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Bounties: Are they really forever?

Author
Kovlen Stervagis
Doomheim
#21 - 2015-09-06 19:54:04 UTC
Johnny Riko wrote:
Kovlen Stervagis wrote:
I'm still pretty new to EVE and have been reading many of these bounty threads to get a better understanding of them. I've seen people complaining about the bounty system not being realistic, as if they know what real life contract work is (I got a chuckle out of that). I like how New Eden is a cutthroat, anything goes world. That is and, even more so, how things would be in the plausible future CCP has created here. That said, I believe players might understand this bounty system better if the terminology was a little more accurate. That's not something I'd expect a bunch of computer geek game developers (no offense) to know much about. "Real" is like this:

Bounty: a reward placed on the head of an individual, a fugitive, which has been approved and issued by an approving authority - usually a magistrate or whatever they're called in EVE. The Concord would not interfere with one serving this type of bounty as it is in the interest of justice (a loose term in New Eden as far as I can tell so far).

Open Contract: a public reward placed on the head of an individual which has been placed by a private corporation or individual for their own reasons. The Concord would have no legal interest in these as they are not recognized by an authority. Serving this type of contract would be done at the risk of the mercenary/hunter doing so, and would be perceived as a criminal act by any responding Concord. A wise merc/hunter would catch these targets in lower security space to avoid Concord contact.

Financed Covert Operation: this would be when an agency, authority or private, would actually hire trusted guns as "kites" to make a certain individual disappear - the target is only known to those hired to erase. No game mechanic or category needed here.

So, why shouldn't people be able to place a price on another person's head for "no reason"? Just make a realistic and balanced system where every action has a reaction and possible consequences. I love this game so far! It is the ultimate SciFi space combat game and a superior role playing experience as well! I can see how EVE has survived for...what...12 years now? I wish I had discovered it - or actually knew about online gaming then - a lot sooner.


I don't really understand what your suggestion is?

The problem arises from the fact that it would be too easy to remove a large bounty by having a friend pod you with no implants plugged in. To avoid this, you only receive bounty payments when you destroy them in a ship with value.


I don't really find a problem with any of it to be honest. I simply have seen multiple complaints from players who claim the bounty system isn't "realistic enough" as if they know what it's really like. I figured I'd at least explain it a little - if they wanted to make it realistic, that's the outline for it. For me, I'm just having fun playing the best damn game around.
Johnny Riko
The Scope
Gallente Federation
#22 - 2015-09-07 02:07:02 UTC
Kovlen Stervagis wrote:
Johnny Riko wrote:
Kovlen Stervagis wrote:
I'm still pretty new to EVE and have been reading many of these bounty threads to get a better understanding of them. I've seen people complaining about the bounty system not being realistic, as if they know what real life contract work is (I got a chuckle out of that). I like how New Eden is a cutthroat, anything goes world. That is and, even more so, how things would be in the plausible future CCP has created here. That said, I believe players might understand this bounty system better if the terminology was a little more accurate. That's not something I'd expect a bunch of computer geek game developers (no offense) to know much about. "Real" is like this:

Bounty: a reward placed on the head of an individual, a fugitive, which has been approved and issued by an approving authority - usually a magistrate or whatever they're called in EVE. The Concord would not interfere with one serving this type of bounty as it is in the interest of justice (a loose term in New Eden as far as I can tell so far).

Open Contract: a public reward placed on the head of an individual which has been placed by a private corporation or individual for their own reasons. The Concord would have no legal interest in these as they are not recognized by an authority. Serving this type of contract would be done at the risk of the mercenary/hunter doing so, and would be perceived as a criminal act by any responding Concord. A wise merc/hunter would catch these targets in lower security space to avoid Concord contact.

Financed Covert Operation: this would be when an agency, authority or private, would actually hire trusted guns as "kites" to make a certain individual disappear - the target is only known to those hired to erase. No game mechanic or category needed here.

So, why shouldn't people be able to place a price on another person's head for "no reason"? Just make a realistic and balanced system where every action has a reaction and possible consequences. I love this game so far! It is the ultimate SciFi space combat game and a superior role playing experience as well! I can see how EVE has survived for...what...12 years now? I wish I had discovered it - or actually knew about online gaming then - a lot sooner.


I don't really understand what your suggestion is?

The problem arises from the fact that it would be too easy to remove a large bounty by having a friend pod you with no implants plugged in. To avoid this, you only receive bounty payments when you destroy them in a ship with value.


I don't really find a problem with any of it to be honest. I simply have seen multiple complaints from players who claim the bounty system isn't "realistic enough" as if they know what it's really like. I figured I'd at least explain it a little - if they wanted to make it realistic, that's the outline for it. For me, I'm just having fun playing the best damn game around.



