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Dev Blog: Next set of Sov and Capital Movement Iterations

First post First post
Author
Lena Lazair
Ministry of War
Amarr Empire
#61 - 2015-09-11 21:18:56 UTC
Sporx Utensil wrote:
Colman Dietmar wrote:
Why apply a restriction to a single ship class when you can just set the PG requirement to something like 100?


That severely compromises fits for other ships. I'm glad they didn't do that; although fair enough if what they did pick is a bandaid.


Would have been more interesting to see them take the route of a fitted (offline too) entosis link "interferes" with interdiction nullification (magic hand-waving). You can still fit it to those ships, but you lose nullification if you do. Since that would apply to T3's as well. Also frees them up to continue to play around with nullification on other hulls in the future without having to agonize over entosis implications every time.
peaSTAR
Republic Military School
Minmatar Republic
#62 - 2015-09-11 21:19:03 UTC
so with the jump timer changes 5 days of fatigue max. this means the uni has shrunk even more now.

does this mean fatigue timers will be adjusted ? (reduced) being as a quick response fleet will only be able to jump 3 times before hitting 1 days 7 hours 17 mins of fatigue,after that time it will be 7 days 19 hours 38 mins, unless your allowed to go over the 5 day max period this is not going to be of any use.


thanks for the stupidity ccp.sandbox game,becoming more like a matchbox game
Evelgrivion
State War Academy
Caldari State
#63 - 2015-09-11 21:21:39 UTC
peaSTAR wrote:
so with the jump timer changes 5 days of fatigue max. this means the uni has shrunk even more now.


It was honestly starting to feel too big thanks to the jump fatigue changes. Dialing down the impacts of fatigue right now is, imo, a step in the right direction.
Ravcharas
Infinite Point
Pandemic Horde
#64 - 2015-09-11 21:24:02 UTC
Any ETA on capital rebalance?
Querns
Science and Trade Institute
Caldari State
#65 - 2015-09-11 21:25:11 UTC
peaSTAR wrote:
so with the jump timer changes 5 days of fatigue max. this means the uni has shrunk even more now.

does this mean fatigue timers will be adjusted ? (reduced) being as a quick response fleet will only be able to jump 3 times before hitting 1 days 7 hours 17 mins of fatigue,after that time it will be 7 days 19 hours 38 mins, unless your allowed to go over the 5 day max period this is not going to be of any use.


thanks for the stupidity ccp.sandbox game,becoming more like a matchbox game

Considering that you can jump an unlimited number of times by waiting out 50 of the 60 minutes of fatigue a 5LY jump grants you, I fail to see the concern. A 5d fatigue, 5LY jump grants 1h12m of cooldown.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Circumstantial Evidence
#66 - 2015-09-11 21:34:46 UTC
Ravcharas wrote:
Any ETA on capital rebalance?
This will be a main topic during the CSM summit, next week.
Cobat Marland
KarmaFleet
Goonswarm Federation
#67 - 2015-09-11 21:35:37 UTC
Good stuff guys
Zappity
New Eden Tank Testing Services
#68 - 2015-09-11 21:37:13 UTC
Good job. As a small gang player who has recently dabbled in taking sov I think you are going in the right direction with these changes and, more importantly, Aegis sov as a whole. It is a fundamentally good system and these are very good changes.

I would REALLY like to see killmails for sov structures so bounties can be placed on specific structures.

Zappity's Adventures for a taste of lowsec and nullsec.

DaReaper
Net 7
Cannon.Fodder
#69 - 2015-09-11 21:39:09 UTC
Circumstantial Evidence wrote:
Ravcharas wrote:
Any ETA on capital rebalance?
This will be a main topic during the CSM summit, next week.



most likley won;t hear anything till eve vegas is my guess, It would be wise to announce during the stream when lots of ex players might be watching

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

MeBiatch
GRR GOONS
#70 - 2015-09-11 21:45:11 UTC
All Positive so far. Thanks for acting on this and iteration as you promised.

I can only say i hope the weekend CSM summit goes well and next week i get to mull over the proposed capital changes... Since its really hard to judge this new system without them being rebalanced.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#71 - 2015-09-11 21:47:25 UTC
Marcus Tedric wrote:
I'm sad that the fitting restriction is to Interceptors only - it's too trite.

