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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Tippia
Sunshine and Lollipops
#1821 - 2015-09-14 19:24:33 UTC
oah wrote:
But, anyway there is no rule to discuss: SIMPLY EVE COST TOO MUCH
Compared to what?
BrundleMeth
State War Academy
Caldari State
#1822 - 2015-09-14 19:33:58 UTC
Tippia wrote:
oah wrote:
But, anyway there is no rule to discuss: SIMPLY EVE COST TOO MUCH
Compared to what?

Compared to Bubble Gum...

But compared to so many other forms of entertainment it is pretty cheap. If you can't come up with a lousy 15 bucks a month you don't want to play very badly...
oah
Viziam
Amarr Empire
#1823 - 2015-09-14 19:35:28 UTC
Ice Cold Beer wrote:

We lost interest, we didn't want eve to become a job, we all had jobs in our real life...

...This year will be the final fan fest I suspect, I remember the 1st fan fest for I was there and I have still to see planetary flight in game.


Lol u r rught and that's what i was meaning.
I can play for a short time any days and i cant spend all my game time killng AI for 1.1B / mo... killing rats is 100% boring and i play for fun, not for work or to be bored.

LOL did someone rimenber the planetary strikes? LOL so much resources wasted by CCP... for that DUST... a toatal fail itself... OMG.. cya CCP....
oah
Viziam
Amarr Empire
#1824 - 2015-09-14 19:38:11 UTC
Tippia wrote:
oah wrote:
But, anyway there is no rule to discuss: SIMPLY EVE COST TOO MUCH
Compared to what?


Compared to any games on Steam strore as example.
I know 15 is not so muche and lot of entertaing in RL cot really more, but this don't mean nothing... EVE cost more than any other games around.
Tippia
Sunshine and Lollipops
#1825 - 2015-09-14 19:41:20 UTC  |  Edited by: Tippia
oah wrote:
Tippia wrote:
oah wrote:
But, anyway there is no rule to discuss: SIMPLY EVE COST TOO MUCH
Compared to what?
Compared to any games on Steam strore as example.
…such as?

Quote:
EVE cost more than any other games around.
You don't know much about games, do you?
Salvos Rhoska
#1826 - 2015-09-14 20:00:59 UTC
No point in arguing with another player over what they will or will not pay, in isk or RLM.
Zihao
Doomheim
#1827 - 2015-09-14 23:31:17 UTC
oah wrote:
LULZ u r all right mates, but...
I'm sad too, eve is diyng, but there's nothing to do... i've "jumped the subscription 2 months ago and i'll never renew this one.

There is no rule or mechannics to discuss... counting the multi-accounts player (2, 3, 4 woth 1) eve is dead... multi-accounts are even a stupid eve exclusive from years.

But, anyway there is no rule to discuss: SIMPLY EVE COST TOO MUCH ... The euro price is a robbery, and the plex price seems like a joke... so, CCP, enjoy your money... enjoy the money wasted developing unuseful game or demo or whathever... payed from us. It's time to think about it CCP, and stick Y 15 Eur/mo into Y....

o7 !


The price of a BMW is too high also, Germany pls.
Webvan
All Kill No Skill
#1828 - 2015-09-15 01:31:03 UTC
oah wrote:
Tippia wrote:
oah wrote:
But, anyway there is no rule to discuss: SIMPLY EVE COST TOO MUCH
Compared to what?


Compared to any games on Steam strore as example.
I know 15 is not so muche and lot of entertaing in RL cot really more, but this don't mean nothing... EVE cost more than any other games around.

meh most games on steam sux. About the only game I've bought there in the past year was arma3, and not some fail cheap $3 game like you are probably talking about. The whole arma3 pack goes for about as much as a year of EVE. I don't spend a whole lot of money hopping from one game to the next, I like to find games I can play for years. Quality over quantity, and I'm not going to do my budget any good buying 100 $3 games a year while they retain my interest 20 minutes each.

I'm in it for the money

Ctrl+Alt+Shift+F12

Salvos Rhoska
#1829 - 2015-09-15 08:42:38 UTC  |  Edited by: Salvos Rhoska
One rather cynical suggestion, is seasonal PvE "events" with grind rewards.

I dont particularly endorse the idea, but its something that was done with some success in WaR for example, and it prompts players to return and perhaps stick for a month or two.

