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[Help!] Jump Freighter Production Low Sec!

Author
Carmella Vynneve
Aliastra
Gallente Federation
#1 - 2015-09-13 19:02:50 UTC  |  Edited by: Carmella Vynneve
So I want to start Jump Freighter Production in low sec...
Already bought everything I need ( except pos guns / ew ) but no idea where to start LOL, I was gonna build this in lowsec, joined a corp and everything but I didn't know that you can't use this thukker building in lowsec! It's -15% materials, which is about 1b profit extra on a JF...

I'm trying to find a system thats within JF range of Jita, has a high sec system next door ( saves one JF jump back to jita ) and probably one without a station in system ( safer? ). Also looking at the map for low taxes for research and manufacturing :)

I will get the compressed ore and t2 materials from Jita and reprocess the ore in POS.




Large POS

* Thukker Component Assembly Array

* Large Ship Assembly Array

* Advanced Large Ship Assembly Array

* Ship Maintenance Array

* Intensive Reprocessing Array

* Guns / EW / Hardeners

Small Pos

* Design Lab

* Hyasoda Lab

* Guns / EW / Hardeners

Questions...

1. Which POS?

2. Which Guns?

3. Which EW?

4. How many Hardeners?

5. Make my own corp or join one?

5a. If I need to join one, where do I find one who will set up a POS for me? Or one who will let me use their POS?

6. Station or No Station in system?




Thanks in advance! ( I'm really stuck LOL )
Degnar Oskold
Moira.
#2 - 2015-09-14 00:16:16 UTC
1. Which POS?
Ideally, a faction POS, because it uses less fuel. That being said, the break even points on that investment is several months down the line, so lets go with Regular POS.

Caldari is usually best for Industrial work, because it has the most CPU (which means more facilities including hardeners)

2. Which Guns?

Railguns have tracking problems, Missiles don't fire when reinforced. Honestly if someone really wants to take your POS down, they can, your guns won't save you. You just need enough to put off a casual attack, so you can use just about any weapon type. I have a Gallente POS defended with lasers, because blaster turrets are too short ranged.

3. Which EW?

If you want a EW based defence, you will need an even mix of all since you don't know whats coming to bash you.

4. How many Hardeners?

As many as possible. You want a nice evenly high resistance, if you have to choose make sure kinetic and thermal are high because of Moros. The POSes that Titans are stored in are often defended by nothing but hardeners.... because the harder to make the grind to ake down your POS look, the less likely people are to want to bash it.

5. Make my own corp or join one?

Probably best to make your own corp. In lowsec a new POS doesn't attract much attention unless its from a known hostile entity. Don't tell a corp you want to join them to make jump freighters, they will just steal your stuff

5a. If I need to join one, where do I find one who will set up a POS for me? Or one who will let me use their POS?
NO NO NO

6. Station or No Station in system?

Stations are safer, because you will need to jump freighter in materials and lighting a cyno on a station is the safest option.

===================

So find a moon that has no minerals of value, stick up your POS from your own corp, make it a hard target, then get cracking.
Elena Thiesant
The Scope
Gallente Federation
#3 - 2015-09-14 07:40:22 UTC
Carmella Vynneve wrote:
I was gonna build this in lowsec, joined a corp and everything but I didn't know that you can't use this thukker building in lowsec!


???
The Thukkers array can only be used in lowsec. What problem are you having?
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2015-09-14 22:17:56 UTC
Elena Thiesant wrote:
Carmella Vynneve wrote:
I was gonna build this in lowsec, joined a corp and everything but I didn't know that you can't use this thukker building in lowsec!

???
The Thukkers array can only be used in lowsec. What problem are you having?

It is also a great big "HEY EVERYBODY, I'M BUILDING CAPITALS OVER HERE!" sign.

As for defending a lowsec tower with only POS structures, forget it. One bored dread pilot is all it takes to reinforce & destroy.


https://forums.eveonline.com/default.aspx?g=posts&m=4946006#post4946006
James Zealot
Science and Trade Institute
Caldari State
#5 - 2015-09-15 04:55:56 UTC
Is it honestly worth it to build caps? I'm going to say yes because people do it but it's so much time! The start up cost is pretty large as well. I'm thinking of doing it, just not 100% sure it's better than T2 production of smaller items.
Fu Qjoo
Pangalactic Frontline Supply Agency
#6 - 2015-09-15 08:29:37 UTC
Do not forget and post the system you chose once your first JF is in production ...

