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Ideal Ship(s) For L4 Multiboxing

Author
Arthur Aihaken
CODE.d
#1 - 2015-09-16 06:10:19 UTC
I was hoping to have a discussion on what players feel are the ideal ship(s) and setup for L4 mission mutliboxing, including minimum and maximum ship numbers with respect to micromanagement, etc. I've tried a few combinations (including Rattlesnakes and Machariels) and have settled on the following configuration. Comments on this as well as your own setup is both welcome and appreciated, thanks.

Barghest Rapid Heavy (3 multiboxed)
7x Rapid Heavy Missile Launcher II, FoF ammunition
Drone Link Augmentor II
2x Warden II
5x Warrior II

1x 500MN Microwarpdrive II
3x Pith C-Type EM, Thermal and Kinetic amplifiers
1x Pith C-Type Medium Shield Booster
1x Cap Recharger II

3x Dread Guristas Ballistic Control
2x Missile Guidance Enhancer II
1x Prototype Hyperspacial Accelerator

2x Large Hydraulic Bay Thrusters II
1x Large Hyperspacial Velocity Optimizer I

Mid-grade Ascendancy Implants (1-6)
Zainou Missile Implants +5 (7-10)

The Wardens are used to generate mission aggro so you can immediately engage targets with FoF missiles. They're also handy for picking off the occasional static mission objective. Since FoF missiles are not dependant on sensor range, they can hit to well over 150km with V skills and missile velocity is approaching 30k/sec (which ensures almost no lost volleys out to about 80km). The pair of MGEs slightly boost range and enhance damage application (although with heavy missiles even frigates disappear in short-order). Warp speed is over 5 AU/sec with high-grade Ascendancy implants and the Barghest has a decent align time. With mission-specific ammunition I'm finding that the trio will take out ~10 to 12 targets on average per reload (±1-3), which runs the full gamut from frigate to battleship. While volleying missile DPS is just shy of 2700.

I am currently away, traveling through time and will be returning last week.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-09-16 11:32:30 UTC
I would say:

2 Ishtars+sensor boosted huginn.

Assign drones and the huginn triggers the sentries. Fast warp speeds, very agile. Might not be the best DPS option however application will be near to 100% on pretty much everything.
John Ratcliffe
Tradors'R'us
IChooseYou Holdings
#3 - 2015-09-16 13:16:50 UTC
Marauders would be my suggestion. Mainly because that's what I use.

Plus ça change, plus c'est la même chose

Icarus fall
What Shall We Call It
#4 - 2015-09-16 16:35:59 UTC
i get lazy and go basi and nightmare.
Tyriall Garsk
Unstable Minds and Co.
#5 - 2015-09-16 18:09:55 UTC
I thought RR domis were the go to for multibox missioning? Did that change recently?
Chainsaw Plankton
FaDoyToy
#6 - 2015-09-16 21:44:35 UTC
whichever fof golem, cnr, rattlesnake in as many separate missions as possible. I'm not really sure which is best haven't tested the play style enough. CNR is nice because it applies very well. fof cruise can volley frigs. golem is nice for the MJD. rattler is nice for the drones and beefy tank.

alternatively: one character blitzing, plus one character in jita trading.

or my setup: one character blitzing, and the forums on the other monitor shiptoasting while I'm in warp

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#7 - 2015-09-16 23:37:49 UTC
Chainsaw Plankton wrote:
whichever fof golem

Don't you find FoF cruise missiles like watching paint dry though?

I am currently away, traveling through time and will be returning last week.

Haatakan Reppola
Science and Trade Institute
Caldari State
#8 - 2015-09-17 05:30:52 UTC
Arthur Aihaken wrote:
Chainsaw Plankton wrote:
whichever fof golem

Don't you find FoF cruise missiles like watching paint dry though?


Thats why you multibox, less attention needed per client = run more clients = make more isk.
Arthur Aihaken
CODE.d
#9 - 2015-09-17 05:59:51 UTC
Haatakan Reppola wrote:
Thats why you multibox, less attention needed per client = run more clients = make more isk.