Something along the lines of a mission chain, or sets of spawns, that drop Tags that can be used to increase standing and buy season exclusive items from an NPC entity.

Woulndt appeal to me, but seems this would probably appeal to the psychology of some substantial part of the player base.
Alavaria Fera
GoonWaffe
#1830 - 2015-09-15 12:35:54 UTC
Salvos Rhoska wrote:
One rather cynical suggestion, is seasonal PvE "events" with grind rewards.

I dont particularly endorse the idea, but its something that was done with some success in WaR for example, and it prompts players to return and perhaps stick for a month or two.

Something along the lines of a mission chain, or sets of spawns, that drop Tags that can be used to increase standing and buy season exclusive items from an NPC entity.

Woulndt appeal to me, but seems this would probably appeal to the psychology of some substantial part of the player base.

Especially if these are in... wait for it... highsec of course Big smile

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Salvos Rhoska
#1831 - 2015-09-15 13:01:46 UTC
Alavaria Fera wrote:

Especially if these are in... wait for it... highsec of course Big smile

Yes, ofc.

But thats where everyone is anyways.

Everyone leaches on HS, especially null entities.
Skeln Thargensen
Doomheim
#1832 - 2015-09-15 13:33:08 UTC
why on earth would anyone want to run storyline content in low or null anyway?

it's so great that i have to tap d-scan every 3 seconds while enjoying this lore-steeped PvE content!

forums.  serious business.

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#1833 - 2015-09-15 13:40:49 UTC
So...CCP should step in to artificially lower the price of PLEX so more people can play for free? Good luck with that.
Uta Benigna
Grim Gambler
#1834 - 2015-09-15 14:19:38 UTC  |  Edited by: Uta Benigna
No one is playing eve for free - the PLEX i buy with ISK someone has bought with real money, they dont appear out of nothing. But the situation now looks for me that eve will soon have six accounts less.

and to Zihao - there are other cars you can buy if BMW would sell theirs for one million each. One calls that market;)
Salvos Rhoska
#1835 - 2015-09-15 15:05:20 UTC  |  Edited by: Salvos Rhoska
There is a vested aspect to PLEX supply/demand that doesnt seem to be coming across to some people (yet).

PLEX is a peculiar thing.
Its correct to say that all PLEX is paid for, and infact CCP earns more per PLEX, than it does per sub.

But PLEX is also a commodity, that unlike the gold standard it is often compared to, is CONSUMED when used, which then results in another player being active (less or more) ingame. IRL gold remains gold. In EVE, when PLEX is consumed, it goes *poof*.

So what happens when PLEX is no longer consumed by the market, but instead stockpiled?

Do you see what Im getting at?

Lets say, just for example and simpler figures, that 1000 PLEX are purchased from CCP, per month.
Then lets assume (rationally) that all those 1000 PLEX are put onto the ingame market (as is the purpose of PLEX, to revenue isk).
Now lets further assume that 50% of that 1000, are bought by players and consumed.
They are gone. 500 accounts are subbed. Activity ensues.
Lets assume that 10% of the 1000 are priced so high (rather irrationally) that they stay on the market till next month.
What about the remaining 40% (400)?
They are bought up by PLEX traders/stockpilers. They are not consumed. Their value is still latent, but has not benefitted activity in terms of consumption.

As a result of that, the entities which bought up 40% of the available PLEX and stockpiled them, starve the market for the people who otherwise would have bought that PLEX and consumed it as a way to sub and continue activity ingame. They end up buying parts of that 10% which were overpriced, raising the market standard.

Do you see what Im getting at?

The effect of PLEX stockpiling has a fundamental effect:
-On the supply, which raises prices
-As a result, as reduced activity

Furthermore, this stockpiling and market starving RAISES the value of the PLEX these entities have stockpiled, creating more value aginst which to buy up and stock even more PLEX in the next month.

If I had, lets say, 1 trillion isk.
If I had started buying PLEX last fall, at c.700mill, for all of my money, I would have 1428 PLEX stockpiled. Thats 1428 subs I denied from the market, and subsequent player activity. At this moment, in this year, my stockpile would be worth 714bil more than then. So from a 1 trillion investment, I would now have 1.714trillion in assets.
Not bad, eh?

And to do that, all I had to do, was buy up PLEX, and wait while everyone else competes for what is left.

Furthermore I can approach any investor with proof of my assets, for more credit to purchase even more PLEX, and raise its prices even higher.

