is a solution.

The thing is clone jumps represent both the ability to teleport to another location and to change your implants. CCP doesn't want people to have the ability to teleport too often, as previous posters explained very well. What you really want is to be able to swap implants more frequently to adapt to the situation (null-sec roam, armor fleet, etc). You can always fly instead of teleporting, if you want to join a roam somewhere else.

In the current system, changing implants is tied to teleporting to another location, and there is a strong, justified limitation on the teleportation thingy. Maybe try to come up with suggestions to separate these two things ?