You lose a huge amount of DPS with FoF cruise missiles, though - which is compounded by the slow rate of fire. This gets worse with more ships since you're often doubling (tripling, etc.) up on targets. Hence why I'm wondering what everyone else is running for fits and combinations. How effective are lasers, projectiles, drones and hybrids?

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#10 - 2015-09-17 06:25:44 UTC
Arthur Aihaken wrote:
Chainsaw Plankton wrote:
whichever fof golem

Don't you find FoF cruise missiles like watching paint dry though?


they are fofs, I'm not watching them. at least not much. don't want to sit there for 10 mins not firing, or in an empty room, but don't want to pick a new target every 30 seconds either.

Arthur Aihaken wrote:
Haatakan Reppola wrote:
Thats why you multibox, less attention needed per client = run more clients = make more isk.

You lose a huge amount of DPS with FoF cruise missiles, though - which is compounded by the slow rate of fire. This gets worse with more ships since you're often doubling (tripling, etc.) up on targets. Hence why I'm wondering what everyone else is running for fits and combinations. How effective are lasers, projectiles, drones and hybrids?


also run them in separate missions, so they have a whole bunch of targets to themselves. In the same mission and you are just wasting so much time in warp, and they are all very capable of doing their own thing.

@ChainsawPlankto on twitter

Arthur Aihaken
CODE.d
#11 - 2015-09-17 09:11:10 UTC
Chainsaw Plankton wrote:
wasting so much time in warp, and they are all very capable of doing their own thing.

Ah, I was operating under the premise that all ships would be multiboxing the same mission.

I am currently away, traveling through time and will be returning last week.

Arean Proktor
The Scope
Gallente Federation
#12 - 2015-09-17 19:45:58 UTC
Usually 3x Best suited marauder for the Mission original in I am lazy

3x RR Nestor, because of warpspeed and aligntime (assign drones+target painter)
Dr Cedric
Independent Miners Corporation
#13 - 2015-09-18 16:23:35 UTC
Not sure how it would work for Missions, but I've been doing 2x RR domi's w/ sentries for about 6 months in 0.0

Land, launch Sentries, assign to the main, and keep a civilian gun handy for activating the assigned drones.

My bro and I have been looking at other multibox options, including guardian and Pulse Navageddon combos... but so far nothing comes close to the awesomeness of Domi's.

Plus, they're super cheap to replace

Cedric

Shiloh Templeton
Cheyenne HET Co
#14 - 2015-09-19 00:05:04 UTC
I started with 2 RR Domi's because they are so easy to train.

Then I switched to Mach or Vargur + EOS w/links & assigned drones. EOS is nice because it can keep up with the Mach.

Lately I just single box most missions because it's less tedious.

p.s. I've wondered about an 800 mach + 1400 mach.

Daniela Doran
Doomheim
#15 - 2015-09-19 05:54:36 UTC
Chainsaw Plankton wrote:
Arthur Aihaken wrote:
Chainsaw Plankton wrote:
whichever fof golem

Don't you find FoF cruise missiles like watching paint dry though?


they are fofs, I'm not watching them. at least not much. don't want to sit there for 10 mins not firing, or in an empty room, but don't want to pick a new target every 30 seconds either.

Arthur Aihaken wrote:
Haatakan Reppola wrote:
Thats why you multibox, less attention needed per client = run more clients = make more isk.

You lose a huge amount of DPS with FoF cruise missiles, though - which is compounded by the slow rate of fire. This gets worse with more ships since you're often doubling (tripling, etc.) up on targets. Hence why I'm wondering what everyone else is running for fits and combinations. How effective are lasers, projectiles, drones and hybrids?


also run them in separate missions, so they have a whole bunch of targets to themselves. In the same mission and you are just wasting so much time in warp, and they are all very capable of doing their own thing.


Oh, you bring up a very interesting point (One that I haven't tested yet). Are you saying that I'm actually wasting my time using 3 Paladins blitzing ONE mission together as opposed of using each of the 3 Paladins on separate missions?
Arthur Aihaken
CODE.d
#16 - 2015-09-19 06:40:57 UTC
Daniela Doran wrote:
Oh, you bring up a very interesting point (One that I haven't tested yet). Are you saying that I'm actually wasting my time using 3 Paladins blitzing ONE mission together as opposed of using each of the 3 Paladins on separate missions?