Yeah, I understand that people would like a system where podding someone gives you the full bounty reward, but the problem is that it is open to abuse as I mentioned. The current system is the only way I think would work.

I wanna join up. I think I got what it takes to be a Citizen.

Kovlen Stervagis
Doomheim
#23 - 2015-09-07 14:10:21 UTC
Johnny Riko wrote:
Kovlen Stervagis wrote:
I'm still pretty new to EVE and have been reading many of these bounty threads to get a better understanding of them. I've seen people complaining about the bounty system not being realistic, as if they know what real life contract work is (I got a chuckle out of that). I like how New Eden is a cutthroat, anything goes world. That is and, even more so, how things would be in the plausible future CCP has created here. That said, I believe players might understand this bounty system better if the terminology was a little more accurate. That's not something I'd expect a bunch of computer geek game developers (no offense) to know much about. "Real" is like this:

Bounty: a reward placed on the head of an individual, a fugitive, which has been approved and issued by an approving authority - usually a magistrate or whatever they're called in EVE. The Concord would not interfere with one serving this type of bounty as it is in the interest of justice (a loose term in New Eden as far as I can tell so far).

Open Contract: a public reward placed on the head of an individual which has been placed by a private corporation or individual for their own reasons. The Concord would have no legal interest in these as they are not recognized by an authority. Serving this type of contract would be done at the risk of the mercenary/hunter doing so, and would be perceived as a criminal act by any responding Concord. A wise merc/hunter would catch these targets in lower security space to avoid Concord contact.

Financed Covert Operation: this would be when an agency, authority or private, would actually hire trusted guns as "kites" to make a certain individual disappear - the target is only known to those hired to erase. No game mechanic or category needed here.

So, why shouldn't people be able to place a price on another person's head for "no reason"? Just make a realistic and balanced system where every action has a reaction and possible consequences. I love this game so far! It is the ultimate SciFi space combat game and a superior role playing experience as well! I can see how EVE has survived for...what...12 years now? I wish I had discovered it - or actually knew about online gaming then - a lot sooner.


I don't really understand what your suggestion is?

The problem arises from the fact that it would be too easy to remove a large bounty by having a friend pod you with no implants plugged in. To avoid this, you only receive bounty payments when you destroy them in a ship with value.


Yeah, I get the little game mechanic thing - "I'll just get a friend to remove my bounty for me". That is equally as weak as spawn camping. I think a lot of the people whining about the bounty system because it isn't "realistic enough" don't realize what they're asking for. That ship of value rule sounds a bit halfassed, but was probably the only thing the devs could figure out as a "have a friend get rid of my bounty" preventative at the time. Bounty hunters gotta make a living too...
Ralph King-Griffin
New Eden Tech Support
#24 - 2015-09-07 14:20:03 UTC
Kovlen Stervagis wrote:
Johnny Riko wrote:
Kovlen Stervagis wrote:
I'm still pretty new to EVE and have been reading many of these bounty threads to get a better understanding of them. I've seen people complaining about the bounty system not being realistic, as if they know what real life contract work is (I got a chuckle out of that). I like how New Eden is a cutthroat, anything goes world. That is and, even more so, how things would be in the plausible future CCP has created here. That said, I believe players might understand this bounty system better if the terminology was a little more accurate. That's not something I'd expect a bunch of computer geek game developers (no offense) to know much about. "Real" is like this:

Bounty: a reward placed on the head of an individual, a fugitive, which has been approved and issued by an approving authority - usually a magistrate or whatever they're called in EVE. The Concord would not interfere with one serving this type of bounty as it is in the interest of justice (a loose term in New Eden as far as I can tell so far).

Open Contract: a public reward placed on the head of an individual which has been placed by a private corporation or individual for their own reasons. The Concord would have no legal interest in these as they are not recognized by an authority. Serving this type of contract would be done at the risk of the mercenary/hunter doing so, and would be perceived as a criminal act by any responding Concord. A wise merc/hunter would catch these targets in lower security space to avoid Concord contact.

Financed Covert Operation: this would be when an agency, authority or private, would actually hire trusted guns as "kites" to make a certain individual disappear - the target is only known to those hired to erase. No game mechanic or category needed here.

So, why shouldn't people be able to place a price on another person's head for "no reason"? Just make a realistic and balanced system where every action has a reaction and possible consequences. I love this game so far! It is the ultimate SciFi space combat game and a superior role playing experience as well! I can see how EVE has survived for...what...12 years now? I wish I had discovered it - or actually knew about online gaming then - a lot sooner.


I don't really understand what your suggestion is?

The problem arises from the fact that it would be too easy to remove a large bounty by having a friend pod you with no implants plugged in. To avoid this, you only receive bounty payments when you destroy them in a ship with value.