Much more sensible would be to restrict it to Destroyers, perhaps even Cruisers, and above - due to 'size' constraints.


I dunno I think from lore perspective this supposed to be some super advanced Jove module that can hack anything it would have to go on a ship that was designed for electronics warfare...

but apparently that goes against the stated design of atrons that can capture systems.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#72 - 2015-09-11 21:54:52 UTC
159Pinky wrote:
So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled


or maybe you should bring MJD ships.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

afkalt
Republic Military School
Minmatar Republic
#73 - 2015-09-11 21:59:25 UTC
Scatim Helicon wrote:
159Pinky wrote:
So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled


The "timer" on a bubbled stargate already exists, and is directly linked to the DPS output of the ship you're trying to get through it.



That's garbage and you know it.
Unsuccessful At Everything
The Troll Bridge
#74 - 2015-09-11 22:03:18 UTC
afkalt wrote:
Scatim Helicon wrote:
159Pinky wrote:
So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled


The "timer" on a bubbled stargate already exists, and is directly linked to the DPS output of the ship you're trying to get through it.



That's garbage and you know it.


Last time I did that, a GM came by and took my nice things away.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Querns
Science and Trade Institute
Caldari State
#75 - 2015-09-11 22:03:20 UTC
afkalt wrote:
Scatim Helicon wrote:
159Pinky wrote:
So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled


The "timer" on a bubbled stargate already exists, and is directly linked to the DPS output of the ship you're trying to get through it.



That's garbage and you know it.


Again, do they not have wormholes, cynos, and nullified strategic cruisers where you live?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Max Kolonko
Caldari Provisions
Caldari State
#76 - 2015-09-11 22:09:55 UTC
I am Commander Shepard and I approve of this message
Evelgrivion
State War Academy
Caldari State
#77 - 2015-09-11 22:13:50 UTC  |  Edited by: Evelgrivion
Querns wrote:
Again, do they not have wormholes, cynos, and nullified strategic cruisers where you live?


Why would you use Tech 3s for Entosis? Since you can't warp, receive remote assistance, or exceed 4km/s, any Entosis ship caught during the module cycle is basically doomed.
afkalt
Republic Military School
Minmatar Republic
#78 - 2015-09-11 22:14:02 UTC  |  Edited by: afkalt
Querns wrote:
afkalt wrote:
Scatim Helicon wrote:
159Pinky wrote:
So, now that all gates will be bubbled to **** to prevent entosis. When will you start add a limited timer for bubbles to be in space? SO ppl at least have to put an effort in to keeping their entrances bubbled


The "timer" on a bubbled stargate already exists, and is directly linked to the DPS output of the ship you're trying to get through it.



That's garbage and you know it.


Again, do they not have wormholes, cynos, and nullified strategic cruisers where you live?



Last I checked, WH can't be spawned on demand, cynos can be nullified and a clear and stated objective was to not limit the field to certain hulls.

This is why I was against the direct removal of intys but in favour of an increase in align time and a lower speed cap - these would allow active alliances to prosper but prevent passive defence.

Allowing an +effectively+ passive defence of sov is too much of a swing in the other direction. Do I need to live in my space? Hell no, I need only bubble the chokes to death, a wormholer can be ignored because that hole wont be there by the time the RF rolls around and now the nodes regenerate.

It is just too much in the wrong direction - close, but not there yet.
Querns
Science and Trade Institute
Caldari State
#79 - 2015-09-11 22:16:02 UTC
Evelgrivion wrote:
Querns wrote:
Again, do they not have wormholes, cynos, and nullified strategic cruisers where you live?


Why would you use Tech 3s for Entosis? Any Entosis ship caught during the module cycle is basically doomed.

Alone, sure. You may need to bring a support fleet, or ante up to T2 entosis links to limit your exposure.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Captain StringfellowHawk
Forsaken Reavers
#80 - 2015-09-11 22:16:20 UTC
Reppyk wrote:
Querns wrote:
Reppyk wrote:
We're now almost back to the "good era" of no-fatigue and sov-that-can-defend-itself.

Well done CCP, one step forward, 2 steps back. Straight

Regeneration only occurs if no one bothers to show up for the timer. Have you considered committing to your attempts at sov conquest?
Have you considered patrolling your own space ?


Have you considered Actually finishing something you started or is your group just not competent enough to hold it?