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Ship Masteries??

Author
Tuhmin Fold
Doomheim
#1 - 2015-09-14 00:00:07 UTC
Okay so....

Is it a good idea to follow the skills that are recommended on the ship mastery screen... For example

For the Punisher level 1 mastery it has these skills listed... ( I wont do the entire list..)

CPU Management 1
Target Management 1
Mechanics 1
Repair Systems 1
Hull Upgrades 1

( I know these are for pretty much ever ship but I'm just using them as an example )

ETC, ETC...

Would following these skills for a specific ship make said ship a more viable ship to use or are they just there to look pretty.

Thanks in advance

Fold.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#2 - 2015-09-14 00:39:50 UTC
A lot of the mastery stuff is pretty decent for what you need but at the higher levels youll get skills and skill sets that are entirely not useful to the ship in question. They arent bad per se just dont do anything for the ship the way its used usually. But once you get to those mastery levels you should have a much better idea of whats useful to YOU in that ship.


Youll hear a lot of people talk about Core Skills, the skills that apply to almost every ship and type that are necessary to train to maximize the other ships training times. These consist of your Powergrid, CPU, Capacitor, Navigation, Targeting and Tanking skills (Shield, Armor, Mechanics). Most of these are rank 1 or rank 2 skills so pretty fast to train in the grand scheme of things. You will find them under the headings of Engineering, Electronic Systems, Navigation, Targeting, Armor and Shields in the market.

Im sure theres better guides out there that ppl have posted and wouldnt hurt to search for some of those as well.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Rowells
Pator Tech School
Minmatar Republic
#3 - 2015-09-14 00:42:59 UTC
They are very helpful guidelines if you're not sure what to train next. Definitely offer some ideas as to what the ship can or could use.
Unezka Turigahl
Det Som Engang Var
#4 - 2015-09-14 02:08:43 UTC
I'm at 90mil SP and apparently my highest level mastery is at lvl 4, for the industrial ships, a class of ships I've never used. lol. I don't even have any of the industrial ship command skills trained past lvl 1. That doesn't make any sense. Anyway, everything else is at 3 or less. Same for the other ~100mil SP character I have subbed right now. Meh... I'll get around to training Windshield Wiper Operation lvl 5 one of these days... maybe...
CaptainMorgan49
Perkone
Caldari State
#5 - 2015-09-14 03:12:22 UTC
Eternus8lux8lucis wrote:
Youll hear a lot of people talk about Core Skills, the skills that apply to almost every ship and type that are necessary to train to maximize the other ships training times. These consist of your Powergrid, CPU, Capacitor, Navigation, Targeting and Tanking skills (Shield, Armor, Mechanics). Most of these are rank 1 or rank 2 skills so pretty fast to train in the grand scheme of things. You will find them under the headings of Engineering, Electronic Systems, Navigation, Targeting, Armor and Shields in the market.


This.
I honestly think the ship mastery things are of limited use. When you are starting out, there are enough core skills to train (and you really do want to get them all to level 5) to keep you busy for weeks. After that you will be tied up for yet more weeks training some spaceships command skills so you can use a few different ships and some drone/missile/gunnery skills so you can do some damage (and don't forget weapons upgrades and advanced weapons upgrades). By the time you are getting close to thinking "hmm, I wonder what to train", you will have easily a good enough idea of what skills affect what ships to make your own choices and not rely on the mastery stuff which is rather hit and miss.

My main has the mastery level 5 for some ships she cannot even fly, which I always have a little chuckle over.
Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#6 - 2015-09-14 05:57:28 UTC
When the vexor's mastery doesn't include shield until mastery V (mastery V being something most people are told to ignore) there is something wrong.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Anthar Thebess
#7 - 2015-09-14 07:29:58 UTC
This is totally bad.
I have ships, where i have mastery lvl 1 , as i am (for example) missing sensor compensation skills.
I know i am bad , but where i fly people don't use jamming ships.

I noticed few ships that mastery is reduced by low drone specialization , of course for drones i even don't consider putting into this ship.

Remember to have core skills trained as much as possible, and all skills to stuff you are going to use.
Nothing more is important.
Webvan
All Kill No Skill
#8 - 2015-09-14 07:48:41 UTC
Okay so... EVE requires you to use your brain power. Core skills + fitting skills for the fit you want to that ship you desire to fly. Not all mastery skills are needed in all cases and mastery doesn't necessarily cover the skills you need to fit the ship the way you may want to fit it. Find ship, find fitting, calculate necessary skills to train to their proper proportion.

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Ctrl+Alt+Shift+F12

Yourmoney Mywallet
Doomheim
#9 - 2015-09-14 08:22:49 UTC
Core skills...

I have 9.472.000 in Trade - does that count? Bear
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#10 - 2015-09-14 08:23:40 UTC
Theyre pretty useful, and great for reminding you about those obscure skills you never think about but actually do help a bit :p

No Worries

Amarisen Gream
The.Kin.of.Jupiter
#11 - 2015-09-14 08:25:30 UTC
The mastery system, imo, was an attempt by CCP to replace the certificate system (which can be found in the skill tab in your character sheet) and it failed very very badly.

1: Masterys are to general for each ship - CCP won't refine them.
2: A lot of Masterys as stated above don't work for your fits - I rat with a RHML rattlesnake
3: Use the certificate system - it is a much better view of what you have and can do compared to the mastery window.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Sequester Risalo
Significant Others
#12 - 2015-09-14 09:16:32 UTC
Obviously there is a lot than can be said about details of the mastery selection and some inconsistencies have been pointed out. Still it is better than nothing and if you have no clue what to train to fly a certain ship or which ship you could handle with your current skill level, it is a great tool.

However, masteries are no holy grail and if you are certain you won't need a skill in the near future, you shouldn't train it just to top off a mastery.
Do Little
Bluenose Trading
#13 - 2015-09-14 10:11:49 UTC
Mastery is a collection of fairly generic certificates appropriate to the hull if fit as intended. If you have "Core Spaceship Operation" level 3 certificate it will apply to all ships.

They are a useful guideline and following them up to level 3 is probably a good idea. By then you should have enough experience to know how to fit your ship for the job you want to do and train the required skills.
unidenify
Deaf Armada
#14 - 2015-09-15 14:50:44 UTC
Amarisen Gream wrote:
The mastery system, imo, was an attempt by CCP to replace the certificate system (which can be found in the skill tab in your character sheet) and it failed very very badly.

1: Masterys are to general for each ship - CCP won't refine them.
2: A lot of Masterys as stated above don't work for your fits - I rat with a RHML rattlesnake
3: Use the certificate system - it is a much better view of what you have and can do compared to the mastery window.


Mastery indeed need to readjusted

RHML and RLML is excellent example where Mastery go wrong. They make no mention about those launcher for their ship class.

Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2015-09-15 17:35:03 UTC
Markus Reese
Deep Core Mining Inc.
Caldari State
#16 - 2015-09-15 18:34:07 UTC
Why are people approaching masteries as Vets. The masteries are for people who have never played to get the most versatile usage from the ship? It is expected that the player will learn the fit and finish. Is why masteries are general and not a default fitting given to us....

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.