On a more serious note: building capitals in a POS is a very bad idea unless you are in sov null or in a corp/alliance that iis both able and willing to defend your POS. Using a Thukker is ok in a well defended POS - do not try to max out but have short runs (1-2 days) to limit your risk and build the cap in station. Advanced large arrays / SMA are a "Bash this POS" sign.
Fu Qjoo
Pangalactic Frontline Supply Agency
#7 - 2015-09-15 08:48:33 UTC  |  Edited by: Fu Qjoo
James Zealot wrote:
Is it honestly worth it to build caps? I'm going to say yes because people do it but it's so much time! The start up cost is pretty large as well. I'm thinking of doing it, just not 100% sure it's better than T2 production of smaller items.


Do the math. Some are , some not - tomorrow it might be different. Today JF cannot be build with profit if you buy input mats from sell orders and sell the JF to buy orders - tomorrow you might be able to do.

If you do not have access to

- (nearly) maxed BP including the T1 hull BP
- a POS that can be considered safe for the full production cycle
- a high skilled invention toon
- a lot of ISK that not only makes you able to keep your chain running but also to stock mats on low prices and keep the cap if sell
prices are low

you better do smaller hulls / mods / components. The IPH of caps is not that impressive as such, it is more the comparably low maintenance aspect and the relatively stable demand.
James Zealot
Science and Trade Institute
Caldari State
#8 - 2015-09-15 14:44:56 UTC
Fu Qjoo wrote:
James Zealot wrote:
Is it honestly worth it to build caps? I'm going to say yes because people do it but it's so much time! The start up cost is pretty large as well. I'm thinking of doing it, just not 100% sure it's better than T2 production of smaller items.


Do the math. Some are , some not - tomorrow it might be different. Today JF cannot be build with profit if you buy input mats from sell orders and sell the JF to buy orders - tomorrow you might be able to do.

If you do not have access to

- (nearly) maxed BP including the T1 hull BP
- a POS that can be considered safe for the full production cycle
- a high skilled invention toon
- a lot of ISK that not only makes you able to keep your chain running but also to stock mats on low prices and keep the cap if sell
prices are low

you better do smaller hulls / mods / components. The IPH of caps is not that impressive as such, it is more the comparably low maintenance aspect and the relatively stable demand.


Awesome! Thanks for the info. Actually exactly what I was looking for. I have all of those things. But believe it's not as profitable as some believe but is more low maintenance and steady.
Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2015-09-15 16:21:28 UTC
Fu Qjoo wrote:
Do the math. Some are , some not - tomorrow it might be different. Today JF cannot be build with profit if you buy input mats from sell orders and sell the JF to buy orders - tomorrow you might be able to do.

It takes roughly two months of building to create a JF.

At a minimum, you have to be a month ahead of the market.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#10 - 2015-09-21 03:43:29 UTC
James Zealot wrote:
Is it honestly worth it to build caps? I'm going to say yes because people do it but it's so much time! The start up cost is pretty large as well. I'm thinking of doing it, just not 100% sure it's better than T2 production of smaller items.


It is worth it ... depending on how you assess 'worth'.

JFs are particularly demanding beasties though, and I avoid them in favour of 'vanilla' caps like carriers, dreads, freighters, orcas, and rorquals. There is absolutely no way i'd go for building a JF in a POS ... even in the relatively secure space I live in. I use POSes (in hisec) for researching, copying, and inventing my blueprints and I use stations and outposts for the actual manufacturing.

I'd recommend against a noob diving into trying to POS-build JFs in lowsec. As far as I can see it will "only end in tears".

If you absolutely must build JFs then give the logistics needed a try in hisec first, I think you will find they are quite arduous. Even build a JF in hisec first, to make sure you udnerstand properly the effort and complexity. Then maybe try a lowsec station, or even work to become affiliated with a major nullsec lliance and look towards null. Good luck with all that.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#11 - 2015-09-23 00:38:13 UTC
Better to flash build the components in low sec using the thukker array using (<1 day) build jobs to reduce capital loss if someone bored enough to shoot your tower decides to. No setup without active defender involvement can handle a low sec siege fleet. Setup a tower with minimal investment as it will be considered disposable. Take down when components are complete.

Ship to high sec and finish the hull there.

A properly setup large tower in high sec is not worth the trouble for most groups to bother unless they know you have a lot to lose or are really really bored.

Large, online, well setup, POS kills for funzies is not a meta game that currently exists in EVE.