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What's the minimum skills need to solo C5's in a Naglfar?

Author
J4ck Reacher
Final Notice Inc
#21 - 2015-08-28 15:03:02 UTC
Due to recent changes in game i now believe a phoenix is one of the best dreads to do this with (due to the new missile mods, they can now hit for gd damage) however i have done this with a dread and a carrier and i prefer the carrier and just using the drones. What i also found was once u land drop a Mobile Depot, this will allow you to swap out mods as you need them. E.G. to start with you will need lots of cap due to the neuts however once u got rid of the first 6 battleships cap is not a problem and u can then use the depo to take of some cap mods and put on more DPS enhancements, (more webs, target painters, tracking so on).

also dropping a mobile tractor unit and a scan inhibiter will keep you off d-scan and most of your wrecks (while the tractor beam pulls them in)
Alundil
Rolled Out
#22 - 2015-08-28 19:40:03 UTC
Sandrilla Sastrum wrote:
Jack Miton wrote:
Well, you need to be able to fly a Naglfar I guess.
Being able to fit it also helps.

Also, level 5 skills are better than level 4 skills, which in turn are better than level 3 skills and so on and so forth.

PS: can confirm that jump skills are extremely important for running C5s, train them all to 5.


Ty for confirming my belief that jump skills aren't that important for WHs, it'll save me 40-50 days.

Jump skills aren't important for living in a wh with a cap, however they ARE important for moving the cap from wherever you bought it TO the wh you'll be doing sites in and then again when moving it to a different wh our back to a decent npc null or lowsec for storage.

The better the jumps skills, the less jumps you need to make. The less jumps you need to make the less changes the cap will die in transit (GETSHOLUPENED)

I'm right behind you

Winthorp
#23 - 2015-08-29 00:07:27 UTC
J4ck Reacher wrote:


also dropping scan inhibiter will keep you off d-scan and most of your wrecks



That is just naive.
Sandrilla Sastrum
Doomheim
#24 - 2015-08-29 03:02:09 UTC
Alundil wrote:
Sandrilla Sastrum wrote:
Jack Miton wrote:
Well, you need to be able to fly a Naglfar I guess.
Being able to fit it also helps.

Also, level 5 skills are better than level 4 skills, which in turn are better than level 3 skills and so on and so forth.

PS: can confirm that jump skills are extremely important for running C5s, train them all to 5.


Ty for confirming my belief that jump skills aren't that important for WHs, it'll save me 40-50 days.

Jump skills aren't important for living in a wh with a cap, however they ARE important for moving the cap from wherever you bought it TO the wh you'll be doing sites in and then again when moving it to a different wh our back to a decent npc null or lowsec for storage.

The better the jumps skills, the less jumps you need to make. The less jumps you need to make the less changes the cap will die in transit (GETSHOLUPENED)


Will these jump skills suffice?

Jump Drive Calibration IV
Jump Drive Operation V

Also can you tell me how far a Naglfar can jump with those skills?
Sandrilla Sastrum
Doomheim
#25 - 2015-08-29 03:28:04 UTC  |  Edited by: Sandrilla Sastrum
J4ck Reacher wrote:
Due to recent changes in game i now believe a phoenix is one of the best dreads to do this with (due to the new missile mods, they can now hit for gd damage) however i have done this with a dread and a carrier and i prefer the carrier and just using the drones. What i also found was once u land drop a Mobile Depot, this will allow you to swap out mods as you need them. E.G. to start with you will need lots of cap due to the neuts however once u got rid of the first 6 battleships cap is not a problem and u can then use the depo to take of some cap mods and put on more DPS enhancements, (more webs, target painters, tracking so on).

also dropping a mobile tractor unit and a scan inhibiter will keep you off d-scan and most of your wrecks (while the tractor beam pulls them in)


The Phoenix?? I heard this before but thought it was a troll so I ignored it. And it's far to late for me to begin training capital missiles now so I'm pretty much stuck with the Naglfar as my only Dread atm.

I'm planning on putting up a Large Pos in a C5/C5 and closing all the holes/statics when I run the sites, so the only way I could get ganked is if someone already have ships inside the hole I'm farming logged out.
goodlady Smith
TheCrazy88s
#26 - 2015-08-29 03:43:55 UTC  |  Edited by: goodlady Smith
You don't need good jump skills to get the Nag to the hole - just buy the hull close by but you do want to consider training as you will need to roll / mass holes so you can farm and everyone gets locked out now and then.

Please like my posts it makes me feel better about the time I spend on the forums WTS... Smiles

Leeluvv
Caldari Provisions
Caldari State
#27 - 2015-08-30 10:44:47 UTC
Sandrilla Sastrum wrote:
I'm planning on putting up a Large Pos in a C5/C5 and closing all the holes/statics when I run the sites, so the only way I could get ganked is if someone already have ships inside the hole I'm farming logged out.


Or a new sig appears whilst you're running the site.