Yeah, I get the little game mechanic thing - "I'll just get a friend to remove my bounty for me". That is equally as weak as spawn camping. I think a lot of the people whining about the bounty system because it isn't "realistic enough" don't realize what they're asking for. That ship of value rule sounds a bit halfassed, but was probably the only thing the devs could figure out as a "have a friend get rid of my bounty" preventative at the time. Bounty hunters gotta make a living too...

Well bounty hunting isn't a thing precisely because of this,
the closest thing to what ye are on about is mercenarie work.

If you want someone hunted you need to contact one of the mercenarie alliances known for activly perusing people and work something out that way.

My alliance, marmite, break a wish, pursuit of happiness , would be a couple off the top of my head.
Kovlen Stervagis
Doomheim
#25 - 2015-09-09 21:06:35 UTC
Ralph King-Griffin wrote:
Kovlen Stervagis wrote:
Johnny Riko wrote:
Kovlen Stervagis wrote:
I'm still pretty new to EVE and have been reading many of these bounty threads to get a better understanding of them. I've seen people complaining about the bounty system not being realistic, as if they know what real life contract work is (I got a chuckle out of that). I like how New Eden is a cutthroat, anything goes world. That is and, even more so, how things would be in the plausible future CCP has created here. That said, I believe players might understand this bounty system better if the terminology was a little more accurate. That's not something I'd expect a bunch of computer geek game developers (no offense) to know much about. "Real" is like this:

Bounty: a reward placed on the head of an individual, a fugitive, which has been approved and issued by an approving authority - usually a magistrate or whatever they're called in EVE. The Concord would not interfere with one serving this type of bounty as it is in the interest of justice (a loose term in New Eden as far as I can tell so far).

Open Contract: a public reward placed on the head of an individual which has been placed by a private corporation or individual for their own reasons. The Concord would have no legal interest in these as they are not recognized by an authority. Serving this type of contract would be done at the risk of the mercenary/hunter doing so, and would be perceived as a criminal act by any responding Concord. A wise merc/hunter would catch these targets in lower security space to avoid Concord contact.

Financed Covert Operation: this would be when an agency, authority or private, would actually hire trusted guns as "kites" to make a certain individual disappear - the target is only known to those hired to erase. No game mechanic or category needed here.

So, why shouldn't people be able to place a price on another person's head for "no reason"? Just make a realistic and balanced system where every action has a reaction and possible consequences. I love this game so far! It is the ultimate SciFi space combat game and a superior role playing experience as well! I can see how EVE has survived for...what...12 years now? I wish I had discovered it - or actually knew about online gaming then - a lot sooner.


I don't really understand what your suggestion is?

The problem arises from the fact that it would be too easy to remove a large bounty by having a friend pod you with no implants plugged in. To avoid this, you only receive bounty payments when you destroy them in a ship with value.


Yeah, I get the little game mechanic thing - "I'll just get a friend to remove my bounty for me". That is equally as weak as spawn camping. I think a lot of the people whining about the bounty system because it isn't "realistic enough" don't realize what they're asking for. That ship of value rule sounds a bit halfassed, but was probably the only thing the devs could figure out as a "have a friend get rid of my bounty" preventative at the time. Bounty hunters gotta make a living too...

Well bounty hunting isn't a thing precisely because of this,
the closest thing to what ye are on about is mercenarie work.

If you want someone hunted you need to contact one of the mercenarie alliances known for activly perusing people and work something out that way.

My alliance, marmite, break a wish, pursuit of happiness , would be a couple off the top of my head.


And there! Somebody gets it. Thank you, sir!
Ralph King-Griffin
New Eden Tech Support
#26 - 2015-09-09 21:52:22 UTC
Kovlen Stervagis wrote:



And there! Somebody gets it. Thank you, sir!

Well I would certainly hope so, its my job here after allBlink

Yeah the formal bounty system is crappie but the actual system is entirely player driven and rightly so in my mind.

If you want meaningful losses inflicted upon someone you should go find a group that offers the type of service you think is appropriate.

Mercenaries will offer anything from smacking someone's pos tower to blockading trade hubs to actively hunting them across New Eden,
defence contracts are a thing too,
entirely depends upon which mercenaries you solicit and how competent they are.
You can find us all over in the crime and punishment sub forum.
Kovlen Stervagis
Doomheim
#27 - 2015-09-10 16:21:50 UTC
Ralph King-Griffin wrote:
Kovlen Stervagis wrote:



And there! Somebody gets it. Thank you, sir!

Well I would certainly hope so, its my job here after allBlink

Yeah the formal bounty system is crappie but the actual system is entirely player driven and rightly so in my mind.

If you want meaningful losses inflicted upon someone you should go find a group that offers the type of service you think is appropriate.