It was an interesting point. I ran a few tests and I'm not necessarily convinced that running separate missions is necessarily any more efficient than combining for faster completion. Having more DPS means you kill ships a lot faster and incur less repair cycles. Salvaging could potentially faster with several ships as well. Hard to say...

I am currently away, traveling through time and will be returning last week.

Chainsaw Plankton
FaDoyToy
#17 - 2015-09-19 06:53:48 UTC
Daniela Doran wrote:
Oh, you bring up a very interesting point (One that I haven't tested yet). Are you saying that I'm actually wasting my time using 3 Paladins blitzing ONE mission together as opposed of using each of the 3 Paladins on separate missions?


possibly (probably). The only thing is I find it annoying to multibox multiple turret ships. Since each turret on a paladin can do so much damage I don't group them and this means getting the best damage means a lot of swapping between clients.

I'd probably try doing 3 at a time if I had a third monitor. That said I could probably get pretty good at it using something like Eve-o preview https://forums.eveonline.com/default.aspx?g=posts&t=389086&find=unread

however I'm usually busy enough doing one character in burner missions, plus either forums/trading/afk missile/drone boat on the other monitor, I don't know that I would get an increase in income.

@ChainsawPlankto on twitter

Daniela Doran
Doomheim
#18 - 2015-09-19 09:16:20 UTC
Chainsaw Plankton wrote:
Daniela Doran wrote:
Oh, you bring up a very interesting point (One that I haven't tested yet). Are you saying that I'm actually wasting my time using 3 Paladins blitzing ONE mission together as opposed of using each of the 3 Paladins on separate missions?


possibly (probably). The only thing is I find it annoying to multibox multiple turret ships. Since each turret on a paladin can do so much damage I don't group them and this means getting the best damage means a lot of swapping between clients.

I'd probably try doing 3 at a time if I had a third monitor. That said I could probably get pretty good at it using something like Eve-o preview https://forums.eveonline.com/default.aspx?g=posts&t=389086&find=unread

however I'm usually busy enough doing one character in burner missions, plus either forums/trading/afk missile/drone boat on the other monitor, I don't know that I would get an increase in income.



I never got around to that isboxer thingy that multiboxers was using, it was too complicated for me. I'm pretty basic, so I just use 4 gaming 17" HD laptops in a C formation with a revolving chair (super easy multiboxing) Each laptop is powerful enough to run 2 clients each at medium settings but I usually run no more than 6 clients simultaneously.

One of the reasons I use all 3 Paladins to clear missions together, is that it offsets the EM/Therm damage lock on them. With 3 Paladins hitting at 998 dps, the em/therm damage lock is a non issue. In bastion they can hit for good damage out to115km at the edge of their lock range, which to me makes them the best PVE sub-cap multiboxing ship in the game.
Arthur Aihaken
CODE.d
#19 - 2015-09-20 00:29:33 UTC  |  Edited by: Arthur Aihaken
After playing around for the past few days with a trio of Rattlesnakes, I think this is the ticket. You can easily put out well over 4500 applied (not paper) DPS out to 80km without batting an eye, with an align time of 8 seconds and over 4.0 AU/s warp speed. Not to mention the 100k+ EHP tank and cap stability.

I am currently away, traveling through time and will be returning last week.

Daniela Doran
Doomheim
#20 - 2015-09-20 04:17:35 UTC  |  Edited by: Daniela Doran
Arthur Aihaken wrote:
After playing around for the past few days with a trio of Rattlesnakes, I think this is the ticket. You can easily put out well over 4500 applied (not paper) DPS out to 80km without batting an eye, with an align time of 8 seconds and over 4.0 AU/s warp speed. Not to mention the 100k+ EHP tank and cap stability.


Can't argue with the Rattlers. They are in my opinion, the best T1 BSs in the game. If I'd known about their prowess last year, I'd be triple boxing with the Rattlers instead of the Paladins (mainly because they're waaaay cheaper).
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