Plus, you have to either build the capital in the wormhole or find a way to get it in there and, if you opt for the second option, you will probably need an escort. Solo capitals warping around wormhole space are like pinjatas. They hang there in space and everyone hits it until something falls out.
Sandrilla Sastrum
Doomheim
#28 - 2015-08-30 15:05:11 UTC
Leeluvv wrote:
Sandrilla Sastrum wrote:
I'm planning on putting up a Large Pos in a C5/C5 and closing all the holes/statics when I run the sites, so the only way I could get ganked is if someone already have ships inside the hole I'm farming logged out.


Or a new sig appears whilst you're running the site.

Plus, you have to either build the capital in the wormhole or find a way to get it in there and, if you opt for the second option, you will probably need an escort. Solo capitals warping around wormhole space are like pinjatas. They hang there in space and everyone hits it until something falls out.


Good point, I haven't plan this part out fully yet. Any suggestions?
KC Kamikaze
Blue-Fire
#29 - 2015-08-30 15:26:33 UTC  |  Edited by: KC Kamikaze
If you are planning to do the 6 sleeper escalation waves (first dread, first carrier) a nag will work fine with T2 siege, all gunnery support skills at 5 and cap guns 4 dread 4.

Your mileage will vary. I prefer building them in the wormhole as opposed to probing out low sec connections and jumping them in, but plenty of people jump them when they need to.

Dotlan jump planner will tell you how far you can jump one with your skills.

Doing this completely solo is a **** ton of work. You'll basically have no life because if you are not farming you are spending your time rolling holes, making bookmarks of the sites (now a bit harder than it used to be since you don't get the tactical overlay line from your ship to the anom), rolling your chain to get a connection to bring your loot out and fuel/ammo/stront back in. It's best to have some friends along for the ride. A c5 wormhole can make a group of 5-10 people multi-billionaires every week.

Oh and don't waste your time with a nag. Get a moros. And it's very sad for me to say that cause I love the nag, but it's true. It's got about 50% more dps than a nag.
Sandrilla Sastrum
Doomheim
#30 - 2015-08-31 01:59:14 UTC
KC Kamikaze wrote:
If you are planning to do the 6 sleeper escalation waves (first dread, first carrier) a nag will work fine with T2 siege, all gunnery support skills at 5 and cap guns 4 dread 4.

Your mileage will vary. I prefer building them in the wormhole as opposed to probing out low sec connections and jumping them in, but plenty of people jump them when they need to.

Dotlan jump planner will tell you how far you can jump one with your skills.

Doing this completely solo is a **** ton of work. You'll basically have no life because if you are not farming you are spending your time rolling holes, making bookmarks of the sites (now a bit harder than it used to be since you don't get the tactical overlay line from your ship to the anom), rolling your chain to get a connection to bring your loot out and fuel/ammo/stront back in. It's best to have some friends along for the ride. A c5 wormhole can make a group of 5-10 people multi-billionaires every week.

Oh and don't waste your time with a nag. Get a moros. And it's very sad for me to say that cause I love the nag, but it's true. It's got about 50% more dps than a nag.


Ty for this post KC, it was a real eye opener. I guess doing this solo is doomed to fail until I get real pro at doing WHs. Also trying to get caps into a C5 seems like it'd be a real pain so I think I'll just stick with my Marauders.
Imustbecomfused
Illicit Expo
#31 - 2015-09-09 13:00:39 UTC
practice on sisi... your best bet

if you are wanting to run those sites easily and quickly, like the videos people put up on youtube... then dont be a cheapskate and make sure you have MORE than the required skills to effectively pilot the capital ship. dps and cap are ideally concerning but so is tracking and your support skills... (think this may be an overextension of ideal but the length of time you train for the ship itself, should be met by training the support skills) at least that is something i was told by a player long ago. he said something to the effect that 6 months for sitting in a carrier, six month for the skills to pilot it...

i have been on a quest as well, and i feel like sharing a few things that i have picked up along the way from others...

you should have around 10,000 dps offensive
you should fit for tracking (tracking computers, tracking enhancers, scripts, faction ammo with tracking bonus, rigs, implants)
refit in cargo hold with mobile depot (refits for full capacitor, tank, and evade in cargohold)


personally i have a love for capital ships, though im a noob and have not had any formal training, i have some experience with my archon, nidhoggur, and naglfar.

training t2 seige/triage is a must
dont bother with lv5 jdc for now, lv4 is fine for wh travel
dont over tank... make sure you fit for gank

fit an em resist rig with two projectile rigs
guns
cap tank mod, one unvul, tracking galore, cap rechargers
te, dmg mods, dmg cntrl, cap relays...

make sure you have swiss army knife refits in the cargo



Aquila Sagitta
Blue-Fire
#32 - 2015-09-09 15:25:19 UTC
what the **** are you talking about tracking? This dude is asking about solo dread escalations. If guardian gets out to orbit at 35km all the remote tracking computers in the world wouldn't help you.

Make sure you do max dps out to 35km and have enough cap to survive 5-10k dps for a few mins. Super simple stuff
Delt0r Garsk
Shits N Giggles
#33 - 2015-09-10 15:33:17 UTC
Sooner or later you going to need webs on grid. You can't get em all all the time. Why just yesterday i got bumped by a sleeper and then tracking goes to ****. 3 got to range and started orbiting. You just wont hit them in that case even with perfect skills and even drop (that is the tracking one right). Webs and paint is needed.