Mercenaries will offer anything from smacking someone's pos tower to blockading trade hubs to actively hunting them across New Eden,
defence contracts are a thing too,
entirely depends upon which mercenaries you solicit and how competent they are.
You can find us all over in the crime and punishment sub forum.


I'm glad you understand. As I understand it now, Little Izod Johnny or Sweet Sally Lollipop can click a button on screen and put a bounty on you. Am I in the ballpark?
A bounty is set by a legal authority like a judge or magistrate, and can be known across the galaxy. If you put a personal price on somebody, you're stuck doing it yourself or hiring contractors.
Again, I personally don't care how the system works, I just enjoy playing. I just got a chuckle out of the gripes about how "unrealistic" the bounty hunting system is, so I decided to spell the real thing out in layman terms. How many players have ever done bounty or mercenary work? Lol
Realism aside, I'm sure the coding to make such a system happen in a video game is probably much more difficult than a guy like me (not a programmer) would suspect.
Ralph King-Griffin
New Eden Tech Support
#28 - 2015-09-10 17:48:03 UTC  |  Edited by: Ralph King-Griffin
Kovlen Stervagis wrote:
Ralph King-Griffin wrote:
Kovlen Stervagis wrote:



And there! Somebody gets it. Thank you, sir!

Well I would certainly hope so, its my job here after allBlink

Yeah the formal bounty system is crappie but the actual system is entirely player driven and rightly so in my mind.

If you want meaningful losses inflicted upon someone you should go find a group that offers the type of service you think is appropriate.

Mercenaries will offer anything from smacking someone's pos tower to blockading trade hubs to actively hunting them across New Eden,
defence contracts are a thing too,
entirely depends upon which mercenaries you solicit and how competent they are.
You can find us all over in the crime and punishment sub forum.


I'm glad you understand. As I understand it now, Little Izod Johnny or Sweet Sally Lollipop can click a button on screen and put a bounty on you. Am I in the ballpark?
A bounty is set by a legal authority like a judge or magistrate, and can be known across the galaxy. If you put a personal price on somebody, you're stuck doing it yourself or hiring contractors.
Again, I personally don't care how the system works, I just enjoy playing. I just got a chuckle out of the gripes about how "unrealistic" the bounty hunting system is, so I decided to spell the real thing out in layman terms. How many players have ever done bounty or mercenary work? Lol
Realism aside, I'm sure the coding to make such a system happen in a video game is probably much more difficult than a guy like me (not a programmer) would suspect.

Actually in my own anecdotle experience there's actually plenty of people who work or have worked for one of their countries armed services playing eve.
Granted that's not quite what you're on about but still.
Kovlen Stervagis
Doomheim
#29 - 2015-09-11 00:21:56 UTC
Ralph King-Griffin wrote:
Kovlen Stervagis wrote:
Ralph King-Griffin wrote:
Kovlen Stervagis wrote:



And there! Somebody gets it. Thank you, sir!

Well I would certainly hope so, its my job here after allBlink

Yeah the formal bounty system is crappie but the actual system is entirely player driven and rightly so in my mind.

If you want meaningful losses inflicted upon someone you should go find a group that offers the type of service you think is appropriate.

Mercenaries will offer anything from smacking someone's pos tower to blockading trade hubs to actively hunting them across New Eden,
defence contracts are a thing too,
entirely depends upon which mercenaries you solicit and how competent they are.
You can find us all over in the crime and punishment sub forum.


I'm glad you understand. As I understand it now, Little Izod Johnny or Sweet Sally Lollipop can click a button on screen and put a bounty on you. Am I in the ballpark?
A bounty is set by a legal authority like a judge or magistrate, and can be known across the galaxy. If you put a personal price on somebody, you're stuck doing it yourself or hiring contractors.
Again, I personally don't care how the system works, I just enjoy playing. I just got a chuckle out of the gripes about how "unrealistic" the bounty hunting system is, so I decided to spell the real thing out in layman terms. How many players have ever done bounty or mercenary work? Lol
Realism aside, I'm sure the coding to make such a system happen in a video game is probably much more difficult than a guy like me (not a programmer) would suspect.

Actually in my own anecdotle experience there's actually plenty of people who work or have worked for one of their countries armed services playing eve.
Granted that's not quite what you're on about but still.


Armed services, undoubtedly. Go deeper my friend. Heheheh...
Zihao
Doomheim
#30 - 2015-09-11 01:02:13 UTC
And here I was thinking the feds never left 4Chan.
Kovlen Stervagis
Doomheim
#31 - 2015-09-11 12:28:41 UTC  |  Edited by: Kovlen Stervagis
Zihao wrote:
And here I was thinking the feds never left 4Chan.


Hahahahaha...I had to google 4chan. That must be where they find all those predators. Shocked
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