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Player Features and Ideas Discussion

 
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[Proposal] Anchoring Skill Set

Author
Madeleine Lemmont
Ars Vivendi
#1 - 2015-09-15 16:12:31 UTC
With a view at the new structures I would like to see a more granular skillset for anchoring them in space.
Maybe it might be a good thing to specialize at structure management in any way. So these skills could provide other bonuses too. On the other hand there could be introduced structure fitting skills instead.

But you should not confuse structure anchoring skills with structure systems management (corp rights and maybe some skills needed i.e Industry or Reprocessing...)

Skill group: Structure Management

Anchoring (1x) - maybe merged with Small Structure Anchoring
Requires: nothing
-5% time per level to deploy and undeploy (pickup) structures
L1: Containers

Small Structure Anchoring (2x)
Requires: nothing (or Anchoring 3)
-5% time per level to deploy and undeploy (pickup) small structures
L1: All small Structures T1
L4: All small Structures T2

Medium Structure Anchoring (4x)
Requires: Anchoring 3 (or Anchoring 4 or Small Structure Anchoring 3)
-5% time per level to deploy and undeploy (pickup) medium structures (including special towers)
L1: All medium Structures T1
L4: All medium Structures T2

Advanced Anchoring (3x)
Requires: Anchoring 5
-3% Time per level to deploy and undeploy structures

Large Structure Anchoring (8x)
Requires: Advanced Anchoring 1 (or Medium Structure Anchoring 3)
-7.5% time per level to deploy and undeploy (pickup) large structures
maybe other bonuses too
L1: All large Structures T1

Capital Structure Anchoring (16x) (formerly known as "Outpost Construction")
Requires: Advanced Anchoring 5 (or Large Structure Anchoring 3)
-7.5% time per level to deploy and undeploy (pickup) x-large/capital structures
maybe other bonuses too
L1: All x-large/capital Structures T1

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- Starbase Defense Management becomes irrelevant.
Skillpoints should be payed out, because it's a high multiplier skill.
There should be given corp/alliance rights, if deployed for corp or alliance. But if deployed for personal use you should be able to defend without any "Corp-Skill".
Player has to provide matching weapon skills. So fitting and using weapons on structures could be separated.
Weapon skills might be the same as for ship weapons depending on structure size.

Structures might have bonuses for trained weapon skills.
So you should be able to use capital weapons (i.e. Citadel Cruise Missiles) in order to fire a weapon at a capital structure.

- Outpost Construction should become Capital Structure Anchoring at the same level.

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Who is able to deploy structures now, will still be able to that after skill changes.

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Off-Topic but possible: Stargate Management (Stargate bonuses), Intelligence Management (Observatory bonuses), Sovereighnity Management,etc.
Reaver Glitterstim
The Scope
Gallente Federation
#2 - 2015-09-15 19:16:35 UTC
I like the part about increasing the total amount of skillpoints that can be trained.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ben Ishikela
#3 - 2015-09-16 03:23:37 UTC
its ok imho.
A concern i have with skills in general is that it raises the barrier for new pilots. But that does not apply because Structures could still be anchored without these skills.
And on the other hand: It seems to me like and "Alt-Skill" (like corporation/alliance management) at first. Because only used once every seldom time. But these are useful for deploying mobile depots as well, which is an everyday job.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Madeleine Lemmont
Ars Vivendi
#4 - 2015-09-16 08:59:47 UTC
Ben Ishikela wrote:
... But that does not apply because Structures could still be anchored without these skills...

This might be right. Maybe it's possible to provide some relevant bonuses with these skills, so they become more interesting to train. Also if structures could be deployed by the player already.