Oh i can solo many sites without escalations with my Vagur. Hell even my maelstrom manages for ***** and giggles. Thou that gets a bit dicey and uses quite a lot of cap charges, and its a shiny fit, but cheaper than a vagur. If in doubt fit a get out free mod (MJD).

The golems look pretty good. May try that one day.

Really doing C5 right means doing escalations. You going to get dropped. Your dreads and carriers will die. Typically the corp dropping you will out number your corp 10:1 or worse and bring lots of subcap support. Your only hope is that you got that SRP account flush enough with isk to cover losses. And isk per hour or per site, means escalations. Don't forget a dread and a vagur are pretty similar in isk really.

Oh and log off traps are pretty common. LZHKs for example will leave a trap logged off for weeks to catch a few dread kills.

As for skills. I am not a all lvl 5 person. Sometimes being able to fly both a dread and a carrier is better than that lvl 5 skill. But some are worth it. Dread pilots siege 2 is really worth it. But dread lvl 5 not so much. Blap dread pilots can get away with siege 1. Triage 2 is also pretty good. But in a pinch triage 1 is still pretty good. Give options for when **** goes sideways.

AKA the scientist.

Death and Glory!

Well fun is also good.

Sandrilla Sastrum
Doomheim
#34 - 2015-09-11 05:09:51 UTC
[quote=Delt0r Garsk]

Oh and log off traps are pretty common. LZHKs for example will leave a trap logged off for weeks to catch a few dread kills.




Seriously?? I mean geez, just how many people with no life play eve?
Samantha Elroy
Disturbing Silence
Disturbing Silence.
#35 - 2015-09-11 07:35:13 UTC
J4ck Reacher wrote:


also dropping scan inhibiter will keep you off d-scan and most of your wrecks


The first i do is scan for this.

Delt0r Garsk
Shits N Giggles
#36 - 2015-09-11 10:58:02 UTC
Sandrilla Sastrum wrote:
Delt0r Garsk wrote:


Oh and log off traps are pretty common. LZHKs for example will leave a trap logged off for weeks to catch a few dread kills.


Seriously?? I mean geez, just how many people with no life play eve?

Yes Seriously. Some people literally have more dread accounts than they know what to do with em. Sealing of the WH does not make you safe. If a WH opens while your in siege you can't do much and scan inhibitors just don't work. You can warp to them without probes as i understand.

With much reward there is much risk. C5 and C6s this means committed caps.

AKA the scientist.

Death and Glory!

Well fun is also good.

Jonn Duune
OpSec.
Wrong Hole.
#37 - 2015-09-11 19:01:56 UTC
Aquila Sagitta wrote:
The biggest thing with solo dread escalations are dps and cap. So good cap skils and getting the maximum dps is what you're after.


T2 Siege. You want T2 Siege.

We had a debate about this with a couple corpmates and I, basically all your gunnery skills need to be 4+, your capital skills need to be 4+, and you need t2 siege in order to be able to do this.

You will also need a pimped out nag, with refits as needed.

My name is Jonn Duune, and I wholeheartedly support the message posted above.

Delt0r Garsk
Shits N Giggles
#38 - 2015-09-11 21:32:15 UTC
Jonn Duune wrote:
Aquila Sagitta wrote:
The biggest thing with solo dread escalations are dps and cap. So good cap skils and getting the maximum dps is what you're after.


T2 Siege. You want T2 Siege.

We had a debate about this with a couple corpmates and I, basically all your gunnery skills need to be 4+, your capital skills need to be 4+, and you need t2 siege in order to be able to do this.

You will also need a pimped out nag, with refits as needed.

Well i was doing with a little less. But yea t2 siege is really worth it, and a lot of gunnery skills are not very long trains to lvl 5 and often provide big bonuses.

But like cap lvl 5 and dread lvl 5 is a really long train. There really is a lot of other stuff you can do in that time, if you not training like 20 alts.

AKA the scientist.

Death and Glory!

Well fun is also good.

Shey Nabali
Imperial Shipment
Amarr Empire
#39 - 2015-09-16 03:11:32 UTC
T2 siege is simply required. Period. You may not die on the first site, or the 10th, but eventually RNG will **** you, and you absolutely will die to the site.


That being said, if you have not run escalations in a group, I would not attempt doing it solo. You will probably die. Quickly.
Delt0r Garsk
Shits N Giggles
#40 - 2015-09-16 07:49:43 UTC
Shey Nabali wrote:
T2 siege is simply required. Period. You may not die on the first site, or the 10th, but eventually RNG will **** you, and you absolutely will die to the site.


That being said, if you have not run escalations in a group, I would not attempt doing it solo. You will probably die. Quickly.

Well if you don't Leroy in 2 dreads and 2 carriers on your first time. It takes quite a bit of time for sleepers to grind down a dread. There are ways to get a stuck dread out. t1 siege while your waiting for t2 hasn't hurt us all that much. And we only almost lost a dread :D.

Worse is DC. We had the carrier and a dread DC once. Yea interesting times.

AKA the scientist.

Death and Glory!

Well fun is also good.

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