But, the downside. Im sitting now on 1428 PLEX. Thats 1428 months of gameplay that nobody else can use.
Sure, it was originally paid for, but nobody can use it, because Im sitting on it, and watching its value increase.

Now, if I have substantial income, I can continue to buy even more PLEX, growing my stockpile, reducing supply, and increasing the value of my existant stockpile.

Summa summarum: The more PLEX I buy, the higher the value of my stockpile, against which I can leverage the cost of buying even more PLEX. Its systemicaly irrational due to the peculiar nature of PLEX vs consumer behavior. The more you buy of it, the higher its value is.

The natural counterbalances to this, are:
A) People buying PLEX from CCP (which has been shown to not be price reactive from testimony of retailers.
( People dont buy more or less, regardless of its isk value),
B) Less demand, as players drop out and reduce accounts.
= PLEX prices will continue to rise, at the increasing and escalating detriment of account activity

The system will eventually stabilise when remaining player tolerance of isk value of PLEX reaches its zenith, at horrific loss in player activity, but at that point the PLEX stockpilers will still hold the market, potentially indefinately, as they are sitting on tens of thousands of units of PLEX.

TLDR: PLEX is not being consumed. It is being stockpiled. Stockpiled PLEX results in zero account activity, starving the market, and an articial increase in its price as a result of reduced supply, at the cost of reduced player activity. PLEX that is consumed, is gone and creates content. PLEX that is stockpiled, denies content, but increases in value.

I fear the PLEX system has at long last been broken.
Ive often thought of doing it myself if I ever won the lottery by brute cash force.
Seems some people have gotten so space rich within EVE, that they have achieved the same internally.
Zihao
Doomheim
#1836 - 2015-09-15 19:26:18 UTC
Grr speculators. How dare they spend their isk on things I want.
Markus Reese
Deep Core Mining Inc.
Caldari State
#1837 - 2015-09-15 19:35:04 UTC  |  Edited by: Markus Reese
Skeln Thargensen wrote:
why on earth would anyone want to run storyline content in low or null anyway?

it's so great that i have to tap d-scan every 3 seconds while enjoying this lore-steeped PvE content!


Hrm.... Makes me wonder if Dscan can be made passive. Sweep angle and range relate to cycle time? Same result, but improved content. Will propose on the F and I

Also, to compare the game costs. Terraria is a low cost game and simple in programming equalling fun. But do we want eve to be a 2D sidescroller on player run servers? Some games from companies are low cost due to low overhead making good value. Versa is true. Eve has a higher overhead than a simple program indie game. Just do the math. Every asset and command being processed to every active player. And how much offgrid being processed?

I would really like to know how much data storage, processing, and ram is being used during peak times... Or even just Jita. Running Jita per month probably costs more than some indies spend for the entire development period.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Elle Waifu
Waifu Industries
#1838 - 2015-09-15 21:46:30 UTC  |  Edited by: Elle Waifu
They should localize sub costs at LEAST.

I know the CAD -> USD exchange has made it 25% more expensive to sub.

If I was to play WOW, I could go to the local store and buy a 30CAD card that would sub me for 2 months.
If I was to play EVE I would have to pay 14.95 USD for 1x month.

I don't really understand how they can justify charging more than WOW. If we got real expansions again and content I would say go for it. We haven't had any real new content since Wormholes in 2009.

I am unsure what we are even paying for any more?

This is Waifu.

Zihao
Doomheim
#1839 - 2015-09-16 00:46:01 UTC
Elle Waifu wrote:
They should localize sub costs at LEAST.

I know the CAD -> USD exchange has made it 25% more expensive to sub.

If I was to play WOW, I could go to the local store and buy a 30CAD card that would sub me for 2 months.
If I was to play EVE I would have to pay 14.95 USD for 1x month.


Talk to your government about that.

Elle Waifu wrote:

I don't really understand how they can justify charging more than WOW. If we got real expansions again and content I would say go for it. We haven't had any real new content since Wormholes in 2009.

I am unsure what we are even paying for any more?


You're paying to play EVE. I would think that much is obvious.
Market McSelling Alt
Doomheim
#1840 - 2015-09-16 00:50:29 UTC
Zihao wrote:


You're paying to play EVE. I would think that much is obvious.


I think his point was "WHY?"

And that question cannot be argued on the forums, it is for each person to answer for themselves.

And that answer is likely the reason for declining numbers.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.